Fiche du jeu / ROGUE BY ROGUEMonster Train 2
Texte original · AnglaisMonster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Pourquoi cette note ?
La formation d'unités, les clans doubles et les nouveaux types de cartes offrent un espace de construction de haute qualité. Les principaux problèmes sont les fluctuations excessives des victoires et des défaites et la surcharge d’informations sur le statut.
Résumé traduit automatiquement. L’évaluation originale et ses sources sont conservées ci-dessous.
Texte original · Chinois simplifié
单位布阵、双氏族与新卡型提供高质量构筑空间,主要问题是胜负摆动过大和状态信息过载。
Mécaniques de jeu essentielles
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
三层布阵与波次结算让出牌顺序和站位直观影响结果,爆发成型反馈强;部分战斗过早变成碾压。
Combinaisons et stratégie
Pondération 25 %9,0 / 10Texte original · Chinois simplifié
氏族配对、装备和房间卡把单位、牌组及楼层连接起来,取舍丰富;个别族系协同偏弱。
Rejouabilité
Pondération 20 %8,5 / 10Texte original · Chinois simplifié
敌人词条与氏族搭配迫使换用布阵和成长路线,难度与挑战支持重玩;首领变化仍有不足。
Hasard et équité
Pondération 20 %7,5 / 10Texte original · Chinois simplifié
伤害预览便于复盘,部分首领硬克流派和极端强弱局减少中途修正机会。
Finition et ergonomie
Pondération 10 %7,5 / 10Texte original · Chinois simplifié
快照肯定伤害预览和便利功能,但状态叠加、过大界面和闪动效果会使复杂局面难以读取。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
基于收录资料与官方页面的主观归纳,未进行试玩。资料横跨首发及后续首领调整,未覆盖官网列出的全部新增 DLC;不以可解锁氏族总数单独给重玩加分。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 4 (2025) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Monster Train 2 官方产品说明
2026-10-08 访问。确认三层防守、新氏族、单位与卡牌升级,以及房间卡和装备卡两类构筑工具。 官方页面不单独证明平衡或稳定性。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA sequel to Shiny Shoe's roguelike deckbuilder in which you defend a Pyre atop a three-floor vertical train by pairing two of the clans, drafting units and spells, and snowballing them against Titan-led enemy waves.
Texte original · AnglaisMonster Train 2 is received as one of the best roguelike deckbuilders, praised by both critics and players as the original refined and expanded. It holds 87 on Metacritic (31 critic reviews), 'Overwhelmingly Positive' on Steam (about 95% of roughly 10,200 reviews) and a 7.8 Metacritic user score that is noticeably lower than the Steam figure. Critics and fans tend to describe it as a 'safe' but confident sequel that obsoletes the first game, with huge content depth and replayability. The main pushback is about boom-or-bust RNG, enemies and bosses that hard-counter specific builds, a cluttered and oversized UI, and weak story writing. It released May 21, 2025 (full release, not early access), and has kept receiving updates, including a paid expansion (Destiny of the Railforged) in February 2026.
Ce que les joueurs apprécient
- Texte original · AnglaisHuge replay value: 10 clans with a main-plus-ally pairing, plus covenant ranks, challenges, daily runs and Soul Savior mode; reviewers report hundreds of hours without boredom.
- Texte original · AnglaisSnowballing combat feels explosive and satisfying; assembling a broken build and steamrolling bosses is the recurring highlight.
- Texte original · AnglaisNew systems (equipment, room cards, Pyre Hearts, the deployment phase) add build depth; IGN and Metacritic critics singled out equipment cards.
- Texte original · AnglaisClan reworks and new clans are widely liked; original clans were rebuilt and are unlockable without extra cost, and the mushroom-themed Underlegion is a fan favourite.
- Texte original · AnglaisStrong soundtrack that keeps getting called out by both critics and players.
- Texte original · AnglaisVisual clarity aids such as the damage preview and improved quality-of-life over the first game.
