Across the Obelisk 표지 이미지게임 정보 / ROGUE BY ROGUE
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Across the Obelisk

덱 구성턴제 전략전략과 전술협동 모험

원문 · 영어Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!

ROGUE BY ROGUEV1

자체 평점

77.3/ 100
전체 공동 순위 #39
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

四套牌的团队协同与路线选择很有深度,代价是单人管理负担、平衡收窄和快照中的合作稳定性问题。

01

핵심 게임플레이

가중치 25%8.0 / 10
원문 · 중국어 간체

四人队伍回合协作和分工有明确策略乐趣;单人同时管理四套牌增加决策负担和节奏停顿。

02

빌드와 전략

가중치 25%8.5 / 10
원문 · 중국어 간체

职业分工、制卡升级与状态协同提供丰富准备空间,但叠加增减益的优势挤压非主流组合。

03

다회차 플레이 가치

가중치 20%8.0 / 10
원문 · 중국어 간체

分支事件、职业选项与不同模式会改变路径,固定战役结构也让部分后续局趋于熟悉。

출처01 ↗
04

무작위성과 공정성

가중치 20%7.0 / 10
원문 · 중국어 간체

队伍和牌组可提前配置,降低随机发牌的无助感;明显强弱路线和 DLC 能力膨胀削弱选择均等性。

출처01 ↗
05

완성도와 편의성

가중치 10%6.0 / 10
원문 · 중국어 간체

快照记载合作不同步、拖牌崩溃和分辨率重置,锁定奖励提示与复杂选人界面增加阻力。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录资料与官方页面的主观归纳,未进行试玩。资料覆盖多个 DLC 时期,未复现合作故障;只评价 DLC 提示和选择受限对玩法的影响,不按价格或发行商争议扣分。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Across the Obelisk 官方产品说明

    2026-10-08 访问。确认四英雄单人/合作、职业组合、可升级卡牌与分支事件,以及独立随机草拟模式。 官方页面不单独证明平衡或稳定性。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

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자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A co-op (1-4 player) roguelite deckbuilder/RPG by Dreamsite Games where you run a party of four heroes through a branching campaign map, crafting decks and stacking buffs against tactical enemies.

원문 · 영어Steam shows Mostly Positive (about 80% of roughly 13,000 reviews). The base game is widely loved for its depth, co-op and replayability, and critics who reviewed it were favourable (3.5/5 to 4/5, 7/10 to 8.5/10) but noted that it is a solid genre entry rather than a genre great. The dominant recent complaint, in the most helpful negative reviews, is not the gameplay but Paradox's DLC monetisation: pricey DLC, locked DLC nodes and cards appearing in the base game, plus ongoing bugs and desyncs. It is not abandoned (a DLC-heavy release cadence continues), but several long-time players say meaningful free content and fixes have dried up and there is no sequel or mod support.

플레이어가 칭찬한 점

  • 원문 · 영어Very deep deck and party customisation: 16 base heroes across four roles, 500+ cards and 300+ items, with card crafting/upgrading and traits that enable many builds
  • 원문 · 영어Co-op is a standout: each player controls a hero, which spreads the deck-building load and makes it a rare strong multiplayer deckbuilder; players report 250+ hours with friends
  • 원문 · 영어Huge replayability from branching map paths, events with hero-specific options, Madness difficulty levels, extra modes and sandbox
  • 원문 · 영어Distinctive art style and appealing original cast; lighthearted tone
  • 원문 · 영어Big amount of content in the base game (100+ hours to see it all per multiple reviewers), so the $20 base is considered good value
  • 원문 · 영어Meta-progression (unlocking cards, perks, heroes and their mini-quests) keeps runs feeling rewarding

플레이어가 비판한 점

  • 원문 · 영어Aggressive DLC monetisation since the Paradox takeover: some DLC costs as much as the base game for a small amount of content, and new characters/skins are priced separately; full set is often quoted around $90+
  • 원문 · 영어DLC content is baked into the map and card pools: flashing DLC-locked nodes that lead to a purchase prompt, and DLC cards offered as dead, unselectable rewards in the base game
  • 원문 · 영어Stability problems: long-standing random crashes, reset resolution, and desyncs in co-op (card dragging, boss tactics, shopping) reported after newer DLC
  • 원문 · 영어Balance is lopsided: buff/debuff stacking and scaling builds dominate, raw-damage and off-meta comps (e.g. 3 healers or 3 scouts) struggle, and some heroes have clearly optimal paths
  • 원문 · 영어Campaign acts are largely fixed, so it is only semi-random; some players feel it is easier than Slay the Spire and lacks true roguelite variance
  • 원문 · 영어Perceived lack of effort on the base game: no mod support and little substantial free content for years, with calls for a properly reworked sequel
  • 원문 · 영어Character select UI redesign seen as clunky, and attempts to push the Paradox launcher drew complaints
  • 원문 · 영어Recent DLC is criticised for heavy power creep, a clash in art style and arbitrary design that do not mesh with the base game, while the game is also described as having received no meaningful content for about 4 years
  • 원문 · 영어Paradox-era business practices beyond DLC price: an unnecessary launcher and complaints about data collection, cited by long-time players (hundreds of hours) as the reason they no longer recommend the game

