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Wildfrost

Construction de deckStratégie au tour par tourStratégie et tactique

Texte original · AnglaisTake on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…

ROGUE BY ROGUEV1

Notre note

79,0/ 100
Ex æquo au classement #31
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

单位倒计时把出牌变成主动调度,饰品又能深入改变伙伴;复杂效果的顺序表达和奖励兼容性限制了公平感。

01

Mécaniques de jeu essentielles

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

每次出牌推进敌我倒计时,召唤、换位和延缓之间形成紧张的顺序谜题;首回合的部署成本对新手尤其苛刻。

02

Combinaisons et stratégie

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

部族、伙伴、饰品和关键字能形成实质不同的战术,单卡改造空间强;部分流派较强,选到不兼容奖励时转向困难。

03

Rejouabilité

Pondération 20 %7,5 / 10
Texte original · Chinois simplifié

不同领袖与伙伴组合要求调整节奏,挑战难度增加约束;遭遇和有效卡组熟悉后,部分后续局趋向相同的方案。

04

Hasard et équité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

倒计时允许提前规划,失败常能追溯到站位和时机;复杂结算次序与反击连锁不够直观,随机领袖和选牌也限制容错。

05

Finition et ergonomie

Pondération 10 %7,5 / 10
Texte original · Chinois simplifié

动画与基础界面受到肯定,核心计数规则直观;关键词交互和最终结果预判不足,实际运算仍容易超出提示表达。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Wildfrost · Steam 官方商店

    2026-10-08 访问。核对随机领袖、伙伴招募与饰品、动态倒计时、部族差异和每日挑战。未据介绍推定性能或故障已修复。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA tactical roguelike deckbuilder from Deadpan Games and Gaziter (published by Chucklefish) where you lead a tribe leader and companions through a frozen tundra in cooldown-based card battles on a two-lane, six-slot board.

Texte original · AnglaisWildfrost is well received by both players and critics: Metacritic PC sits at 80 (17 critic reviews) with a user score of 8.0, and Steam shows Very Positive (about 83% across roughly 8,860 reviews in our local snapshot; the store page itself showed a higher figure, so treat exact percentages loosely). It is praised as a distinctive, hard, synergy-rich alternative to Slay the Spire with standout art and music. The main friction is difficulty and perceived RNG unfairness, a grind-heavy unlock structure, and a divisive post-win 'previous champion becomes the final boss' mechanic. It is a finished, released game (Switch/PC April 2023, mobile April 2024, Xbox December 2024) with Steam Workshop support, daily runs and difficulty customisation via Storm Bells; one reviewer notes balance patches fixed early turn-0 infinites and overpowered final bosses. Players still ask for more content.

Ce que les joueurs apprécient

  • Texte original · AnglaisDistinctive cooldown-counter combat where every card played ticks down both your units and enemies, making turn order and positioning the core puzzle
  • Texte original · AnglaisCharms (up to 3 per card) allow deep, creative unit customisation and exponential combo builds, often compared favourably to Inscryption-style run modification
  • Texte original · AnglaisHuge variety of companions, cards and keywords across three tribes (Snowdwellers, Shademancers, Clunkmasters) gives many viable strategies
  • Texte original · AnglaisStrong, charming cartoon art style and animation; critics and players both single out the visual polish
  • Texte original · AnglaisWell-liked music and atmosphere; one reviewer discovered the game via its soundtrack
  • Texte original · AnglaisSatisfying skill-testing difficulty: failures usually traceable to misjudged turn order or overlooked enemy effects, and wins feel earned
  • Texte original · AnglaisAccessible to learn but deep; some families play it together, and reviewers say it stays as dynamic on the twentieth run as the first
  • Texte original · AnglaisMeta-progression through Snowdwell town building, daily runs, challenges and Storm Bell difficulty scaling adds replay value

Ce que les joueurs critiquent

  • Texte original · AnglaisUnfairness and RNG: random starting leader stats, bad character/enemy rolls, and enemy groups that feel like they counter-pick your strategy
  • Texte original · AnglaisTurn outcomes are hard to predict because of many interacting mechanics and poorly explained order of operations; players lose turns they thought were perfect
  • Texte original · AnglaisUneven build viability: a few keywords and archetypes per tribe dominate, and many unlocked companions or cards are conditional or worse than starter options
  • Texte original · AnglaisEarly pacing is tough because placing a single unit costs a whole turn while multiple enemies already race ahead
  • Texte original · AnglaisSteep learning curve and a high barrier to entry for genre newcomers (Twinfinite cautioned this); IGN France cited very high difficulty and inconsistent card balance
  • Texte original · AnglaisPost-victory 'posse' final-boss design can lock players out of repeating a win if their winning run was very strong
  • Texte original · AnglaisWindows-only on Steam (no Mac/Linux); a top-voted negative Steam review is purely about publisher Chucklefish's alleged treatment of unpaid interns, not gameplay
  • Texte original · AnglaisLimited content depth for some players who finish unlocks and want more
  • Texte original · AnglaisThe leader doubles as your lose condition, and the abundance of area attacks, counter-attacks and reflects can make the leader's own attack kill it in retaliation (tactics-minded players find this infuriating)

