Fiche du jeu / ROGUE BY ROGUEMoon Watch
Texte original · AnglaisBullet heaven, deckbuilding, and strategy – Moon Watch is a wild new mix from the creators of Backpack Hero! Master your tactics, not reflexes: stop time at will, craft a killer deck, stop the horde in their tracks!
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA time-stop bullet-heaven/horde-survival roguelite with deckbuilding from Jaspel (Backpack Hero team), published by Pretty Soon, set on the moon in an alternate 19XX against vampires and cybernetic undead.
Texte original · AnglaisMoon Watch has Mixed Steam reviews (about 49 positive vs 28 negative, roughly 57-64% depending on snapshot) and no critic coverage on Metacritic or OpenCritic. Players who engage with it like the Superhot-meets-Vampire-Survivors hook and card synergies, and the itch.io page rates it highly (about 4.7/5 from 112 ratings). The dominant complaint by far is that the Early Access project looks abandoned: the store page promised 8-10 months of EA at the Dec 4, 2024 launch, but there has been no substantive update since then and no developer communication, and recent reviews are overwhelmingly negative on that basis. Content is thin (3 characters, 80 cards, 43 relics), so even fans say it is short. Net: a promising concept that is stalled, hard to recommend at $9.99 beyond a few hours of play.
Ce que les joueurs apprécient
- Texte original · AnglaisCore hook of pausing/stopping time inside a bullet-heaven format, described by players as Superhot plus Vampire Survivors in one
- Texte original · AnglaisFun card and relic synergies that reward combo-building
- Texte original · AnglaisRuns are replayable in short bursts; some players keep looping back for a run or two
- Texte original · AnglaisMultiple modes (Classic, Horde, Wave, Challenge Runs, Infinite Loop/Endless) and progressive unlocks of cards, relics and starting decks
- Texte original · AnglaisNice, fun little game with a few good synergies despite short length (recurring sentiment in positive reviews)
Ce que les joueurs critiquent
- Texte original · AnglaisPerceived abandonment: no meaningful updates since Dec 2024 and zero communication from Jaspel or Pretty Soon, which drives the most-upvoted negative reviews (33, 22, 15, 11 upvotes)
- Texte original · AnglaisEarly Access timeline of 8-10 months was blown far past; roadmap items like the tech-tree meta-progression have not appeared
- Texte original · AnglaisThin content for $9.99: 3 characters, 3 acts, 80 cards, 43 relics, 23 enemies and mini-bosses; one reviewer valued it at about $5
- Texte original · AnglaisGameplay described by some as basic and repetitive
- Texte original · AnglaisBugs: starter decks reportedly not working properly, unlock progress not persisting for some, card selection bugs, crashes with certain card combinations
- Texte original · AnglaisNo Steam Cloud saves and Steam Deck achievement tracking problems
Caractéristiques distinctives
- Texte original · AnglaisTime-stop as the central weapon: stopping time lets you plan and set up combos in a horde-survival game
- Texte original · AnglaisHybrid of three genres: bullet heaven, deckbuilder and tactics, which players say is doing something new
- Texte original · AnglaisFrom the creators of Backpack Hero, bringing a deckbuilder-flavored design sensibility to the survivors-like space
- Texte original · AnglaisSetting and tone: a moon in an alternate 19XX fighting vampires and cybernetically enhanced undead
- Texte original · AnglaisModes including Wave, Horde, Challenge and Infinite Loop rather than a single run structure
Points qui divisent
- Texte original · AnglaisWhether the concept and itch.io-demo-level quality justify buying now: itch.io players rate it 4.7/5 while Steam reviews are Mixed
- Texte original · AnglaisWhether the time-stop plus deckbuilding mix is a fresh hybrid or two genres that clash (one reviewer says Loop Hero does the deck/auto-battler blend better)
- Texte original · AnglaisWhether the game is truly dead or just quiet: some supportive posts say keep going, devs, while many call it abandoned
Répétition et contraintes
- Texte original · AnglaisDominant strategy is to spew out as much as possible to offset everything being temporary, described as boring and time-consuming
- Texte original · AnglaisMovement can feel superfluous: when the build is strong you can stand still, when weak no dodging saves you, and few things need dodging until late
- Texte original · AnglaisRepetitiveness and short length drain replay value after a few runs
- Texte original · AnglaisLack of meaningful new content means players hit the same ceiling quickly
- Texte original · AnglaisUnlock progression and bugs that interrupt runs
Améliorations espérées
- Texte original · AnglaisCommunicate a roadmap or at least confirm whether development continues
- Texte original · AnglaisAdd the promised content: more cards, characters, stages, enemies and the tech-tree meta-progression
- Texte original · AnglaisFix the unlock/save persistence, starter deck and card selection bugs; add Steam Cloud
