Illustration de couverture de Rogue TowerFiche du jeu / ROGUE BY ROGUE
Encore une partie.

Rogue Tower

Stratégie et tactique

Texte original · AnglaisRogue Tower is a tower defense game with roguelike elements and a continuously expanding path which you can influence. Unlock, build, upgrade, expand, defend.

ROGUE BY ROGUEÀ évaluer

Notre note

À évaluer

Classé après évaluation des cinq critères

À évaluer

Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA minimalist, isometric roguelite tower defense from Die of Death Games in which the enemy path keeps expanding and splitting as you level up, and you build from randomly drawn tower and upgrade cards unlocked through meta progression.

Texte original · AnglaisSteam players rate it Very Positive (about 83% of roughly 5,900 reviews; the store page shows a lower 71% for recent reviews). Fans call it an addictive, deep, chill-but-tricky TD with huge replay value, and many logged hundreds of hours. Detractors focus on RNG-heavy card draws, late-game balance spikes, and a bare-bones feature set: no mid-run save, no speed-up, poor UI scaling and few settings. Critic coverage is almost nonexistent; Metacritic lists one critic review (PLAY! Zine, 90) and a Mixed 6.5 user score from only 17 ratings. The developer appears inactive, and the game is effectively finished as-is; the modding community on Thunderstore fills many QoL gaps.

Ce que les joueurs apprécient

  • Texte original · AnglaisExpanding, branching enemy path (extra lanes unlocked as a difficulty ramp) gives the game its hook and forces you to spread defenses out
  • Texte original · AnglaisReal depth under a simple look: elevation range/attack bonuses, mana, three enemy health types, and several ways to earn gold
  • Texte original · AnglaisCard-draw build variety: 400+ cards and upgrades mean runs differ, and you adapt to what you roll rather than following one solved strategy
  • Texte original · AnglaisSlow unlock tree for towers means the game does not overwhelm newcomers, and progression feels carefully tuned
  • Texte original · AnglaisRelaxed pace makes it a favorite 'play while on a call, podcast or TV' game; several players say it is addictive even if they dislike TD or roguelikes
  • Texte original · AnglaisHumorous boss/enemy names and themes, and no time wasted on lore
  • Texte original · AnglaisLots of content for the price: around 140 achievements, very hard ones for completionists
  • Texte original · AnglaisStrong value at $14.99 for many fans: several reviewers call it their favorite or one of the best TD games they have played, though the fan praise often leans on mods for QoL

Ce que les joueurs critiquent

  • Texte original · AnglaisNo mid-run save or save-and-quit, which is repeatedly called a deal breaker since runs can run a long time
  • Texte original · AnglaisNo pause or game speed controls in vanilla; waiting on a few slow stragglers wastes round time and it takes about 20 minutes to know whether a build works
  • Texte original · AnglaisUI/UX widely criticised: tiny or unreadable text, UI scale option insufficient on some displays, clicks passing through buttons, a persistent WASD graphic, few settings (resolution/window mode)
  • Texte original · AnglaisHeavy RNG: card draws can make or break a run, so skilled planning sometimes matters less than luck
  • Texte original · AnglaisLate-game balance: enemy scaling ramps hard (robots from wave ~26, bosses that one-shot unprepared builds, walls around wave 37-55), and enemy stats are not visible in a run
  • Texte original · AnglaisTower variety is questioned: at least one popular review says nearly everything besides the ballistae is flashy but impractical (a single-reviewer claim, not a consensus)
  • Texte original · AnglaisDeveloper is described as inactive and unresponsive; some find the fan base dismissive with 'skill issue' replies
  • Texte original · AnglaisPlain visuals and forgettable music; Unity-default look
  • Texte original · AnglaisThin permanent progression: the most-upvoted negative review says it lacks more permanent upgrades and loses replayability after roughly 15-20 hours

Caractéristiques distinctives

  • Texte original · AnglaisThe path itself expands and splits during a run, rather than a fixed map with fixed lanes
  • Texte original · AnglaisRoguelite card draft for towers and upgrades layered on TD, with an unlock tree meta-progression
  • Texte original · AnglaisHeight/elevation matters for tower range and damage
  • Texte original · AnglaisMana system and three enemy health types add layers most TD games lack
  • Texte original · AnglaisEnemy faction type is picked from a set of three per wave, each with distinct gimmicks, revealed only on encounter
  • Texte original · AnglaisA sizable community mod scene (BepInEx/Thunderstore: BanishCards, DarkMode, BetterPauseMenu, UpgradesMenu, and even a multiplayer mod)

