Alina of the Arena 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Alina of the Arena

덱 구성턴제 전략전략과 전술

원문 · 영어A roguelike deckbuilding tactics game that combines elements from 'Slay the Spire' and 'Into the Breach'. Play as a gladiator to survive. With roguelike deckbuilding and hex-based tactics, no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!

ROGUE BY ROGUEV1

자체 평점

78.3/ 100
전체 공동 순위 #34
자체 리뷰 / RBR V1

이 점수의 이유는?

위치 전술은 공격과 방어의 선택이 실제 공간적 의미를 갖게 만듭니다. 데이터에 따르면 실패는 일반적으로 포지셔닝을 통해 학습될 수 있습니다. 카드 풀과 지침의 품질로 인해 깊이가 제한됩니다.

기계 번역된 요약입니다. 원문 평가와 출처는 아래에 보존되어 있습니다.

원문 · 중국어 간체

位置战术让攻防选择有实际空间意义,资料显示失败通常可从站位学习;卡池和说明质量限制了进一步深度。

01

핵심 게임플레이

가중치 25%8.5 / 10
원문 · 중국어 간체

六角格位移、击退和诱导敌人互伤把每回合变成位置谜题;防御型路线的长战斗会影响节奏。

02

빌드와 전략

가중치 25%8.0 / 10
원문 · 중국어 간체

左右手武器与卡牌颜色关联,拾取场上物品也提供资源选择;位移牌偏强,职业共享卡池使路线差异有限。

03

다회차 플레이 가치

가중치 20%7.0 / 10
원문 · 중국어 간체

不同首领和武器组合要求调整站位与出牌,但卡池、职业差异和遭遇规模较小,熟悉后容易回到类似套路。

04

무작위성과 공정성

가중치 20%8.0 / 10
원문 · 중국어 간체

位置操作能化解攻击,资料中有挑战公平、难度可按局选择的反馈;部分效果描述含糊会导致非预期的选牌后果。

출처01 ↗
05

완성도와 편의성

가중치 10%7.0 / 10
원문 · 중국어 간체

快照肯定 PC 动画、音效及运行表现;关键词说明不充分,且主机操作和小尺寸界面存在反馈,跨平台体验未复测。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Alina of the Arena · Steam 官方商店

    2026-10-08 访问。核对六角格战术、借敌人互伤、随机关卡与双手装备系统。未据商店介绍推定性能或故障已修复。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A hex-grid roguelike deckbuilder by PINIX where you play a gladiator and use cards, dual-wielded weapons, dodges and knockbacks in a Slay the Spire meets Into the Breach tactics system.

원문 · 영어Players like it a lot: Steam shows Very Positive (about 91.5 percent of roughly 3,970 reviews) and many call it their favourite Slay the Spire-style game because hex positioning adds real depth. Critics are warmer than lukewarm but thin on the ground: Metacritic lists 76 (about 11 critic reviews across platforms, 6 on Switch) and OpenCritic has a 75 top-critic average from 8 reviews, with only 50-57 percent recommending. It began in Early Access in January 2022 and went 1.0 on Steam in October 2022, then reached consoles in November 2023. Recurring complaints are limited content, samey classes, and a thin presentation. Some reviewers say the developer has stopped updating it, though it remains a well-priced, well-balanced tactics deckbuilder.

플레이어가 칭찬한 점

  • 원문 · 영어Hex movement is central: pushing enemies, dodging and positioning make fights feel like tactical puzzles, which reviewers say gives it more depth than Slay the Spire's simple block
  • 원문 · 영어Dual-wield equipment system (daggers, sword and shield, two-handed weapons) with card colours tied to each hand adds build identity
  • 원문 · 영어Soundtrack widely praised, with the Act 2 boss track singled out by a 100 percent completion reviewer
  • 원문 · 영어Pixel art, crunchy sound effects and animations feel polished and run smoothly, including on controller
  • 원문 · 영어Balanced and challenging but fair; difficulty can be set per run without losing unlock progress, and high difficulty and max-stage challenges extend play
  • 원문 · 영어Card synergies and cursed weapons enable satisfying combo turns and occasionally broken runs
  • 원문 · 영어Free demo, and a low price (often about 7 USD on sale) that reviewers call good value
  • 원문 · 영어Free-action tossing of rocks and dropped weapons from the ground is an appreciated small tactical layer

플레이어가 비판한 점

  • 원문 · 영어Card and effect descriptions are vague (burn, focus, stacking wounds), so you cannot make informed decisions and regret picks
  • 원문 · 영어Limited content: small card pool, few bosses (about 7 major), and build-defining cards become obvious within a few runs
  • 원문 · 영어Classes are similar, sharing card pools with thin differences; starting class Strike/Defend cards are just renamed with the class name
  • 원문 · 영어Event encounters are text only, often just trade money for an item, with no illustrations or aftermath images
  • 원문 · 영어Almost no story or worldbuilding until the ending
  • 원문 · 영어Console reviewers cite awkward controls, weak UI and a small dim sprites problem on Switch; no touch support
  • 원문 · 영어Some players call the developer inactive and the game effectively abandoned; Steam Workshop is listed but content is thin

