Fiche du jeu / ROGUE BY ROGUEWarm Snow
Texte original · Anglais'Warm Snow' is a Rogue-like action game with a background set in a dark fantasy world, where the eerie 'Warm Snow' holds sway. You will play as the Warrior 'Bi-an' on a crusade against the Five Great Clans, in order to save a world teetering on the brink of destruction.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA Chinese-mythology dark-fantasy action roguelite by BadMudStudio (published by bilibili) in which swordsman Bi-an fights the Five Great Clans using melee weapons plus recallable flying swords, with a deep relic/sect build system.
Texte original · AnglaisWarm Snow is a well-liked, somewhat under-the-radar action roguelite: Steam shows about 39k reviews at roughly 93% positive (Very Positive), with the Steam store page showing a dip in recent reviews (about 79% on a small 30-day sample). Players praise build variety, the flying-sword combat and the ink-painting art style; they criticise slow meta-progression, unclear or badly translated text, a linear fixed map and fodder enemies once a build comes together. Formal critic coverage is thin: Metacritic has only two critic reviews (90 and 80), so no Metascore yet, and no OpenCritic entry was found. It is a full release (Jan 2022), not early access, with a paid DLC (The End Of Karma), a free DLC (Shao Meng / 烬梦) and console ports (Oct 2023). Commonly compared to Hades, usually as solid but a step below it in presentation and story.
Ce que les joueurs apprécient
- Texte original · AnglaisLarge build variety: sects, relics, weapons and deities combine into many synergies, and players report late-game runs feel very flexible
- Texte original · AnglaisDistinctive gear system: the same relic or piece of gear has a different effect depending on which slot it is placed in, and can be re-slotted at any time
- Texte original · AnglaisFast, fluid combat built around melee plus flying swords that can be launched and recalled
- Texte original · AnglaisStriking art direction inspired by ancient silk/ink painting, with Chinese mythology theme and a well-liked soundtrack
- Texte original · AnglaisScalable difficulty and challenge options give high replay value; reviewers cite 30-40+ hours to unlock everything and multiple stories/endings
- Texte original · AnglaisGood boss fights and decent enemy variety according to several positive reviewers
- Texte original · AnglaisLots of content for the price (around $18), including a free DLC and a paid expansion
Ce que les joueurs critiquent
- Texte original · AnglaisTranslation problems: English text overflows UI boxes, some keywords and item effects are mistranslated or unclear, and some end-of-boss text is untranslated
- Texte original · AnglaisMeta-progression is described as very slow to upgrade, which a top-voted negative review calls the game's major flaw
- Texte original · AnglaisFixed, linear level layouts and repeated bosses make runs feel repetitive compared with procedurally generated roguelites
- Texte original · AnglaisMany item and relic effects reduce to 'do more damage when X', so playstyle changes less than the item count implies
- Texte original · AnglaisEnemies become fodder with a decent build but feel like HP sponges in early runs or on weak builds
- Texte original · AnglaisDash and movement are called clunky or slow by several reviewers; game feels dated to some
- Texte original · AnglaisStory and characters are seen as weak or forgettable compared with Hades, with average presentation of the narrative
- Texte original · AnglaisSome players report stuttering and performance problems on PC
- Texte original · AnglaisWeapons lean on specific relics to reach full power, and many weapons reuse the same swing animation so they feel like stat swaps
Caractéristiques distinctives
- Texte original · AnglaisSlot-dependent relic effects: the same item behaves differently in each of the four slots and can be rearranged freely
- Texte original · AnglaisFloating flying-sword projectiles alongside melee, with a recall mechanic
- Texte original · AnglaisSect and deity choices at run start that shape the build, inside a Chinese mythology / dark wuxia setting
- Texte original · AnglaisMultiple stories (about three) with a hidden true ending that requires collecting fragments across many runs
- Texte original · AnglaisExtremely nuanced status-effect and condition-trigger item system (poison, bleed, burn, frost) with deep stacking rules
Points qui divisent
- Texte original · AnglaisHades comparison: some praise it as a top-tier roguelite, others say Hades and its sequel exist so just play those
- Texte original · AnglaisBuild depth: many praise huge variety, while critics say effects mostly boil down to more damage and do not change playstyle
- Texte original · AnglaisDifficulty and balance: some find it hard, others find bosses and enemies trivial with a good build
