Illustration de couverture de Slay the SpireFiche du jeu / ROGUE BY ROGUE
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Slay the Spire

Construction de deckStratégie au tour par tour

Texte original · AnglaisWe fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

ROGUE BY ROGUEV1

Notre note

90,3/ 100
Ex æquo au classement #01
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

卡组取舍与路线风险形成紧密闭环,敌人意图支持学习,是本批策略评分的参照样本之一。

01

Mécaniques de jeu essentielles

Pondération 25 %9,0 / 10
Texte original · Chinois simplifié

敌人意图将每回合转成攻防与资源排序题,出牌节奏集中,卡组逐步成形的回报清楚。

02

Combinaisons et stratégie

Pondération 25 %9,5 / 10
Texte original · Chinois simplifié

删牌、遗物、药水和地图路线互相牵制,多角色要求不同解题方式,构筑选择质量很高。

03

Rejouabilité

Pondération 20 %9,0 / 10
Texte original · Chinois simplifié

随机路线与遭遇、进阶难度和终局要求迫使玩家调整牌组,变化来自问题组合而非卡牌数量。

Sources01 ↗
04

Hasard et équité

Pondération 20 %8,5 / 10
Texte original · Chinois simplifié

意图显示有利于预判和复盘,路径选择可管理风险;坏抽牌与克制首领仍能压缩补救空间。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %9,0 / 10
Texte original · Chinois simplifié

无计时、离线和短时续玩降低使用门槛,规则表达较清楚;误点击后缺少撤回是实际阻力。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录资料与官方页面的主观归纳,未进行试玩。以 PC 本体及快照所述终局为范围,不给模组额外加分;未按外部玩家或媒体总分推导。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Slay the Spire 官方产品说明

    2026-10-08 访问。确认四名独立卡池角色、每局变化路线、卡牌协同、带成本的遗物与自定义模式。 官方页面不单独证明平衡或稳定性。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

3 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA single-player roguelike deckbuilder by Mega Crit where you climb a three-act tower with one of four characters, building a fresh deck from card, relic and potion rewards each run.

Texte original · AnglaisSlay the Spire is widely treated as the genre-defining roguelike deckbuilder. Critics were near-unanimous (Metacritic PC 89 from 24 reviews, all positive; a 98% critic-recommend figure is cited via Wikipedia (OpenCritic page not re-verified)) and Steam players rate it Overwhelmingly Positive at about 97.5% across roughly 219k reviews. Praise centres on tight card design, readable decisions and enormous replayability. The recurring dissent, mostly from a small negative minority on Steam, is about RNG and loss feeling undeserved. It launched in Early Access in Nov 2017 and hit 1.0 in Jan 2019, then spread to consoles and mobile. Its sequel, Slay the Spire 2, entered Early Access in March 2026 .

Ce que les joueurs apprécient

  • Texte original · AnglaisCard and relic synergies reward experimentation; players report discovering new builds after hundreds or thousands of hours
  • Texte original · AnglaisHighly addictive one-more-run loop: top-voted reviews show players at 150-680 hours and joking about losing sleep and study time
  • Texte original · AnglaisFour characters (Ironclad, Silent, Defect, Watcher) play very differently and each has multiple archetypes
  • Texte original · AnglaisBranching map with visible elites, shops, rest sites and events turns pathing into a clear risk-versus-reward decision that many later roguelikes copied
  • Texte original · AnglaisEnemies telegraph their intents, so combat is puzzle-like and deaths can usually be traced to a decision
  • Texte original · AnglaisAscension levels (20 of them) plus the Heart ending give a very deep difficulty curve that keeps veterans challenged
  • Texte original · AnglaisFast, pick-up-and-stop session format: no timers, save anytime, works offline and on handhelds, and easy to play in short bursts
  • Texte original · AnglaisReviewers say it is accessible to people with no card-game experience while still having high depth
  • Texte original · AnglaisStrong value: frequently discounted heavily, and cited in reviews as a bargain for the hours delivered

Ce que les joueurs critiquent

  • Texte original · AnglaisRNG in card rewards, relic offers and boss/elite draws can doom a run early, which is the dominant complaint in Steam negative reviews
  • Texte original · AnglaisSome bosses and encounters hard-counter certain decks; the final act and Heart fight demand specific setups that can feel like a check against the build you drew
  • Texte original · AnglaisLosses after long runs can feel undeserved or like gambling rather than skill, per several negative reviews
  • Texte original · AnglaisCharacters are felt to be unevenly strong by some players, with some bosses being harsh on particular characters
  • Texte original · AnglaisVisual style is functional rather than beautiful; even positive reviews call the art plain
  • Texte original · AnglaisConsole and mobile versions stopped receiving updates after Humble Games' publishing arm shut down in July 2024
  • Texte original · AnglaisNo undo button, which players say makes misclicks and misreads costly

