Fiche du jeu / ROGUE BY ROGUEVampire Crawlers
Texte original · AnglaisFrom the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA first-person, turn-based roguelite deckbuilder spin-off of Vampire Survivors by poncle and Nosebleed Interactive, where playing cards in ascending mana order chains combos across grid-based dungeons.
Texte original · AnglaisVampire Crawlers launched on April 21, 2026 (Steam, Switch, Switch 2, PS5, Xbox) to strong reception: Steam lists Overwhelmingly Positive (about 96% of roughly 19k reviews in the local snapshot) and Metacritic critics average 82 from 26 reviews, with 24 positive and 2 mixed. Critics and players agree it is a highly addictive, polished, cheap ($9.99) numbers-go-up combo machine that captures the Vampire Survivors power fantasy. The dissent, mostly in negative Steam reviews, is that it is shallow as a deckbuilder: builds become broken within hours, the 'Play All' button can win fights, and challenge evaporates, so runs blur together. PC Gamer is a notable outlier at 50/100. It is a full release (not early access), with Steam reviews still posting into mid-2026 and requests mainly for QoL and depth patches.
Ce que les joueurs apprécient
- Texte original · AnglaisExtremely addictive 'one more run' loop with constant unlocks (new levels, cards, gems, meta upgrades) that drip-feed progress
- Texte original · AnglaisThe ascending-mana combo system: chaining cards in increasing cost multiplies effects, giving a satisfying screen-filling, numbers-explode payoff
- Texte original · AnglaisPolish and feel: slick presentation, fast turns, PS1-style 3D visuals, and Vampire Survivors characters and items used as a fun mascot cast
- Texte original · AnglaisAccessible for players new to deckbuilders; Vampire Survivors knowledge helps but is not required
- Texte original · AnglaisBroken-build synergies and gems attached to cards let players discover absurd combos and steamroll levels that beat them before
- Texte original · AnglaisVery low price ($9.99) for dozens of hours; many reviewers logged 20-35+ hours and said it was a bargain
- Texte original · AnglaisFast pacing compared with typical deckbuilders, with a demo that hooked many players (several reviewers had 10+ demo hours)
Ce que les joueurs critiquent
- Texte original · AnglaisVery easy to break: after a few hours and some meta unlocks, builds snowball and there is little challenge or chance to lose
- Texte original · AnglaisShallow deckbuilding: thin card interaction, few ways to tailor a deck, and leveling up can bloat the deck with weak cards
- Texte original · AnglaisRepetition: every character plays similarly, enemies and encounters feel the same, and runs converge on the same permanent wild / infinite-combo builds
- Texte original · AnglaisContent and variety feel limited: fewer evolutions and items than Vampire Survivors and little that is exclusive beyond gems; 100% unlock reported in about 20 hours
- Texte original · AnglaisDesign oddities reported by some: chests that tell you to come back later when your deck is full, awkward healing (no healing in combat or short rest), and inconsistent gem quality
- Texte original · AnglaisCritics flagged difficulty and balance needing tweaks and repetitive/grindy late play; PC Gamer scored it 50/100
- Texte original · AnglaisDecisions rarely matter: several negative reviews say there is usually an obvious correct play and 'Play All' spam wins, so neither deckbuilder strategy nor zone-out fantasy fully lands
Caractéristiques distinctives
- Texte original · AnglaisTurbo Turn / ascending-mana combo chaining, where each correctly ordered card multiplies the next, instead of the standard Slay the Spire energy model
- Texte original · AnglaisA deckbuilder wrapped in a first-person grid dungeon crawler, so exploration and pathing are part of the loop rather than a node map
- Texte original · AnglaisVampire Survivors-style power fantasy and meta-progression (unlock levels, cards, characters, gold upgrades) transplanted into turn-based cards
- Texte original · AnglaisBuilt-in anti-infinite system: repeating a card too often causes it to shatter and break
- Texte original · AnglaisGems that attach attributes to cards plus familiar Vampire Survivors evolutions and items reinterpreted as cards
Points qui divisent
- Texte original · AnglaisBrainless power fantasy: fans call it the whole point (zone out, watch numbers climb), while detractors say it is neither a thoughtful deckbuilder nor a true zone-out game
- Texte original · AnglaisPacing of progression: some love the fast unlock curve, others say it is too fast compared with Vampire Survivors and leaves little late content
- Texte original · AnglaisDungeon crawling layer: adds exploration for some, but feels like tedious maze pathing to others who want either pure strategy or pure chaos
- Texte original · AnglaisValue: widely called a bargain at $9.99, yet some reviewers say it is addictive more than actually good, and would be ignored without the Vampire Survivors name
Répétition et contraintes
- Texte original · AnglaisClicking 'Play All' or the same card sequence repeatedly once builds are broken; fights become a chore with no decisions
- Texte original · AnglaisHub navigation and exiting the game (quit only works from a specific village building)
- Texte original · AnglaisLate-floor filler: too many normal fights per stage and stalling when enemy HP scales but your build already wins
