Fiche du jeu / ROGUE BY ROGUESolitairica
Texte original · AnglaisSolitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire! Using a variety of magical items and powerful spells, battle your way through a horde of ever-changing enemies and defeat the horrible Emperor Stuck.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA turn-based solitaire-meets-RPG roguelite where you clear cards from a tri-peaks-style tableau to charge four resources (Attack, Defense, Agility, Willpower) and cast spells against enemies, climbing to defeat Emperor Stuck.
Texte original · AnglaisSolitairica is received as a clever, addictive mobile-born hybrid that critics scored well (Metacritic 82 from six mostly iOS reviews, 70 to 100) and Steam players rate Mostly Positive (about 76-78%, roughly 574 reviews). Fans love the twist on solitaire and the class/deck variety; detractors, who dominate the most-upvoted negative reviews, say the RNG feels unfair, unlock grinding is slow, and animations drag. It is a small-scale niche title (Boxleiter-style estimates put it at 100k-200k owners and low six-figure gross), not abandoned: the Steam forum has pinned threads for an 'Anniversary Update' and a '2025 FAQ' with activity through December 2025, and reviewers mention an update after years of silence. The mobile version originally launched in 2016 and PC came later.
Ce que les joueurs apprécient
- Texte original · AnglaisFresh hook: solitaire card-clearing drives RPG combat, described as 'solitaire where you can actually lose and cast spells'
- Texte original · AnglaisFour-resource system (Attack, Defense, Agility, Willpower) fuels spells, and synergy between spells, relics and enemy modifiers is praised as satisfying to figure out
- Texte original · AnglaisMany classes/decks to unlock, each with different starting resource generation and spell sets, giving variety between runs
- Texte original · AnglaisRelaxing, flow-state play that suits short bursts, podcasts or background TV; works well on Steam Deck
- Texte original · AnglaisStrong 'one more try' pull and high replay value for solitaire fans and returning mobile players; one reviewer calls the replay value 'insane'
- Texte original · AnglaisAccessible and easy to pick up; one reviewer plays it with their son, and the difficulty curve is described as easy to understand
- Texte original · AnglaisCritics called it a good fit for touch platforms and praised its addictive loop (AppAdvice 100, TouchArcade 90)
- Texte original · AnglaisDeveloper returned with an anniversary update years later, which some long-time players say improved the game
Ce que les joueurs critiquent
- Texte original · AnglaisRNG is the dominant complaint: stuns, poison, fire and card-altering effects are perceived as stacking unfairly, and the last needed card often fails to appear
- Texte original · AnglaisLate-game and final boss damage or card-flooding can exceed what a run can handle; some runs feel unwinnable regardless of build
- Texte original · AnglaisProgression grind: upgrades and decks cost 40-60 crystals while a failed run yields roughly 6-18, so unlocking everything takes many runs
- Texte original · AnglaisAnimations and card flips feel slow even with the speed-up setting on
- Texte original · AnglaisRuns can feel samey: enemies are roughly the same each playthrough with only shuffled order and modifiers
- Texte original · AnglaisLittle player agency over draws (no real tools to control card selection), which undercuts the 'strategy' tag for some
- Texte original · AnglaisLaunch-era critic note that depth is limited and players repeat favourite spells after unlocking classes (Gamezebo 70)
- Texte original · AnglaisNo cross-save or cross-play with the mobile version; PC release is Windows only
Caractéristiques distinctives
- Texte original · AnglaisSolitaire movement rule where you can play a card one rank above or below the exposed card, used as the core turn action
- Texte original · AnglaisClearing specific card types charges resources that power spells, and boss/enemy attack timers force you to clear cards quickly
- Texte original · AnglaisClass-specific decks (warrior, rogue, wizard, bard and others) that each change how resources accrue
- Texte original · AnglaisComically stuck-in-solitaire fantasy theme with Emperor Stuck as final boss, plus Aces/Kings/Queens as unlockable powerful deck cards
- Texte original · AnglaisBridges mobile casual solitaire and roguelike deckbuilding, with Steam tags spanning Roguelike Deckbuilder, Relaxing and Addictive
Points qui divisent
- Texte original · AnglaisRNG: fans see it as the source of variety and say good builds smooth it out; others call it rigged and unfair