차별화된 특징

  • 원문 · 영어One of the first multiplayer roguelike deckbuilders, with every player piloting their own hero and deck
  • 원문 · 영어Party-of-four RPG structure with Darkest Dungeon-style hero roles (warrior, scout, mage, healer) combined with Slay the Spire-style card play
  • 원문 · 영어Energy carries over between turns (up to 10) rather than resetting, and heroes have equipment, traits and player-level perks
  • 원문 · 영어Card crafting and upgrading with shards at the start of each act, plus hero unlock mini-quests and Obelisk corruption challenges
  • 원문 · 영어Branching campaign map with persistent, semi-fixed content and Madness difficulty levels and sandbox modifiers

의견이 갈리는 점

  • 원문 · 영어Whether the DLC is fair: some say it is optional, improving over time and worth buying on sale; others say it feels predatory and unavoidable because the holes show in the game
  • 원문 · 영어Difficulty and roguelite-ness: some find it easier and more controllable than Slay the Spire, which they like, while others find the fixed maps and stacking too easy
  • 원문 · 영어Whether it beats Slay the Spire: a few prefer it, others say it does some things better and some worse
  • 원문 · 영어Whether the base game alone is worth $20 without DLC: many say yes, at least one reviewer with 300 hours says no

반복과 부담

  • 원문 · 영어Early-game grind: starting heroes are weak with limited deckbuilding until enough cards and heroes are unlocked, which one reviewer called a long and painful early game
  • 원문 · 영어Building a deck solo takes a long time; several players recommend at least 2 players
  • 원문 · 영어Constant reminders of missing DLC (flashing exclamation marks, locked characters) interrupting play
  • 원문 · 영어Runs can become stale after a long time since acts are fixed and buff stacking trivialises content
  • 원문 · 영어Bug-related interruptions such as crashes and desyncs, and the Paradox launcher push

기대하는 개선 사항

  • 원문 · 영어Bundle or cut prices of DLC, or make updates free, and stop promoting DLC inside the base game's map and card rewards
  • 원문 · 영어Stop showing unselectable DLC cards in reward screens for non-owners
  • 원문 · 영어Fix persistent crashes and co-op desyncs with proper testing before DLC releases
  • 원문 · 영어Rebalance so that more than buff-stacking builds are viable and early-game starting heroes are less limited
  • 원문 · 영어Add mod support and more free base-game content or a true sequel focused on core cards and classes
  • 원문 · 영어Improve the character-select UI so all hero info can be seen without scrolling

원문 · 영어Launched into Steam early access in 2021 (GamingOnLinux covered it in April 2021) and released 1.0 on Aug 16, 2022, praised as an engrossing co-op deckbuilder, with early balance and grind complaints. Publisher Paradox (Arc) took over and the game now has many DLC packs (Sands of Ulminin, Shores of Sahti, Sigrun the Valkyrie, Bernard the Alchemist and others); recent reviews skew negative about DLC monetisation even from long-time fans, dragging the overall rating to around 80%. Also on Switch and PlayStation/Xbox. Metacritic has no Metascore yet (it needs 4 critic reviews; only 2 shown), and OpenCritic lists 4 reviews without a displayed aggregate in what I could fetch. Revenue and owner numbers are third-party estimates, not audited.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Across the Obelisk is a co-op-style deck-building roguelike where you control four characters at once. PepperHead uses it as the first deck builder of the list and talks about how the genre shares common gimmicks, so each game must build its own identity. He finds it complex and overwhelming for newcomers, but praises its engaging overworld and charming presentation. He rates it a solid A tier while cautioning that it is not for people new to deck builders.

제작자가 칭찬한 점

  • 원문 · 영어Controlling four characters at once is its unique hook
  • 원문 · 영어Outside-of-combat world and exploration feel engaging and immersive, like a real adventure
  • 원문 · 영어Cute, fun art and animations, more lively than typical minimalistic deck-builder animations
  • 원문 · 영어Many characters, cards and build possibilities once you have played a few hours
  • 원문 · 영어Good balance between combat gameplay and the overworld/events layer
  • 원문 · 영어One of the best deck-building games in his view

제작자가 지적한 문제

  • 원문 · 영어Pretty complicated with a lot of information, overwhelming for beginners
  • 원문 · 영어Managing four characters and their placement adds to the overload
  • 원문 · 영어Not recommended if you are not used to deck-building games

설계에 대한 관찰

  • 원문 · 영어Four characters played simultaneously, with placement management a big part of play
  • 원문 · 영어Design lesson: deck builders need a good balance between card combat and the outside world; this one nails the outside world
원본 영상 보기 ↗