Fiche du jeu / ROGUE BY ROGUESynthetik
Texte original · AnglaisSYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA top-down tactical shooter roguelite from Flow Fire Games where hands-on gun handling (active reload, jams, recoil, ammo types) meets randomized weapons, eight classes and a punishing five-floor run against the Machine Legion.
Texte original · AnglaisPlayers love it: Steam shows Very Positive at roughly 94% of about 13,000 reviews, with many reviewers logging hundreds of hours and calling the gunplay among the best in the genre. Critics are few but favourable; Metacritic has only three critic reviews (84, 80, 70 per Wikipedia) and no Metascore yet, plus a user score of 8.1 from 32 ratings. It is a finished, fully released 2018 game (originally Synthetik, renamed Legion Rising after a free October 2018 expansion) with a free spin-off, Synthetik: Arena, and console ports on Xbox and Switch in 2020. A sequel, Synthetik 2, has been in Early Access since 2021. The core complaint is a steep, poorly explained learning curve plus heavy RNG, and some players report crashes and glitches in recent years.
Ce que les joueurs apprécient
- Texte original · AnglaisGunplay feel: active reload, magazine ejecting, jams/overheating and recoil make every gun feel physical and skill-dependent
- Texte original · AnglaisHuge weapon pool (70+ guns with manufacturer variants and randomized stats) plus 140+ items (turrets, mines, mind control, orbital lasers) enabling very different builds
- Texte original · AnglaisEight classes/subclasses with long progression and prestige arcs, so new unlocks keep coming 30-40+ hours in
- Texte original · AnglaisVery high replayability and skill ceiling; runs feel like mastery of a build rather than a fixed meta
- Texte original · AnglaisSound design and soundtrack are repeatedly called out as excellent
- Texte original · AnglaisModular difficulty (about 11 independent modifiers) lets players tune the challenge, including 220%+ for veterans
- Texte original · AnglaisTwo-player online co-op with shared loot is described as great fun by those who get it working
- Texte original · AnglaisCheap price for the depth, and a free Arena version works as a demo
Ce que les joueurs critiquent
- Texte original · AnglaisPoor onboarding: the game drops you into a run with a weak tutorial and items/weapons/mods whose effects are not explained, so reviewers say many mechanics must be discovered or looked up
- Texte original · AnglaisHarsh RNG can starve a run of weapon crates or upgrade shops for several floors, and runs can end from a single small mistake
- Texte original · AnglaisCrashes and game-ending bugs, including runs wiped by crashes and getting stuck on obstacles; co-op lobbies sometimes fail to connect
- Texte original · AnglaisUnfinished or broken interactions (for example the Modular weapon mod is reported as unusable)
- Texte original · AnglaisDisplay and UI problems: no real ultrawide or multi-monitor support, minimalistic UI that some find awkward, no item descriptions in shops
- Texte original · AnglaisLate game spikes hard: floors 4-5, back-to-back gauntlet rooms and the final boss Armageddon are seen as a DPS check that only a handful of weapons can handle
- Texte original · AnglaisSome features feel gated (a loadout tied to a friend referral code, locked DLC content) which irritated a few reviewers
Caractéristiques distinctives
- Texte original · AnglaisHands-on gun mechanics in a roguelite: manual magazine eject, timed active reload, jams and overheating
- Texte original · AnglaisWeapons generate with manufacturer-specific variants and randomized stats instead of fixed items
- Texte original · AnglaisEight specialist classes that change playstyle entirely, from sneaking assassin to turret engineer to heavy breacher
- Texte original · AnglaisEngineer-style gambling dynamics (double or nothing with credits) and devil-offer red crates that trade health for power
- Texte original · AnglaisModular difficulty sliders and a prestige system rather than a single fixed difficulty
- Texte original · AnglaisFree companion game Synthetik: Arena shares character and achievement unlocks with the main game
Points qui divisent
- Texte original · AnglaisRNG: fans see it as brutal but fair chaos that creates stories; detractors call it unfair and run-deciding
- Texte original · AnglaisDifficulty: some treat it as a mastery game and eventually love it, while others bounce within an hour or two
- Texte original · AnglaisSolo vs co-op: co-op is praised but some find the game too complex or enemy-heavy for a casual co-op session
- Texte original · AnglaisSynthetik 1 vs 2: at least one 870-hour reviewer says neither the Early Access sequel nor any other game grabbed them like the original
Répétition et contraintes
- Texte original · AnglaisLong losing streaks while learning: only a small share of players beat the final encounter (one reviewer cites about 7% with the achievement)