- Texte original · AnglaisChinese voice acting and translation: some see it as flavourful, others as a barrier for English speakers
Répétition et contraintes
- Texte original · AnglaisSlow meta-progression and farming enemies for fragments to unlock all stories and the true ending
- Texte original · AnglaisEarly runs feel repetitive before enough content is unlocked
- Texte original · AnglaisNothing is explained well; players often have to play to learn what a keyword does
- Texte original · AnglaisFixed maps and repeated bosses get samey over a long playthrough
- Texte original · AnglaisCompletion is a long grind: unlocking everything means farming fragments across many runs, and some reviewers regret the hours sunk into 'unlock it all'
Améliorations espérées
- Texte original · AnglaisClearer UI, status and keyword explanations and a proper retranslation of the English text
- Texte original · AnglaisFaster or less grindy meta-progression and unlock pacing
- Texte original · AnglaisMore varied or procedural level layouts and more enemy types
- Texte original · AnglaisBetter balance so that some relics/weapons are not dependent on specific relic pairings and some builds are not broken
- Texte original · AnglaisStronger narrative delivery and more developed characters
- Texte original · AnglaisTighter dash and movement feel
Texte original · AnglaisReleased on Steam Jan 18, 2022 (Windows only, priced $17.99) by BadMudStudio / bilibili and never in early access. It had a strong Chinese launch and later gained an English audience; console versions (Xbox, PS, Switch) followed around Oct 2023. Post-launch content includes the free 'Shao Meng / 烬梦' DLC and the paid 'The End Of Karma' DLC. Steam-wide all-time rating stays around 93% positive, but a recent-reviews dip (about 79% on a small sample per the store page) suggests newer players are more lukewarm, mainly over translation and meta-progression. Third-party estimates (steam-revenue-calculator, Boxleiter-based, order of magnitude only) put Steam gross revenue near $30M and owners at 1-2M. Limitations of this research: the web search budget was exhausted, so no Reddit threads or major outlet reviews could be read; OpenCritic has no confirmed entry and Metacritic has only two critic reviews (no Metascore).
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam store metadata: appid 1296830, review counts, tags, SteamSpy owners estimate ↗
- Texte original · AnglaisSteam store page: review summaries (all-time and recent), DLC list, languages ↗
- Texte original · AnglaisSteam community discussions: bugs, boss strategies, completion posts ↗
- Texte original · AnglaisMetacritic page: no Metascore yet, user score 7.5 from 10 ratings ↗
- Texte original · AnglaisTwo critic reviews: TheXboxHub 90, Movies Games and Tech 80 ↗
- Texte original · AnglaisTheXboxHub console review: 4.5/5, praises art and build depth, notes difficulty and tricky achievements ↗
- Texte original · AnglaisBoxleiter-method revenue estimate (~$30M gross) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 1 (2023)
Texte original · AnglaisWarm Snow is a Chinese hack-and-slash roguelike that plays its serious tone straight and pulls it off. Everything in it is wildly overpowered, both the player and the enemies, which makes it visually crazy and very fun. He admits the balance is only okay, but he has played it a lot and keeps enjoying it. The lack of boss variety holds it back from S, so he places it at the top of A and recommends it to fans of action-heavy hack and slash.
Ce que le créateur apprécie
- Texte original · AnglaisTakes itself seriously without turning goofy, and the tone works
- Texte original · AnglaisMakes you feel really powerful, with absurd scaling such as +300% damage passives
- Texte original · AnglaisOverpowered enemies keep the power fantasy from getting boring across runs
- Texte original · AnglaisStrong pre-run customization: every run starts with a boon from a different god that sets your elemental damage
- Texte original · AnglaisA starting relic that synergizes with the boon gives character-like choice from the start
- Texte original · AnglaisVisually impressive, with awesome-looking bosses
Problèmes relevés par le créateur
- Texte original · AnglaisBosses are great but always the same ones every run
- Texte original · AnglaisBalance is merely okay and not the best design
- Texte original · AnglaisConstant overpowered state could bore players in some games, though here it mostly holds up
Observations sur la conception
- Texte original · AnglaisEverything is overpowered, enemies included, so scaling is mutually absurd rather than one-sided
- Texte original · AnglaisStarting god boon acts like choosing a different character by fixing the elemental damage type
- Texte original · AnglaisDesign lesson: roguelikes benefit from varied bosses, especially action-based ones


