게임 정보 / ROGUE BY ROGUEBrotato
원문 · 영어Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
이 점수의 이유는?
원문 · 중국어 간체
把商店经济和角色约束压缩进短波次,构筑密度高;重复敌人与高难度平衡限制长期表现。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录资料与官方页面的主观归纳,未进行试玩。快照混有基础模式、DLC 与 2026 Nightmare 更新反馈;未将新模式争议直接外推为所有模式结论,存档投诉未复现。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02
영상 리뷰
언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.
참고할 만한 다른 목소리.
보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.
플레이어 의견 요약
원문 · 영어A top-down arena shooter roguelite from Blobfish in which a potato auto-fires up to six weapons at alien hordes across short 20-90 second waves, buying items between rounds to craft builds.
원문 · 영어Brotato is one of the best-liked survivors-like games on Steam, at 95.9% positive across about 119k reviews (Overwhelmingly Positive), and it has sold an estimated 2-5 million copies at a $4.99 price. Critics are warmer than lukewarm but more reserved than players (Metacritic 76, OpenCritic Top Critic Average 76), mostly praising the addictive short-run loop and build variety while noting limited enemy variety and repetition. It is a full release (early access ended June 2023) that has been actively updated. Development moved from Blobfish to Evil Empire (Dead Cells studio) in 2025, which brought the New Dawn update and later the May 2026 All Pain No Gain update with the Nightmare difficulty. That update drew a wave of negative reviews from long-time players, though the overall score stayed very high.
플레이어가 칭찬한 점
- 원문 · 영어Huge build variety: dozens of potatoes (characters), lots of weapons and items, and stat-stacking synergies that make each run feel like a different recipe
- 원문 · 영어Very short waves and quick runs give a strong 'one more run' pull and suit short sessions
- 원문 · 영어Characters change how you play rather than just tweaking stats, and some only make sense once you figure out their gimmick
- 원문 · 영어Between-wave shop, rerolls, economy and positioning add real strategy on top of simple auto-aim shooting
- 원문 · 영어Excellent optimisation: runs on low-end hardware and is praised on Steam Deck, with auto-aim suiting handhelds and the ability to pause/resume a run across devices
- 원문 · 영어Local split-screen co-op is widely appreciated
- 원문 · 영어Exceptional value at about $5 with hundreds of hours of replay and cheap DLC
- 원문 · 영어No grind-heavy meta progression, so new players can start playing the real game immediately (cited by Niche Gamer as a good roguelike entry point)
- 원문 · 영어Highly addictive, low-friction loop: top-voted positive reviews describe logging hundreds of hours and marathon co-op sessions with friends
플레이어가 비판한 점
- 원문 · 영어Low enemy variety: several players say build combinations far outnumber enemy types, and the brown arenas and purple aliens feel samey over time
- 원문 · 영어Repetition and a half-baked endless mode are the most common long-session complaints in aggregated review analysis
- 원문 · 영어Balance: some characters, weapons and item archetypes are seen as overpowered or near-useless; higher difficulties funnel toward meta builds
- 원문 · 영어Heavy RNG in shop offers: a run can be decided by whether the shop gives you what your build needs, which feels bad after a 40-60 minute run
- 원문 · 영어Too many stats to track; losing a long run because a stat like speed or regen was slightly low frustrates some players
- 원문 · 영어Critics and some players find it light on lore, exploration and traditional roguelite progression, more a 'mini-game' than a full campaign
- 원문 · 영어Achievements locked behind DLC annoy completionists, and DLC is seen by some as not matching base-game quality
- 원문 · 영어Save-wipe and crash reports after the Evil Empire takeover updates, with some players reporting lost progress
- 원문 · 영어The May 2026 All Pain No Gain update is the dominant recent complaint: the most-upvoted negative reviews (400-850 hour players) say Nightmare's bullet spam and tripled enemy health changed the game's feel
차별화된 특징
- 원문 · 영어Survivors-like with a twist: tiny screen-sized arenas, short timed waves and a shop between rounds, closer to The Binding of Isaac item-stacking than Vampire Survivors' big sprawling maps
- 원문 · 영어Manual movement only with auto-aimed weapons, combined with a six-weapon-slot limit and stat-based scaling (armor, dodge, harvesting, engineering, etc.)
