Fiche du jeu / ROGUE BY ROGUENecrosmith
Texte original · AnglaisA necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA pixel-art necromancer tower-defense/action roguelite by Alawar where you stitch together undead minions from body parts, send them out to destroy enemy lairs, and upgrade your tower to escape.
Texte original · AnglaisNecrosmith is a cheap (about $3) cult-ish indie that Steam players rate Very Positive (about 86% of roughly 5.4k reviews in the local Steam data), with the body-part monster-crafting hook as the near-universal draw. The main complaint is that once you build your army you have very little control: minion AI is weak, you can only directly steer one unit at a time, and the game leans on grind and difficulty spikes. Critics barely covered it: Metacritic has no critic score and only a 7.5 user score from 4 ratings, and no OpenCritic entry could be found. The Steam store page shows recent reviews slipping to Mostly Positive (about 76% on a small sample), and some recent negatives say it has not been updated in years, while a sequel, Necrosmith 2, exists and several reviewers say it fixes the first game's control problems. It is a full release (not early access).
Ce que les joueurs apprécient
- Texte original · AnglaisThe body-part assembly system: mixing limbs, cores and weapons into odd creatures (skeleton chickens with lasers, vampires, robots, dragons) is called addictive and funny
- Texte original · AnglaisRecipe discovery: valid combos are saved to a book, get cheaper in mana and gain bonus stats, and can be summoned with one click
- Texte original · AnglaisSense of progression and learning across runs; the game speeds up and gets fun after some early upgrades
- Texte original · AnglaisPixel-art style, dark humor and personality; compared by reviewers to Vampire Survivors and old Flash games
- Texte original · AnglaisVery cheap; reviewers say it is worth a few dollars, with roughly 10-30+ hours of play reported
- Texte original · AnglaisLarge variety of unit types to build, which reviewers applaud
- Texte original · AnglaisGood for casual, low-stress 'throw parts together and see what happens' sessions
Ce que les joueurs critiquent
- Texte original · AnglaisMinion AI is poor: units wander out of the base area, into dangerous biomes, and fail to defend the tower
- Texte original · AnglaisDirect control is limited: only one creature at a time via WASD, and the control spell reportedly lasts only a few seconds before the camera snaps back with very sensitive scrolling
- Texte original · AnglaisLate-game balance: enemy lairs spawn swarms far stronger than your units, and the 15-minion cap makes that hard to overcome
- Texte original · AnglaisBoss/timer pressure combined with meta progression that is weak early and then near-mandatory (e.g. daily starting parts upgrade), so runs can feel walled
- Texte original · AnglaisPermanent upgrades can make completing the game harder according to one reviewer, and one says it takes at least 3 runs for a single upgrade
- Texte original · AnglaisLimited replayability and depth: short, no story, strategy reduces to picking which units to keep and casting spells
- Texte original · AnglaisSome players report launch crashes or black screens on old installs, and the map is not very interactive
Caractéristiques distinctives
- Texte original · AnglaisNecromancer workshop fantasy: you build the army from harvested body parts rather than picking premade units
- Texte original · AnglaisHybrid of tower defense, action roguelite, light strategy and factory/automation management
- Texte original · AnglaisTower upgrades (assembly line, cat house, blueprints) are gathered by destroying enemy lairs, with the goal of building an escape from the world
- Texte original · AnglaisRecipe book that unlocks cheaper, stronger versions of discovered combos
Points qui divisent
- Texte original · AnglaisShort length and low replayability: some call it fine value for $3, others call it too thin
- Texte original · AnglaisMeta progression: some find it a satisfying ramp, others say it swings from tangible to mandatory and can wreck a save
- Texte original · AnglaisUnit AI and autonomy: some enjoy the hands-off chaos, many consider it the main flaw
- Texte original · AnglaisVersus Necrosmith 2: several reviewers say the sequel is strictly better, while a few say the first is more forgiving than later entries
Répétition et contraintes
- Texte original · AnglaisSlow, grindy start before upgrades make the game 'even out'
