Illustration de couverture de Wizard of LegendFiche du jeu / ROGUE BY ROGUE
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Wizard of Legend

Combat d’actionAventure coopérative

Texte original · AnglaisWizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!

ROGUE BY ROGUEV1

Notre note

76,5/ 100
Classement général #46
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

法术连段和遗物互动是明确优势,能支撑多种操作流派;环境重复与风险可读性限制了长期表现。

01

Mécaniques de jeu essentielles

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

快速走位与连续施法形成可练习的连段,短局适合反复试验;被连续打断和等待冷却会降低部分战斗的流畅性。

02

Combinaisons et stratégie

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

法术与遗物能组合近战、远程或召唤等路线,效果差异比纯数值升级更重要;信息不足会增加尝试成本。

03

Rejouabilité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

换法术组合能改变操作节奏,挑战模式提供目标;地图主题、敌人与首领反复出现,新局局面变化弱于构筑变化。

04

Hasard et équité

Pondération 20 %6,5 / 10
Texte original · Chinois simplifié

对移动和冷却的理解能改善表现,但密集战斗中的连续硬直、坠坑与特效遮挡使错误代价有时难以预判。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %7,0 / 10
Texte original · Chinois simplifié

像素动作与音效支持战斗节奏,本地合作也便于一起试验;购买前法术说明不足,颜色标记的无障碍反馈不佳。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Wizard of Legend · Steam 官方商店

    2026-10-08 访问。核对快速连招施法、法术遗物组合、召唤路线和本地合作。未据商店介绍推定性能或故障已修复。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA fast, spell-combo-driven top-down action roguelite by Contingent99 in which you fight through a dungeon of elemental trials to beat the Council of Magic, building a loadout of spells (Arcana) and relics.

Texte original · AnglaisWizard of Legend is well regarded by players (Steam 'Very Positive', about 90% positive across roughly 21k reviews in the local dataset) and generally favorably by critics (Metacritic PC 79, Switch 76). Praise centres on the huge spell and relic build space, the power-fantasy combo combat, and the couch co-op. The recurring complaints are dashes with no invincibility frames, pit deaths, stunlock from crowds, a slow unlock grind that gates viable builds, and thin environment and boss variety. It is a full release (2018, all major consoles, mobile in 2023) rather than early access, and it has kept receiving content updates. Many current Steam reviewers also compare it favourably to the 2025 sequel, which they say disappointed.

Ce que les joueurs apprécient

  • Texte original · AnglaisEnormous build variety: hundreds of spells and relics, and players report still finding new builds after 40+ hours
  • Texte original · AnglaisSpell combo combat gives a strong 'feel like a real wizard' power fantasy once a build clicks (Avatar-style elemental play is a frequent comparison)
  • Texte original · AnglaisRelics/Arcana have interesting effects rather than flat percentage stat bumps
  • Texte original · AnglaisLocal couch co-op is frequently called out as a highlight, by reviewers and players alike
  • Texte original · AnglaisPolished pixel art, animated spell effects and music (Dale North soundtrack)
  • Texte original · AnglaisLots of challenge and endgame content: Chaos Trials, challenge modes, a Boss Rush mode and powerful unlockable 'dark spells'
  • Texte original · AnglaisNo microtransactions; Steam reviewers thank the dev for adding content rather than selling it as DLC
  • Texte original · AnglaisGood short-session runs: players use it for a quick 20-minute run to test a new build

Ce que les joueurs critiquent

  • Texte original · AnglaisDashes have no invincibility frames and any enemy can stagger you, so crowded fights feel like stunlock rather than skill
  • Texte original · AnglaisEasy to dash or get knocked into pits and void, described by several reviewers as a frustrating death source
  • Texte original · AnglaisEnvironments and bosses are limited (three dungeon themes in the original release), so runs feel repetitive over time
  • Texte original · AnglaisCombat can be cluttered by effects and cramped arenas, making telegraphs hard to read
  • Texte original · AnglaisSpells and items give little information before purchase, so it is easy to waste currency on gear that does not fit you
  • Texte original · AnglaisEarly difficulty spikes; new players often stall on the second boss and some find the first waves brutal
  • Texte original · AnglaisBasic attacks dominate while strong spells sit on cooldown, which some find dull
  • Texte original · AnglaisAccessibility gaps, e.g. a colourblind player says ground markers are hard to see; Switch frame skips noted by Destructoid

