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Revita

Jeu de tirJeu de plateformesCombat d’action

Texte original · AnglaisIn this fast paced twin-stick roguelite platformer, you play as an unnamed child ascending an ominous clocktower in pursuit of their lost memories. Harvest and sacrifice souls to grow your power in order to challenge procedural encounter rooms and intimidating bosses!

ROGUE BY ROGUEV1

Notre note

76,8/ 100
Ex æquo au classement #44
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

生命货币让射击与成长紧密关联,但负向滚雪球和操作信息问题影响稳定体验。

01

Mécaniques de jeu essentielles

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

双摇杆射击配合冲刺和墙面移动有紧凑反馈;狭窄房间、射程和后坐力反馈使部分遭遇难操控。

02

Combinaisons et stratégie

Pondération 25 %8,0 / 10
Texte original · Chinois simplifié

生命同时是购买资源,让加伤与保命形成明确取舍;部分平淡数值道具及不生效交互削弱组合质量。

03

Rejouabilité

Pondération 20 %8,0 / 10
Texte original · Chinois simplifié

碎片难度、门票与隐藏路线改变风险选择,但较慢的解锁及真结局重复通关增加负担。

Sources01 ↗
04

Hasard et équité

Pondération 20 %6,5 / 10
Texte original · Chinois simplifié

以血换强度的规则可理解,却容易因早期受伤同时失去购买力;盲买宝箱与弱预警加重滚雪球。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %6,5 / 10
Texte original · Chinois simplifié

官方提供慢速、轮廓和辅助瞄准选项;快照仍有控制器、遮挡与误退出丢失一局的反馈。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录资料与官方页面的主观归纳,未进行试玩。快照包含正式分支和测试分支讨论,未将待发布更新当作现成功能;具体 BUG 未复现。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Revita 官方产品说明

    2026-10-08 访问。确认用生命交换力量、随机房间、冲刺墙滑,以及调速、敌人轮廓和辅助瞄准选项。 官方页面不单独证明平衡或稳定性。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA twin-stick, pixel-art roguelite platformer by BenStar in which an amnesiac child climbs a clocktower and spends their own health as currency for relics and upgrades.

Texte original · AnglaisRevita is well liked by the players who stick with it: Steam sits at Very Positive (about 81% of roughly 2,400 reviews) and Metacritic shows 78 from 11 critics, with a user score of 8.1 from only 14 ratings. Praise centres on the tight twin-stick feel, the risk/reward health-as-currency loop, the art and music, and deep unlock-driven replayability. Detractors find the rooms claustrophobic, the weapons short-ranged, items weak or flat stat bumps, and progression slow and RNG-heavy. The game is effectively abandoned: the planned 2.0 update was halted in late 2023 due to money problems, but a 2.0 beta branch on Steam contains much of the finished work and is widely recommended. It is a recognized hidden gem that rarely appears on big roguelite lists.

Ce que les joueurs apprécient

  • Texte original · AnglaisHealth-as-currency loop: you pay HP for chests, relics and upgrades, which makes every hit and every purchase a real risk/reward decision
  • Texte original · AnglaisTight, responsive twin-stick movement and shooting that several reviewers say feels snappy and satisfying
  • Texte original · AnglaisPixel art, atmosphere and soundtrack are repeatedly called beautiful; some compare the mood to Hollow Knight
  • Texte original · AnglaisSteady drip-feed of unlocks, relics, tickets and secrets, plus relic synergies that keep runs unpredictable
  • Texte original · AnglaisTicket system lets you opt into more difficulty for more power, plus ascension-style (shard) difficulty ramping
  • Texte original · AnglaisCryptic, interesting lore and a true ending that keeps some players hooked across many runs
  • Texte original · AnglaisPolish and respect for player time: snappy transitions, light hardware demands (runs on integrated graphics), very cheap on sale
  • Texte original · AnglaisCritics (GameCritics, GamingTrend, Nintendo World Report, PLAY! Zine at 80) praised balance, satisfying combat, smooth platforming and fresh-feeling runs

Ce que les joueurs critiquent

  • Texte original · AnglaisClaustrophobic, chokepointed rooms; some later rooms and boss arenas make enemies hard to reach or avoid
  • Texte original · AnglaisShort weapon range, bullet spread and self-knockback make aiming feel imprecise and damage feel cheap
  • Texte original · AnglaisPoor visual clarity: semi-transparent foreground elements hide bullets, traps blend into levels, and some enemy attacks have weak tells
  • Texte original · AnglaisMany items and upgrades are flat stat boosts (a few percent damage or fire rate) that do not change gameplay
  • Texte original · AnglaisHeavy RNG and snowballing: chests reveal contents only after you pay HP, and taking damage early can leave you unable to buy anything
  • Texte original · AnglaisController support criticised: right-stick aiming feels off, confirm/back buttons follow Nintendo layout, reported gamepad complaints on PC
  • Texte original · AnglaisBugs and rough edges reported: cannot quit from main menu, accidental return-to-metro wipes a run with no confirmation, some max-health mechanic reports, a startup-screen ad for a plush no longer sold
  • Texte original · AnglaisDevelopment abandoned, so these issues will not get official fixes beyond what is in the beta