- Texte original · AnglaisGrind versus progression: some enjoy slowly unlocking slots and decks, while many call it painfully slow
- Texte original · AnglaisMood: seen as a relaxing time-killer by some and as frustrating or boringly slow by others, with comparisons to Balatro as the more 'mature' alternative
Répétition et contraintes
- Texte original · AnglaisRepeating the same early levels to farm crystals for each upgrade on each deck
- Texte original · AnglaisSlow card-flip and enemy-turn animations, cited as a reason to quit within minutes
- Texte original · AnglaisTurns spent passing while enemies add cards, poison, stun or drain abilities
- Texte original · AnglaisAchievement hunting: beating the final boss with every deck and a near-pure-RNG 'go from 1 health to full' achievement
- Texte original · AnglaisBugs reported on the forum around the Bard class (spell purchasing, crashes on repeated Inspiration) and stacking effects
Améliorations espérées
- Texte original · AnglaisAdd a middle difficulty option or softer RNG/difficulty curve (requested by several negative reviewers)
- Texte original · AnglaisSpeed up animations further or allow skipping them
- Texte original · AnglaisReduce the crystal grind or make early upgrade costs cheaper relative to run payouts
- Texte original · AnglaisGive players more tools to mitigate bad draws (mulligans, wildcard/joker-style effects) and review RNG bias, a topic raised on the Steam forum
- Texte original · AnglaisController support is a recurring forum request
- Texte original · AnglaisCross-platform progress sync with the mobile version, and Mac/Linux builds
Texte original · AnglaisMetacritic's 82 is based on six critic reviews (AppAdvice 100, TouchArcade 90, Apple'N'Apps 80, Multiplayer.it 80, Pocket Tactics 80, Gamezebo 70) that mostly reviewed the 2016 iOS version; Metacritic lists PC and iOS. The user score of 7.0 rests on only about six ratings, so it is not meaningful. No OpenCritic page was found (the search URL 404ed, and web search budget was exhausted, so absence is unconfirmed). Steam PC release was May 31, 2016 at $9.99, Windows only; it won an Unreal Developer Grant in March 2016. The game resurfaced on Steam with an Anniversary Update around 2025, praised by returning players, and the forum lists known issues (Bard bugs, RNG bias debate, save transfer, controller support requests). Note: Reddit, Wikipedia, and several outlet pages were not fetchable, so community detail leans on Steam reviews and forum.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (source for grind, RNG, animation, class and achievement points) ↗
- Texte original · AnglaisSteam store page: description, tags, review summary, languages, developer grant ↗
- Texte original · AnglaisMetacritic page: Metascore 82 (6 critics), user score 7.0, platforms ↗
- Texte original · AnglaisIndividual critic scores and gists (AppAdvice, TouchArcade, Apple'N'Apps, Multiplayer.it, Pocket Tactics, Gamezebo) ↗
- Texte original · AnglaisMetacritic user reviews (tiny sample, fairness complaint about RNG) ↗
- Texte original · AnglaisGamezebo 70/100 review: limited depth, class unlocks, burnout ↗
- Texte original · AnglaisSteam forum: Anniversary Update known issues, 2025 FAQ, Bard bugs, RNG bias, controller support requests ↗
- Texte original · AnglaisBoxleiter-method revenue estimate (about $82k gross, $24k net) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisSolitairica is a short, casual deck-building roguelike built around playing Solitaire. He has only played it on his phone, and almost left it off the list until he remembered it is also on Steam. He calls it cute, fun and casual, but very unbalanced and luck-driven. He won't put it in C because it does what it sets out to do well, so he drops it in B.
Ce que le créateur apprécie
- Texte original · AnglaisCute, fun, casual, a good game for a phone
- Texte original · AnglaisSolitaire-as-combat gimmick is simple and quick to pick up
- Texte original · AnglaisRuns stay varied thanks to the spells and cards you find
- Texte original · AnglaisSome cool, unusual builds are possible
- Texte original · AnglaisDoes what it tries to do well for such a small game
Problèmes relevés par le créateur
- Texte original · AnglaisVery unbalanced
- Texte original · AnglaisHeavily luck-based
- Texte original · AnglaisSmall in scope, not meant to be a huge game
Observations sur la conception
- Texte original · AnglaisBlends Solitaire card play with roguelike deck-building
- Texte original · AnglaisApproachable entry point into roguelikes for non-genre players