- 원문 · 영어Potato characters with bizarre constraints, such as a one-hit-death character (The Wounded) or builds around turrets and pets
- 원문 · 영어Deliberately minimal meta-progression: unlocks and higher danger levels rather than permanent power upgrades
- 원문 · 영어Runs on almost anything, with cross-platform availability (PC, Switch, Xbox, PlayStation, mobile) and Steam Workshop mod support
의견이 갈리는 점
- 원문 · 영어The All Pain No Gain update: many veteran reviewers feel Evil Empire pushed the game toward a bullet hell and made it exhausting, while others welcome the extra challenge and note the base game had become too easy
- 원문 · 영어Depth versus accessibility: some want more meta-progression and long-term goals, others value the clean, quick, no-grind structure
- 원문 · 영어Comparison with Vampire Survivors: fans call Brotato the better, faster game, while critics say it has less skill expression
- 원문 · 영어Whether DLC is good value for the price
반복과 부담
- 원문 · 영어Losing a run late, after 40-60 minutes, and restarting from scratch (several negative reviewers describe starting over repeatedly between waves 3 and 14)
- 원문 · 영어Endless mode and post-Danger 5 play, which some call pointless or repetitive once everything is unlocked
- 원문 · 영어Chasing 100% achievements, especially those requiring DLC and new achievements added with each update
- 원문 · 영어Nightmare difficulty: tripled enemy health, environmental projectiles from screen edges and fog, widely described by unhappy long-time players as bullet-hell spam that makes shop RNG decide runs
- 원문 · 영어Sifting through a bloated shop and item pool, which the new pets feature is said to have made worse by some players
기대하는 개선 사항
- 원문 · 영어Add native online co-op; Steam Remote Play Together is reported as poor or unplayable
- 원문 · 영어More enemy types and arena/biome variety, plus a stronger endless mode
- 원문 · 영어Clearer item descriptions and better in-game explanation of stats and scaling
- 원문 · 영어Rebalance Nightmare and the shop so it is not dominated by glass-cannon builds and shop luck, or offer a less punishing way to engage with the new content
- 원문 · 영어Quality-of-life additions such as co-op item exchange, more picks when luck is high, and better save safety between versions
- 원문 · 영어More lore/world building and optional long-term goals or meta-progression, since some newer players find it a 'cute distraction' lacking roguelite hooks
원문 · 영어Launched into full release on PC on June 23, 2023 after early access, then came to Switch, Xbox, PlayStation and mobile. Steam-side it has been consistently very positive. Steam revenue calculators estimate about $28.4M gross and about $8.4M net to the developer with 2-5M owners (Boxleiter-type estimates, not audited). Metacritic has only 4 critic reviews and 252 user ratings on PC, so the 76 is thin. OpenCritic lists a Strong tier, 63rd percentile, with Top Critic Average about 76. In 2025 Evil Empire took over support; the New Dawn update reached PC in late October 2025 and consoles and mobile about a month later. The May 13, 2026 All Pain No Gain update added Nightmare difficulty, a new character (The Wounded) and a new weapon (Railgun), and a cluster of recent negative Steam reviews from 100s-of-hours players followed, along with some reports of wiped saves. Console launch versions reportedly had glitches that were patched.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam store data: appid 1942280, Blobfish, $4.99, 95.9% positive, SteamSpy owners 2-5M, revenue estimate ↗
- 원문 · 영어OpenCritic page: Top Critic Average 76, 57% recommend, individual critic scores and verdict snippets ↗
- 원문 · 영어Metacritic: Metascore 76 from 4 critics, user score 7.8 from 252 ratings ↗
- 원문 · 영어Aggregated player-review summary: praise, complaints weighted by frequency, suggestions, divisive points ↗
- 원문 · 영어200+ hour enthusiast review: combat feel, character/weapon variety, value, console glitches ↗
- 원문 · 영어CGMagazine PC review (7.5/10) ↗
- 원문 · 영어Estimated gross and net revenue for Brotato ↗
- 원문 · 영어Coverage of the All Pain No Gain update and Nightmare mode ↗
- 원문 · 영어Evil Empire taking over support and the New Dawn update ↗
- 원문 · 영어New Dawn update release timing across platforms ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Brotato is a top-down, single-level arena roguelike where weapons fire automatically and you just move and collect. He loves its huge roster of characters and shop items that each carry upsides and downsides, which makes builds deeply customizable despite repeating enemies and items. He has played it more than most games on the list and calls it one of the better single-level-layout roguelikes. The 'solid eight' is almost certainly ASR for 'A', placed above Arcanium.
제작자가 칭찬한 점
- 원문 · 영어40+ characters that play drastically differently, each with big upsides and downsides
- 원문 · 영어Shop items also come with tradeoffs, so build management is constantly interesting
- 원문 · 영어Huge amount of build customization even with the same items and enemies
- 원문 · 영어Easy to pick up and play; auto-firing weapons make it great on Steam Deck
- 원문 · 영어Sound design and music are great
- 원문 · 영어Minimalistic animation and enemy visuals fit the game fine
- 원문 · 영어Everything is focused on the gameplay itself
제작자가 지적한 문제
- 원문 · 영어Wishes there were a bit more enemy variation
- 원문 · 영어Minimalistic visuals and animation (accepted as a fitting choice)
- 원문 · 영어Looser roguelike: you unlock characters and items but not upgrades
설계에 대한 관찰
- 원문 · 영어Character design where every character has major strengths and weaknesses forces run management around the pick
- 원문 · 영어Item upsides and downsides create meaningful choices in the shop
- 원문 · 영어Unlocks only widen options rather than add power, so it is pure fun to pick up


