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Wildermyth

Stratégie au tour par tourStratégie et tactiqueAventure coopérative

Texte original · AnglaisWildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA party-based tactical RPG from Worldwalker Games that procedurally stitches handcrafted story events into the lifelong tales of your heroes, who age, bond, get maimed and can return as legacy characters across campaigns.

Texte original · AnglaisWildermyth is received as a critical and player darling: Metacritic 86 from critics, Steam 'Very Positive' at about 94.6% of roughly 18k reviews, and a cluster of 90 scores from PC Gamer, IGN, Edge and Metro GameCentral (Guardian 100, Game Informer 88). It is better known as a story generator with light tactics than as a classic roguelike; Steam tags include Rogue-lite but the structure is campaign chapters plus a legacy system. Its main weakness is repetition: once a player has seen the finite pool of events and narration, the magic fades, and a minority find the prose purple or the combat shallow. Active development ended in May 2024 with the Omenroad expansion (which adds a node-map roguelike challenge mode); console ports followed in October 2024. Some long-time fans wish it were still getting content.

Ce que les joueurs apprécient

  • Texte original · AnglaisHeroes have real lifespans: they age, fall in love, form rivalries, get injured or transformed (lost limbs replaced by wooden or stone parts, wolf or ghost forms), retire or die, producing memorable personal stories
  • Texte original · AnglaisHandcrafted events are assembled procedurally around each character's traits and relationships, so the same scene plays differently for different casts
  • Texte original · AnglaisThe legacy system lets favorite heroes return in later campaigns and build a personal pantheon
  • Texte original · AnglaisPapercraft / storybook art style and atmospheric soundtrack are widely called charming and cozy
  • Texte original · AnglaisTactical combat is approachable but has depth: class and ability stacking, and an environment-based mystic magic system that players single out as clever
  • Texte original · AnglaisExcellent co-op (online and LAN); groups voice their characters and treat it like a tabletop RPG session
  • Texte original · AnglaisFlexible difficulty and campaign length (a run can be finished in a couple of sittings), plus an easy pick-up-and-put-down rhythm
  • Texte original · AnglaisSteam Workshop modding and a level editor; Omenroad gets praise from longtime fans for its lore-rich campaign
  • Texte original · AnglaisTop Steam reviews repeatedly call it a favorite-of-all-time for readers: the writing and quiet emotional story beats land hard (e.g. lines about never daring to write one's own stories)

Ce que les joueurs critiquent

  • Texte original · AnglaisEvent and narration pool is finite, so duplicates appear quickly and replay value erodes after roughly 15-20 hours for some players
  • Texte original · AnglaisProse can feel over-flourished, metaphor-heavy and clunky; several reviewers say every character ends up sounding like the same poetic voice
  • Texte original · AnglaisProcedural events often have little lasting consequence, so choices can feel cosmetic
  • Texte original · AnglaisCombat is simple and repetitive for some, and late-chapter enemy spikes can feel unfair
  • Texte original · AnglaisEscape-the-map objectives with endless enemy spawns can be punishing depending on where the party stands when they trigger
  • Texte original · AnglaisRandom dialogue between fights can feel like spam when you just want to play
  • Texte original · AnglaisOmenroad DLC sits at only 'Mostly Positive' (72% of ~170 reviews) on Steam, versus 'Very Positive' for the base game

Caractéristiques distinctives

  • Texte original · AnglaisTreats the party's entire lifespan as the core loop: youth, prime, old age, memory, then legacy, unlike most roguelikes that focus on one run
  • Texte original · AnglaisProcedural storytelling assembled from authored fragments driven by character traits and relationships
  • Texte original · AnglaisNo item inventory: gear picked up stays with the hero until replaced, which speeds pacing
  • Texte original · AnglaisEnvironmental magic where the mystic class manipulates terrain, plants and light in battle
  • Texte original · AnglaisStory-first, low-stress roguelite structure that is closer to a tabletop RPG than an XCOM-style permadeath grind, with LAN and online co-op
  • Texte original · AnglaisOmenroad adds a node-map roguelike gauntlet mode on top of the story campaigns

