Illustration de couverture de Streets of RogueFiche du jeu / ROGUE BY ROGUE
Encore une partie.

Streets of Rogue

Combat d’actionAventure coopérative

Texte original · AnglaisFight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.

ROGUE BY ROGUEV1

Notre note

77,8/ 100
Ex æquo au classement #36
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

以城市系统和职业差异支撑重玩,任务解法的自由度很强;即时战斗、菜单便利性与失控事件是主要代价。

01

Mécaniques de jeu essentielles

Pondération 25 %8,0 / 10
Texte original · Chinois simplifié

潜行、交涉、入侵和暴力都能推动任务,系统连锁反应使过程有趣;直接近战和瞄准手感在快照中有明显分歧。

02

Combinaisons et stratégie

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

职业能力、物品、环境与派系关系组成多种解决路径,有意义的选择不依赖装备堆叠;传统数值构筑的深度相对有限。

03

Rejouabilité

Pondération 20 %8,5 / 10
Texte original · Chinois simplifié

职业限制会迫使同一任务换解法,城市事件和 NPC 互动产生不同局面;目标与关卡布局本身仍会重复。

04

Hasard et équité

Pondération 20 %6,5 / 10
Texte original · Chinois simplifié

备用解法可以化解资源不足,但随机 NPC 冲突、后期灾害修饰和连续击退可能让局势突然失控。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %6,5 / 10
Texte original · Chinois simplifié

支持本地及在线合作,互动方式丰富;菜单操作偏重,快照有控制器识别、存档和联机故障反馈,未验证其现状。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Streets of Rogue · Steam 官方商店

    2026-10-08 访问。Steam 商店核对随机城市、按职业特性和环境完成任务、潜行交涉方案及四人合作。未据商店介绍推定性能或故障已修复。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA top-down, procedurally generated action roguelite/immersive-sim hybrid by Matt Dabrowski (published by tinyBuild) where you pick from 20+ wildly different character classes and complete city-block missions by fighting, sneaking, hacking, bribing or causing chaos.

Texte original · AnglaisStreets of Rogue is a player-beloved cult hit: Steam shows 'Overwhelmingly Positive' at about 96% of roughly 23,100 reviews, with sandbox freedom, character variety and co-op chaos cited over and over. Critics were also favourable but the critic sample is small (Metacritic lists 82 on Xbox One from 5 reviews and 75 on Switch from 4; PC Gamer gave 84). The game spent roughly two years in Early Access from 2017 and reached 1.0 on 12 July 2019 on PC, then Switch, PS4 and Xbox One. Criticism clusters around clunky melee and gun aim, RNG and unfair late-floor modifiers, weak build synergy compared with deeper roguelites, and a solo experience that some find repetitive. A sequel, Streets of Rogue 2, is still listed as 'coming soon' on Steam with no release date, and much of the recent review traffic is fans waiting for it.

Ce que les joueurs apprécient

  • Texte original · AnglaisHuge sandbox freedom: every mission has many solutions (stealth, hacking, bribery, violence, distraction, using gang rivalries) and the game lets you pick your own approach
  • Texte original · Anglais20+ character classes that change how the game plays (cop gets XP for arrests, zombie turns kills into zombies, shapeshifter possesses NPCs, gorilla, scientist, politician, etc.), driving replayability
  • Texte original · AnglaisEmergent chaos from interacting systems: rival gangs, scientists vs gorillas, explosions, fridges and generators as weapons, NPCs reacting to each other and to you
  • Texte original · AnglaisExcellent co-op (local and online up to 4 players); widely described as better with friends
  • Texte original · AnglaisHumour and tone: absurd gags and parody factions are frequently called out by reviewers and players
  • Texte original · AnglaisStrong long-term content: big quests, mutators, DLC characters, Steam Workshop support, sandbox/custom levels and characters (one reviewer logged thousands of hours)
  • Texte original · AnglaisResponsive developer and unlocks earned in play rather than paywalled (Steam and Metacritic user reviews)
  • Texte original · AnglaisMusic praised as fitting, though some want more tracks

Ce que les joueurs critiquent

  • Texte original · AnglaisClunky combat: melee described as flailing, gun shots sometimes lock onto unintended targets, and knockback when shot from several directions can be deadly
  • Texte original · AnglaisRNG-driven deaths: bad trait offers, unlucky items or a random NPC fight can end multi-hour runs
  • Texte original · AnglaisLate-floor modifiers (falling bombs, spreading goo, everyone armed with rocket launchers) are seen by some as unfair rather than fun
  • Texte original · AnglaisHeavy menuing to interact with things, and stealth and combat feel stiff to some players
  • Texte original · AnglaisLimited build depth/synergy compared with Gungeon-style roguelites, per a co-op reviewer
  • Texte original · AnglaisTechnical gripes: Switch version lag (Metacritic user), Steam Deck unplayable per top negative review (controller inputs not recognised, sub-20 fps docked), occasional save-data loss and online multiplayer breakage reported in negative Steam reviews
  • Texte original · AnglaisThin narrative; one player wanted story between levels and critics noted an abrupt, anticlimactic ending (DarkStation)

