Fiche du jeu / ROGUE BY ROGUEVoidigo
Texte original · AnglaisA vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.
Pourquoi cette note ?
Texte original · Chinois simplifié
首领追逐与踩踏让射击节奏鲜明,强化也能真正改变动作;后期画面与性能负担是主要限制。
Mécaniques de jeu essentielles
Pondération 25 %9,0 / 10Texte original · Chinois simplifié
跳跃、踩踏与射击互相衔接,追击会撤退的首领让节奏有主动选择,快照反复肯定动作的弹性与响应。
Combinaisons et stratégie
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
武器交易、资源交换和改变攻击方式的强化能形成不同玩法;部分初始装备和近战较弱使有效选项有所收缩。
Rejouabilité
Pondération 20 %8,0 / 10Texte original · Chinois simplifié
首领追逐与可选战斗改变路线判断,装备协同持续制造新局势;结尾和长期内容变化在部分反馈中偏薄。
Hasard et équité
Pondération 20 %7,5 / 10Texte original · Chinois simplifié
可选择追击或重整,也有难度选项和有用教程,利于逐步学习;高周目大量弹幕和爆炸降低危险可读性。
Finition et ergonomie
Pondération 10 %7,0 / 10Texte original · Chinois simplifié
动作、音效与拾取反馈协调,教程有效;快照报告帧数上限、设置不足和高负载减速,未复测这些问题。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Voidigo · Steam 官方商店
2026-10-08 访问。核对近远程武器、踩踏眩晕、首领撤退和反追踪、强化协同与资源交易。未据商店介绍推定性能或故障已修复。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA colorful twin-stick action roguelite by Swedish studio semiwork, focused on hunting bosses through corrupted levels with hundreds of weapons and power-ups, a jump/backflip and stomp mechanic, and local co-op.
Texte original · AnglaisPlayers love it: Steam shows Overwhelmingly Positive (about 96.5% of roughly 4,900 reviews), with many calling it an underrated hidden gem comparable to Nuclear Throne, Enter the Gungeon and The Binding of Isaac. Praise centers on weapon/item variety, snappy animation, music and goofy personality. It entered Early Access in Feb 2021 and had its 1.0 release on Jun 8, 2023. Critic coverage is thin: Metacritic lists only two critic reviews (both 90/100, no Metascore yet) and OpenCritic had no entry found. Attention picked up after semiwork's later hit R.E.P.O., with fans asking for online multiplayer or a sequel; the price has dropped to $4.99 (from about $20 per reviewers). Note: web search quota was exhausted during this research, so community detail relies mainly on Steam reviews, the Steam discussions page and store page.
Ce que les joueurs apprécient
- Texte original · AnglaisHuge pool of weapons and power-ups (reviewers cite hundreds) that stays reasonably balanced and gives strong replayability
- Texte original · AnglaisFluid, snappy pixel animation, bouncy combat feel and satisfying gameplay loop
- Texte original · AnglaisBackflip/jump plus stomp combos give movement a distinct identity versus a standard dash or roll
- Texte original · AnglaisLevel design built around finding and cleansing corrupted beacons makes most enemy encounters optional rather than lock-in arena rooms
- Texte original · AnglaisStrong music, sound effects, character design and humor; collected items are visibly represented on the character
- Texte original · AnglaisMultiple difficulty levels and a quick, useful tutorial; early runs feel fair rather than impossible
- Texte original · AnglaisExtremely cheap at $4.99 with local co-op and Steam Deck / full controller support
- Texte original · AnglaisBoss-focused structure with varied enemies and bosses that flee mid-fight
- Texte original · AnglaisWidely called a criminally underrated hidden gem and outstanding value, the most repeated theme in top reviews
Ce que les joueurs critiquent
- Texte original · AnglaisScreen clutter and visual chaos, especially late-game with lots of particles and projectiles
- Texte original · AnglaisSome weapons and starting items feel weak or useless, with melee weapons most often called out
- Texte original · AnglaisFinal boss and ending disappoint some players: the last boss resembles a regular run boss and post-credits reward is mostly a harder difficulty
- Texte original · AnglaisTechnical complaints: 60 FPS cap, stuttering reported by some, limited graphics settings and slowdown on laptops
- Texte original · AnglaisArt style and pixel look does not land for everyone; a couple of reviewers mention motion sickness or find it too busy
- Texte original · AnglaisFeels derivative to some, described as a mix of existing twin-stick roguelikes without much that is new
- Texte original · AnglaisContent can feel thin after a number of runs
Caractéristiques distinctives
- Texte original · AnglaisJump/backflip mover with stomp attacks used in combos, unlike dash-based twin-stick shooters
- Texte original · AnglaisBeacon-cleansing objective structure that makes enemy rooms optional and lets players rush the boss
- Texte original · AnglaisWacky improvised weapons (for example wielding Mjolnir or martial-arts staff builds) and items that visibly show on the character
- Texte original · AnglaisBosses that flee mid-battle, forcing chase and positioning decisions
- Texte original · AnglaisSplit-screen local co-op and Remote Play Together in a genre often single-player only