- Texte original · AnglaisGood value and respectful monetisation: $24.99 base game, a free demo, and players note first-game content was not locked behind DLC.
- Texte original · AnglaisAccessible enough for newcomers to deckbuilders while still deep; some players who bounced off Slay the Spire say this one clicked.
Ce que les joueurs critiquent
- Texte original · AnglaisHeavy RNG and boom-or-bust runs: several reviewers say fights are either trivial or unwinnable, with few tight, close matches.
- Texte original · AnglaisEnemy and boss design can hard-counter a build (incant enemies, floor silence, sweep, cleave, magic shield, resurrection), punishing experimental builds.
- Texte original · AnglaisPost-launch bosses were criticised by some long-time players as overtuned and too dominant.
- Texte original · AnglaisUI is busy and oversized: players say it feels designed for mobile, is hard to read on PC, and everything flashes and shakes.
- Texte original · AnglaisStory, dialogue and cutscenes are widely regarded as weak (described as laughably or charmingly bad depending on the reviewer).
- Texte original · AnglaisSome feel it is expansion-sized rather than a true second game, and that the first game has better bosses, writing or polish.
- Texte original · AnglaisStatus effects and card interactions pile up to the point where units carry too many effects to track.
- Texte original · AnglaisSome long-time players argue it lacks the difficulty and challenge options of Monster Train 1 and is too easy at the top if you know the tricks.
Caractéristiques distinctives
- Texte original · AnglaisThree-floor vertical train with a Pyre: you position units on floors while enemies advance floor by floor, unlike Slay the Spire's single lane.
- Texte original · AnglaisMain clan plus allied clan pairing across 10 clans creates very many combinations, each with alternate starting champions.
- Texte original · AnglaisDeployment phase lets you place units across floors, making decks more spell-heavy and adding positioning decisions.
- Texte original · AnglaisRoom cards, equipment and selectable Pyre Hearts layer extra scaling systems on top of the deck.
- Texte original · AnglaisDestiny of the Railforged adds the Railforged clan with a Forge mechanic plus a Soul Savior mode with upgradeable soul enhancements.
- Texte original · AnglaisDaily challenges with leaderboards and handcrafted Dimensional Challenges, plus a free unlimited demo.
Points qui divisent
- Texte original · AnglaisWhether it is a perfect evolution of the first game or merely a big expansion; some players prefer Monster Train 1's polish and boss design.
- Texte original · AnglaisDifficulty and balance: some find it too easy with broken events and builds, while others find bosses and enemy counters punishing.
- Texte original · AnglaisArt direction and presentation: many love the art style and mushroom or cat designs, while some users describe the art as inconsistent or bad.
- Texte original · AnglaisDestiny of the Railforged is liked (83% positive on Steam, about 325 reviews) but notably less loved than the base game, with some complaining about balance of its new mode.
Répétition et contraintes
- Texte original · AnglaisLong unlock grind: levelling every clan to 10 and unlocking all cards and relics reportedly takes around 100 hours before the full game opens up.
- Texte original · AnglaisHaving to repeat the same answer to recurring enemy mechanics (silence, sweep, incant) reduces build variety.
- Texte original · AnglaisCovenant (difficulty) climbing can feel like a loop of chasing a scaling multistriker or other high-roll engine.
Améliorations espérées
- Texte original · AnglaisReduce hard-counter encounters or let players see or influence upcoming enemy types so experimental builds are not blindsided.
- Texte original · AnglaisAdd a UI or graphics simplification option and a less cluttered, more PC-friendly layout (whole train visible without scrolling).
- Texte original · AnglaisRestore first-game features some miss: a bigger boss pool, the Divine Temple shard system, and a mid-fight restart option.
- Texte original · AnglaisRebalance or add toggles for overtuned post-launch bosses and weak clans (Awoken, Luna, Stygian and Gilda are mentioned as struggling).
- Texte original · AnglaisImprove the story and writing, or make cutscenes skippable or removable.
- Texte original · AnglaisExpand challenge and difficulty options and strengthen endless mode, which a Metacritic user called poorly designed.