Caractéristiques distinctives

  • Texte original · AnglaisRoguelite structure (procedural floors, permadeath, unlocks) fused with immersive-sim style problem solving, often pitched as Nuclear Throne meets Deus Ex with GTA anarchy
  • Texte original · AnglaisClass-specific playstyles, objectives and roleplay hooks, so the 'who am I and why am I here' feel changes each run
  • Texte original · AnglaisLiving simulated city where factions and NPCs fight each other independent of the player
  • Texte original · AnglaisArcade-GTA-like top-down view with procedural city blocks, with a custom level, character and sandbox toolset
  • Texte original · AnglaisDrop-in local and online co-op and PvP in a game that otherwise feels like a solo sandbox

Points qui divisent

  • Texte original · AnglaisChaos vs fairness: fans love systems going haywire, detractors feel random NPC violence and modifiers make runs feel unfair
  • Texte original · AnglaisBest with friends vs solo: co-op is widely loved while some solo reviewers find it repetitive or shallow (mixed Switch critic score of 60)
  • Texte original · AnglaisRoguelite depth: many praise replayability via characters, others say build variety is thin
  • Texte original · AnglaisSequel direction: Streets of Rogue 2 is more open-world, and some who tried its playtest felt it was going in a different direction

Répétition et contraintes

  • Texte original · AnglaisWaiting for useful traits to appear; some players feel the same weak offers recur
  • Texte original · AnglaisLong floors, especially in co-op, where finished players idle waiting for teammates
  • Texte original · AnglaisRepetition after the first dozen hours for players who don't chase new characters or big quests
  • Texte original · AnglaisMenu-heavy interaction and the death-count tracker (some find it demoralising)
  • Texte original · AnglaisHumour and writing that some find childish or annoying

Améliorations espérées

  • Texte original · AnglaisTighter melee and aimed-gun handling, plus less knockback chaos
  • Texte original · AnglaisMore build variety and stronger trait/item synergies so runs feel less like the same pool of offers
  • Texte original · AnglaisBetter balance on later floors, with fewer arbitrary run-killers and unavoidable modifiers
  • Texte original · AnglaisFixes and support for Steam Deck, controllers and online multiplayer stability
  • Texte original · AnglaisMore side objectives and less downtime in co-op when one player finishes early; a cleaner split-screen UI with four players
  • Texte original · AnglaisMore narrative or structure around missions and a more satisfying ending

Texte original · AnglaisMetacritic figures are per platform: the headline 82 is the Xbox One Metascore from 5 critic reviews (Generacion Xbox 88; XboxAddict, DarkStation, TheXboxHub and GameSpew 80), user score 8.3 from 30 ratings; the Switch Metascore is 75 from 4 reviews. There is no PC Metascore on Steam's page. OpenCritic score could not be retrieved (web search budget was exhausted and the OpenCritic fetch returned the wrong game or no data), so it is left null. Wikipedia says the game entered Early Access in 2017 (Dabrowski began development in 2014, moving from Construct 2 to Unity) and released 1.0 on 12 July 2019. Sales: steam-revenue-calculator estimates about $3.26M gross / $0.96M net to the developer on Steam, and SteamSpy estimates 1-2M owners; these are rough Boxleiter-style estimates, not audited. Steam price is $19.99 and there is a soundtrack, a making-of and a character pack. Platform notes: Switch performance complaints, Steam Deck/controller issues per Steam reviews. Streets of Rogue 2 announced in 2020, still 'coming soon' with no date. Verification: Metacritic page re-fetched; Xbox One 82 (5 reviews), Switch 75 (4), PC and PS4 have no disclosed Metascore (5 and 3 reviews); user 8.3 from 30 ratings. The headline 82 is Xbox One only.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisStreets of Rogue (2017) is a unique roguelike where you pick from many characters and are dropped into small village-like levels full of mini quests and missions needed to reach the next area. He says each character changes play so drastically that each feels like its own game. The levels themselves are fairly repetitive and not very dense, and he worries that once every character is mastered it may get old. With about 15 hours played, he enjoys it a lot and places it around a mid B (transcript reads 'mid eight', likely 'mid B').

Ce que le créateur apprécie

  • Texte original · AnglaisVery unique, interesting gameplay
  • Texte original · AnglaisHuge roster of characters
  • Texte original · AnglaisEach character drastically changes how you play, like a different game
  • Texte original · AnglaisLots of random events and mini quests per level
  • Texte original · AnglaisHigh replayability across characters

Problèmes relevés par le créateur

  • Texte original · AnglaisRandom levels are not very dense
  • Texte original · AnglaisLevels are fairly repetitive
  • Texte original · AnglaisMay get tiresome after finishing the game repeatedly with every character

Observations sur la conception

  • Texte original · AnglaisCharacter variety carries the game and masks repetitive level design
  • Texte original · AnglaisSmall village-style areas with side missions required to progress
Voir la vidéo originale ↗