Fiche du jeu / ROGUE BY ROGUEWizard of Legend 2
Texte original · AnglaisFace perilous magical trials in the fast-paced rogue-lite follow-up to the acclaimed original, featuring co-op and vibrant new 3D visuals. Master new Arcana and elements, experiment with spell combinations, and become the next Wizard of Legend!
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
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D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA 3D, up-to-4-player co-op action roguelite sequel to Wizard of Legend, built by a different studio (Dead Mage) in Unreal, where you mix elemental Arcana spells across runs through the Floating Lands.
Texte original · AnglaisMixed on Steam (about 52-53% positive across roughly 2,000-2,600 reviews; recent reviews lean Mostly Negative). The moment-to-moment combat, spell variety and 4-player co-op are the consistent bright spots, but original-game fans see a stripped-down, less polished successor with far fewer spells and relics, plus buggy online co-op. Critic coverage is thin: Metacritic has only 3 PC reviews (scores 100, 80, 60) and no Metascore yet, and user score there is 5.2/10 from 15 ratings. It left Early Access (launched Oct 2024) and hit 1.0 on June 12, 2025, but many players say updates stopped around July 2025 and call the game abandoned, which heavily colours recent sentiment. The steady refrain is that it is fun with friends on a discount, while solo players are pointed back to the original.
Ce que les joueurs apprécient
- Texte original · AnglaisFast, responsive combat and character control; several reviewers say it feels smooth and natural, with i-frame dashing
- Texte original · AnglaisLarge mix-and-match Arcana system across six elements (fire, water, earth, lightning, air, chaos) that supports experimental builds
- Texte original · Anglais4-player online co-op plus local split screen; friends describe it as chaotic fun and the best way to play it
- Texte original · AnglaisGood-looking stylised 3D visuals, enemy variety and biomes that do not overstay their welcome
- Texte original · AnglaisBosses are fun and have combo-style attack sets that become manageable once learned
Ce que les joueurs critiquent
- Texte original · AnglaisContent cut versus the original: one detailed reviewer cites about 71 spells vs about 204 and about 145 relics vs about 315, with only 10 relic slots; many others note fewer Arcana and relics generally
- Texte original · AnglaisOnline co-op bugs and netcode: desyncs, softlocks, crashes that scale with player count, and no ability to reconnect to a run
- Texte original · AnglaisCampaign is short (reports of about 4-9 hours to beat, one claiming a very fast clear) and only a handful of biomes, so replay feels repetitive
- Texte original · AnglaisDialogue and voice acting criticised as excessive, badly directed and miscast, with the player character lacking personality
- Texte original · AnglaisBoss and enemy telegraphs often judged too short or unclear (few audio cues), plus knockback and fall damage frustrations
- Texte original · AnglaisFeels soulless and less snappy than the original: several top reviews (including a 1000-hour original player) call it sluggish, derivative of Hades, and stripped of the 2D style's charm
- Texte original · AnglaisBalance problems: lightning and some builds are far stronger than others, while many upgraded Arcana or trinkets feel weak or useless
- Texte original · Anglais$24.99 price judged too high for the content and stability by many
- Texte original · AnglaisAbandoned after 1.0: the most-upvoted recent negative reviews say updates and developer communication stopped, leaving bugs and missing content unresolved
Caractéristiques distinctives
- Texte original · AnglaisFull 3D take on the Wizard of Legend formula with 4-player online co-op (the original was 2-player)
- Texte original · AnglaisArcana system where each spell has variants/enhancements and elemental mixing drives build identity
- Texte original · AnglaisDash gives invincibility and enemy contact does not hurt you, changing the feel from the original's harsher rules
- Texte original · AnglaisHub with a large cast of talkative NPCs and a Hades-like story framing around the Floating Lands
- Texte original · AnglaisSpell-combo focus combined with local split-screen and Remote Play Together options, uncommon among action roguelites
Points qui divisent
- Texte original · AnglaisDifficulty: some say it is easier than the original (easy to clear, dash immunity), others find bosses overtuned and punishing
- Texte original · AnglaisWhether it should be judged as a standalone game or as a sequel; newcomers often rate it fairly while original fans call it a step backward
- Texte original · AnglaisSolo vs co-op value: solo is called fine by some and not recommended by others, while co-op is the usual recommendation
- Texte original · AnglaisArt direction: seen by some as attractive and cartoonish, by others as generic and murky versus the original's clean 2D look
Répétition et contraintes
- Texte original · AnglaisUnlock grind: basic starting equipment and badges are locked behind repeated runs, which some find annoying compared with the first game
- Texte original · AnglaisProgression feels unrewarding and weakly meaningful; starting strength barely grows between runs
- Texte original · AnglaisRuns repeat the same enemy order and biome sequence, so variety fades quickly
- Texte original · AnglaisConstant NPC chatter and lengthy, poorly voiced dialogue during hub and runs