Caractéristiques distinctives

  • Texte original · AnglaisHelped define the roguelike deckbuilder genre; its map, relic and card-reward structure was widely imitated
  • Texte original · AnglaisEnemy intent display turns each fight into a deterministic puzzle layered on top of draw randomness
  • Texte original · AnglaisPermanent meta progression is only unlocks, not stat upgrades, so every run starts equal
  • Texte original · AnglaisDeck thinning and deck-size control as a core skill: adding cards is often a mistake
  • Texte original · AnglaisA deep ascension ladder plus an optional Heart fight extend the game far beyond a first win
  • Texte original · AnglaisHas a robust mod and Workshop scene, including large fan expansions such as Downfall

Points qui divisent

  • Texte original · AnglaisRNG versus skill: fans say good play mitigates bad draws, critics say randomness overwhelms the strategy
  • Texte original · AnglaisDifficulty and ascension grind: veterans love the ceiling, newcomers find the learning curve steep
  • Texte original · AnglaisNo run-to-run power progression: praised as pure skill, disliked as a lack of persistent reward by some reviewers
  • Texte original · AnglaisEndgame Heart and act 4 requirements: considered a great climax by some and an annoying build check by others

Répétition et contraintes

  • Texte original · AnglaisRuns that blur together for some players; a few say the loop lacked the one-more-run pull after the first dozens of hours
  • Texte original · AnglaisSlow unlock XP that gates cards per character, which some call grindy
  • Texte original · AnglaisHigh win-rate grind to climb ascensions, with some players stuck near a 20% win rate and reporting frustration
  • Texte original · AnglaisLosing a long run to one bad draw or burst boss attack and having to restart from floor 1
  • Texte original · AnglaisHaving to build towards the final boss while surviving the regular fights on the way up

Améliorations espérées

  • Texte original · AnglaisMore randomness mitigation or reroll-type tools in normal runs (the Custom/constructed style modes are said to build decks that feel like cheating)
  • Texte original · AnglaisAn undo or take-back option for accidental plays
  • Texte original · AnglaisBetter balance between characters and against specific boss matchups
  • Texte original · AnglaisLess punishing early difficulty scaling and a gentler on-ramp to ascensions for newer players
  • Texte original · AnglaisFaster, more satisfying unlock progression, since players find unlocking cards via slow XP on each run dull

Texte original · AnglaisEarly Access launched Nov 2017 with slow initial sales (around 2,000 copies), then took off after a large Chinese streamer featured it; it reached Steam's second best-selling slot in Jan 2018, passed 1 million copies by June 2018 and 1.5 million by March 2019. 1.0 released Jan 23, 2019, followed by PS4 (May 2019), Switch (June 2019), Xbox One (Aug 2019), iOS (June 2020) and Android (Feb 2021). It won or was nominated for multiple 2019 awards (IGN Best Strategy Game of 2019, PC Gamer Best Design 2019). Third-party estimates put Steam gross revenue near $200M and developer net near $59M (Boxleiter-style estimate, not audited), and SteamSpy-style data puts owners at 5-10 million. Steam concurrent players still around 15k per the data file. Slay the Spire 2 entered Early Access on March 5, 2026 (co-op up to 4 players, Godot engine). Console and mobile ports stopped being updated after Humble Games' publishing division shut in July 2024.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisSlay the Spire is the deck-building roguelike that kicked off the whole genre, and most later deck-builders descend from it. He calls it the most perfectly designed deck-builder and says it is his favorite roguelike right now, with more Steam playtime than any other game. He also thinks it is the ideal entry point to the genre because it is the simplest yet best-designed of them all. The huge modding scene adds to his love, but he says it is an S-tier masterpiece even without mods.

Ce que le créateur apprécie

  • Texte original · AnglaisCards are very well balanced: none feels overpowered or useless, and each can be played several ways
  • Texte original · AnglaisMany characters with many different builds
  • Texte original · AnglaisRelics act as run-long passives that change how you play, so every run feels different
  • Texte original · AnglaisUnlocking a new card pick after the first run makes runs feel unique early on
  • Texte original · AnglaisHuge modding community adds new characters, worlds and DLC-like content; he plays almost only modded now
  • Texte original · AnglaisSimplest and best-designed deck-builder, so ideal for introducing newcomers to the genre
  • Texte original · AnglaisLasting appeal: he has played since release and followed every update

Problèmes relevés par le créateur

  • Texte original · AnglaisVisuals are not especially impressive
  • Texte original · AnglaisMusic is merely fine
  • Texte original · AnglaisNo new official updates or DLC at this point
  • Texte original · AnglaisYou cannot customize your starting deck

Observations sur la conception

  • Texte original · AnglaisIt pioneered the deck-building roguelike genre and inspired nearly every game in it
  • Texte original · AnglaisModding scene is among the biggest in roguelikes, with a recent expansion built by roughly 70 modders over years
  • Texte original · AnglaisCard and relic balance keeps variety high without any dominant or dead options
Voir la vidéo originale ↗