Caractéristiques distinctives

  • Texte original · AnglaisCooldown-counter (tick-down) combat on a six-slot, two-lane board instead of energy/mana-based hands
  • Texte original · AnglaisLosing your leader ends the run instantly, while allies can be rescued in later attempts
  • Texte original · AnglaisCharms applied to cards for extreme per-unit customisation, with some players saying it does this better than Slay the Spire 2's augmentations
  • Texte original · AnglaisThe previous run's winning champion returns as the next final boss, scaling difficulty with your own success
  • Texte original · AnglaisSecret true boss unlocked at maximum Storm Bell difficulty

Points qui divisent

  • Texte original · AnglaisThe winner-becomes-the-final-boss loop: some call it inventive and self-scaling, others call it unsustainable bad design
  • Texte original · AnglaisDifficulty: fans call it rewarding and among the hardest deckbuilders, detractors call it unfair and luck-driven rather than skill-driven
  • Texte original · AnglaisRandomness and unlock structure: part of the roguelike appeal for some, a time-waster for others
  • Texte original · AnglaisComparison to Slay the Spire: some place it among the genre's best, others feel mechanically something is missing despite the polish

Répétition et contraintes

  • Texte original · AnglaisUnlock grinding that reveals conditional or weak content, frustrating players who put tens of hours in
  • Texte original · AnglaisRestarting runs or cancelling them from the town just to reroll better starting leaders
  • Texte original · AnglaisHour-long runs ending in a loss to a boss built from your previous best run
  • Texte original · AnglaisHaving to mentally simulate many stacked effects each turn and losing runs to misunderstood ordering
  • Texte original · AnglaisFeeling forced into a small number of dominant keywords per tribe on higher difficulties
  • Texte original · AnglaisNo quick-restart option, and manually calculating every stacked effect each turn because the game shows no damage predictions

Améliorations espérées

  • Texte original · AnglaisAdd a preview or simulation mechanic for a turn so players can confirm the outcome before committing, given the many interacting effects
  • Texte original · AnglaisOffer an alternate or less punishing boss mechanic after the first win so a strong champion does not soft-lock replayability
  • Texte original · AnglaisReduce or smooth randomness in starting leaders (for example, reroll or choose stats) so bad draws do not force restarting runs
  • Texte original · AnglaisRebalance weaker cards, companions and keywords so more archetypes are viable, and make unlock rewards less conditional
  • Texte original · AnglaisExplain unusual mechanics and interactions better in-game
  • Texte original · AnglaisRelease more content (cards, tribes, modes), which reviewers explicitly request

Texte original · AnglaisLaunched on Switch and Windows on April 12, 2023 to strong reviews, later ported to Android and iOS (April 11, 2024) and Xbox (December 10, 2024). Early balance problems (turn-0 infinite combos, overpowered final bosses) were reportedly patched. The game is not abandoned but players still ask for new content. Steam recent reviews were still Very Positive (about 85%) at fetch time, with low review volume in the last 30 days. PC is Windows-only. Note: OpenCritic could not be retrieved (web search budget was exhausted and OpenCritic/Reddit/RPS/PC Gamer fetches failed), so opencritic is null, and community detail draws mainly on Steam reviews and Metacritic user reviews rather than Reddit.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 2 (2024)

Texte original · AnglaisWildfrost is a board-focused deck-building roguelike where you play one card per turn and units act on countdown timers. He adores its visuals, music and approachable-yet-strategic gameplay, and has played it heavily, near 100%. His main complaint is the complete lack of card rarities, which makes finds feel random and flat, and he wants a larger card and unit pool. He still calls it a phenomenal game and lands it in A tier.

Ce que le créateur apprécie

  • Texte original · AnglaisImmersive, beautiful visuals that made him want to play immediately
  • Texte original · AnglaisPhenomenal soundtrack; several tier-list music tracks come from it
  • Texte original · AnglaisSimple concept (one card per turn) that is approachable but still strategic
  • Texte original · AnglaisCountdown numbers under units create interesting pacing
  • Texte original · AnglaisGameplay itself is almost not random; only the draw is, so everything can be figured out strategically
  • Texte original · AnglaisFinal boss becomes your next run's deck, upgraded, which works well as progression
  • Texte original · AnglaisVery hard true final boss on top difficulty is satisfying to beat

Problèmes relevés par le créateur

  • Texte original · AnglaisNo rarities at all, so all cards and units feel equal in power and finds are less exciting
  • Texte original · AnglaisCard offers are often three weak or off-build options, making runs inconsistent and less satisfying
  • Texte original · AnglaisToo few cards and units; he thinks it could use double
  • Texte original · AnglaisLack of rarity plus small pool creates a weird limbo of randomness

Observations sur la conception

  • Texte original · AnglaisOnly deck-builder he knows with no card rarities
  • Texte original · AnglaisOne card played per turn while enemy and friendly units tick on countdowns
  • Texte original · AnglaisBeaten final boss becomes your deck in the next run, upgraded, as a fight
  • Texte original · AnglaisOne of the least RNG-focused deck builders in terms of in-combat play
Voir la vidéo originale ↗