Points qui divisent

  • Texte original · AnglaisWriting quality: critics and many fans call it witty and moving, while other players find it clunky and over-written
  • Texte original · AnglaisProcedural vs authored story: some find the emergent character tales magical, others feel RNG makes everything pointless
  • Texte original · AnglaisCombat depth: praised as approachable and clever, but criticised as shallow or repetitive
  • Texte original · AnglaisReplayability: hundreds of hours for some (players above 750 and 1,400 hours), a 'play for a week then leave' game for others

Répétition et contraintes

  • Texte original · AnglaisClicking through a large volume of dialogue and narration (one reviewer put it at around 60% of the game)
  • Texte original · AnglaisThe slow campaign map where you watch time tick while tasks complete
  • Texte original · AnglaisSeeing the same events again and again after many hours
  • Texte original · AnglaisProcedurally recombined story that some players feel is an RNG remix rather than a human-written yarn, making events feel pointless
  • Texte original · AnglaisEndless-spawn escape objectives late in chapters (top negative Steam review theme)

Améliorations espérées

  • Texte original · AnglaisAdd many more events, dialogue variants and campaigns so repeat playthroughs stay fresh (a common wish given that active development ended in 2024)
  • Texte original · AnglaisOption to skip or reduce narration and cutscene text, or tone the prose down
  • Texte original · AnglaisWarn or confirm before clicking an empty tile or mis-targeting an attack (a mis-click complaint from a reviewer; there is also a user report that the hide-enemy-popup hides range info)
  • Texte original · AnglaisMake story choices carry more visible campaign consequences
  • Texte original · AnglaisMore language support: Italian and French are repeatedly requested in Steam forum threads
  • Texte original · AnglaisRework the campaign pressure systems, such as escalating danger and legacy points, which some players dislike

Texte original · AnglaisEarly Access began Nov 14, 2019; full 1.0 release Jun 15, 2021 on Windows, macOS and Linux (Steam, GOG, Epic, itch). It drew Golden Joystick nominations (Ultimate Game of the Year, Best Indie Game, Best Storytelling) and a D.I.C.E. nomination. Metacritic lists the critic score as 86 (Steam store page also shows 86) from 23-26 critics with no negative reviews; user score of 7.5 from 117 ratings is lower than Steam sentiment, with more complaints about shallow combat and repetition. Steam's own estimate put owners at roughly 1-2 million; steam-revenue-calculator.com estimates about $19.4M gross and $5.7M net, a Boxleiter-style order-of-magnitude figure, not audited. Active development concluded May 24, 2024 with the Omenroad expansion; PlayStation, Xbox and Switch versions launched Oct 22, 2024. Price $24.99. Recent Steam reviews remain Very Positive (about 88% in a 30-day sample on the store page I read). OpenCritic score could not be retrieved: web search quota was exhausted and guessed OpenCritic IDs returned other games, so it is reported as null.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisWildermyth is a turn-based tactics game on a board, with Fire Emblem-style play and a heavy emphasis on story, characters and relationships. He was recommended it by a trusted friend but it did not stick for him because it felt a bit slow. He acknowledges it is likely a solid game for people who click with it and could see himself returning to it and loving it. For now he places it low in B tier.

Ce que le créateur apprécie

  • Texte original · AnglaisStrong focus on narrative, decisions and branching scenarios
  • Texte original · AnglaisCharacters you meet have relationships with your party, and you can choose whether a new character becomes a partner or best friend
  • Texte original · AnglaisFire Emblem-like turn-based tactics on a board
  • Texte original · AnglaisBoard-game-like look of 2D sprites on a 3D environment, which he finds all right
  • Texte original · AnglaisRecommended by a friend who loved it; he can imagine it being really solid for those who stick with it

Problèmes relevés par le créateur

  • Texte original · AnglaisIt felt a little slow to him
  • Texte original · AnglaisThe game did not stick with him personally
  • Texte original · AnglaisArt style is divisive; he is lukewarm on it

Observations sur la conception

  • Texte original · AnglaisStory and character relationships are the core focus, with player choice over relationship types
  • Texte original · Anglais2D sprites on a 3D tabletop-style environment

Avis actualisé

Texte original · AnglaisHe suggests he might revisit and rank it higher after giving it more time.

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