Caractéristiques distinctives

  • Texte original · AnglaisSpell-crafting around four base Arcana slots with combo timing and cooldown management, closer to a fighting-game or spell-cast rhythm than a hack-and-slash
  • Texte original · AnglaisHard cap on how many unlocked spells you can start a run with, so it plays closer to a pure roguelike than most roguelites despite the unlock shop
  • Texte original · AnglaisElemental magic theme with a large cosmetic and signature-spell layer (outfits, signature attacks)
  • Texte original · AnglaisBuilt-in local two-player co-op and Boss Rush / Chaos Trial modes
  • Texte original · AnglaisRelics with build-defining effects instead of generic stat boosts

Points qui divisent

  • Texte original · AnglaisNo dash i-frames and stunlockable player: some call it bad design, others say it is the core of the game's high-skill power fantasy and what makes success feel earned
  • Texte original · AnglaisDifficulty and unlock grind: long-time players love mastering it, newcomers and Hades fans often bounce off
  • Texte original · AnglaisStory and lore amount: one reviewer wants more, others find the narrative unsatisfying
  • Texte original · AnglaisComparison to Hades: some find it a poorer fit for the Hades-style expectation, others enjoy it for being slower and more methodical

Répétition et contraintes

  • Texte original · AnglaisUnlock grind: guides say to grind certain items first, so the 'steep learning curve' is really a prerequisite grind (a widely upvoted negative Steam review)
  • Texte original · AnglaisBuying and unlocking spells, relics and robes that many players never use feels pointless with no stat meta-progression
  • Texte original · AnglaisMany unlocked spells are felt to be weak or redundant compared with the starting set
  • Texte original · AnglaisWaiting out cooldowns while using basic attacks, and cornering/kiting enemies to pile them up
  • Texte original · AnglaisStory and boss dialogue beats are disliked by some and felt to undercut the ending

Améliorations espérées

  • Texte original · AnglaisAdd dash invincibility frames or a more forgiving dodge
  • Texte original · AnglaisAdd some form of light meta-progression (starting stat boosts or more starting spell/relic options) so unlocking feels rewarding
  • Texte original · AnglaisShow descriptions for cursed relics and spells in-game instead of forcing players to a wiki
  • Texte original · AnglaisMore environment, enemy and boss variety to reduce repetition
  • Texte original · AnglaisOnline co-op (the Destructoid review called out its absence)
  • Texte original · AnglaisBetter colourblind options and clearer hazard/telegraph readability

Texte original · AnglaisKickstarted in June 2016 (about $72.7k raised vs a $50k goal), published by Humble Games, and launched on May 15, 2018 on PC, Mac, Linux, PS4, Switch and Xbox One; sold 300k copies in 16 days and passed 500k by end of July 2018 per Wikipedia. Steam revenue estimate is about $13.2M gross (about $3.9M net) per steam-revenue-calculator.com (Boxleiter-style estimate), with SteamSpy showing 500k-1M owners. Reception has held up since launch, with a recent Steam window still Very Positive (82% of 28 recent reviews when fetched). Mobile versions arrived Oct 2023. The sequel, Wizard of Legend 2 (Dead Mage), released in June 2025 and several 2025-26 Steam reviewers describe it as a letdown relative to the original. Note: I could not obtain an OpenCritic page (web search budget exhausted and the guessed page was for another game), and Metacritic user score is based on only about 114 ratings.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisWizard of Legend is a flashy top-down hack-and-slash roguelite where you pick spells and feel extremely powerful. PepperHead has a deep personal history with it, having played since early access and followed every update, including on stream with a friend. He thinks it is really good but is disappointed it no longer gets updates and that it gets boring after a very long time. He places it as a high A, the last game of the night, and says it could be an easy S with more content and variety.

Ce que le créateur apprécie

  • Texte original · AnglaisCore gameplay of unique spells and items makes repetitive content fun
  • Texte original · AnglaisMakes you feel super powerful
  • Texte original · AnglaisVery flashy and fun to play
  • Texte original · AnglaisHuge variety of builds
  • Texte original · AnglaisStrong personal attachment; he played it a ton over years
  • Texte original · AnglaisEach past update made the game feel fresh and exciting

Problèmes relevés par le créateur

  • Texte original · AnglaisLevel layouts are mundane and generic
  • Texte original · AnglaisRepetitive: same layouts recur constantly
  • Texte original · AnglaisFights the same enemies over and over while running between areas
  • Texte original · AnglaisNo more updates; he wants a large DLC and more content
  • Texte original · AnglaisGets a little boring after a very long time once everything is done

Observations sur la conception

  • Texte original · AnglaisSpell and item variety alone carries otherwise generic level design
  • Texte original · AnglaisDesign lesson: ongoing content updates keep a roguelite feeling fresh, and their absence limits replay
Voir la vidéo originale ↗