게임 정보 / ROGUE BY ROGUEMonster Train 2
원문 · 영어Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
이 점수의 이유는?
원문 · 중국어 간체
单位布阵、双氏族与新卡型提供高质量构筑空间,主要问题是胜负摆动过大和状态信息过载。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录资料与官方页面的主观归纳,未进行试玩。资料横跨首发及后续首领调整,未覆盖官网列出的全部新增 DLC;不以可解锁氏族总数单独给重玩加分。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 4 (2025) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Monster Train 2 官方产品说明
2026-10-08 访问。确认三层防守、新氏族、单位与卡牌升级,以及房间卡和装备卡两类构筑工具。 官方页面不单独证明平衡或稳定性。
영상 리뷰
언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.
참고할 만한 다른 목소리.
보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.
플레이어 의견 요약
원문 · 영어A sequel to Shiny Shoe's roguelike deckbuilder in which you defend a Pyre atop a three-floor vertical train by pairing two of the clans, drafting units and spells, and snowballing them against Titan-led enemy waves.
원문 · 영어Monster Train 2 is received as one of the best roguelike deckbuilders, praised by both critics and players as the original refined and expanded. It holds 87 on Metacritic (31 critic reviews), 'Overwhelmingly Positive' on Steam (about 95% of roughly 10,200 reviews) and a 7.8 Metacritic user score that is noticeably lower than the Steam figure. Critics and fans tend to describe it as a 'safe' but confident sequel that obsoletes the first game, with huge content depth and replayability. The main pushback is about boom-or-bust RNG, enemies and bosses that hard-counter specific builds, a cluttered and oversized UI, and weak story writing. It released May 21, 2025 (full release, not early access), and has kept receiving updates, including a paid expansion (Destiny of the Railforged) in February 2026.
플레이어가 칭찬한 점
- 원문 · 영어Huge replay value: 10 clans with a main-plus-ally pairing, plus covenant ranks, challenges, daily runs and Soul Savior mode; reviewers report hundreds of hours without boredom.
- 원문 · 영어Snowballing combat feels explosive and satisfying; assembling a broken build and steamrolling bosses is the recurring highlight.
- 원문 · 영어New systems (equipment, room cards, Pyre Hearts, the deployment phase) add build depth; IGN and Metacritic critics singled out equipment cards.
- 원문 · 영어Clan reworks and new clans are widely liked; original clans were rebuilt and are unlockable without extra cost, and the mushroom-themed Underlegion is a fan favourite.
- 원문 · 영어Strong soundtrack that keeps getting called out by both critics and players.
- 원문 · 영어Visual clarity aids such as the damage preview and improved quality-of-life over the first game.
- 원문 · 영어Good value and respectful monetisation: $24.99 base game, a free demo, and players note first-game content was not locked behind DLC.
- 원문 · 영어Accessible enough for newcomers to deckbuilders while still deep; some players who bounced off Slay the Spire say this one clicked.
플레이어가 비판한 점
- 원문 · 영어Heavy RNG and boom-or-bust runs: several reviewers say fights are either trivial or unwinnable, with few tight, close matches.
- 원문 · 영어Enemy and boss design can hard-counter a build (incant enemies, floor silence, sweep, cleave, magic shield, resurrection), punishing experimental builds.
- 원문 · 영어Post-launch bosses were criticised by some long-time players as overtuned and too dominant.
- 원문 · 영어UI is busy and oversized: players say it feels designed for mobile, is hard to read on PC, and everything flashes and shakes.
- 원문 · 영어Story, dialogue and cutscenes are widely regarded as weak (described as laughably or charmingly bad depending on the reviewer).
- 원문 · 영어Some feel it is expansion-sized rather than a true second game, and that the first game has better bosses, writing or polish.
- 원문 · 영어Status effects and card interactions pile up to the point where units carry too many effects to track.
- 원문 · 영어Some long-time players argue it lacks the difficulty and challenge options of Monster Train 1 and is too easy at the top if you know the tricks.
차별화된 특징
- 원문 · 영어Three-floor vertical train with a Pyre: you position units on floors while enemies advance floor by floor, unlike Slay the Spire's single lane.
- 원문 · 영어Main clan plus allied clan pairing across 10 clans creates very many combinations, each with alternate starting champions.
- 원문 · 영어Deployment phase lets you place units across floors, making decks more spell-heavy and adding positioning decisions.
- 원문 · 영어Room cards, equipment and selectable Pyre Hearts layer extra scaling systems on top of the deck.
- 원문 · 영어Destiny of the Railforged adds the Railforged clan with a Forge mechanic plus a Soul Savior mode with upgradeable soul enhancements.
- 원문 · 영어Daily challenges with leaderboards and handcrafted Dimensional Challenges, plus a free unlimited demo.
의견이 갈리는 점
- 원문 · 영어Whether it is a perfect evolution of the first game or merely a big expansion; some players prefer Monster Train 1's polish and boss design.
- 원문 · 영어Difficulty and balance: some find it too easy with broken events and builds, while others find bosses and enemy counters punishing.
- 원문 · 영어Art direction and presentation: many love the art style and mushroom or cat designs, while some users describe the art as inconsistent or bad.
