Fiche du jeu / ROGUE BY ROGUESulfur
Texte original · AnglaisSULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Pourquoi cette note ?
Texte original · Chinois simplifié
枪械改造与携带物资风险形成扎实选择,关卡重复、耐久经济和部分强度跃升压低了长期体验。
Mécaniques de jeu essentielles
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
根据资料评估:枪械操作和受击反馈与搜刮撤离的压力紧密结合,战斗回报清楚;早期推进缓慢,走廊退守易重复。
Combinaisons et stratégie
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
根据资料评估:附魔、油剂和配件能改变枪械行为,食物与耐久又构成资源权衡;部分改件收益过低,削弱路线可行性。
Rejouabilité
Pondération 20 %7,0 / 10Texte original · Chinois simplifié
根据资料评估:不同战利品使装备计划需要调整,区域与敌人结构相似则令遭遇战常回到同样的后退射击。
Hasard et équité
Pondération 20 %6,5 / 10Texte original · Chinois simplifié
根据资料评估:主动选择撤离和预留补给让高风险可管理,但快照记录部分首领突增强度及无尽数值扩张,减少可预测性。
Finition et ergonomie
Pondération 10 %6,5 / 10Texte original · Chinois simplifié
根据资料评估:基础枪声和视觉受击明确,仓储操作负担、控制器细节及存档异常反馈仍影响长线可靠性。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。多个补丁改变武器平衡,快照中的具体强势流派可能过时;未采用已被更新替代的“完全没有快速整理”说法。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 5 (2026))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Sulfur — Steam 官方商店页
2026-10-08 访问。确认了武器附魔配件、装备组合、探索搜刮,以及失败可能失去携带装备;仍标抢先体验。该页不作为实测性能或缺陷已修复的证据。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA single-player first-person shooter from Swedish studio Perfect Random that blends a looter-shooter with a PvE extraction-style roguelite: you dive through biomes, loot, cook, craft and enchant guns, and lose everything you carry if you die before getting home.
Texte original · AnglaisSULFUR is received as a strong, distinctive Early Access hit: Steam shows Very Positive at roughly 87.6% of about 10,500 reviews, with the launch-period score around 90%. Players praise snappy, satisfying gunplay, the deep weapon modification and crafting systems, the lo-fi 3D-plus-2D-sprite art and soundtrack, and the tense lose-it-all risk/reward loop. The most vocal criticism in recent reviews is about balance philosophy: several big patches (oil and scroll rebalance, ammo caps, durability costs, removal of picture-in-picture scopes) nerfed popular builds and pushed the game toward a slower, more hardcore economy, which many see as a betrayal of the power fantasy. Critic coverage is very thin (Metacritic lists only two early-access critic reviews, so no Metascore), so reception is driven almost entirely by players. The game is still tagged Early Access on Steam with ongoing updates (Dungeons & Magic in Jan 2025, later Qiosk's Plenty and Scholar's updates, ghosts, endless mode) and console versions are advertised on the official site.
Ce que les joueurs apprécient
- Texte original · AnglaisGunplay feels snappy and punchy, with distinct weapon handling, strong sound design and satisfying gore and enemy hit reactions
- Texte original · AnglaisDeep weapon-building: oils, scrolls, enchantments and attachments let you make oddball guns (homing magnum, near-instant LMG reloads, infinite-ammo style builds)
- Texte original · AnglaisHigh-stakes risk/reward: dying loses your whole loadout, and deciding when to use the recharge-limited teleport amulet creates constant push-your-luck tension
- Texte original · AnglaisDistinctive art style mixing 3D environments with 2D vector-style sprite enemies that have layered damage and vital areas
- Texte original · AnglaisStrong soundtrack, dry humour and a quirky lore without a heavy story burden
- Texte original · AnglaisStash, storage and area unlocks give a sense of steady progression, and the hoarding/cooking/crafting side loops are addictive for many
- Texte original · AnglaisFlexible pacing: can be played as a slow, careful explorer or a fast bullet frenzy; an easy mode removes the death penalties
- Texte original · AnglaisRuns well, is good value around $25, and ships frequent updates (though some reviewers question the developers' balance direction)
Ce que les joueurs critiquent
- Texte original · AnglaisMajor balance patches nerfed the most-used oils, scrolls and attachments (including rebalancing 100+ oils and adding an ammo cap), making many builds unviable, and changes apply retroactively to already-built guns
- Texte original · AnglaisWeapon durability drain per shot makes multi-projectile and heavily modded guns break quickly, forcing repair kits and discouraging experimentation
- Texte original · AnglaisMany scrolls and attachments are seen as strictly worse than an empty slot or are outclassed by a few best-in-slot picks, so build variety is narrower than it looks
- Texte original · AnglaisRepetitive level and enemy structure: several levels per biome feel alike and many enemies are faction reskins, with large rooms that trigger everything at once