차별화된 특징

  • 원문 · 영어Explicit fusion of deckbuilding with Into the Breach-style tactical grid movement, including knockbacks and dodges instead of simple attack/defend
  • 원문 · 영어Hand-coloured cards: equipment in left and right hands and colour switching shape what cards do
  • 원문 · 영어Classes styled like Dark Souls starting builds (Pyromancer, Deprived, Slave and others), encouraging themed builds
  • 원문 · 영어Dropping and throwing ground objects as a free action
  • 원문 · 영어Static arena with no map RNG, so all variation comes from cards, enemies and events
  • 원문 · 영어Per-run difficulty selection that keeps unlock progress

의견이 갈리는 점

  • 원문 · 영어Build variety: some love the focused class identities; others find classes too limiting versus Slay the Spire
  • 원문 · 영어Difficulty: some call it brutal but rewarding, others call combat easy; also whether Veteran-level scaling is interesting
  • 원문 · 영어Value: praised as a bargain on sale but one reviewer rejected the roughly 12.49 EUR price as too short and repetitive
  • 원문 · 영어Whether the thin story and event presentation matters, given the fast gameplay loop

반복과 부담

  • 원문 · 영어Long runs: normal runs reportedly take 1 to 1.5 hours and some up to 2 hours
  • 원문 · 영어Early game can be punishing because you start with few movement cards and depend on drawing them
  • 원문 · 영어Colour-switching and control schemes are confusing for newcomers, especially on a gamepad
  • 원문 · 영어Repeated fights and bosses feel repetitive after the first several runs

기대하는 개선 사항

  • 원문 · 영어Write precise, numeric card and status text (for example deals 1 per stack per turn)
  • 원문 · 영어Add illustrated events with outcomes and a bit more narrative framing, such as intros or boss VS screens
  • 원문 · 영어Give each class distinct starting cards and names, and widen the card pool and viable builds
  • 원문 · 영어Add more content: bosses, enemy variety, arenas (there is only one board type) and more Workshop/mod content
  • 원문 · 영어Improve tutorial coverage and onboarding for the colour-switching and movement rules
  • 원문 · 영어Rebalance weapons (katana reported strong, ranged and heavy weapons weak) and make higher difficulties add mechanics, not just stat bumps

원문 · 영어Early Access on PC/Mac began January 2022 with 1.0 on Steam October 13, 2022 at 14.99 USD. Consoles (PS4/PS5, Xbox, Switch) launched November 23, 2023; the Metacritic 76 shows on the page with Switch as the most-reviewed platform (6 of about 11 critic reviews); Metacritic user score is tbd. Steam reception has stayed Very Positive, with recent reviews in 2025-2026 still recommending it and mentioning it in the context of Slay the Spire 2's early access. Aggregator summaries and some reviews say the developer stopped updating it long ago. Third-party estimates (Steam revenue calculator, Boxleiter method, unaudited) put gross revenue around 1.85M USD and SteamSpy owners at 200k-500k. Steam lists no Metacritic score.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Alina of the Arena is a deck-building roguelike where cards are used to move and attack on a tactical board, blending Slay the Spire style deckbuilding with Into the Breach style positioning. He discovered it through a stream viewer's recommendation and fell in love with it after 10-15 hours. He feels the board gimmick is strong enough to stop it from being a Slay the Spire clone while staying close to its familiar structure. He places it in A tier and thinks it could grow with more content.

제작자가 칭찬한 점

  • 원문 · 영어A unique board-movement mechanic gives the game its own identity while keeping Slay the Spire familiarity
  • 원문 · 영어Cards are well designed and support many different builds
  • 원문 · 영어Each character starts with a unique deck and abilities, so runs feel different
  • 원문 · 영어Three floors that each look visually different give a sense of progression
  • 원문 · 영어Bosses have unique mechanics and encounter variety avoids repetition
  • 원문 · 영어A surprising story twist at the end and fun lore
  • 원문 · 영어Content looks easy to extend with new cards, characters and bosses

제작자가 지적한 문제

  • 원문 · 영어Balance is off: movement-related cards are extremely powerful and can carry a run
  • 원문 · 영어Fights can run long, especially with defensive builds
  • 원문 · 영어Fewer cards and builds than Slay the Spire; builds may converge over many hours
  • 원문 · 영어No unique card pools per character, only unique starting decks

설계에 대한 관찰

  • 원문 · 영어The board and movement mechanic is the gimmick that differentiates it from Slay the Spire clones
  • 원문 · 영어He argues modern deckbuilders need a unique mechanic or they feel like clones
  • 원문 · 영어Keeps near-identical cards and keywords to Slay the Spire while designing around the board
원본 영상 보기 ↗