Caractéristiques distinctives

  • Texte original · AnglaisYour health bar is your currency: you convert souls into permanent max HP, then spend HP on relics, chests and upgrades
  • Texte original · AnglaisTwin-stick shooter combined with 2D platforming and wall jumps in a roguelite structure
  • Texte original · AnglaisSoul-harvesting and sacrifice theme in a clocktower tied to the five stages of grief, with cryptic lore and a bleak true ending
  • Texte original · AnglaisTicket system that trades extra difficulty for power before each run, plus shard-based ascension difficulty
  • Texte original · AnglaisSecret alternate biomes unlocked by obscure conditions (for example breaking hidden beehives), plus a fishing minigame
  • Texte original · AnglaisCurses you can stack that restrict you only in specific, circumventable ways

Points qui divisent

  • Texte original · AnglaisHealth-as-currency: praised as the defining hook and depth of the game by many, called frustrating and a gamble by others who compare it unfavourably to Isaac devil deals
  • Texte original · AnglaisDifficulty: some say it is challenging but fair and finished a run on the second attempt, others find it punishing or tedious; both views appear in the same Steam reviews
  • Texte original · AnglaisAbandonment: some reviewers mark the game down because updates stopped, while long-time players say it already feels complete and the beta adds plenty
  • Texte original · AnglaisRun variety: fans cite synergies and constant unlocks, critics cite one character, one style of weapon and samey stat-boost items

Répétition et contraintes

  • Texte original · AnglaisSlow meta-currency accumulation; most run items are locked behind it, so early runs feel limited
  • Texte original · AnglaisGetting the true ending requires repeated clears, which some find exhausting
  • Texte original · AnglaisObscure, niche secret-unlock requirements for late content that feel undiscoverable without a guide
  • Texte original · AnglaisBeing starved of HP or starved of items; any damage reduces what you can buy, so careful no-hit play is required to progress
  • Texte original · AnglaisBoss fights described as health sponges, and difficulty ramps slowly for some players who quit around shard 2
  • Texte original · AnglaisBleak ending in which the player character dies, which one reviewer found off-putting

Améliorations espérées

  • Texte original · AnglaisFaster early meta-progression so varied, powerful builds arrive sooner (several positive reviewers also say this)
  • Texte original · AnglaisMore interesting, gameplay-altering items and more distinct weapons instead of small numeric boosts; more than one character and few choices per run is a recurring gripe
  • Texte original · AnglaisOpen up rooms and boss arenas and improve visual clarity and enemy telegraphing (the 2.0 beta reportedly addresses claustrophobic rooms)
  • Texte original · AnglaisBetter guidance on secret progression, such as the post-Shard-5 alternate biome unlock conditions that players say they only found by googling
  • Texte original · AnglaisPolish controller aim and button mapping, and add confirmation before abandoning a run or quitting
  • Texte original · AnglaisFaster transitions and loading between rooms; some players call the lift/loading/spawn waits too long, though others praise the transitions

Texte original · AnglaisLaunched April 21, 2022 on Switch and Windows; PlayStation and Xbox versions followed April 20, 2023, and Red Art Games released a physical edition in late 2023. A major 2.0 update was announced in April 2023 but development stopped around October 2023 because of financial difficulties, and the developer reportedly said in Discord that the project was abandoned for budget reasons. The last official update was in 2024, and a Steam 2.0 beta branch holds much of the finished content and tweaks. Several reviewers mention a wish that BenStar would return. One reviewer mentions unspecified political issues around the developer. Steam price $16.99, frequently discounted to about $5. Steam-revenue-calculator estimates roughly $1.0M gross and about $296k net, with SteamSpy owners at about 200k to 500k; these are rough estimates, not audited figures. OpenCritic score not found (page could not be retrieved); Steam lists no Metacritic score in its data. Reddit and Push Square fetches were blocked, and web search budget was exhausted, so community coverage relies mainly on Steam reviews and forum topics.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisRevita is a 2D action dungeon-crawler roguelike where your health doubles as currency, so every purchase costs HP. He loves it and calls it one of his favorite roguelikes these days, plans a 100 percent achievement run, and thinks it deserves far more attention. He stresses it is packed with content and builds, but is not for everyone since it demands comfort with action roguelikes. Bugs and broken item interactions hold it back from topping Gungeon. No tier letter is spoken in this segment.

Ce que le créateur apprécie

  • Texte original · AnglaisHealth-as-currency gimmick creates a strong risk/reward loop that rewards skilled players
  • Texte original · AnglaisHuge amount of content: many builds, items, guns and customizations
  • Texte original · AnglaisEvery run feels different from the start and ends differently
  • Texte original · AnglaisHub world with purchasable options, plenty of secrets and hidden worlds
  • Texte original · AnglaisBuilds can feel genuinely overpowered, with good balance of skill and luck
  • Texte original · AnglaisStrong Gungeon inspiration; he keeps returning to it and calls it a new favorite

Problèmes relevés par le créateur

  • Texte original · AnglaisMany bugs, including ones that blocked achievements during his completion attempt
  • Texte original · AnglaisMany item combinations do not interact as expected (e.g. laser beam and split bullets)
  • Texte original · AnglaisHealth-as-currency is risky design: struggling players snowball downward and cannot buy anything
  • Texte original · AnglaisNot recommendable to players uncomfortable with action roguelikes
  • Texte original · AnglaisPromised update still not released

Observations sur la conception

  • Texte original · AnglaisHealth is the currency; everything you do costs HP
  • Texte original · AnglaisDesign snowballs in both directions: comfortable players get easier runs, strugglers get harder ones
Voir la vidéo originale ↗