- Texte original · AnglaisEnemy AI is considered easy to exploit and player power can outscale threats, while a handful of fast or cheesy enemies and bosses spike difficulty
- Texte original · AnglaisEndless mode scaling is criticised as unbalanced (enemy HP, size and damage scale while the player mostly scales HP), and reaching stage 20 takes hours for an achievement
- Texte original · AnglaisSome players feel it lacks a clear identity, doing neither roguelite meta-progression (stamps feel like minor QoL) nor extraction shooting as deeply as dedicated games
- Texte original · AnglaisBugs and corruption worries have been reported, including save file issues, controller and Steam Deck quirks, and dialogue pacing bugs
Caractéristiques distinctives
- Texte original · AnglaisCombines a looter-shooter and a PvE extraction loop in a single-player roguelite, with no classic meta-progression beyond what you stash and what you learn
- Texte original · AnglaisHand-held teleport amulet you must charge at mid-run or pay for, and which you trigger manually, so you choose when to bail out
- Texte original · AnglaisCooking, enchanting and oil-based gun modding form a crafting-heavy economy that players describe as an extraction cooking game with guns
- Texte original · AnglaisWeapon level-up by using the gun, with upgrade slots and powers that cost durability
- Texte original · AnglaisInsurance attachment that protects a single item, a rare and expensive hedge against the lose-everything rule
- Texte original · AnglaisVisual identity of flat, stylised 3D worlds with 2D sprite enemies, plus gory limb and organ looting
Points qui divisent
- Texte original · AnglaisHardcore direction vs power fantasy: some welcome tradeoffs and scarcity, others feel developers are repeating the Helldivers-style pattern of nerfing what players enjoyed
- Texte original · AnglaisDeath penalty: loses-everything is the loved tension for many, but others find it punishing enough to cause rage-quitting (an easy mode softens it)
- Texte original · AnglaisDifficulty and learning curve: first hours are confusing and hard, but once it clicks many say the game becomes easy and trivial versus the AI
- Texte original · AnglaisWhether it is a real roguelite or an extraction shooter in disguise, and whether that mix is a strength or a lack of identity
Répétition et contraintes
- Texte original · AnglaisGrinding weapon ranks before you can fully mod a gun, made more costly by patches that stopped melee kills from awarding gun XP unless the gun hit the enemy first
- Texte original · AnglaisRe-running earlier areas to rebuild gear after dying in a late area, because all loot is lost on death
- Texte original · AnglaisInventory hoarding and Tetris-style stash management, and the lack of an easy sort in earlier versions
- Texte original · AnglaisGhosts added in a later update that can drain health, ammo and healing once they catch you, which some say wrecked atmosphere and difficulty curve
- Texte original · AnglaisRepeated same-feeling levels and the same few weapons used through an entire act, which drags out runs
- Texte original · AnglaisAnnoying named threats called out repeatedly, such as forest birds, the castle boss that blinds and ignites you, and ambush dog packs
- Texte original · AnglaisEndless mode's stage-20 achievement takes roughly 4-8 hours in one session, which reviewers call a pointless time sink
Améliorations espérées
- Texte original · AnglaisBuff weak oils, scrolls and attachments instead of nerfing strong ones, so more builds are viable
- Texte original · AnglaisAdd inventory sorting and the ability to suspend or save a run mid-dungeon (quick-sort was later added in the Dungeons & Magic update, suspend remained a request in reviews)
- Texte original · AnglaisAdd character progression or more meta-progression beyond gear, since some players say only storage and items progress
- Texte original · AnglaisMore biomes and late-game content, since players who beat the desert area reported running out of levels
- Texte original · AnglaisTune endless mode scaling and remove the multi-hour achievement requirement
- Texte original · AnglaisImprove enemy AI and variety, and reduce the grind needed to re-gear after dying in later areas
- Texte original · AnglaisRestore picture-in-picture scopes or fix the underlying optimisation so scopes feel good again