Texte original · AnglaisLaunched May 21, 2025 to strong reviews (Metascore 87 from 31 critics; top scores from Hey Poor Player, Screen Rant and Try Hard Guides at 100, Noisy Pixel 95, Game Informer 93, PC Gamer 91, IGN, GamesRadar+, Shacknews and Siliconera at 90; one mixed outlet called it slot-machine-like RNG). Steam ratings have held at Overwhelmingly Positive, with some very high-hour reviewers (hundreds of hours, one at 880 hours). Post-launch content includes the paid expansion Destiny of the Railforged (February 2, 2026; new Railforged clan with Forge mechanic plus Soul Savior mode) and newly added bosses that some veterans found overtuned. A demo with unlimited playtime exists. Platforms on Steam: Windows and Mac. SteamSpy estimates 200,000 to 500,000 owners (order-of-magnitude only; the revenue-calculator site returned $0 so no usable revenue figure). The OpenCritic score could not be verified: the OpenCritic page IDs tried resolved to unrelated games and web search quota was exhausted, so it is reported as null. Metacritic user score rests on only about 77 ratings (71% positive, 22% mixed, 6% negative).
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam store metadata, review counts, SteamSpy owner estimate ↗
- Texte original · AnglaisMetacritic critic score 87, user score 7.8, critic consensus ↗
- Texte original · AnglaisIndividual critic outlet scores and one-line takeaways ↗
- Texte original · AnglaisMetacritic user score distribution and common user themes ↗
- Texte original · AnglaisSteam store page: features, DLC list, review summary ↗
- Texte original · AnglaisDestiny of the Railforged DLC: content, date, reviews ↗
- Texte original · AnglaisRevenue estimate page (returned $0, unusable) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 4 (2025)
Texte original · AnglaisMonster Train 2 is the sequel to a deck-building roguelike with an auto-battler flavor, where you place units across three floors and fight waves up a train, Slay the Spire style. He considers the original one of his favorite deck builders ever and judges the sequel better, calling it possibly his favorite deck builder of all time. It keeps the core formula but adds quality-of-life changes, new card types and a big hidden reveal that multiplies build diversity. He gives it an easy S tier and puts it at the top of S.
Ce que le créateur apprécie
- Texte original · AnglaisDeployment phase: drawing all units at the start of each fight and placing them freely cuts RNG, while energy limits keep fights from feeling identical
- Texte original · AnglaisHuge build diversity from the clan system (two clans per run, two champions each), massively expanded by the spoiler reveal that restores the first game's clans, giving roughly 180 combinations
- Texte original · AnglaisNew additions like equipment cards, room cards, unit abilities and a selectable Pyre feel like simple, well-judged layers of customization
- Texte original · AnglaisAscension-style difficulty scaling makes early runs easy to jump into and have fun with crazy combos, without overwhelming the player
- Texte original · AnglaisVisuals, animation, art style and soundtrack are standout and instantly recognizable
- Texte original · AnglaisRewind and restart-battle options help with mistakes and reveal how strategic and mathematical positioning and spell choices are
Problèmes relevés par le créateur
- Texte original · AnglaisSpell-focused clan is the weakest: gimmicky and poor at fusing with other clans, even worse than in the first game
- Texte original · AnglaisStory element and joke dialogue on units feel unnecessary, though minor
- Texte original · AnglaisPyre of Dominion is slightly overpowered and some balance tweaks are still wanted
- Texte original · AnglaisDeployment phase can make fights a bit consistent, and the rewind button can be used to cheat or feels slow and cheap
- Texte original · AnglaisWants more boss variety and more content; community challenges don't interest him
Observations sur la conception
- Texte original · AnglaisThe hidden reveal that unlocks all clans from the first game inside the sequel, doubling build diversity, is one of the coolest things he has seen in a roguelike
- Texte original · AnglaisDeployment phase as a design fix for unit-draw RNG in an auto-battler deck builder
- Texte original · AnglaisRestart battle option teaches how much tiny positioning and spell choices matter


