Fiche du jeu / ROGUE BY ROGUER.E.P.O
Texte original · AnglaisAn online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA physics-based online co-op horror looter for up to 6 players where the team hauls fragile valuables (and each other) to an extraction point while proximity-voice-chatting and dodging monsters, with shop upgrades between randomized levels.
Texte original · AnglaisR.E.P.O. is a breakout hit: Steam shows Overwhelmingly Positive (about 96% of roughly 426k reviews) and the local data estimates 10-20M owners, at $9.99. Players love it as a cheap, hilarious, friend-group chaos generator in the vein of Lethal Company. Critic coverage is thin (PC Gamer early-access impressions, Vice praise; Metacritic has only one critic review so no score), and it won Best Early Access Game at the Golden Joystick Awards in Nov 2025. It is still Early Access (launched Feb 26, 2025; devs originally estimated about 1.5 years) and is actively updated (v0.4.0 in May 2026 added cosmetics, a shop redesign, a racing mode and items). The most visible current complaints, from recent negative Steam reviews, are difficulty and RNG for small groups and solo players, plus server/timeout problems, rather than anything about the core loop.
Ce que les joueurs apprécient
- Texte original · AnglaisPhysics-driven looting is the core joke and the core challenge: every object has weight and can break, so carrying a piano or sofa through a doorway becomes a team puzzle
- Texte original · AnglaisEmergent, story-generating chaos with friends (accidental deaths, friendly fire, using teammates as projectiles, cart mishaps) is the most repeated reason for positive reviews
- Texte original · AnglaisProximity voice chat makes monsters that react to noise and speech part of the comedy and tension
- Texte original · AnglaisVery low price ($9.99) for the amount of fun; reviewers call it great value
- Texte original · AnglaisEasy to learn: mechanics are simple enough that friends pick it up within a run
- Texte original · AnglaisCharming, slightly cute-creepy art and tone that mixes horror with slapstick
- Texte original · AnglaisShop/upgrade loop between levels plus varied maps and many enemy types keeps runs from feeling linear
- Texte original · AnglaisReviewers see strong Early Access potential
- Texte original · AnglaisNo microtransactions promised, regular quality updates and no bad update since launch per long-time reviewers
Ce que les joueurs critiquent
- Texte original · AnglaisBalance and fairness: players say many deaths feel like bad luck or instant one-shots rather than their own mistakes, especially with tougher tier-3 monsters appearing very early
- Texte original · AnglaisHuntsman AI is called inconsistent, sometimes shooting the nearest player instead of the noise source, with complaints it is worse when hosting
- Texte original · AnglaisSolo play and small groups are described as punishing; one bad situation can force a full restart, and recent changes are said to hurt single-player
- Texte original · AnglaisRecent updates are accused of adding many new monsters of uneven quality (some trivial, some frustrating, e.g. a fast ghost and a bug that locks out defending) and spawning multiple enemies near the player at once
- Texte original · AnglaisServer timeout issues where matches close on their own, plus regional connection and visual bugs reported in the Steam community
- Texte original · AnglaisMotion sickness complaints: heavy head bob/sway and no FOV option
- Texte original · AnglaisSome long-term players say the game has declined since the October 2025 update, with new monsters raising difficulty more than adding interesting challenge
Caractéristiques distinctives
- Texte original · AnglaisFully physics-based valuables that degrade in value when knocked around, so handling items carefully is the scoring mechanic, not just grabbing loot
- Texte original · AnglaisHorror-comedy co-op with up to 6 players, larger than most Lethal Company-like games
- Texte original · AnglaisDead players can be carried back to extraction and revived, leading to a lot of dark teammate-handling humor
- Texte original · AnglaisRobot-themed setting with permanent upgrades bought at a Service Station using in-game currency, and monsters that also obey physics
- Texte original · AnglaisRoguelike run structure with randomized room layouts, item placement and enemy distribution, now with cosmetics and a racing mode
Points qui divisent
- Texte original · AnglaisDifficulty: many love the brutal, funny fail-state while others say recent updates made it unfun and unfair, especially solo
- Texte original · AnglaisDirection of updates: cosmetics, racing mode and many new monsters are welcomed by some and seen by others as distracting from core balance
- Texte original · AnglaisHuntsman and similar enemies: some think they are fine, others consider them broken or unfair
- Texte original · AnglaisAccessibility debate: motion-sickness complaints drew a hostile reaction from some fans in review comments
Répétition et contraintes
- Texte original · AnglaisRestarting at level 1 repeatedly after unlucky runs; one reviewer described replaying level 1 ten times before reaching level 2