- Texte original · AnglaisSifting through huge unsorted hands and decks to find the key card
- Texte original · AnglaisSlow early metaprogression for some players, with unlocks that do not change much, and the pick-one-of-three reward loop feeling rote
Améliorations espérées
- Texte original · AnglaisAdd sorting and grouping for the deck and hand (for example by mana cost); with 15-50+ card hands players say finding tomes, wilds and redraws is a manual linear search
- Texte original · AnglaisFix hand scrolling and selection with very large hands, where mouse-over scrolling skips or mis-selects cards
- Texte original · AnglaisLet players view the grimoire and their full deck during card and upgrade choice screens to check evolutions
- Texte original · AnglaisAdd a quick exit or quit button and a better hub menu, plus a clickable list of hub locations; players find the hub navigation confusing
- Texte original · AnglaisRaise difficulty and variety: more mini-bosses, special NPC fights and events, fewer trash fights, and stronger late-game scaling
- Texte original · AnglaisRework the infinite-prevention system and permanent wild cards and gems, which players say trivialise combo chains, and add more cards, evolutions and exclusive content
Texte original · AnglaisAnnounced Nov 2025 and released Apr 21, 2026 at $9.99 on PC (Windows, macOS), Switch, Switch 2, PS5 and Xbox Series X/S, with a mobile release planned; it is a finished launch, not early access. The free demo built hype, and many positive reviews cite 10+ demo hours. Critic reception was strongly positive (Metacritic PC 83, top scores like 100 from Loot Level Chill and 90s from Destructoid, DualShockers, TheGamer, Forbes, Game Rant), with PC Gamer a harsh outlier. Player sentiment has stayed high (about 94-96% positive) even months later, but the negative-review share skews toward long-playtime players (20-50 hours) who found the late game trivial. Steam reviews are also praised for price and polish. No sales figures were found. A web search budget cap prevented Reddit, OpenCritic and PC Gamer page reads, so community themes come mainly from Steam reviews and Metacritic/Wikipedia summaries; OpenCritic's 84 is from Wikipedia, not the OpenCritic page.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful positive and negative English Steam reviews (source of most community themes) ↗
- Texte original · AnglaisLocal Steam metadata: appid 3265700, developers poncle and Nosebleed Interactive, release date, price, review counts ↗
- Texte original · AnglaisSteam store page: description, features, review summary ↗
- Texte original · AnglaisMetacritic: Metascore 82 from 26 critics, user score 7.8 ↗
- Texte original · AnglaisMetacritic critic review list with outlet scores and snippets ↗
- Texte original · AnglaisWikipedia: gameplay, development, release platforms, platform Metacritic scores, OpenCritic 84/93% recommend, PC Gamer 50, Destructoid 9, GameSpot 8 ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 5 (2026)
Texte original · AnglaisVampire Crawlers is a deck-building dungeon crawler from the makers of Vampire Survivors, built around a combo meter where playing cards in cost order multiplies their effects. He loves the visuals, music and sense of adventure, and respects the studio for trying a different genre. He found the early game very slow and boring, and the gameplay basic, with cards that are mostly just damage. He would still recommend it to people who like simple, big-number play, and he places it in B tier, similar to Ball Pit.
Ce que le créateur apprécie
- Texte original · AnglaisVisuals: Vampire Survivors art and audio carried into a calm 2D/3D dungeon setting
- Texte original · AnglaisIncredible music, as in the first game
- Texte original · AnglaisCombo meter system has real strategy once understood and delivers satisfying big numbers and explosions
- Texte original · AnglaisAdventure feel: many biomes, lots of content to explore, and meta unlocks found through exploration
- Texte original · AnglaisWeapon evolutions multiplied to huge values are fun to see
- Texte original · AnglaisRespects a franchise taking a different genre route; recommends it for simple big-number gameplay
Problèmes relevés par le créateur
- Texte original · AnglaisEarly game is very slow and boring, mostly playing 0/1/2 cost cards repeatedly
- Texte original · AnglaisGameplay system is enjoyable but extremely basic; many cards are just different damage numbers with little differentiation
- Texte original · AnglaisEasily overpowered and able to go infinite late; the anti-infinite measures do not really work
- Texte original · AnglaisQuality-of-life and accessibility options are weak, e.g. cannot see your deck or evolution info at key moments
- Texte original · AnglaisGem system with very limited card slots discourages early experimentation
- Texte original · AnglaisEnemies are mostly reskinned sprites; heavy reliance on meta progression for strength
Observations sur la conception
- Texte original · AnglaisCombo meter: zero, one, two cost sequence duplicates and triples effects, rewarding selective card order over dumping a hand
- Texte original · AnglaisApplies the Vampire Survivors formula to a deck-building dungeon crawler
- Texte original · AnglaisIllustrates when being overpowered works and when it does not, a theme of the tier list


