Fiche du jeu / ROGUE BY ROGUESpelunky 2
Texte original · AnglaisSpelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisDerek Yu's 2D procedurally generated platformer-roguelike sequel in which Ana Spelunky, daughter of the original hero, descends through a much larger, more interconnected set of caves on the Moon, with one-life runs, physics-driven chaos and optional 4-player co-op or arena play.
Texte original · AnglaisSpelunky 2 is received as a superb, more-of-the-same-but-bigger sequel: critics gave it near-universal acclaim (PC Metacritic 91, IGN 10/10) and Steam players rate it Very Positive (about 93% of roughly 22k reviews). Praise centres on its deep systems, secrets, mounts, branching paths and hilarious emergent deaths. The recurring caveats are brutal difficulty with hidden one-hit-kill hazards, a no-save/no-checkpoint structure that turns the true ending (Cosmic Ocean) into a multi-hour endurance test, and, in recent Steam reviews, long-running online multiplayer/crossplay bugs. Some long-time fans feel it is slightly less tightly balanced than Spelunky HD. It is a finished, shipped game (PC/PS4 2020, Switch 2021, Xbox 2022, PS5 2025) rather than early access, though developer updates appear to have been sparse after the initial patches.
Ce que les joueurs apprécient
- Texte original · AnglaisSystems-driven chaos: liquids, fire, explosives, thrown items and enemy interactions create funny, memorable emergent stories (players describe deaths as punchlines)
- Texte original · AnglaisHuge, dense secret and unlock content with branching paths (Jungle/Volcana, Tide Pool/Temple), alternate routes, and shortcuts that reward exploration
- Texte original · AnglaisMounts (turkeys, rock dogs, axolotls, qilins) and new environments add real tactical variety while keeping the classic feel
- Texte original · AnglaisStrong mastery loop: reviewers and players describe progress as learning to read threats, with winning a run being unusually satisfying
- Texte original · AnglaisPolished art, animation and soundtrack, more expressive visuals than the original, plus a coherent world with NPCs and a family-themed story
- Texte original · AnglaisExcellent couch and online co-op for up to four players, plus a customizable arena/deathmatch mode with 40 maps and bots, daily challenges and seeded runs
- Texte original · AnglaisEnormous replay value; many Steam reviewers have 100 to 1000+ hours and call it a near-perfect or desert-island game
- Texte original · AnglaisQuality-of-life improvements over the first game (e.g. more consistent shopkeeper balance, expanded exploration) that some players think make it more approachable
- Texte original · AnglaisBest with friends: reviewers repeatedly say the chaos and deaths are funniest in co-op, and a few call it a calming, even cozy, game once you learn its rules
Ce que les joueurs critiquent
- Texte original · AnglaisMany instant-death or combo-death situations, including hidden hazards such as bear traps concealed by terrain, which critics (e.g. Destructoid) called frustrating and players call cheap or trolling
- Texte original · AnglaisOnline multiplayer problems widely reported on Steam: stuck on the loading screen, inability to join, crossplay-related breakage, and a bug requiring workaround input to load the next area; some reviewers say it has been broken for months or over a year
- Texte original · AnglaisPerceived lack of developer communication/support after launch; Steam complaints mention no word from the developers for a long stretch
- Texte original · AnglaisThe Dwelling, Jungle and Volcana are called disproportionately hard for early worlds by some veterans, and certain levels feel specially designed to ruin a run
- Texte original · AnglaisSome dedicated players feel the added mechanics (and the 'Sunken City'/Cosmic Ocean path requirements) dilute the tight risk-reward balance of Spelunky HD
- Texte original · AnglaisMovement/controls friction: no dedicated pickup/drop/throw/climb buttons, leading to accidental climbs or item handling mistakes that kill the run
- Texte original · AnglaisShort-range whip and thrown-item ricochet feel punishing to newcomers, who complain about taking damage just to hit a stationary enemy
- Texte original · AnglaisGameplay randomness (seed quality, needing specific items to spawn for shortcut unlocks) is cited as unfair by players who wrote negative reviews
Caractéristiques distinctives
- Texte original · AnglaisEvery level is a hand-tuned procedural layout built from templates, so runs feel random but readable and fair at a systems level; the series is the reference for this style
- Texte original · AnglaisPermadeath with literally no meta-progression in power: only shortcuts, unlocks and knowledge carry over, so skill is the main upgrade
- Texte original · AnglaisShared physics and item interactions where almost anything can kill you, including your own thrown items, enabling speedrun and trick strategies
- Texte original · AnglaisBranching world structure with hidden areas, alternate paths and a secret true ending (Cosmic Ocean) requiring a long perfect run
- Texte original · AnglaisIntegrated multiplayer modes: 4-player couch and online co-op over the same campaign, and a full arena deathmatch mode with map variety
- Texte original · AnglaisDistinct personalities for shopkeepers, NPC family members and the ghost mechanic that punishes slow play
Points qui divisent
- Texte original · AnglaisDifficulty and fairness: fans call it a masterclass, others call it a troll game; critics at Destructoid and GameSpot (8/10) noted excess one-hit-kill traps while IGN scored it 10/10
- Texte original · AnglaisVersus Spelunky HD: some find 2 the better, more expansive game, while others think HD's risk-reward balance was tighter and that 2 is merely 'more Spelunky' with added complexity