- 원문 · 영어Destiny of the Railforged is liked (83% positive on Steam, about 325 reviews) but notably less loved than the base game, with some complaining about balance of its new mode.
반복과 부담
- 원문 · 영어Long unlock grind: levelling every clan to 10 and unlocking all cards and relics reportedly takes around 100 hours before the full game opens up.
- 원문 · 영어Having to repeat the same answer to recurring enemy mechanics (silence, sweep, incant) reduces build variety.
- 원문 · 영어Covenant (difficulty) climbing can feel like a loop of chasing a scaling multistriker or other high-roll engine.
기대하는 개선 사항
- 원문 · 영어Reduce hard-counter encounters or let players see or influence upcoming enemy types so experimental builds are not blindsided.
- 원문 · 영어Add a UI or graphics simplification option and a less cluttered, more PC-friendly layout (whole train visible without scrolling).
- 원문 · 영어Restore first-game features some miss: a bigger boss pool, the Divine Temple shard system, and a mid-fight restart option.
- 원문 · 영어Rebalance or add toggles for overtuned post-launch bosses and weak clans (Awoken, Luna, Stygian and Gilda are mentioned as struggling).
- 원문 · 영어Improve the story and writing, or make cutscenes skippable or removable.
- 원문 · 영어Expand challenge and difficulty options and strengthen endless mode, which a Metacritic user called poorly designed.
원문 · 영어Launched May 21, 2025 to strong reviews (Metascore 87 from 31 critics; top scores from Hey Poor Player, Screen Rant and Try Hard Guides at 100, Noisy Pixel 95, Game Informer 93, PC Gamer 91, IGN, GamesRadar+, Shacknews and Siliconera at 90; one mixed outlet called it slot-machine-like RNG). Steam ratings have held at Overwhelmingly Positive, with some very high-hour reviewers (hundreds of hours, one at 880 hours). Post-launch content includes the paid expansion Destiny of the Railforged (February 2, 2026; new Railforged clan with Forge mechanic plus Soul Savior mode) and newly added bosses that some veterans found overtuned. A demo with unlimited playtime exists. Platforms on Steam: Windows and Mac. SteamSpy estimates 200,000 to 500,000 owners (order-of-magnitude only; the revenue-calculator site returned $0 so no usable revenue figure). The OpenCritic score could not be verified: the OpenCritic page IDs tried resolved to unrelated games and web search quota was exhausted, so it is reported as null. Metacritic user score rests on only about 77 ratings (71% positive, 22% mixed, 6% negative).
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam store metadata, review counts, SteamSpy owner estimate ↗
- 원문 · 영어Metacritic critic score 87, user score 7.8, critic consensus ↗
- 원문 · 영어Individual critic outlet scores and one-line takeaways ↗
- 원문 · 영어Metacritic user score distribution and common user themes ↗
- 원문 · 영어Steam store page: features, DLC list, review summary ↗
- 원문 · 영어Destiny of the Railforged DLC: content, date, reviews ↗
- 원문 · 영어Revenue estimate page (returned $0, unusable) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 4 (2025)
원문 · 영어Monster Train 2 is the sequel to a deck-building roguelike with an auto-battler flavor, where you place units across three floors and fight waves up a train, Slay the Spire style. He considers the original one of his favorite deck builders ever and judges the sequel better, calling it possibly his favorite deck builder of all time. It keeps the core formula but adds quality-of-life changes, new card types and a big hidden reveal that multiplies build diversity. He gives it an easy S tier and puts it at the top of S.
제작자가 칭찬한 점
- 원문 · 영어Deployment phase: drawing all units at the start of each fight and placing them freely cuts RNG, while energy limits keep fights from feeling identical
- 원문 · 영어Huge build diversity from the clan system (two clans per run, two champions each), massively expanded by the spoiler reveal that restores the first game's clans, giving roughly 180 combinations
- 원문 · 영어New additions like equipment cards, room cards, unit abilities and a selectable Pyre feel like simple, well-judged layers of customization
- 원문 · 영어Ascension-style difficulty scaling makes early runs easy to jump into and have fun with crazy combos, without overwhelming the player
- 원문 · 영어Visuals, animation, art style and soundtrack are standout and instantly recognizable
- 원문 · 영어Rewind and restart-battle options help with mistakes and reveal how strategic and mathematical positioning and spell choices are
제작자가 지적한 문제
- 원문 · 영어Spell-focused clan is the weakest: gimmicky and poor at fusing with other clans, even worse than in the first game
- 원문 · 영어Story element and joke dialogue on units feel unnecessary, though minor
- 원문 · 영어Pyre of Dominion is slightly overpowered and some balance tweaks are still wanted
- 원문 · 영어Deployment phase can make fights a bit consistent, and the rewind button can be used to cheat or feels slow and cheap
- 원문 · 영어Wants more boss variety and more content; community challenges don't interest him
설계에 대한 관찰
- 원문 · 영어The hidden reveal that unlocks all clans from the first game inside the sequel, doubling build diversity, is one of the coolest things he has seen in a roguelike
- 원문 · 영어Deployment phase as a design fix for unit-draw RNG in an auto-battler deck builder
- 원문 · 영어Restart battle option teaches how much tiny positioning and spell choices matter


