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Paper Planet

Jeu de tirAventure coopérativeType Survivors

Texte original · AnglaisPaper Planet is a planet-defender, arcade roguelike with a doodley, Flash-inspired artstyle. Battle through waves of unique enemies and bosses. Combine items with strange and wacky effects for insanely overpowered runs. Play with 1-4 players, for some chaotic co-op fun!

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA planet-defender arcade roguelike from Doodlegames (published by 2 Left Thumbs) where you fend off waves and bosses from a stationary circular planet with a hand-drawn, Flash-style look, using wildly synergistic items, in 1-4 player local co-op.

Texte original · AnglaisPaper Planet is a small, niche Steam roguelite rated Very Positive (about 84% of roughly 530 reviews, per Steam data pulled locally; the store page shows 89% of 380 for one filter). Players like the doodle art, the chaotic item synergies and the couch co-op, and several say it is fun on sale. Complaints are about luck-dependent balance where you need a broken build or boss fights drag, a short content loop (one reviewer says they finished everything in about 2 hours), and achievements that have stayed broken for years. Critic coverage is essentially nonexistent: Metacritic has a page with no critic reviews and only one user rating, and no OpenCritic entry was found. Community threads include a 'Game abandoned?' topic, and a player review from 2026 says some achievements have been broken for over 2 years, so it reads as lightly supported since launch (Aug 2023). I could not retrieve patch notes, so update cadence is unconfirmed.

Ce que les joueurs apprécient

  • Texte original · AnglaisHand-drawn, notebook-doodle, Flash-game art style that is coherent and charming
  • Texte original · AnglaisItem synergies are wacky and build-defining (bee-bullet swarms, electric walls, teleporting rocket bombs, bullet recycling)
  • Texte original · Anglais1-4 player local couch co-op with Remote Play Together, good for chaotic party play
  • Texte original · AnglaisLots of unlockable planets/characters, modes, modifiers and visuals tied to achievements
  • Texte original · AnglaisOption to skip the metaprogression grind and unlock everything immediately (praised by a 21-hour reviewer)
  • Texte original · AnglaisFast, pick-up-and-play arcade runs with enough variety to be 'highly addictive' for a few hours

Ce que les joueurs critiquent

  • Texte original · AnglaisBalance is lopsided: runs depend on getting a broken build, and without one boss fights become minutes of low-damage waiting
  • Texte original · AnglaisMost stats feel nearly meaningless; bullet count, fire rate and bullet recycling dominate while raw damage does little
  • Texte original · AnglaisAt least 8 achievements reported broken for over 2 years, and '100% is bugged' is repeated in multiple reviews
  • Texte original · AnglaisHeavily luck-based, leaving little room for player skill according to some reviewers
  • Texte original · AnglaisItem upgrades lack descriptions, so players can't tell what they are picking (one review and a Steam discussion about item descriptions not showing)
  • Texte original · AnglaisContent runs out fast for some, with the loop feeling repetitive after an hour or two
  • Texte original · AnglaisPerformance issues such as FPS drops in boss fights and lag from heavy bullet counts
  • Texte original · AnglaisSeen as too pricey for its content at $14.99 by at least one reviewer, even on discount

Caractéristiques distinctives

  • Texte original · AnglaisYou defend a fixed circular planet that cannot move, described by one reviewer as Asteroids without movement
  • Texte original · AnglaisBlend of arcade bullet-hell shooter and tower-defense style planet defense
  • Texte original · AnglaisFlash/doodle aesthetic with a school-notebook vibe, cartoony and family friendly
  • Texte original · AnglaisItems combine freely with each other, leading to absurd overpowered runs
  • Texte original · AnglaisLocal co-op for up to four players on one screen
  • Texte original · AnglaisA switch to unlock all metaprogression immediately, unusual for the genre

Points qui divisent

  • Texte original · AnglaisRandomness: some love wild, chaotic build luck; others find it too luck-driven with too little skill
  • Texte original · AnglaisValue: some call it a great casual game, others say it is too expensive and too short for the price
  • Texte original · AnglaisChaos level: fun mayhem for some, unreadable for others who bounced in under an hour

Répétition et contraintes

  • Texte original · AnglaisBoss fights that take minutes when your build is weak and you deal little damage
  • Texte original · AnglaisWaves of high-health enemies that become boring without good items
  • Texte original · AnglaisAchievement hunting blocked by bugs
  • Texte original · AnglaisRepetitive feeling after the first hour or two for some players
  • Texte original · AnglaisChaotic screen with no item descriptions, making it hard to read what is happening

Améliorations espérées

  • Texte original · AnglaisFix the long-broken achievements so 100% completion is possible
  • Texte original · AnglaisRebalance damage vs. fire rate/bullet count so that stats matter and weak runs are not a slog
  • Texte original · AnglaisShow clear item and upgrade descriptions in-game
  • Texte original · AnglaisFix boss-fight FPS drops and raise the damage-counter integer cap (requested in Steam threads)
  • Texte original · AnglaisAdd more content and variety to extend replay beyond a few hours
  • Texte original · AnglaisVisible developer communication and updates, since players ask whether the game is abandoned

Texte original · AnglaisReleased Aug 21, 2023 on Windows only (no Mac/Linux), $14.99. Launch reception was positive among Steam players and it has stayed Very Positive, but it never drew critic coverage (Metacritic lists 0 critic reviews and a single 7/10 user rating from March 2024, with both scores 'tbd'). Steam discussions show user concern about abandonment, unlockable achievements that never worked, and FPS drops during bosses; a 2026 review says achievements have been broken for over 2 years, suggesting sparse post-launch support. I could not fetch patch notes or Reddit (Reddit blocked, WebSearch budget exhausted), so the update history is unverified. Revenue and owner figures are third-party estimates, not audited numbers.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisPaper Planet is a cute, hand-drawn, paper-styled bullet-hell roguelike where you defend a small planet with a turret that slides left and right and teleports to the opposite side. Runs are extremely chaotic and usually end with the screen flooded with bullets. He enjoys the vibe, the simple core loop and the boss fights, but finds runs too samey, the meta progression weak, and the game too easily overpowered. He calls it a fun mess worth a few runs and places it in B tier for now.

Ce que le créateur apprécie

  • Texte original · AnglaisCute hand-drawn paper visuals with a Flash-game vibe
  • Texte original · AnglaisSimple, straightforward core gameplay: move, teleport, aim with cursor, dodge yellow bullets, block red ones
  • Texte original · AnglaisRoguelike items create chaos that looks different every run
  • Texte original · AnglaisBosses have interesting mechanics and require attention and care
  • Texte original · AnglaisDifferent planets play drastically differently (moving planet, spaceship orbiting), giving the best replayability

Problèmes relevés par le créateur

  • Texte original · AnglaisRuns feel repetitive: same biomes and same few bosses every time
  • Texte original · AnglaisRegular enemies are one-shot so only bosses pose a threat
  • Texte original · AnglaisBeing overpowered almost every run makes it feel less rewarding and less unique
  • Texte original · AnglaisMeta progression is weak: a shop with random unknown items (others vanish when you pick one) and minimal, situational upgrades
  • Texte original · AnglaisWants more bosses and more in-run content; unsure he will return to it

Observations sur la conception

  • Texte original · AnglaisThe game shows an error message when too many bullets fill the screen and need to be removed
  • Texte original · AnglaisUnlockable planets change the playstyle radically, such as a moving planet or a spaceship not on the planet
  • Texte original · AnglaisSimple extra block mechanic for red bullets used sparingly
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