- Texte original · AnglaisTrial-and-error discovery of what items and weapons do, often costing a whole run
- Texte original · AnglaisLate-floor gauntlets (three hard rooms in a row) and the final boss feel like a slog after a long run
- Texte original · AnglaisOverwhelming enemy spam and explosive threats such as Doombots in solo play
- Texte original · AnglaisGrinding class levels and unlocks, and repeating the long runs (8-hour sessions reported)
- Texte original · AnglaisScreen flash on explosions with no option to turn it off
Améliorations espérées
- Texte original · AnglaisA proper tutorial and in-game tooltips/item descriptions, including in shops
- Texte original · AnglaisStability fixes for crashes and run-ending bugs, and more reliable co-op lobby/connection
- Texte original · AnglaisBetter balance across the weapon pool so more than a small subset is viable into floors 4-5 and the final boss
- Texte original · AnglaisLess punishing or more forgiving RNG for crate and upgrade-shop spawns
- Texte original · AnglaisDisplay options: ultrawide/multi-monitor support, an earlier settings menu, and a way to disable screen flash
- Texte original · AnglaisFinish or fix half-implemented content such as the Modular mod
Texte original · AnglaisLaunched March 2018 on Steam and became a large word-of-mouth hit, with multiple Steam reviewers crediting YouTuber Sseth's video for discovering it and one claiming it boosted sales dramatically. A free expansion in October 2018 renamed it Legion Rising. Synthetik: Arena (free, combat-focused) followed in January 2019, and Xbox and Switch versions in December 2020; console reviews noted control and interface issues. Synthetik 2 entered Early Access in 2021. Estimated revenue is about $1.78M gross and about $525k net (Boxleiter-style estimate from steam-revenue-calculator.com, order of magnitude only); SteamSpy-style owner estimate is 500k-1M. PC only on Steam (no Mac/Linux). Recent Steam reviews from 2025-2026 are still strongly positive, though a few report worsening crashes and glitches. Note: web search budget was exhausted in this session, so Reddit and OpenCritic could not be checked; OpenCritic score is unknown, not confirmed absent.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam appdata: review counts, tags, owners estimate, revenue estimate ↗
- Texte original · AnglaisSteam store page: features, tags, review summary, sequel note ↗
- Texte original · AnglaisTop-rated Steam community reviews, Sseth discovery theme ↗
- Texte original · AnglaisMetacritic: no Metascore yet, 3 critic reviews, user 8.1 from 32 ratings ↗
- Texte original · AnglaisRelease history, console ports, Arena, sequel, Metacritic review scores 84/80/70 ↗
- Texte original · AnglaisGross and net revenue estimate (Boxleiter method) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 3 (2025)
Texte original · AnglaisSynthetik is a slow, top-down shooter roguelike that leans toward realism: stealth, deliberate aiming, weapon jams, reloads and scarce ammo. He admits it is the game on the list he played least, but respects how it breaks from the usual fast, spray-and-pray shooter formula. The guns, with their many modifiers and upgrades, carry most of the roguelike depth. Repetitive levels, overwhelming detail and a slow unlock system hold it back for him, though the gunplay feels great. He ends by placing it 'around here' on the board without naming a tier letter.
Ce que le créateur apprécie
- Texte original · AnglaisSlow, deliberate shooter pacing that differs from typical fast-paced shooter roguelikes
- Texte original · AnglaisHuge variety of unique guns with modifiers and upgrades, which is where most of the depth lies
- Texte original · AnglaisMechanics like jamming, reloading and limited ammo force awareness of build and gun behavior
- Texte original · AnglaisPrecise, satisfying gunplay; headshots feel great
- Texte original · AnglaisSound design and VFX are fantastic
- Texte original · AnglaisPre-run class choice with distinct mechanics and different starting weapons
Problèmes relevés par le créateur
- Texte original · AnglaisLevels are repetitive and feel like one big room, reducing immersion
- Texte original · AnglaisSo much detail and complexity that bosses can kill him with no clear cause
- Texte original · AnglaisUnlocking classes and starting weapons is slow, so runs begin with the same setup
- Texte original · AnglaisLeveling is per class, so trying another class means starting from zero
- Texte original · AnglaisCould be intimidating for newcomers
Observations sur la conception
- Texte original · AnglaisApproaches the shooter genre realistically and slowly, rewarding stealth and careful aim instead of constant firing
- Texte original · AnglaisGun mechanics (jams, reloads, scarce bullets) are central to the roguelike build rather than a side detail


