Fiche du jeu / ROGUE BY ROGUERisk Of Rain
Texte original · AnglaisRisk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA 2D pixel-art action platformer roguelite from Hopoo Games where up to four players fight through escalating, time-scaled waves on a hostile planet while stacking passive items.
Texte original · AnglaisRisk of Rain is regarded as a genre classic: Steam shows Very Positive (about 93% of roughly 29.8k reviews) and Metacritic has a 77 critic score (PC) with an 8.0 user score. Critics called it addictive and worth the struggle, while noting dated presentation and rough controls. Today many players recommend it as an important, still fun game but point newcomers to the 2023 remake Risk of Rain Returns, which fixes many of the original's rough edges. Recent Steam sentiment has been dented by a 2025-2026 EULA change (forced arbitration and a class action waiver under Take-Two/2K ownership), plus reports of crashes and poor controller support. It is a finished game, not early access.
Ce que les joueurs apprécient
- Texte original · AnglaisDifficulty-equals-time design creates constant risk/reward tension between looting for items and rushing the teleporter
- Texte original · AnglaisItem stacking: dozens of passive pickups combine until a run turns from barely surviving to screen-clearing chaos
- Texte original · AnglaisDistinct survivors with different abilities, unlocked through challenges, that change how each run plays
- Texte original · AnglaisChris Christodoulou's soundtrack and lonely sci-fi atmosphere are near-universally praised
- Texte original · AnglaisGritty pixel art that is readable once you adjust to the visual noise
- Texte original · AnglaisFun online/local co-op for up to 4 players
- Texte original · AnglaisGood value: very cheap, frequently on sale, and with a strong modding community
- Texte original · AnglaisRuns escalate into a satisfying power fantasy by the late stages
Ce que les joueurs critiquent
- Texte original · AnglaisDated presentation: PC Gamer (via Metacritic summary) criticised awful maximum resolution and tiny sprites
- Texte original · AnglaisPoor controller support, especially in menus and on Steam Deck; many keyboard-rebinding complaints, including awkward diagonal jumping
- Texte original · AnglaisCrashes and stutter reported by recent reviewers, including crashes during the final boss
- Texte original · AnglaisCombat feels repetitive: for many survivors it is run away, fire abilities, run again, which gets old in 2D and makes melee survivors and the sniper feel weak
- Texte original · AnglaisDifficulty can feel artificially inflated by the timer, with enemies that take ages to kill once you linger
- Texte original · AnglaisEnemies can spawn very close to the player, and some elites (e.g. Overloading Magma Worm) kill suddenly
- Texte original · AnglaisOpaque item effects and little onboarding make the first hours unintuitive
- Texte original · AnglaisRecent review bombing over the EULA/arbitration terms and distrust of Take-Two
Caractéristiques distinctives
- Texte original · AnglaisDifficulty scales with elapsed time rather than stage count, so the player controls pacing and risk
- Texte original · AnglaisEnemy spawning uses a director point system that also creates elite variants when the player gets strong
- Texte original · AnglaisNear-total reliance on stackable passive items over permanent upgrades, so each run is about emergent builds
- Texte original · AnglaisRoguelite platformer blending 2D movement/platforming with bullet-hell chaos and boss-rush teleporter events
- Texte original · AnglaisBorn as a two-student University of Washington project that raised over $30,000 on Kickstarter (goal $7,000) and won the 2014 IGF Student Prize
- Texte original · AnglaisLaunched the franchise that became Risk of Rain 2 and the 2023 remake Returns
Points qui divisent
- Texte original · AnglaisOriginal versus remake: many say Returns is strictly better, others say the original has more enemies and items, better exploits/cheese and a rawer indie charm
- Texte original · AnglaisOriginal versus Risk of Rain 2: some call the sequel superior in nearly every way, while others prefer the 2D game's levels and feel that it has less punishing RNG
- Texte original · AnglaisDifficulty: celebrated as fair and learnable by some, called unfair and artificially inflated by others
- Texte original · AnglaisSimple mechanics: loved as tight and approachable by some, dismissed as shallow by others
