Fiche du jeu / ROGUE BY ROGUEWindBlown
Texte original · AnglaisA lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
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Texte original · Chinois simplifié
高速移动与换武器连招有鲜明吸引力,资料显示构筑限制、伤害可读性和合作可靠性仍需完善。
Mécaniques de jeu essentielles
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
根据资料评估:连续冲刺与双武器 Alterattack 形成高速度连招,攻击切换有明确节奏;快照也记录后续重做对手感的分歧。
Combinaisons et stratégie
Pondération 25 %7,5 / 10Texte original · Chinois simplifié
根据资料评估:武器切换、状态和被动可协同,但礼物槽位及强势单件容易挤占完整联动的空间。
Rejouabilité
Pondération 20 %7,0 / 10Texte original · Chinois simplifié
根据资料评估:组合武器和合作编队会改变战斗方式,重复首领与相似关卡则使后续遭遇变化不足。
Hasard et équité
Pondération 20 %6,5 / 10Texte original · Chinois simplifié
根据资料评估:连段无敌窗口可主动规避风险,但即时攻击、特效遮挡及单人与合作的强度落差影响可预测性。
Finition et ergonomie
Pondération 10 %6,5 / 10Texte original · Chinois simplifié
根据资料评估:移动响应和视听辨识有优势,合作进度不同步与部分场景掉帧的反馈仍是明显使用阻力。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。不同更新对动作节奏评价相反,未实测重做前后差异;不以计划中的正式版内容加分。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
WindBlown — Steam 官方商店页
2026-10-08 访问。确认了连续冲刺、双武器 Alterattacks、被动装备和一至三人合作;仍标抢先体验。该页不作为实测性能或缺陷已修复的证据。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA fast 1-3 player co-op action roguelite from Motion Twin (Dead Cells) with infinite dashing, dual weapons and weapon-specific Alterattack combo finishers, in early access on Steam since Oct 24, 2024.
Texte original · AnglaisSteam players rate it Very Positive (about 88.7% of roughly 10,400 reviews, per local Steam data), with a steady stream of praise for fluid movement, combat feel, music and art. Critic coverage is thin: Metacritic lists no critic or user score yet and I found no OpenCritic listing. It is still early access after nearly two years, which is a recurring complaint. Sentiment swings with big updates: a late-2025 combat rework (Alterattack) angered some fans, while the March 2026 Break the Path map overhaul split players, and later patches (dash-canceling, hunting progression in June 2026, an Yua's Support damage-reduction assist) drew more positive comments. Recent negative reviews centre on map navigation, grindy meta-progression, repetitive runs and weak single-player balance.
Ce que les joueurs apprécient
- Texte original · AnglaisMovement and combat feel: infinite dash, fluid, snappy controls and high-speed traversal are widely praised
- Texte original · AnglaisAlterattack system (switching weapons to trigger combo finishers with i-frames) is the most cited unique hook and is satisfying once learned
- Texte original · AnglaisSoundtrack (Evil Empire) is repeatedly called great, along with the colourful art style and intro
- Texte original · AnglaisMultiplayer works surprisingly well for some reviewers (1-3 player co-op), though solo balance is a separate complaint
- Texte original · AnglaisActive developer support and visible change during early access; many reviewers say recent updates improved the loop
- Texte original · AnglaisSecrets, easter eggs and world/character charm; some reviewers find the affix/keyword build system easier to work with than Dead Cells
- Texte original · AnglaisHigh skill ceiling and very satisfying combos once the game's punishing early learning curve is overcome
Ce que les joueurs critiquent
- Texte original · AnglaisShallow, repetitive meta-progression: only a few weapons and 2-3 viable playstyles, similar levels and samey runs
- Texte original · AnglaisBalance: solo play feels tuned for co-op and is very hard (one-hit kills at high difficulty), while 3-player co-op can be trivial
- Texte original · AnglaisSome weapons and passives are much stronger than others; inconsistent animation cancelling and damage-output meta over defensive play
- Texte original · AnglaisVisual clutter makes enemy attacks hard to read
- Texte original · AnglaisPerformance: frame drops when installed on an HDD, chugging in some biomes on Steam Deck, and a framerate hit in multiplayer
- Texte original · AnglaisStill in early access after roughly 2 years, with some players expecting more progress and polish
- Texte original · AnglaisCo-op quest progress does not sync between players (only one player progresses per run)
- Texte original · AnglaisRecent big updates (late-2025 Alterattack/combat rework, March 2026 Break the Path) are blamed by some long-time players for killing the game's speed and flow
Caractéristiques distinctives
- Texte original · AnglaisAlterattack: each weapon has a combo finisher triggered by hits with the other weapon, granting i-frames and crowd control
- Texte original · AnglaisInfinite dash with dual-weapon combat designed around speed and rhythm
- Texte original · AnglaisBuilt-in 1-3 player co-op from the Dead Cells studio (Motion Twin), with Dead Cells-familiar weapons and skills
- Texte original · AnglaisSkylanders-like stylised art and floating-island world under threat from the Vortex
- Texte original · AnglaisPost-launch map system (larger open biomes, minimap, item rarity tiers up to Mythic) and a hunting-based progression loop added in 2026
Points qui divisent
- Texte original · AnglaisBreak the Path (March 2026) map/exploration overhaul: some love open biomes and secrets, others say it killed the flow and pacing
- Texte original · AnglaisThe late-2025 combat/Alterattack rework: some felt it made combat bland and slow, others enjoy the optional-not-mandatory finishers
- Texte original · AnglaisCo-op focus vs Dead Cells-like solo design, with comparisons to the Darkest Dungeon 2 shift
- Texte original · AnglaisWhether it feels like Dead Cells in new clothes or a distinct game; also the charge of it being a cash grab and taking energy from Dead Cells support
Répétition et contraintes