- Texte original · AnglaisMicromanaging minions or spamming the control spell because the AI cannot be trusted
- Texte original · AnglaisHeavy RNG on parts and repetitive late-game loops
- Texte original · AnglaisNeeding several runs per meta upgrade
- Texte original · AnglaisSome players say they do not understand how to win, and a few threads ask whether micromanagement is required
Améliorations espérées
- Texte original · AnglaisBetter AI and stronger tactical commands (defend area, ranged units keep distance, hold position without being defenseless)
- Texte original · AnglaisMake the 'control minion' effect last until cancelled, or allow finer control of more than one unit
- Texte original · AnglaisAuto-craft specific units when parts are available and auto-sell surplus parts for mana
- Texte original · AnglaisRebalance late-game enemy lair spawns and the 15-unit cap, and smooth the jump in meta-upgrade value
- Texte original · AnglaisMore interactivity and variety in the map and more content/replay value
- Texte original · AnglaisClearer guidance on recipe discovery (a Steam thread asks how to intuit recipes)
Texte original · AnglaisReleased July 13, 2022 on Windows only by Alawar (developer and publisher), priced at $2.99 with frequent deep discounts; it is a full release, not early access. Steam owner estimate is 500k to 1M (SteamSpy), though that figure is imprecise; the revenue estimate is Boxleiter-based and not audited. Launch-era reception was positive on Steam, and it has stayed around 84-86% positive. Recent negative reviews mention no updates for years and note an advertisement for Necrosmith 2 placed in the main game's hub, and some recent positive reviews recommend playing it before the sequel. Critic coverage found was essentially nil: Metacritic lists no critic reviews. Note that the Steam store page fetch showed about 1.9k reviews while the local data shows about 5.4k (likely English-only versus all-language counts, unverified). Web search was unavailable (search budget exhausted) and Reddit could not be fetched, so community detail relies on Steam reviews, Steam discussions and Metacritic user reviews.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam app data: price, review totals, tags, SteamSpy owners, revenue estimate ↗
- Texte original · AnglaisSteam store page: recent vs all-time ratings, tags, description ↗
- Texte original · AnglaisSteam community discussion topics: launch problems, difficulty, recipe discovery questions ↗
- Texte original · AnglaisMetacritic: no critic score, user score 7.5 from 4 ratings ↗
- Texte original · AnglaisMetacritic user reviews: Vampire Survivors comparison, casual-session praise ↗
- Texte original · AnglaisOpenCritic search: no Necrosmith entry found ↗
- Texte original · AnglaisEstimated gross and net revenue (Boxleiter method) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 2 (2024)
Texte original · AnglaisNecrosmith is a base-builder where you assemble undead monsters from collected parts and send them out to fight and gather more parts. The world expands as your monsters grow stronger, unlocking new biomes and base additions. He found it immersive and fun to explore, almost a guilty pleasure. The AI is poor, it gets repetitive, and it plays more like a campaign than a roguelite. He places it in a middling tier, which he calls mid B.
Ce que le créateur apprécie
- Texte original · AnglaisImmersive look and feel
- Texte original · AnglaisWorld seems to expand endlessly as monsters get stronger, unlocking new biomes
- Texte original · AnglaisSatisfying to build monsters from parts and see their different abilities
- Texte original · AnglaisStrong sense of adventure and exploration
- Texte original · AnglaisPermanent upgrades between runs let you expand faster and go further
Problèmes relevés par le créateur
- Texte original · AnglaisMonster AI is miserable and follows few commands well
- Texte original · AnglaisUnits wander into enemy armies and die with no explanation or way to track them
- Texte original · AnglaisVery little control over what happens
- Texte original · AnglaisGets repetitive and boring after a while
- Texte original · AnglaisOnce all biomes and monsters are seen there is little left; feels like a campaign rather than a roguelite with new builds
Observations sur la conception
- Texte original · AnglaisGenre-blending: base-building with a monster-crafting army, loosely like a very basic Starcraft
- Texte original · AnglaisRoguelite meta-progression is framed as exploration and world expansion rather than build variety


