Fiche du jeu / ROGUE BY ROGUEReturnal
Texte original · AnglaisBREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Pourquoi cette note ?
Texte original · Chinois simplifié
强项在移动射击、首领战和探索氛围,自有评分会因构筑层次较浅及 PC 稳定性反馈而保留明显扣分。
Mécaniques de jeu essentielles
Pondération 25 %9,0 / 10Texte original · Chinois simplifié
根据资料评估:冲刺、射击和抓钩移动与弹幕首领配合紧密,快照对操控与反馈有一致具体肯定;大地图往返有时拖慢节奏。
Combinaisons et stratégie
Pondération 25 %6,5 / 10Texte original · Chinois simplifié
根据资料评估:武器词条和寄生物有风险收益权衡,但不少遗物仅加数值,单武器携带限制了局内组合表达。
Rejouabilité
Pondération 20 %7,0 / 10Texte original · Chinois simplifié
根据资料评估:塔模式与新移动能力支持反复挑战,主线房间和奖励机制却未持续改变每局打法。
Hasard et équité
Pondération 20 %8,0 / 10Texte original · Chinois simplifié
根据资料评估:敌人弹幕和首领模式通常可学习,熟练走位有效;混乱战斗的视野与个别陷阱会降低风险可读性。
Finition et ergonomie
Pondération 10 %6,0 / 10Texte original · Chinois simplifié
根据资料评估:PC 版支持挂起循环和输入辅助提示,但快照的内存、纹理及合作断连问题对长局可靠性影响显著。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。评价对象为 PC 资料;技术故障来自收录反馈,未实测。官方列有辅助功能,不采用快照“没有辅助选项”的笼统说法。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025)、Top 10 of 2024 (#8))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Returnal for PC — PlayStation 官方介绍
2026-10-08 访问。官方 PC 页面确认 Suspend Cycle、合作、Tower of Sisyphus、输入提示与性能选项。该页不作为实测性能或缺陷已修复的证据。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA third-person sci-fi bullet-hell shooter by Housemarque in which astronaut Selene relives death on the alien planet Atropos, with a roguelike run structure, Metroidvania-style traversal unlocks and a cosmic-horror time-loop story.
Texte original · AnglaisCritics received Returnal very well: Metacritic is 86 on both PS5 (115 reviews) and PC (Climax Studios port, Feb 2023), and it won Best Game at the British Academy Games Awards. Players are more split: Metacritic user score is 7.4 (68% positive, 12% mixed, 20% negative), and Steam sits at Very Positive (about 81%, roughly 11,100 reviews). Nearly everyone loves the gunplay, movement, sound and atmosphere; the split comes from the brutal difficulty, long runs with thin meta-progression, and (on PC) technical problems. Sony has effectively finished updating it, so PC issues that appeared after the last patch are still open. The game is fully released, not early access.
Ce que les joueurs apprécient
- Texte original · AnglaisFluid, responsive third-person shooting and movement (dash, jump, melee, adrenaline mechanic) that feels arcade-tight and addictive
- Texte original · AnglaisBullet-hell enemy and boss design that is readable and rewards pattern mastery; players talk about getting noticeably better over time
- Texte original · AnglaisBest-in-class sound design, music and lighting; the oppressive, eerie alien atmosphere (Giger/Beksinski-style visuals) is widely praised
- Texte original · AnglaisStrong voice performance by Jane Perry and a mysterious psychological-sci-fi story that rewards digging into scout logs and secret endings
- Texte original · AnglaisWeapon traits, parasites and artifacts create risk/reward decisions inside a run; Metroidvania-style tool unlocks open up traversal
- Texte original · AnglaisPost-launch content: Ascension update added online co-op and the Tower of Sisyphus endless mode, praised by fans who want pure gameplay with no story
- Texte original · AnglaisRuns acceptably on modest PCs and supports suspend-cycle saves since Update 2.0, making long runs less punishing
- Texte original · AnglaisHigh feel of mastery: many Steam reviewers with 50-180+ hours call it a favourite game of the decade and a Hades alternative for action fans
Ce que les joueurs critiquent
- Texte original · AnglaisPC port stability: widely reported VRAM/memory leak and texture-streaming degradation after a late patch, forcing restarts every hour or two and never fixed
- Texte original · AnglaisCrashes on launch or after the logos, black screens and poor frametimes for some players despite high fps
- Texte original · AnglaisUnwanted Epic Online Services install and optional PlayStation account linking (with region-locked prompts) on Steam drew a wave of negative reviews
- Texte original · AnglaisCo-op is buggy: lost runs after disconnect as guest, locked shops, reticle/ammo UI bugs, curses carrying over, loading-screen joins, and story progress only counting for the host
- Texte original · AnglaisVery punishing difficulty with no accessibility or easier mode; a single early hit can cripple a run because healing only raises max health when already full
- Texte original · AnglaisEnvironments are repetitive across biomes (same structures, palette swaps) and the loop feels samey after many runs
- Texte original · AnglaisSony effectively abandoned PC support; full price on PC years later is criticised, and the next Housemarque game (Saros) is not coming to PC
Caractéristiques distinctives
- Texte original · AnglaisThird-person bullet-hell shooter hybrid, rare in a genre dominated by top-down/2D roguelikes