- Texte original · AnglaisGrindy meta-progression: one review cites about 200 Cogs per 20 min run versus 6000 needed for key upgrades, roughly 10-15 hours
- Texte original · AnglaisTraveling between small enemy packs and exploration feels tedious or aimless to some; the map update adds frequent map checking
- Texte original · AnglaisCollecting run-only currency by smashing pots, needed to refill the health potion, before bosses
- Texte original · AnglaisRuns feel repetitive after about 8-10 hours, with the same few builds
- Texte original · AnglaisSpammy dodge/attack mashing and button-mashing prompts tire some players
- Texte original · AnglaisRepeating quests twice in co-op because progress does not sync
Améliorations espérées
- Texte original · AnglaisMore biomes, weapons and build variety to keep long-term runs fresh
- Texte original · AnglaisSync quest progress in co-op and ease the multiplayer unlock/tutorial gating
- Texte original · AnglaisDifficulty options or assist mode and better solo balancing (Yua's Support partly addresses this)
- Texte original · AnglaisImprove map readability and add fast travel/teleporters to cut backtracking (announced for the next update)
- Texte original · AnglaisPerformance optimisation, especially Steam Deck, loading, culling and multiplayer framerate
- Texte original · AnglaisReduce visual clutter and make enemy telegraphs clearer; rebalance weapons and passives
- Texte original · AnglaisMake currency and progression less grindy; allow skipping or streamlining dialogue
Texte original · AnglaisLaunched in early access Oct 24, 2024 (Windows only, $24.99) with very strong Steam reception; the store page fetch showed 92% positive at about 4.9k reviews in an earlier snapshot, now 88.7% of 10.4k, so sentiment has cooled. Steam store lists 7 biomes, 27 weapons, 17 trinkets, 20 hexes and 102 gifts at last fetch. Notable updates: Alterattack combat rework (late 2025, criticised), revenge mode replacing sudden death in co-op, Break the Path (Mar 25, 2026) map/rarity overhaul, dash-cancel and level-gen refinements in 0.9.2-0.9.4, Hunters Gonna Hunt (Jun 22, 2026) progression and accessibility, and an announced Sept 2026 roadmap for shop restructuring, transmuter, fast-return teleporters and optimisation. Full 1.0 is planned for 2026. Developer communication is criticised by some on the co-op quest sync issue. Caveat: my web search budget was exhausted, so I relied on Steam reviews, Steam announcements, the store page, Metacritic and Wikipedia; OpenCritic and Reddit/outlet reviews could not be retrieved.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful positive and negative English Steam reviews ↗
- Texte original · AnglaisLocal Steam metadata: review counts, Steam Spy owners, revenue estimate ↗
- Texte original · AnglaisSteam store page: early access plan, content counts, review summary ↗
- Texte original · AnglaisOfficial update announcements: Break the Path, 0.9.x patches, Hunters Gonna Hunt, upcoming update ↗
- Texte original · AnglaisSteam community top-rated reviews: recurring praise and complaints ↗
- Texte original · AnglaisMetacritic page: no critic or user score yet ↗
- Texte original · AnglaisWikipedia: development background, Alterattack, early access history ↗
- Texte original · AnglaisRevenue estimate via Boxleiter method ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 3 (2025)
Texte original · AnglaisWindblown is a very fast-paced hack-and-slash roguelike from the Dead Cells developers, in early access at the time. He loves its visuals, music, sky-island world and dash-driven traversal, and finds the weapon-switch combat fun. His big complaint is the tiny gift (relic) slot limit, which he says knocks the game down a full tier. He places it at low A, hoping it rises with future updates.
Ce que le créateur apprécie
- Texte original · AnglaisFantastic visuals, audio and vibe, including an anime intro and an epic soundtrack
- Texte original · AnglaisBeautiful, immersive sky-island hub and world
- Texte original · AnglaisVery fast, satisfying gameplay with a spammable dash that resets between platforms, making long levels feel quick
- Texte original · AnglaisTwo weapons plus two active items, with a combo system rewarding weapon switching and granting i-frames
- Texte original · AnglaisWeapon types feel great and different from each other
- Texte original · AnglaisGift/relic system is unique and impactful, enabling cool synergies
- Texte original · AnglaisEnemies are cool, and he trusts the Dead Cells team to expand content
Problèmes relevés par le créateur
- Texte original · AnglaisGift slots are severely limited (capped around four, plus two bought in-run), so he is full by about 10 minutes in and cannot explore synergies
- Texte original · AnglaisStrong individual gifts crowd out full synergy builds
- Texte original · AnglaisCombo system seems abusable; optimal play is just attacking constantly to keep i-frames up
- Texte original · AnglaisSome enemy attacks are instant or hard to read and hard to evade
- Texte original · AnglaisCurrently always fights the same bosses and content is limited in early access
Observations sur la conception
- Texte original · AnglaisVery long levels made fast by a dash that resets on platform transitions, a deliberate choice for immersion and satisfaction
- Texte original · AnglaisCombo trigger by switching weapons after enough hits, pushing players to use both weapons more than in Dead Cells
- Texte original · AnglaisGift effects built around marks, fire damage and dash explosions create synergy potential
Avis actualisé
Texte original · AnglaisHe mentions discussing the game in an earlier video; he says the gift-slot issue drops it a full tier, from high B or A range, and he places it at low A for current early access.