Texte original · AnglaisLaunched into Steam Early Access on Oct 28, 2024 at $24.99 (the page warned the price would rise at 1.0) and was well received from the start, with a free demo helping discovery and frequent discount sales. Post-launch patches were frequent (for example 0.19.x patches and the Dungeons & Magic update in Jan 2025, which added a dungeon overhaul, melee knockback, 16 new oils and quick-sort). Later in 2025 and 2026, reviews show mood splitting over big balance updates (Qiosk's Plenty, which replaced picture-in-picture scopes, and the Scholar's Update that rebalanced 100+ oils and capped ammo), alongside a later ghost mechanic and an endless mode. Despite the negative patch-day reviews, overall Steam score stayed Very Positive and long-time players report very high playtime, and several 2026 reviews call it a possible GOTY. Windows only on PC; the official site lists PlayStation, Xbox and Switch versions as planned. Metacritic has only two early-access critic reviews and no Metascore; I could not find an OpenCritic page (web search budget was exhausted so OpenCritic and Reddit could not be checked). Revenue figures are algorithmic estimates, not audited.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file); main source for praise and complaints ↗
- Texte original · AnglaisLocal Steam metadata: release date, review totals, SteamSpy owners, tags, revenue estimate ↗
- Texte original · AnglaisSteam store page: description, early access statement, review summary ↗
- Texte original · AnglaisMetacritic page: no Metascore or user score, only two early-access critic reviews ↗
- Texte original · AnglaisMetacritic critic reviews list: Gameliner (80 early access) and Try Hard Guides (no score) ↗
- Texte original · AnglaisBoxleiter-method revenue and copies estimate ↗
- Texte original · AnglaisSteam news feed: Dungeons & Magic update and 0.19.x patch notes (Jan 2025) ↗
- Texte original · AnglaisSteam community discussions: pinned FAQ, modding, save-loss posts; current bug and feature threads ↗
- Texte original · AnglaisOfficial site: Steam availability and planned PlayStation, Xbox and Switch versions ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 5 (2026)
Texte original · AnglaisSulfur is a first-person extraction-shooter roguelike with 3D environments and 2D sprites, where gear is lost permanently if you die. He thinks it is probably the best game of its sub-genre, praising satisfying gunplay, deep gun customization and a large amount of content. Main complaints are a slow start, messy inventory management, repetitive corridor-to-room dungeons and a lack of stealth or special events. He places it in low A tier.
Ce que le créateur apprécie
- Texte original · AnglaisShooting and hit feedback feel great, with clear visual damage on enemies
- Texte original · AnglaisDeep gun customization (e.g. shotgun into flamethrower or sniper) with many enchantment combinations
- Texte original · AnglaisDiscovery-based cooking system where you combine random items to unlock recipes
- Texte original · AnglaisLots of loot and content, even while still in early access
- Texte original · AnglaisPersistent gore, blood and barrel debris make dungeons feel immersive
- Texte original · Anglais3D world with 2D sprites is a cool, well-working art style
- Texte original · AnglaisHigh-stakes permadeath of equipment creates pressure and a Darkest Dungeon-like loot-and-return loop
Problèmes relevés par le créateur
- Texte original · AnglaisVery slow to get going; the first cave takes long with bad gear and no understanding
- Texte original · AnglaisInventory management is a mess with no rearrange option
- Texte original · AnglaisGameplay is repetitive, mostly backing into corridors and shooting enemies
- Texte original · AnglaisNo stealth option to get a first shot on important enemies
- Texte original · AnglaisDungeons and biomes are samey: corridor, room, corridor, room; few bosses and few unique events
- Texte original · AnglaisSome bosses, like the cathedral one, are badly designed and ridiculous; some equipment is just stats
Observations sur la conception
- Texte original · AnglaisExtraction-shooter structure within a roguelike, losing a gun is like losing a character in Darkest Dungeon
- Texte original · AnglaisCooking and recipe discovery by experimentation
- Texte original · AnglaisRare special moments like the sewer swim to a meta-progression reward are great and he wants many more
- Texte original · AnglaisSome items with unique effects such as double jump show the potential for more interesting gear
Avis actualisé
Texte original · AnglaisHe previously reviewed Sulfur in a separate in-depth video and says his issues are largely unchanged; not described as a tier move.


