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Wizard Chess

Stratégie au tour par tourConstruction de deckStratégie et tactique

Texte original · AnglaisWhat if chess was invented by silly cosmic wizards? WizardChess is a turnbased roguelite where all the pieces have insane abilities that came to us in a shamanic vision. Fight chaotic-yet-tactical encounters with magic powers out of a fever dream! Defeat the FaeQueen and Claim Your Wish!

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA turn-based tactical roguelite from Australian studio TwoPM Studios where you recruit, upgrade and sacrifice 50+ odd 'chess-like' units on a grid to beat the FaeQueen.

Texte original · AnglaisWizardChess is a small, niche indie with a Mostly Positive Steam rating (about 75% of 94 reviews in the local snapshot; the store page fetched showed a higher, Very Positive figure from a smaller sample). Players who like it enjoy the silly tone, jazzy music and the wide variety of weird units. Critics have not covered it: Metacritic shows 'tbd' for both critic and user scores and no OpenCritic entry was found. It left Early Access on Dec 14, 2024 (1.0), and some recent reviewers believe it is no longer being updated. The most common complaint is hidden information and lopsided balance, plus the name, since it has little to do with real chess. Evidence is limited to the Steam review file, Steam store, forum thread titles, dev site, itch.io and Metacritic; sample sizes are small.

Ce que les joueurs apprécient

  • Texte original · AnglaisCharming, silly tone and writing, with a fever-dream wizard theme
  • Texte original · AnglaisUnexpectedly jazzy, lighthearted soundtrack that reviewers singled out
  • Texte original · AnglaisLarge roster of 50+ distinct units with their own stats and abilities, so encounters feel varied
  • Texte original · AnglaisDistinct, readable pixel units and an easy-to-control camera
  • Texte original · AnglaisProcedurally generated rooms, enemies and rewards vary each run; runs are fairly short (~30 min sessions per the dev's itch.io page)
  • Texte original · AnglaisRecruit/upgrade/sacrifice/trade loop lets players experiment with odd combinations
  • Texte original · AnglaisSteam Deck and full controller support, Steam Cloud and achievements

Ce que les joueurs critiquent

  • Texte original · AnglaisMuch information is hidden: many piece rules and permanent buffs can't be seen until accepted, and temporary buffs/debuffs are not clearly shown
  • Texte original · AnglaisBalance: stacking every buff on one or two mobile units creates an unstoppable mega-unit, making strategy shallow
  • Texte original · AnglaisRuns can start in apparent no-win situations because you don't choose which units enter a round and can be handed weak units (e.g. 0-attack chickens)
  • Texte original · AnglaisReports of frequent bugs and crashes, including one just before a first final-boss win
  • Texte original · AnglaisUI is clunky; the in-game selector lags behind the mouse cursor, so clicks can land on the wrong square with no misclick protection
  • Texte original · AnglaisContent feels thin to some (one reviewer noted only 3 bosses)
  • Texte original · AnglaisRewards cannot be rejected, so weaker forced pieces enter the army
  • Texte original · AnglaisReviewers say it is not meaningfully chess, so the title feels misleading

Caractéristiques distinctives

  • Texte original · AnglaisChess-flavored grid tactics (moving orthogonally/diagonally) but with bizarre wizard units rather than standard pieces
  • Texte original · AnglaisCards/units are bought and recruited like a deckbuilder, yet play is pure tactics, not a card game
  • Texte original · AnglaisUnit sacrifice and trading as a core progression mechanic
  • Texte original · AnglaisThree stats (ATK, DEF, SKL) with 50+ unit classes and elemental interactions
  • Texte original · AnglaisWhimsical shamanic-vision framing and a light jazzy score, unlike most grim roguelikes
  • Texte original · AnglaisArcade (quick run) and Story (exploration) modes

Points qui divisent

  • Texte original · AnglaisWhether the name and chess framing is misleading clickbait or just loose inspiration for a fun tactics game
  • Texte original · AnglaisWhether the chaos and randomness is a feature (experimentation, unpredictability) or simply bad balance and hidden info
  • Texte original · AnglaisDifficulty: some find it frustrating and unfair, others rate it around 4/5 and 'feels good' even without liking strategy games