- Texte original · AnglaisRuns are long (often 1-3 hours) and open-ended with persistent tools and Metroidvania-style gating rather than short quick runs
- Texte original · AnglaisProcedurally shuffled rooms paired with hand-built biome bosses and handcrafted story progression
- Texte original · AnglaisHaptic/adaptive trigger and 3D audio design built around the DualSense, carried into a cosmic-horror time-loop narrative
- Texte original · AnglaisAdrenaline, overload and malfunction systems (parasites, cursed items, weapon proficiency that persists) make every pickup a risk decision
- Texte original · AnglaisTower of Sisyphus endless mode and 2-player online co-op added after launch
Points qui divisent
- Texte original · AnglaisPermadeath and no-checkpoint structure: fans see it as thematically perfect and the source of mastery, detractors call it exhausting and unfair
- Texte original · AnglaisStory: some love the ambiguity and secret endings, others cannot follow it or find the heroine sparsely written
- Texte original · AnglaisRoguelike credentials: judged as a roguelike, some say it lacks build variety and quick runs; others say it reinvents the genre
- Texte original · AnglaisPC port: some report flawless performance on cheap hardware, others unplayable instability or VRAM leaks
Répétition et contraintes
- Texte original · AnglaisLosing a long run to a single mistake, with minimal carry-over; runs feel like they do not respect player time
- Texte original · AnglaisHaving to replay early biomes repeatedly to reach where you died, seeing the same sequences dozens of times
- Texte original · AnglaisRandom trap rooms, laser-heavy rooms and spikes felt cheap or cause lag on some PCs
- Texte original · AnglaisIncoming attacks are hard to track in chaotic fights, making hits feel unavoidable to some
- Texte original · AnglaisNeeding to restart the PC game every hour because of the memory leak
- Texte original · AnglaisUnlocks and permanent progression feel too minor to help performance, so the grind feels unrewarding (a top-voted negative review)
Améliorations espérées
- Texte original · AnglaisAdd an easier or accessibility/narrative difficulty so story-focused players can progress
- Texte original · AnglaisStronger permanent meta-progression so failed runs feel like they move the needle
- Texte original · AnglaisFix the PC VRAM leak and crash bugs and keep patching the port
- Texte original · AnglaisMore build variety: larger pool of weapons, artifacts and non-stat-boost upgrades, plus more biome/environment variety
- Texte original · AnglaisShorter runs or more checkpoints beyond suspend-cycle for players with limited time
- Texte original · AnglaisFix co-op reliability (reconnect handling, shared story progress) and drop the forced extra launcher/online services
Texte original · AnglaisPS5 launch (Apr 2021) was critically acclaimed, with debate over the no-save design; Update 2.0 (Oct 2021) added suspend cycle saves, and the free Ascension update (Mar 2022) added co-op and the Tower of Sisyphus. It sold about 866,000 copies by Feb 2022 and won Best Game at BAFTA. The PC version released Feb 15, 2023 (Climax Studios, PlayStation Publishing) with the same Metacritic 86; many current Steam negatives concern a VRAM leak introduced in a late patch, Epic Online Services and PSN linking, and co-op bugs. Steam data estimates 500k-1M owners and about $10.8M gross / $3.2M net on Steam (Boxleiter-style estimate, not audited). OpenCritic score could not be retrieved (web search budget exhausted, fetches failed), so left null. No first-hand Reddit or IGN pages were readable.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews for Returnal ↗
- Texte original · AnglaisSteam store page data: review summary, developers, release date, price, tags (via local steam_data.json) ↗
- Texte original · AnglaisMetacritic critic scores (PS5 86 from 115 reviews, PC 86) and PS5 user score 7.4 ↗
- Texte original · AnglaisMetacritic user review themes: gunplay and atmosphere praised, meta-progression and run length criticised ↗
- Texte original · AnglaisCritical reception, sales, awards, Update 2.0, Ascension update, PC port details ↗
- Texte original · AnglaisEstimated Steam gross/net revenue (Boxleiter method) ↗
Commentaires archivés du créateur 2
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 3 (2025)
Texte original · AnglaisReturnal is a third-person shooter action roguelike, billed as the first AAA roguelike, where a big-budget studio adapted the indie-dominated subgenre. He loves the story, atmosphere, biomes, bosses and Metroidvania-style traversal unlocks, and he finished the whole game and enjoyed it. His main frustration is that the roguelike elements (relics, abilities) are dull and make runs feel too similar, which leaves replayability weak. He frames the game as one he likes and wants to be better, and places it on the board with only a vague location cue rather than a tier letter.