Répétition et contraintes
- Texte original · AnglaisRepetitive levels and a grindy unlock structure, cited by some as getting boring after a while
- Texte original · AnglaisKiting-based play that some find unengaging (run, shoot, repeat) especially with melee survivors
- Texte original · AnglaisLack of permanent upgrades is a dealbreaker for some players who want meta progression
- Texte original · AnglaisStressful, steep difficulty for casual players, one negative reviewer compared it to The Binding of Isaac and did not enjoy it
- Texte original · AnglaisLate-run slowdowns and frame rate drops on weak hardware as the screen fills
- Texte original · AnglaisHaving to accept a new EULA to keep launching a game already owned
Améliorations espérées
- Texte original · AnglaisProper controller support and menu navigation, including Steam Deck
- Texte original · AnglaisHigher-resolution graphics and UI scaling (addressed by Returns)
- Texte original · AnglaisBetter netcode and co-op stability (Returns reworked networking)
- Texte original · AnglaisStability fixes for crashes and periodic freezes on the Steam version
- Texte original · AnglaisClearer tutorialisation and item descriptions for newcomers
- Texte original · AnglaisReversal of the forced-arbitration EULA that players have to accept to keep playing
Texte original · AnglaisLaunched on Windows in Nov 2013 after a 2013 Kickstarter; Mac/Linux followed in Oct 2014, PlayStation in 2016, Switch in Sep 2018 and Xbox One in Aug 2019; it passed 3 million copies sold by 2019 (Wikipedia). Steam-revenue-calculator estimates about $2.0M gross for the Steam PC version alone (Boxleiter-style estimate), and SteamSpy lists 500k-1M owners. Gearbox acquired the franchise in 2022 and released the Returns remake in Nov 2023, after which the original became the cheaper, rougher option. The 2025-2026 EULA/arbitration change and the Take-Two/2K ownership have triggered a wave of negative Steam reviews from otherwise fond players. OpenCritic's numeric average could not be retrieved; only the 73% recommend figure from Wikipedia was found. Note: web search quota was exhausted, so community detail relies mainly on Steam reviews plus fetched Metacritic/Wikipedia pages; Reddit and Polygon fetches were blocked.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam store data: review counts, SteamSpy owners, revenue estimate ↗
- Texte original · AnglaisMetacritic critic 77 (12 reviews), user 8.0 (353 ratings), praise and criticism summary ↗
- Texte original · AnglaisDevelopment, Kickstarter, platforms, sales (3M+ by 2019), review scores, IGF award ↗
- Texte original · AnglaisRemake improvements and original reception (Metacritic PC/PS4, OpenCritic 73% recommended) ↗
- Texte original · AnglaisEstimated gross and net Steam revenue ↗
- Texte original · AnglaisSteam page: Very Positive, tags, price, publishers ↗
- Texte original · AnglaisAttempted OpenCritic fetch; returned the wrong game so the data was discarded ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisThe original 2D side-scrolling action roguelike where each survivor has fixed abilities and runs are shaped by the items you collect. He played it years ago, including in clunky IP-based multiplayer, and recently again. He finds it flashy, satisfying and still fun today, especially for fans of Risk of Rain 2, though builds feel samey. He lands it at high B and is excited about the announced remake.
Ce que le créateur apprécie
- Texte original · AnglaisGameplay is enjoyable, fun and flashy overall
- Texte original · AnglaisCharacters each have unique abilities that stay constant across runs
- Texte original · AnglaisItems found during runs are what change the gameplay
- Texte original · AnglaisYou can get really overpowered with the right item combinations
- Texte original · AnglaisStill holds up today; an oldie but a goodie
- Texte original · AnglaisVery satisfying to play, especially for Risk of Rain 2 fans
Problèmes relevés par le créateur
- Texte original · AnglaisBuilds don't feel unique run to run; you end up powerful with much the same kind of stuff
- Texte original · AnglaisItem variation is mostly more crit, more attack, etc., nothing super unique
- Texte original · AnglaisOriginal multiplayer was barely functional and required manual IP setup
Observations sur la conception
- Texte original · AnglaisFixed character abilities with all run variety coming from items
- Texte original · AnglaisPower fantasy of snowballing into overpowered combinations