- Texte original · AnglaisMultiplayer clutter making it hard to read attacks, plus one-person-only event rewards that force loot negotiation
Améliorations espérées
- Texte original · AnglaisRestore cut content: more Arcana, relics, cloaks and possibly more relic slots, plus a gems-to-gold style conversion some miss from the original
- Texte original · AnglaisFix multiplayer netcode, add reconnect/rejoin and pause options, and resolve softlocks and crashes
- Texte original · AnglaisAdd more biomes, enemy variety and run variety to lengthen the campaign and reduce repetition
- Texte original · AnglaisBetter tutorials and in-game explanations of spells and mechanics (flagged by reviewers as unclear)
- Texte original · AnglaisCo-op quality-of-life: option to reduce ally skill transparency/clutter, shared loot from events, and a possible return of a PVP mode
- Texte original · AnglaisClearer telegraphs and audio cues for attacks, and ability to bank the ultimate; fewer forced dialogue interruptions
- Texte original · AnglaisCommunicate a roadmap and ship the promised updates, since silence from the developer is itself a top complaint
Texte original · AnglaisEarly Access began October 3, 2024 and 1.0 shipped June 12, 2025 at $24.99 on PC (Steam; Metacritic also lists Xbox Series X, PS5 and Switch, confirmed by Metacritic's platform listing; the Steam page shows Windows only). Developer is Dead Mage, a different team from the original's Contingent99; publisher is listed as Balor Games. Launch reception was poor-to-mixed, driven by missing content, bugs and comparisons to the original. Players report the last meaningful update was around July 2025 and several reviews from late 2025 through 2026 call it abandoned, with one reviewer claiming the publisher's restructuring gutted the team (unverified, from a user review). Recent Steam reviews are negative mostly about abandonment and unresolved bugs, while a minority still recommend it cheaply for co-op. The Steam store page shows Windows only. Note: web search quota was exhausted during this research, so no Reddit threads or major-outlet articles beyond the three Metacritic-listed reviews were read; OpenCritic data could not be located.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam appid, developer, release date, review counts, SteamSpy tags and owner estimate ↗
- Texte original · AnglaisSteam store page: early access Oct 2024, 1.0 June 2025, features, review summary ↗
- Texte original · AnglaisMetacritic: no Metascore yet, 3 critic reviews (100/80/60), user score 5.2 from 15 ratings ↗
- Texte original · AnglaisTry Hard Guides 8/10 review: visuals, arcana variety, punishing bosses, lack of tutorials ↗
- Texte original · AnglaisKeenGamer 6/10 review: fun spells but little to differentiate from other roguelikes ↗
- Texte original · AnglaisEstimated revenue (about $1.08M gross, $318K net) using Boxleiter method ↗
- Texte original · AnglaisConfirms Dead Mage developed the sequel, release June 12, 2025, announced May 2023 ↗
- Texte original · AnglaisOfficial game page listed in Steam data (not fetched) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 3 (2025)
Texte original · AnglaisWizard of Legend 2 is an early-access fast-paced hack-and-slash action roguelike where you play a wizard with a variety of elemental spells. It is a sequel, made by a different team, to a game he rated very highly. He is disappointed, feeling the new team missed what made the original special and leaned toward a Hades-like formula instead. Visuals, VFX and moment-to-moment gameplay are fine, but structure, pacing, tone, balance, clarity and meta-progression disappoint him. He places it at a low C for now, hoping updates improve it, though he doubts it will match the first game.
Ce que le créateur apprécie
- Texte original · AnglaisVisuals look pretty good to him, despite fan complaints about departing from the original style
- Texte original · AnglaisVFX are good
- Texte original · AnglaisCore gameplay feel is pretty good
- Texte original · AnglaisDevelopers patched many of the specific issues from his earlier rant
- Texte original · AnglaisThe original Wizard of Legend is a fantastic hack-and-slash game he may rate even higher now
Problèmes relevés par le créateur
- Texte original · AnglaisElemental masters are reduced to mini bosses; the same biome every run with a random boss at the end, losing the original's randomized-biome hook
- Texte original · AnglaisPacing is much slower and enemies feel weaker/less interesting than the original's fast play
- Texte original · AnglaisVoice-acted, overly serious characters constantly talk, making the game hard to take seriously
- Texte original · AnglaisUnbalanced, inconsistent, unclear information, and buggy roguelike elements
- Texte original · AnglaisMeta progression is not very interesting
- Texte original · AnglaisElementalist fights are less fun and interesting than the original's
Observations sur la conception
- Texte original · AnglaisThe original's twist: each biome was randomized based on the elemental master fought at the end, making elemental masters the core point of the game
- Texte original · AnglaisDesign lesson: a sequel that chases a more mainstream formula can lose the specific identity and speed that made the original special
Avis actualisé
Texte original · AnglaisEarly-access re-evaluation: he rated the first game very highly previously and made a separate rant video on the sequel; current low C is provisional, pending updates.