Ce que le créateur apprécie
- Texte original · AnglaisStory and first-person segments are captivating
- Texte original · AnglaisBig budget gives massive, immersive biomes and great visuals
- Texte original · AnglaisMetroidvania feel: new traversal tools (e.g. sword) unlock across runs
- Texte original · AnglaisBosses feel cool
- Texte original · AnglaisCore third-person gameplay is super enjoyable
- Texte original · AnglaisExploration and moving between worlds, especially the first time
Problèmes relevés par le créateur
- Texte original · AnglaisRoguelike elements are disappointing; studio seems not to be a roguelike developer
- Texte original · AnglaisRelics are boring (more health, more damage, simple triggers)
- Texte original · AnglaisRuns do not feel different enough from one another
- Texte original · AnglaisReplayability is weak once the story is finished
- Texte original · AnglaisThe more roguelike mode (the tower) is enjoyable but should be in the core game
Observations sur la conception
- Texte original · AnglaisFirst AAA-budget roguelike, bringing narrative and world scale to the genre
- Texte original · AnglaisPlays like a non-roguelike adventure with Metroidvania progression
- Texte original · AnglaisDesign lesson: relics and abilities should subtly change gameplay to differentiate runs without straying from core gameplay
Avis actualisé
Texte original · AnglaisHe discussed it in his top 10 list of the previous year, so he keeps detail short here.
Texte original · AnglaisTop 10 of 2024 (#8)
Texte original · AnglaisReturnal is a third-person action shooter roguelite with metroidvania and horror elements, and one of the first big-budget non-indie roguelites. He thinks the core gameplay, presentation, story and bosses are excellent, but that the roguelite systems are disappointing. He has mixed feelings and regrets not being able to place it higher. It still lands at number 8 and remains one of his favorite roguelites he played this year.
Ce que le créateur apprécie
- Texte original · AnglaisLooks great, with huge, detailed biomes and an immersive world
- Texte original · AnglaisGrand-adventure campaign feel that indie games rarely match
- Texte original · AnglaisStory full of mysteries and twists that holds attention
- Texte original · AnglaisGenuinely creepy, compelling horror segments
- Texte original · AnglaisCrisp, satisfying controls with great sound design and visual effects
- Texte original · AnglaisSolid movement, including the grappling hook for high-speed mobility
- Texte original · AnglaisFantastic bosses
Problèmes relevés par le créateur
- Texte original · AnglaisMost artifacts/parasites are simple number tweaks with no unique mechanical changes
- Texte original · AnglaisConsumables are interesting but situational and not impactful enough to use over the weapon
- Texte original · AnglaisWeapons drop constantly but with one weapon slot and no recycling they feel unnecessary
- Texte original · AnglaisChests are underwhelming, keys are hard to find, and the malignant mechanic is rarely worth the risk
- Texte original · AnglaisHuge maps can be slow to traverse and sometimes feel like a chore
- Texte original · AnglaisRuns do not feel different enough from one another
Observations sur la conception
- Texte original · AnglaisOne of the first non-independent roguelites, with AAA-scale production and campaign feel
- Texte original · AnglaisBlends roguelite structure with metroidvania and horror elements
- Texte original · AnglaisHe thinks many consumable effects should have been artifacts instead


