Illustration de couverture de The Royal WritFiche du jeu / ROGUE BY ROGUE
Encore une partie.

The Royal Writ

Construction de deckStratégie au tour par tourStratégie et tactique

Texte original · AnglaisSacrifice creates stories in this medieval roguelike deckbuilder. Watch your cards march to glory or permanent death as they battle toward the enemy. Each fallen hero becomes part of your kingdom's legend. Command wisely... some sacrifices are necessary.

ROGUE BY ROGUEÀ évaluer

Notre note

À évaluer

Classé après évaluation des cinq critères

À évaluer

Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA medieval roguelike deckbuilder from Save Sloth Studios (published by Yogscast Games) in which your cards are animal characters that march down lanes toward the enemy base, and any card that reaches the base is permanently lost from your deck.

Texte original · AnglaisWell received by players (Steam Very Positive, about 83% of 539 reviews) and by the handful of critics who covered it (Metacritic 80 from 5 reviews). Praise centers on the art, music, charm and the card-synergy puzzle; complaints center on unclear rules text, RNG swings, and above all a steep difficulty and mechanic jump in Act 2. It is a small-scale indie (Steam revenue estimates around $96k gross) that players repeatedly say deserves more visibility. It is not abandoned: patches 1.1.0 (balance) and 1.2.0.2 (Act 2 boss eased) shipped, and a recent review mentions an announcement of a sequel (single-source, unverified). It has also come to console (Metacritic lists Switch, Xbox Series X and PS5).

Ce que les joueurs apprécient

  • Texte original · AnglaisStorybook hand-drawn art, detailed animations and character design are the most consistent praise, often the reason people bought it
  • Texte original · AnglaisSoundtrack and whimsical medieval tone, with lore-heavy card flavor and historical references
  • Texte original · AnglaisCard-synergy experimentation: building absurd engines from odd characters, transformations, hidden interactions and events is the core joy
  • Texte original · AnglaisTwo distinct acts with different mechanics and card pools, which some players describe as two games in one
  • Texte original · AnglaisPermanent card death gives runs memorable stories and meaningful stakes, distinguishing it from Slay the Spire style deckbuilders
  • Texte original · AnglaisBlend of Inscryption-like board logic, Balatro-like blue damage x red multiplier scoring and Slay the Spire-like map with events and bosses
  • Texte original · AnglaisChallenge modes, custom seeds, an option to disable timed boss fights and strong accessibility options, plus 41 achievements to chase
  • Texte original · AnglaisGood value and strong 'one more run' pull; players report anywhere from about 5 to 100 hours

Ce que les joueurs critiquent

  • Texte original · AnglaisAct 2 is widely described as a brick wall: new bullet, honor/morale and poison mechanics plus a huge-HP final boss (reported around 444k HP) made many players quit
  • Texte original · AnglaisHeavy RNG: a run can collapse from card draws or an early card death spiral with little player agency
  • Texte original · AnglaisRules and ailment text are unclear; players guess what cards, bosses and keywords do and can lose cards permanently through misunderstanding
  • Texte original · AnglaisMany cards and relics feel weak or must-pick, so balance feels uneven
  • Texte original · AnglaisBullet mechanic and unit death in Act 2 compound each other and are called frustrating or add-nothing by several reviewers
  • Texte original · AnglaisUI gets cluttered in busy battles; base power vs current power is not clearly shown, and misclicks can put upgrades on the wrong card
  • Texte original · AnglaisSome critics and players report repetition over extended play and fairness issues where a run is killed before you can react

Caractéristiques distinctives

  • Texte original · AnglaisCards are characters that advance column by column toward an enemy base, gaining buffs each column, and die if they hit the base
  • Texte original · AnglaisEvery card is disposable and your deck is repaired and swapped after each battle rather than steadily built up
  • Texte original · AnglaisAct 1 and Act 2 play by different rules and use different card sets, with some Act 1 characters reappearing with new abilities and art
  • Texte original · AnglaisScore is blue damage times red multiplier, Balatro-style, plus gambling and shady-bargain sacrifice events
  • Texte original · AnglaisCharacter cards with hidden abilities that reveal their text only once triggered
  • Texte original · AnglaisStun and corpse mechanics where stunned cards become corpses when trampled, and a cover system and projectiles in Act 2

