Fiche du jeu / ROGUE BY ROGUEThe Legend of Bumbo
Texte original · AnglaisA puzzle based deck building rogue-like prequel to The Binding of Isaac... Made of cardboard!
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA match-3 puzzle deckbuilding roguelite, cardboard-craft prequel to The Binding of Isaac, by Edmund McMillen, James Interactive and Ridiculon.
Texte original · AnglaisPlayers rate it Very Positive on Steam (about 81% of roughly 5.9k reviews in our data), while Metacritic sits at a Mixed 73 critic / 6.4 user. The core loop of matching tiles to cast spells and building a loadout is widely called addictive and charming, but it is held back by heavy RNG, thin explanation, a grindy unlock system and lots of bugs. Development was rocky: the original programmer left, and the last official patches came around 2021 before a later community-linked 'Windfall' update was announced. Many negative Steam reviews read like 'fun game, but unfinished and buggy', so the score is dragged down by polish rather than by the core idea.
Ce que les joueurs apprécient
- Texte original · AnglaisThe match-tiles-to-cast-spells loop is satisfying and addictive, with big combo turns feeling great when a board lines up
- Texte original · AnglaisCardboard cut-out art style and child-like Isaac-prequel atmosphere are charming
- Texte original · AnglaisDeckbuilder-style decisions (skills, items, trinkets) pay off when you plan around the board
- Texte original · Anglais100+ items, 80+ trinkets, several playable characters and 10 bosses give a decent item pool
- Texte original · AnglaisIsaac-style humor and lore expansion appeal strongly to Binding of Isaac fans
- Texte original · AnglaisRidiculon soundtrack is praised (Steam tags include Great Soundtrack)
Ce que les joueurs critiquent
- Texte original · AnglaisVery buggy: softlocks (especially from clicking too fast), run resets, broken puzzle boards and visual glitches
- Texte original · AnglaisAchievements and unlocks often fail to trigger or duplicate; players resort to third-party fixes
- Texte original · AnglaisSteam achievements are so unreliable that players say a third-party fix (the Windfall mod) is practically required; the last official patch was around March 2021
- Texte original · AnglaisSave data can be lost, and saves are local rather than properly cloud-synced
- Texte original · AnglaisHeavy luck dependence: a bad board or a room with 5-6 enemies can end a run before you act
- Texte original · AnglaisLittle is explained, so boss and enemy mechanics become knowledge checks
- Texte original · AnglaisLimited content at launch (four dungeons) and the game feels unfinished or abandoned to many
- Texte original · AnglaisCritics called the UI feedback (tooltips, tile highlighting) unpolished and mobile-like
Caractéristiques distinctives
- Texte original · AnglaisMixes a match-3 board game with roguelite deckbuilding and Isaac-style items
- Texte original · AnglaisHandmade cardboard look and tone, as a literal toy-theatre prequel to Isaac
- Texte original · AnglaisSpells are fueled by matching colored tile types, so board reading and spell planning interlock
- Texte original · AnglaisGross-out Isaac humor applied to puzzle combat (for example flinging excrement at enemies)
- Texte original · AnglaisEdmund McMillen's biggest project by his own account, after a roughly four-year development
Points qui divisent
- Texte original · AnglaisPrice: some call $15 too steep for the content and state; others find it worth it
- Texte original · AnglaisDifficulty and RNG: some see it as tense roguelite variance, others as unfair and unwinnable runs
- Texte original · AnglaisWhether it is a real roguelike with synergies or an easy game that lacks roguelike depth without them
Répétition et contraintes
- Texte original · AnglaisUnlocking new items is gated behind a chance-based system that only rolls after winning long runs, so the grind is painful
- Texte original · AnglaisSome later areas and progress are gated behind playing specific characters
- Texte original · AnglaisLimited coins per floor make stat upgrades and shops feel too scarce
- Texte original · AnglaisEnemies that resist everything or multi-hit counters can make turns feel unfair
- Texte original · AnglaisRepetitive play over extended sessions, per critics
Améliorations espérées
- Texte original · AnglaisFix the long list of bugs, achievement issues and save problems
- Texte original · AnglaisReduce run-ending RNG from board draws and enemy stacking, and tighten balance
- Texte original · AnglaisExplain enemy and boss mechanics in-game instead of relying on trial and error
- Texte original · AnglaisRework the slot-machine-style item unlock system so progress is not so grindy
- Texte original · AnglaisAdd more content and more creative synergy/deckbuilding options, since many builds feel samey
- Texte original · AnglaisImprove UI feedback such as tooltips and tile highlighting
Texte original · AnglaisLaunched on Steam in Nov 2019 with softlock issues; programmer James Interactive could not continue, so McMillen brought in Isaac: Rebirth programmers in late 2020. Ports followed: Android (Dec 2020), Epic/GOG (Feb 2022), Switch/PS5/Xbox (June 2022). Steam reviews note the last official update was around March 2021 and that a third-party mod called Windfall is treated as near-required for achievements and fixes. A Steam community thread titled Windfall Update 1.5 was posted in May (year unclear, I could not read its contents), so it is unclear whether this is now official. OpenCritic score could not be verified: web search budget was exhausted and the guessed OpenCritic URL returned a different game, so the value is null. Steam revenue estimates from local data: ~$2.97M gross, ~$876k net, owners 1-2M (estimate from Boxleiter-style sources, order of magnitude only). Reddit could not be fetched, so community detail relies on Steam reviews and discussion pages.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful positive and negative English Steam reviews ↗
- Texte original · AnglaisLocal Steam data: appid, review counts, Metacritic 73, revenue and owner estimates ↗
- Texte original · AnglaisMetacritic page: 73 critic, 6.4 user, critic consensus on content and UI ↗
- Texte original · AnglaisDevelopment history, ports, reception incl. PC Gamer quote ↗
- Texte original · AnglaisSteam store page: features, item/boss counts, review ratings ↗
- Texte original · AnglaisSteam discussions: bug, achievement resync, balance threads, Windfall update 1.5 ↗
- Texte original · AnglaisRevenue estimate (Boxleiter method) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisThe Legend of Bumbo is a Candy Crush-style match-puzzle roguelike built on The Binding of Isaac, with an all-cardboard look. He loves the art style and the core gameplay concept. He thinks the game feels rushed and unfinished, with run-losing bugs, very long fights and heavy RNG. There is little left to do once every character has been played. He places it in mid B tier and says he wishes he could rate it higher.
Ce que le créateur apprécie
- Texte original · AnglaisUnique cardboard art style across the trailer and the actual gameplay
- Texte original · AnglaisFun core gameplay and design concept of a match-puzzle roguelike
- Texte original · AnglaisReuses Binding of Isaac enemies in a fresh format
- Texte original · AnglaisStrategy depth, with the ability to find very broken combos
- Texte original · AnglaisHigh potential if it had been polished
Problèmes relevés par le créateur
- Texte original · AnglaisFeels rushed and unfinished
- Texte original · AnglaisGame-breaking bugs cost him runs several times and forced restarts
- Texte original · AnglaisEncounters can drag on; one turn took about 30 minutes
- Texte original · AnglaisHeavy RNG, and the first turn of a fight can doom a run
- Texte original · AnglaisLittle left to do after playing every character
- Texte original · AnglaisWeird pacing
Observations sur la conception
- Texte original · AnglaisCandy Crush-like match gameplay combined with a Binding of Isaac roguelike
- Texte original · AnglaisEverything in the game is made of cardboard, not just the trailer
- Texte original · AnglaisCombos can get broken but RNG can also ruin a run