- Texte original · AnglaisReliance on luck for shop stock and item spawns, which can gate progression
- Texte original · AnglaisSolo runs feeling too dangerous and slow, with vehicles awkward to loot with
- Texte original · AnglaisA Steam community thread complains the game becomes time-consuming too quickly
- Texte original · AnglaisWeapon-less early rounds: hiding spots reportedly fail and monsters find you, so early levels feel like hide-and-hope until weapons randomly appear in the shop
Améliorations espérées
- Texte original · AnglaisAdd a difficulty slider or host options for monster spawns/tiers so mixed-skill groups and solo players can tune the experience
- Texte original · AnglaisRebalance early levels so tier-3 monsters do not appear before players have tools and upgrades
- Texte original · AnglaisRework Huntsman detection (clear audio warning before firing, always target the sound source) similar to Lethal Company's eyeless dogs
- Texte original · AnglaisAdd accessibility options: FOV slider and reduced head bob/camera sway
- Texte original · AnglaisImprove server stability and fix match timeouts and regional connection issues
- Texte original · AnglaisReduce RNG punishment in shop spawns and make solo-friendly tools (revive item, vehicles) more accessible; give solo players smaller, sturdier cargo and solo-tuned monsters
Texte original · AnglaisLaunched into Early Access on Feb 26, 2025 at $9.99 for Windows only, with about 230,000 concurrent players on opening weekend and about 145,000 by March 11, 2025; it was Steam's top-grossing paid game that week per Wikipedia. Revenue estimate from the Boxleiter-style calculator: about $94M gross, about $27.7M net (an order-of-magnitude figure, not audited). Local data shows peak-tracked CCU around 32k recently. Metacritic lists one critic review (PC Gamer), so no Metascore and no user score; I could not find an OpenCritic page (a guessed URL resolved to a different game, so opencritic is null). Wikipedia notes v0.4.0 (May 7, 2026) with cosmetics, shop redesign, racing mode and items. Recent negative Steam reviews cite an October 2025 update and later ones as turning points for difficulty and single-player. Web search budget was exhausted this session, so Reddit threads could not be read directly; community sentiment is drawn from top Steam reviews and the Steam community discussion list.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam appdata: review totals, tags, owners estimate, revenue estimate ↗
- Texte original · AnglaisSteam store page: early access notes, roadmap, features ↗
- Texte original · AnglaisSteam community discussion topics: connection issues, time-consumption complaint, co-op partner seeking ↗
- Texte original · AnglaisMetacritic page: only one critic review (PC Gamer early access impressions), no score ↗
- Texte original · AnglaisWikipedia: gameplay, release, launch player numbers, Golden Joystick win, v0.4.0 update ↗
- Texte original · AnglaisEstimated gross/net revenue (Boxleiter method) ↗
- Texte original · AnglaisAttempted OpenCritic lookup; no R.E.P.O. score found ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 5 (2026)
Texte original · AnglaisR.E.P.O. is a first-person co-op horror game from the makers of Void Go where players scavenge loot, haul it to a truck, and use the earnings to buy items and permanent upgrades across increasingly dangerous levels. He admits it is only a roguelike to an extent and was included partly for its popularity. He loves it in co-op thanks to proximity chat and chaotic clunkiness, but finds the single player disappointing and the underlying design basic. He settles on top of B tier.
Ce que le créateur apprécie
- Texte original · AnglaisProximity chat is hilarious, especially the death mechanic with a brief window to speak in a high-pitched voice
- Texte original · AnglaisClunky physics and buggy moments are part of the charm and create funny accidents
- Texte original · AnglaisMonster encounters produce great panic and social moments with friends
- Texte original · AnglaisLots of content and steady developer support adding monsters and things to discover
- Texte original · AnglaisVariety in items, guns, and player roles (carrier, runner)
- Texte original · AnglaisTwo layers of enjoyment: discovering monsters, then mastering how to handle each
Problèmes relevés par le créateur
- Texte original · AnglaisSingle player is poorly balanced and has no real point; needs fewer big items, less aggressive enemies, or unique solo twists
- Texte original · AnglaisDying early means a long wait to be revived, and you come back on low health, punishing less comfortable players
- Texte original · AnglaisLoop is repetitive (hide, come out, drag loot, hide) and depends heavily on having good friends
- Texte original · AnglaisSome enemies feel similar to each other
- Texte original · AnglaisLess confident players can end up being carried, which can be annoying
Observations sur la conception
- Texte original · AnglaisSocial proximity chat with a death-voice cooldown mechanic is the standout hook
- Texte original · AnglaisClunkiness is deliberately beneficial to the comedy and charm
- Texte original · AnglaisGame design is basic but works precisely because it is basic