Points qui divisent
- Texte original · AnglaisArt style and visual busyness: loved as stylish and full of personality by many, called cluttered and off-putting by others
- Texte original · AnglaisStomp and movement system: praised as distinctive, criticised as shoved onto the player
- Texte original · AnglaisEnding and final boss: some call the game a near-perfect S-tier but find the finale a letdown
- Texte original · AnglaisOriginality: some see a refreshing take on the sub-genre, others see just another pixel-art twin-stick roguelike
Répétition et contraintes
- Texte original · AnglaisStomp mechanic is seen as forced by some, with parts of the game depending on it
- Texte original · AnglaisLate-game chaos can reduce play to spamming dodges rather than deliberate movement
- Texte original · AnglaisHunting for weapons or perks that feel good can be unrewarding early on
- Texte original · AnglaisUnlocking everything (for example the last character essence) is confusingly unclear for completionists
- Texte original · AnglaisRepetition after several runs reported by lower-hour reviewers
Améliorations espérées
- Texte original · AnglaisOnline multiplayer (co-op is local/split-screen only) is the most repeated request
- Texte original · AnglaisMore graphics and performance options plus an uncapped frame rate
- Texte original · AnglaisDeeper item synergies and character-specific mechanics to make builds feel more distinct
- Texte original · AnglaisRebalance weak starter items, perks and melee weapons
- Texte original · AnglaisMore post-game content or a stronger ending, plus more content overall
- Texte original · AnglaisA sequel or new content from semiwork, asked for frequently since R.E.P.O.'s success
Texte original · AnglaisEarly Access launched Feb 25, 2021 and 1.0 shipped Jun 8, 2023 (Steam lists the game as 2023; the task labeled it 2021 after the EA date). Reviewers describe it as criminally underrated and under-marketed at launch, with a spike of new players after R.E.P.O. became a hit; the price has been cut to $4.99 from a reported $20. Windows only (no Mac/Linux); Steam Deck reportedly works well. Metacritic has two critic reviews (both 90) and seven user ratings averaging 8.0, too few for a Metascore. No OpenCritic entry could be confirmed (search page returned no data). Revenue and owner figures are third-party estimates, not audited.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful positive and negative English Steam reviews (18 positive, 13 negative) ↗
- Texte original · AnglaisSteam store page: description, features, EA and 1.0 dates, review summary ↗
- Texte original · AnglaisSteam discussions: stuttering, 60 FPS cap, online co-op question, final boss complaints ↗
- Texte original · AnglaisMetacritic page: 2 critic reviews (90, 90), user score 8.0 from 7 ratings, no Metascore yet ↗
- Texte original · AnglaisOpenCritic search attempt; no usable data returned, so score recorded as null ↗
- Texte original · AnglaisEstimated gross (~$603k) and net (~$178k) revenue, Boxleiter method ↗
- Texte original · AnglaisOwner estimate 200k-500k (from local steam_data.json spy_owners field) ↗
- Texte original · AnglaisConfirms semiwork as R.E.P.O. developer; no Voidigo mention ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisVoidigo is a chaotic, visually striking top-down, 3D-ish action shooter roguelike. He already covered it in a chapter of his roguelike design analysis video and calls it great. The standout is that nearly every item changes gameplay or visuals rather than tweaking a number. It can get overwhelming and is easy to break, but he enjoys the power fantasy. He places it in A tier, near the top.
Ce que le créateur apprécie
- Texte original · AnglaisUpgrades and items are each unique and change gameplay or visuals, not just stat numbers
- Texte original · AnglaisVery chaotic and visually pleasing; what you see is what you get
- Texte original · AnglaisLets the player become absurdly powerful, which feels rewarding
- Texte original · AnglaisEnjoys that the game can be broken occasionally; satisfying
- Texte original · AnglaisFeels powerful and rewarding more often than many other games
Problèmes relevés par le créateur
- Texte original · AnglaisCan be overwhelming to look at, especially with repeat loops
- Texte original · AnglaisScreen fills with enemies and explosions in later loops
- Texte original · AnglaisEasy to break; he hit very low frame rate
- Texte original · AnglaisBorders on being a little too much
Observations sur la conception
- Texte original · AnglaisNearly every item fundamentally changes something rather than adjusting a stat
- Texte original · AnglaisDeliberate insane chaos as the core design goal
- Texte original · AnglaisDesign lesson: allowing the player to become overpowered now and then is rewarding, even with balance valued highly