- Texte original · AnglaisRandomness vs skill: some players love the unpredictability, others argue too many deaths come from unfair spawns rather than player error
- Texte original · AnglaisNo-continue philosophy: praised as the source of the game's tension and reward, criticised as disrespectful of player time and a barrier that steers casuals away
Répétition et contraintes
- Texte original · AnglaisCosmic Ocean: a many-hour endurance sequence with no saves that many call the main grind; Steam reviewers joke about not being able to spare four hours and about few reaching it
- Texte original · AnglaisStarting over from 1-1 after a sudden death, which newcomers and some critics (Gameblog.fr at 60/100) find unpedagogical and demoralizing
- Texte original · AnglaisRepeated tedious retries to unlock shortcuts and characters, with rewards like a victory screen and a new character considered underwhelming by some
- Texte original · AnglaisStatus effects such as poison and curse described as run-ending annoyances
- Texte original · AnglaisFighting the interface and inputs (accidentally climbing or not being able to drop items) rather than the game
- Texte original · AnglaisBug-related restarts in online mode, such as getting stuck on the 'walls are shifting' screen
Améliorations espérées
- Texte original · AnglaisFix online co-op stability and crossplay bugs, and communicate about fixes on the Steam forums
- Texte original · AnglaisOffer optional accessibility or difficulty options (e.g. extra health, easier modes, checkpoints/continues); one reviewer called their absence sadistic, though the developers deliberately preserve the no-continue design
- Texte original · AnglaisReduce reliance on concealed or unreadable hazards so deaths feel more telegraphed and learnable
- Texte original · AnglaisAdd dedicated buttons or rebind options for pick up/drop/throw/climb to reduce accidental actions
- Texte original · AnglaisSmooth the early-game difficulty ramp (Dwelling and Jungle in particular) and make unlock requirements less dependent on random spawns
- Texte original · AnglaisMore post-launch communication and updates; reviewers complain of over a year of silence while plush merchandise was announced
Texte original · AnglaisLaunched on PS4 (Sept 15, 2020) and PC (Sept 29, 2020) to universal acclaim and a Best Indie nomination at The Game Awards 2020; later ports came to Switch (Aug 2021), Xbox One/Series (Jan 2022) and PS5 (Mar 2025). Launch reception was about difficulty and refinement; the current Steam conversation (recent negatives) is dominated by online co-op and crossplay breakage, with reviewers saying a crossplay update made friend sessions unreliable and that developer communication is scarce. Gameblog.fr (60/100) was the notable critical outlier on pedagogy and progression. Revenue figures are third-party estimates only; no official sales numbers were found. OpenCritic score could not be retrieved: the web search budget was exhausted and the guessed OpenCritic URLs returned other games, so it is left null. Metacritic critic score depends on platform (PC 91, main page 87 (41 reviews), Switch 92); PC is used here to match the Steam listing, and the 8.0 user score came from the main (PS4) page.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam appid 418530, review totals (92.8% positive), Metacritic 91, SteamSpy owners, revenue estimate ↗
- Texte original · AnglaisMetacritic main page: Metascore 87 (41 reviews), user score 8.0 (180 ratings), critic consensus, Gameblog.fr 60 ↗
- Texte original · AnglaisMetacritic PC page: Metascore 91 from 19 reviews, themes ↗
- Texte original · AnglaisRelease dates/platforms, critical reception, individual outlet scores, Game Awards nomination ↗
- Texte original · AnglaisDestructoid 8/10 review: hidden bear traps, one-hit-kill traps, arena mode, more Spelunky ↗
- Texte original · AnglaisSteam discussion forum: online/multiplayer bug reports, feedback threads ↗
- Texte original · AnglaisBoxleiter-method revenue estimate ↗
- Texte original · AnglaisSteam store page data: Very Positive, tags, price $19.99, 4-player co-op ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisSpelunky 2 is the 2020 sequel to the classic Spelunky, a brutal, secret-filled platformer roguelike. PepperHead admits it is not his preferred play style and he has only about five hours in it, so he treats this as a partial review. He found it more fun and more readable than the original, with great art and VFX, but still very punishing later on. He places it in B tier with the note that he may bump it up once he plays more.
Ce que le créateur apprécie
- Texte original · AnglaisTraps and overall readability feel easier and clearer than the first game
- Texte original · AnglaisEven more secrets and things to find than the original
- Texte original · AnglaisEarly game feels friendlier
- Texte original · AnglaisArt direction is very good
- Texte original · AnglaisVFX are especially great
- Texte original · AnglaisHe respects the amount of work put in and understands why many would rank it S tier
Problèmes relevés par le créateur
- Texte original · AnglaisStill super brutal; later in a run things explode and you die quickly
- Texte original · AnglaisNot his kind of play style, limiting how much he enjoys it
- Texte original · AnglaisHe has limited playtime, so his verdict is provisional
Observations sur la conception
- Texte original · AnglaisA huge number of secrets to discover, many found online
- Texte original · AnglaisSequel improves visual clarity of what is happening on screen
- Texte original · AnglaisStrong VFX that contribute to feel
Avis actualisé
Texte original · AnglaisHe explicitly says the B placement is provisional and he might bump it up in the future after more playtime.


