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Spiritfall

Combat d’actionJeu de plateformesType Hades

Texte original · AnglaisSpiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.

ROGUE BY ROGUEV1

Notre note

76,3/ 100
Ex æquo au classement #47
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

平台格斗式连段很有辨识度,主要挑战是把优秀动作循环延伸成持续变化的多局体验。

01

Mécaniques de jeu essentielles

Pondération 25 %9,0 / 10
Texte original · Chinois simplifié

击飞、撞墙与空中连段构成鲜明的动作循环,快照肯定反馈;拥挤战斗和部分慢武器降低一致性。

02

Combinaisons et stratégie

Pondération 25 %7,5 / 10
Texte original · Chinois simplifié

武器形态和祝福支持打法搭配,但组合祝福影响偏弱,部分选择难与当前武器衔接。

03

Rejouabilité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

武器与隐藏裂隙提供不同打法,固定首领和相似关卡使多次通关的新鲜问题不足。

Sources01 ↗
04

Hasard et équité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

动作掌握及可调难度支持学习;弱预警、重叠敌人与不一致硬直反馈影响伤害可预判性。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %7,0 / 10
Texte original · Chinois simplifié

动画与打击提示受到肯定,仍有通关卡住、短暂停顿及掌机启动黑屏的快照反馈。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录资料与官方页面的主观归纳,未进行试玩。评论横跨抢先体验与正式版,BUG 和武器手感是未复现的快照反馈;未将后续内容承诺计分。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024)、Top 10 of 2024 (#4) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Spiritfall 官方产品说明

    2026-10-08 访问。确认平台格斗战斗、随机地图、祝福协同与独立招式武器,未据祝福数量直接加分。 官方页面不单独证明平衡或稳定性。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

3 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA 2D action roguelite by Gentle Giant (published by Team17) whose combat borrows from platform fighters like Smash Bros and Brawlhalla, wrapped in a Hades-style blessings-and-hub structure.

Texte original · AnglaisPlayers like it a lot: Steam sits at Very Positive (about 93% of roughly 2,000 reviews, 92% of the most recent 30 days' small sample). Metacritic user score is 7.5 on only 15 ratings, and there are just 3 critic reviews, so no Metascore and no meaningful critic consensus exists. The dominant take is 'Hades meets Smash Bros', with praise for combat feel, weapons and the difficulty options. The recurring complaint is limited content: same bosses every run, few blessings, a solved feeling after several runs, and a 5-clear structure to see the real ending. It left Early Access (started Apr 2023) and launched 1.0 on Feb 28, 2024; there is no sign of abandonment, since reviews continue into late 2026, though the player base is small (steamspy est. 50k-100k owners, ~16 CCU).

Ce que les joueurs apprécient

  • Texte original · AnglaisCombat feels like a platform fighter: launching, wall-splatting and comboing enemies is described as satisfying, with very polished animation and hit feedback
  • Texte original · AnglaisWeapons are distinct from each other and have alternate forms (e.g. Sisterhood Gauntlets, scythe) that change playstyle
  • Texte original · Anglais150+ blessings, elemental upgrades and assist/bolt abilities that synergise; reviewers say few feel unimpactful
  • Texte original · AnglaisAdjustable difficulty and accessibility options are praised, letting weaker players finish the story
  • Texte original · AnglaisHand-drawn, Miyazaki-flavoured art and a strong soundtrack (though one critic found the music forgettable)
  • Texte original · AnglaisPermanent upgrades between runs feel meaningful without being mandatory; hidden rifts and secrets reward exploration
  • Texte original · AnglaisScope is reasonable and what is there is polished; $19.99 price viewed as fair, especially on sale