Points qui divisent

  • Texte original · AnglaisAct 2 difficulty: fans see it as the real challenge and a second game; a large share of negative reviews say it ruins the experience
  • Texte original · AnglaisRNG vs synergy: some love adapting to chaos, others say wins feel like luck and there are too few mechanics to reliably synergize
  • Texte original · AnglaisPermanent card death: emotional storytelling for some, punishing and tilt-inducing for others
  • Texte original · AnglaisLength: some finished both acts in around 5 hours while others put in 100 hours, with opinions split on post-game content

Répétition et contraintes

  • Texte original · AnglaisConstantly replacing dead or injured party members makes it feel like deck repair rather than deck building to some players
  • Texte original · AnglaisGrinding through failed attempts at Act 2 bosses hoping for good cards, with the huge final boss HP bar seen as a slog
  • Texte original · AnglaisOpaque interactions that require trial, error and wiki/community lookups
  • Texte original · AnglaisRising score requirements while your deck strength drops, producing a downward spiral
  • Texte original · AnglaisUnlock bloat: more unlocked cards and relics can make it harder to reliably find fun builds

Améliorations espérées

  • Texte original · AnglaisClearer tooltips, keyword explanations and on-card display of base vs current power and health
  • Texte original · AnglaisRebalance Act 2 (boss HP, bullets, poison cleansing) and the weakest cards and relics; 1.2.0.2 reportedly already helped
  • Texte original · AnglaisMore ways to reliably build around a synergy and reduce feast-or-famine RNG, especially as more unlocks dilute the pool
  • Texte original · AnglaisBetter controller support and UI polish (one reviewer wanted easier controller play; Steam lists full controller support)
  • Texte original · AnglaisMore character cards with hidden unlockable abilities, which a reviewer specifically wanted more of
  • Texte original · AnglaisBetter onboarding so the opening hours are less confusing; more content after the main acts was requested by a couple of reviewers

Texte original · AnglaisReleased Aug 7, 2025 on Windows via Steam at $14.99 with a demo available; Steam user reviews settled at Very Positive with a consistent split over Act 2. Patch 1.1.0 rebalanced cards and 1.2.0.2 reportedly made the Act 2 boss far more manageable (per player reviews, not verified against patch notes). Metacritic shows 5 critic reviews (score 80) and no user score yet; it lists PC, Switch, Xbox Series X and PS5, and The Outerhaven review is dated Sept 2026. No OpenCritic page could be found. Third-party estimates put Steam gross at about $95.6k and net about $28.2k (Boxleiter method, order-of-magnitude only; SteamSpy owners 0-20k). A Steam community thread shows players praising the option to disable timed boss battles and asking for Act 2 boss help; one boss (Bombardier Sorbus) was alleged buggy. Research caveat: the web search budget was exhausted, so Reddit and other outlets could not be read and community findings rely mainly on Steam reviews plus fetched pages.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 4 (2025)

Texte original · AnglaisThe Royal Writ is a board-centric deckbuilder where placed cards advance up the board and score points, using a Balatro-style system of additive (blue) and multiplier (red) units. He finds it unique, charming and build-diverse, but it is complex and poorly explained, so it is not casually approachable. He recommends it to experienced deckbuilder and Balatro-like fans. He places it in a very high B tier.

Ce que le créateur apprécie

  • Texte original · AnglaisVery unique scoring: units add or multiply, with blue additive and red multiplier pieces
  • Texte original · AnglaisExtensive build diversity; every run plays out completely differently
  • Texte original · AnglaisUnique, fun, cute visuals with cool cutscenes and attention to backstory
  • Texte original · AnglaisLots of map options: betting, a wheel, shopkeepers with unique traits, tinkering to convert multiplicative/additive and add effects
  • Texte original · AnglaisBosses have unique mechanics that are shown ahead of time so you can adjust
  • Texte original · AnglaisGreat vibe, audio and visuals; satisfying once you understand the systems

Problèmes relevés par le créateur

  • Texte original · AnglaisComplicated and not easy to pick up casually; many mechanics, keywords, temporary vs permanent cards and stats
  • Texte original · AnglaisInsufficient tutorial and information beyond hovering over things; some events unexplained even after heavy play
  • Texte original · AnglaisDying to something you did not understand feels bad
  • Texte original · AnglaisCards can be too niche in later runs, leaving offered cards unusable for a specific build

Observations sur la conception

  • Texte original · AnglaisBalatro-like scoring layered onto a board that cards march up, with permanent statuses and cards that die and need replacing
  • Texte original · AnglaisTinkering can flip a card between additive and multiplicative or add teeth/extra effects
  • Texte original · AnglaisHeavy effort put into out-of-combat map options, which he values for player agency in deckbuilders
Voir la vidéo originale ↗