Points qui divisent

  • Texte original · AnglaisRNG: some find it makes each run exciting and addictive, others call it 'non-interesting' randomness with no sense of progress
  • Texte original · AnglaisDifficulty and balance: fans accept losing as part of the roguelite loop; critics see unfair spikes and a difficulty level that outscales upgrades
  • Texte original · AnglaisMinimalist look and simple gameplay: charming and focused to some, cheap-looking and clunky to others
  • Texte original · AnglaisReplayability: hundreds of hours for some, done after 15-20 hours for others

Répétition et contraintes

  • Texte original · AnglaisSlow, long runs without speed-up, making early game feel repetitive
  • Texte original · AnglaisGrinding for unlocks, with players noting that some menu upgrades only add items to the random pool rather than being permanent
  • Texte original · AnglaisAchievement hunting is very luck-dependent, and some achievements were reportedly made impossible by balance nerfs
  • Texte original · AnglaisCannot plan a strategy when the cards you need may never appear
  • Texte original · AnglaisSome players say the game runs out of content after around 15-20 hours

Améliorations espérées

  • Texte original · AnglaisAdd mid-run saving and a proper pause menu with quick restart
  • Texte original · AnglaisAdd speed controls (2x/3x) and fast-forward
  • Texte original · AnglaisFix UI scaling, add resolution/display settings, and allow map rotation so tiles are not hidden
  • Texte original · AnglaisAdd card reroll or banish options and a way to refund accidental upgrades, plus a reset-XP option
  • Texte original · AnglaisShow enemy stats and unit info, and add a tower stats view that does not block the map
  • Texte original · AnglaisRebalance late game and underused towers; more permanent upgrades and variation or legendary upgrades per tower to extend replayability

Texte original · AnglaisReleased Jan 28, 2022 on Steam (Windows only) at $14.99. It kept Very Positive status over time, though the recent-review window has dipped to Mostly Positive. Metacritic has only 17 user ratings and one critic review, so its 6.5 is weakly grounded, and no OpenCritic entry was found. The Steam forum shows 287 topics, with threads about tiny UI, crashes after updates, requests to rebalance difficulty and reset XP, and few official replies; reviews from 2025-2026 describe the dev as gone. A sequel is hinted at by a reviewer but nothing confirmed was found. Reddit, Google and DuckDuckGo could not be fetched and the web search budget was exhausted, so community coverage relies on Steam reviews, the Steam forum, Metacritic and Thunderstore.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisRogue Tower is a little-known blocky tower-defense roguelite. PepperHead loves tower defense and was excited that someone made a roguelike version, but finds it frustrating because strong ideas are undercut by core design and UI problems. Runs are extremely long and the towers and abilities become dull. The music is a standout. He would recommend it on discount and places it in low B, wishing it were better.

Ce que le créateur apprécie

  • Texte original · AnglaisAdorable blocky visual style
  • Texte original · AnglaisFun at first, with a novel tower-defense-roguelike premise
  • Texte original · AnglaisWave progression by expanding the map, which brings new enemies and room for more turrets
  • Texte original · AnglaisMusic is excellent, far better than expected
  • Texte original · AnglaisHas a lot of potential and worth trying on a discount

Problèmes relevés par le créateur

  • Texte original · AnglaisUI is terrible and can be hard to click correctly
  • Texte original · AnglaisFeels under-developed, with little polish or effort in places
  • Texte original · AnglaisRuns are insanely long, with new enemy sets roughly every 10 minutes across six to eight or more worlds
  • Texte original · AnglaisTurret upgrades are only number increases, not interesting behavior changes
  • Texte original · AnglaisUnique abilities gained after waves become boring over time
  • Texte original · AnglaisUnclear whether it is still getting updates

Observations sur la conception

  • Texte original · AnglaisStarting a wave by enlarging the map, which brings new enemies and more turret space
  • Texte original · AnglaisA rare tower-defense roguelike hybrid
  • Texte original · AnglaisLove-hate case of high potential held back by core design issues
Voir la vidéo originale ↗