Ce que les joueurs critiquent

  • Texte original · AnglaisLow content: the same bosses on the same levels every run and every clear, so it feels repetitive after roughly 6-10 hours
  • Texte original · AnglaisFinishing requires about 5 full clears, and the final payoff is reported as just one extra boss phase, which many call anticlimactic
  • Texte original · AnglaisOnly a limited number of blessings/relics and repeated active abilities and status effects; some feel they have solved the game after a couple of runs
  • Texte original · AnglaisMuch of the combat is 'ragdolling' enemies in hitstun; true platform-fighter play (knockoffs, edge-guarding) mostly appears only in rifts or the last area
  • Texte original · AnglaisCrowds of overlapping 2D enemies are hard to read, leading to cheap hits and spam-the-dash/projectile play
  • Texte original · AnglaisEnemy telegraphs reported as mismatched with real attack timing; some mobs ignore hitstun to add artificial difficulty
  • Texte original · AnglaisWeak plot and sparse lore; story is minimal and sprinkled in
  • Texte original · AnglaisReported bugs: credits freeze/loop on completion, brief freezes, enemies attacking before level entry, a boss path glitch, new saves granting achievements; Steam Deck black-screen at launch per ImpulseGamer
  • Texte original · AnglaisWeapon quality is uneven per several negative reviews: outside the fists many weapons are called slow and clunky, with combos that do not mesh with most blessings; the top negative review says knockoff play only appears in the final area or bonus fights
  • Texte original · AnglaisSome players report launch/graphics problems (black screen on Steam Deck, graphics glitching on launch, one refund over it), so performance is not universally smooth

Caractéristiques distinctives

  • Texte original · AnglaisCombat built on platform-fighter ideas (knockback, launching, wall-splat, sweet spots) rather than standard hack-and-slash
  • Texte original · AnglaisHades-like structure with Slay-the-Spire-style node map for choosing rooms and shared HP across a run
  • Texte original · AnglaisWeapons with alternate forms that change inputs and moveset
  • Texte original · AnglaisHidden rift rooms that turn into one-on-one knockback duels for extra loot
  • Texte original · AnglaisHard versions of bosses and Pact-like challenge modifiers after the first clear, plus a boss-rush room
  • Texte original · AnglaisRuns on Mac (no Linux build) and offers granular difficulty adjustment

Points qui divisent

  • Texte original · AnglaisWhether it truly delivers platform-fighter depth: fans of Smash/Brawlhalla call it a great fit, while competitive fighter players call it bare-bones with no real shield/dodge/grab
  • Texte original · AnglaisResponsiveness and movement: praised as fluid by many, described as sluggish or non-responsive by others
  • Texte original · AnglaisDerivative vs fresh: labelled 'Hades clone' by some critics/users, called one of the most innovative roguelites by others
  • Texte original · AnglaisValue: fine at $19.99 for some, only worth it on discount for others given the content volume
  • Texte original · AnglaisWeapon feel: praised as distinct and build-changing by many, called clunky and poorly synergised with blessings by others

Répétition et contraintes

  • Texte original · AnglaisRepeating the same boss lineup five times to reach the ending
  • Texte original · AnglaisGrinding skill points and permanent upgrades after the first clear; unlock gating of core moves
  • Texte original · AnglaisLong stretches of low-threat filler rooms before a boss, since shared HP makes small rooms unchallenging
  • Texte original · AnglaisShielded bosses that do not flinch, which negates the combo-heavy combat exactly where challenge lives
  • Texte original · AnglaisHigh-tier modifier runs needing a precise build, making 10-skull clears feel unreachable for some
  • Texte original · AnglaisVisual clutter and cheap damage when many enemies and effects are on screen

Améliorations espérées

  • Texte original · AnglaisMore bosses, more rooms/biome variety and procedural variation so runs differ more
  • Texte original · AnglaisMore blessings, weapon movesets and build synergies to avoid the feeling of solving the game
  • Texte original · AnglaisMake movement/tech (e.g. wavedash and other advanced platform-fighter mechanics) available earlier instead of behind skill unlocks
  • Texte original · AnglaisBetter enemy readability and clearer, consistent telegraphs in crowded fights
  • Texte original · AnglaisSmarter difficulty curve: late-tier modifiers are said to spike damage; first two bosses can be harder than the last
  • Texte original · AnglaisA more rewarding ending and stronger narrative for the multi-clear structure; ability to reset permanent upgrades; clearer info on secrets