- Texte original · AnglaisAdd windowed resolution options and more control customization (requested in Steam discussions)
- Texte original · AnglaisRework build strategy depth: weapons and items are both temporary, pushing players toward just spamming as much as possible
- Texte original · AnglaisBetter balance between movement and build power so dodging matters across the whole run, not only late
Texte original · AnglaisEarly Access launched on Steam Dec 4, 2024 at $9.99 with an 8-10 month EA estimate; the itch.io version had earlier builds (Act II in Sep 2024, Endless Mode demo update Oct 2024) and was well-liked there. Steam reviews turned sharply negative from about Sept 2025 onward as players noticed the absence of updates and communication (a Steam thread titled around 'STILL NOTHING' dated 7 Nov 2025). Top negative reviews had dozens of upvotes for calling it abandoned; a few players still recommend it for the few hours of fun it offers. Metacritic has a page but no scores; no OpenCritic entry found. Revenue data is unreliable: the steam-revenue-calculator estimate shows $0 and the owner estimate is under 20,000, so sales were likely small. Caveat: the WebSearch budget was exhausted during this research, so the picture rests on Steam store/community pages, the itch.io page, the local Steam reviews file and Metacritic; Reddit and outlet reviews could not be fetched.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful positive and negative English Steam reviews (abandonment, loop/strategy critique, short but fun) ↗
- Texte original · AnglaisLocal Steam metadata: appid 2878030, release date, price, review counts, tags, SteamSpy owner range ↗
- Texte original · AnglaisSteam store page: content list, EA roadmap, Mixed reviews, last update over 21 months ago ↗
- Texte original · AnglaisSteam reviews page: abandonment, limited content, good bones, worth about $5 ↗
- Texte original · AnglaisSteam discussions: abandonment threads, bugs (starter decks, unlock persistence, Steam Deck achievements, no cloud saves), resolution requests ↗
- Texte original · Anglaisitch.io page: 4.7/5 from 112 ratings, Superhot/Vampire Survivors comparisons, crash reports, update history ↗
- Texte original · AnglaisMetacritic page exists but shows tbd for critic and user scores ↗
- Texte original · AnglaisBoxleiter-based revenue estimate shown as $0, not meaningful ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 3 (2025)
Texte original · AnglaisMoonwatch is an early-access deckbuilding, turn-based real-time action roguelike from the Backpack Hero developers, where time only moves when you move, in a Superhot-like fashion. You play abilities from a hand built over the run, spending mana that regenerates faster the less you move. He loves the core concept and the space zombies-and-vampires vibe, but finds it unbalanced, thin on content and with unsatisfying bosses. He places it in high C, with real potential to climb to B or even A as it gets tweaked and expanded.
Ce que le créateur apprécie
- Texte original · AnglaisVery unique concept: a Superhot-style time-stop mechanic fused with deckbuilding
- Texte original · AnglaisMana regenerating faster when you stand still creates a cool gameplay loop of move, cast, wait
- Texte original · AnglaisCharacters have different starting decks and feel drastically different from each other
- Texte original · AnglaisRuns feel unique between characters and builds
- Texte original · AnglaisFunny overall vibe of fighting zombies and vampires in space
- Texte original · AnglaisDevelopers (Backpack Hero) have a track record of unique concepts, and he is excited about where it goes
Problèmes relevés par le créateur
- Texte original · AnglaisCurrently unbalanced and finicky, feels early even for early access, with exploitable mechanics and underwhelming ones
- Texte original · AnglaisEach character has only about three builds that do not fuse well, so runs feel similar once tried
- Texte original · AnglaisFew abilities and items, so duplicates show up often and chaos or breakage results
- Texte original · AnglaisPolarizing boss items can make you overpowered or instantly dead after a bad start
- Texte original · AnglaisNo good way to discard or reshuffle a bad hand
- Texte original · AnglaisMost bosses cannot be fought directly (for example activating towers) and none has a DPS check, a wasted opportunity
- Texte original · AnglaisVisuals feel minimalistic and he is not a fan
Observations sur la conception
- Texte original · AnglaisTime only advances when you move, yet you can trigger hand abilities while time is stopped
- Texte original · AnglaisMana regeneration tied to standing still forces a tension between positioning and casting
- Texte original · AnglaisBoss items act like cursed items, e.g. no mana gain from moving but mana from kills, making it all-or-nothing
Avis actualisé
Texte original · AnglaisEarly access evaluation; he says it could move to B or potentially A as content and tweaks arrive.