Répétition et contraintes

  • Texte original · AnglaisWriting buffs down externally because the game doesn't track them
  • Texte original · AnglaisRequired tutorial parts that players say many never finish (one reviewer cited low tutorial completion stats)
  • Texte original · AnglaisEarly encounters some feel unwinnable, making runs feel unfair and swingy
  • Texte original · AnglaisBeing unable to save and exit mid-run, and the diagnostics prompt reappearing on every return to the title screen
  • Texte original · AnglaisToo many units in Arcade mode was raised as a forum complaint

Améliorations espérées

  • Texte original · AnglaisLet players reject or choose rewards (a Steam thread asks this directly)
  • Texte original · AnglaisShow all rules, buffs and temporary effects in tooltips, and keep a visible log of permanent buffs
  • Texte original · AnglaisCap or rebalance stacking onto a single unit
  • Texte original · AnglaisAdd mid-run save and exit (requested in reviews and a Steam thread)
  • Texte original · AnglaisAdd misclick protection and fix cursor/selector lag; fix bugs and crashes
  • Texte original · AnglaisImprove the tutorial and make it skippable; clarify vague achievement descriptions; add more bosses; Linux support was also requested

Texte original · AnglaisLaunched in Early Access in October 2021 and reached 1.0 on Dec 14, 2024 at $14.99 (Windows and macOS; no Linux). Review volume is small, and recent reviews in 2026 are a mix with a noticeable negative thread on balance and hidden info, with at least one reviewer believing development has stopped. No mainstream critic coverage found; Metacritic page shows 'tbd'. Sales data is unreliable; SteamSpy puts owners at 0-20k. Limitation: web search budget was exhausted, Reddit was not fetchable, and OpenCritic search returned nothing, so community evidence is mostly Steam reviews and thread titles.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisWizard Chess is a turn-based, board-centric roguelike strategy game loosely inspired by chess, made by a small team and now out of early access. You pick a world, build a squad of minions around a king-like player character, and fight through boards. He loves the huge roster of very different units, the big-band jazz soundtrack and the 2D-sprites-in-3D look. The main drawback is pace: one action at a time makes larger boards and some boss fights slow. He calls it a pretty fun B tier and the last game placed in the video.

Ce que le créateur apprécie

  • Texte original · AnglaisHuge roster of unlockable minions that each play drastically differently, giving strong replayability
  • Texte original · AnglaisEvery run feels different because of unit variety
  • Texte original · AnglaisBig-band jazz music is a standout, and characters' idle animations feel like dancing to it
  • Texte original · Anglais2D sprites in a 3D environment look unique and fitting
  • Texte original · AnglaisHigher difficulty on replayed worlds introduces new mechanics rather than just bigger numbers
  • Texte original · AnglaisFast team-building mode with limited moves or time is a fun, low-commitment extra that still unlocks things
  • Texte original · AnglaisElemental traits and stat upgrades on units meaningfully change how they play

Problèmes relevés par le créateur

  • Texte original · AnglaisStrictly one-action-at-a-time turns make the game very slow, especially on big boards
  • Texte original · AnglaisEndgame situations can turn into back-and-forth shuffling with a single enemy
  • Texte original · AnglaisBoss fights can be trivial with the right team, or stall for several turns with nothing to do
  • Texte original · AnglaisCannot choose which units from the roster are present in a fight or where they spawn; it seems random to him
  • Texte original · AnglaisRoguelike elements and run events (shops, events, side quests) are not very deep

Observations sur la conception

  • Texte original · AnglaisChess-like movement and attack patterns turned into many distinct minion designs, with the player acting as a king-like piece
  • Texte original · AnglaisHigher-difficulty replays add new mechanics rather than stat inflation
  • Texte original · AnglaisTimed/move-limited team-building mode as an alternative to full runs
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