Texte original · AnglaisMetacritic has only 3 critic reviews (95, 90, 66), so no Metascore; Metacritic user score is 7.5 from 15 ratings. No OpenCritic page could be confirmed (search was unavailable and the guessed page belonged to another game), so opencritic is null. Early Access ran from Apr 3, 2023 to the 1.0 launch on Feb 28, 2024. Steam revenue-calculator estimate is about $1.2M gross / $353k net (Boxleiter-style, unaudited). Platforms: Windows and Mac on Steam, no Linux. Some copies were distributed via the Jingle Jam charity bundle, which can inflate owner counts relative to sales. Steam reviews keep arriving through 2026, suggesting continued trickle of players; the 30-day sample is tiny (11 reviews). Web search budget was exhausted during this task, so Reddit and other community threads were not read directly; community sentiment here rests on Steam reviews plus Metacritic user reviews and three outlet reviews.

Commentaires archivés du créateur 2

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 2 (2024)

Texte original · AnglaisSpiritfall is a 2D action roguelike with a Hades-style boon structure that plays like a platform fighter. He played it in Early Access and was excited for the full release. As a former competitive Smash player, he found the combat a natural fit and considers the gameplay outstanding. He calls it an easy S tier but says he would still put Hades above it, and admits some Smash bias.

Ce que le créateur apprécie

  • Texte original · AnglaisCombat plays like a platform fighter: aerials, smash attacks, down attacks and even spiking enemies
  • Texte original · AnglaisEvery weapon feels like a different character with its own moveset
  • Texte original · AnglaisHades-style boons from gods, with fusions and combo boons, change how each weapon plays
  • Texte original · AnglaisStrong roguelike layer on top of excellent core gameplay, which is rare for combat-focused games
  • Texte original · AnglaisHigh replayability from different weapons, blessings and approaches each run
  • Texte original · AnglaisGood sense of progression, with visually distinct worlds and awesome bosses
  • Texte original · AnglaisPlenty to unlock and secrets, including a very hard secret true boss

Problèmes relevés par le créateur

  • Texte original · AnglaisWants even more content and secrets
  • Texte original · AnglaisBosses repeat in every world; he wants variations of each boss (like a Pact of Punishment style upgrade)
  • Texte original · AnglaisSynergy blessings are not very impactful and feel underwhelming compared to Hades
  • Texte original · AnglaisBoon choices are sometimes situational, and sometimes all three offers are bad

Observations sur la conception

  • Texte original · AnglaisA genuinely combat-focused, Smash-like roguelike that succeeds at both combat and roguelike elements
  • Texte original · AnglaisCopies Hades' boon framework but applies it to a very different kind of combat
  • Texte original · AnglaisEach god's blessings drastically change how weapons are played
Voir la vidéo originale ↗

Texte original · AnglaisTop 10 of 2024 (#4)

Texte original · AnglaisSpiritfall is a 2D action roguelike heavily inspired by Hades, with the twist of being one of the few true fighting-game roguelikes. He recommends it to Smash Brothers fans, calling the combat crisp, deep and very satisfying. Runs vary a lot thanks to weapon and aspect choices plus blessing-driven builds. He ranks it fourth of the year and calls it one of his favorite games played that year, hoping for ongoing updates with more content.

Ce que le créateur apprécie

  • Texte original · AnglaisCrisp, extensive, very satisfying fighting-game-style combat with combos and a wide range of abilities
  • Texte original · AnglaisSurprising run-to-run variety; different ways to approach each encounter depending on enemy, boss and build
  • Texte original · AnglaisWeapons and aspects each feel like a brand new character, with strong move sets from the start of a run
  • Texte original · AnglaisItems and boons transform the core gameplay into unique builds with many synergies
  • Texte original · AnglaisDivine spirits offer three blessings each that enhance core mechanics with good variety and synergy
  • Texte original · AnglaisFantastic audiovisuals; each biome feels unique and immersive, with great bosses and an amazing final encounter

Problèmes relevés par le créateur

  • Texte original · AnglaisWants more content: secrets, different encounters and additional bosses
  • Texte original · AnglaisHopes the developers keep updating the game, implying current content is limited

Observations sur la conception

  • Texte original · AnglaisOne of the few genuine fighting-game roguelikes, appealing to Smash fans
  • Texte original · AnglaisCharacter variety comes from weapons and aspects rather than selecting different characters