게임 정보 / ROGUE BY ROGUEAtomicrops
원문 · 영어A twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw!
이 점수의 이유는?
원문 · 중국어 간체
把经营节奏嵌入弹幕战斗产生鲜明玩法,农业与火力之间有实质取舍;引导和高强度场面的信息表达拖累易用性。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Atomicrops · Steam 官方商店
2026-10-08 访问。核对白天种植收益、夜间保卫、每日购买武器、动物协助和配偶系统。未据商店介绍推定性能或故障已修复。
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플레이어 의견 요약
원문 · 영어A twin-stick bullet-hell roguelite by Bird Bath Games (published by Raw Fury) where you farm mutated crops by day and defend the farm from mutants and bandits by night, across a 12-day year with bosses every third night.
원문 · 영어Atomicrops is well loved by the players who stick with it (Steam: Very Positive, about 92% of roughly 6,350 reviews) and received a solid-but-not-glowing critic reception (Metacritic 78 from 9 reviews, OpenCritic top-critic average 75 with 69% recommending). Critics and players agree the farming-plus-bullet-hell juggling act is original and addictive, with great pixel art and music. The recurring caveats are a brutal, poorly explained first few hours, visual clutter, thin meta-progression, and a fixed map that repeats. It left early access on Epic and launched on consoles in May 2020 (Steam release listed Sep 2020), got a free crop-system update and the Halloween Deerly Beloved DLC in 2022, and several 2025-26 Steam reviews say the game has gone roughly two years without a patch while fans ask for a sequel or co-op.
플레이어가 칭찬한 점
- 원문 · 영어The core hook: juggling planting, watering, harvesting and shooting at the same time works as a tower-defense/bullet-hell/farming hybrid, which many reviewers say should not work but does
- 원문 · 영어Very addictive one-more-run loop; Steam reviewers report hundreds of hours and repeat returns years later
- 원문 · 영어Pixel art by Toby Dixon and the quirky, catchy soundtrack are widely praised (though music is a minority complaint)
- 원문 · 영어Build variety and item synergies, such as weed-cutting, slow-bullet and farm-animal combinations that turn a bullet hell into bullet time
- 원문 · 영어Distinct playable characters (Robusta and the DLC characters are named favorites) that change pace and difficulty
- 원문 · 영어Humor, marriage/polygamy mechanic and memorable bosses give the wasteland a lot of personality
- 원문 · 영어Lots to unlock and high replayability with late challenges like deeper years and cat/kitty modifiers
- 원문 · 영어Tight controls in the Binding of Isaac / Enter the Gungeon mold, with a plant-defense feel compared to Plants vs Zombies
플레이어가 비판한 점
- 원문 · 영어Poor onboarding: the tutorial and item descriptions explain very little, so early runs feel confusing and unfair
- 원문 · 영어Visual clutter and low readability in later years, making it hard to tell friend from foe or what hit you
- 원문 · 영어Weak or slow meta-progression; critics and players call the unlock tree (ant colony) close to pointless or just a list you eventually exhaust
- 원문 · 영어Economy and shop balance: weapon shop prices and weapon upgrade costs feel punishing, and runs can hinge on affordability luck
- 원문 · 영어Fixed repeating map layout (the same handful of fields) with little randomness, which some feel is not level design
- 원문 · 영어Difficulty spikes in late years (around year 9) with off-screen charges and poorly telegraphed attacks
- 원문 · 영어Performance and framerate problems reported at console launch, and some scrolling judder complaints on PC
- 원문 · 영어Permadeath clashes somewhat with the theme of growing things, per one critic
차별화된 특징
- 원문 · 영어Farming sim time management fused with nightly tower-defense bullet-hell waves, all in one loop
- 원문 · 영어A seasonal calendar structure: a 12-day year across four seasons, bosses every third night, and runs continuing through successive years
- 원문 · 영어Crops double as currency and health economy, so farming decisions directly affect survival and upgrades
- 원문 · 영어Marrying townsfolk (including multiple spouses) gives run-altering perks
- 원문 · 영어Farm animals, cats and other allies, plus tool and turret placement, change how you defend the farm
- 원문 · 영어Health is scarce and hard to replenish, pushing a risk-management style unlike typical twin-stick roguelites
의견이 갈리는 점
- 원문 · 영어Difficulty and learning curve: many call it addictive and rewarding once it clicks, others refund or quit within hours
- 원문 · 영어Fixed map: praised by fans as working well for mastery, criticized by others as repetitive with no level design
- 원문 · 영어Farming versus combat balance: Rock Paper Shotgun-style takes felt farming was weaker than the shooting, while fans see the multitasking as the whole charm
- 원문 · 영어Meta-progression: some see useful carry-over like the time capsule, others see it as negligible
반복과 부담
- 원문 · 영어Constant multitasking under a timer feels stressful or chore-like to some players, who expected a chill Stardew-style farming game
- 원문 · 영어Accidentally uprooting turrets or using the wrong tool in hectic combat, and losing items when airlifted away
- 원문 · 영어Grinding for unlocks across the same five fields and same music tracks; a few players say full unlock takes very long
- 원문 · 영어Repeated early restarts while learning the game, since little carries over between runs early on
- 원문 · 영어Sameness of runs for some, with two dominant build styles and shops that restrict purchases
- 원문 · 영어Some dislike the music, art style or camera scrolling and feel the game is too chaotic visually
기대하는 개선 사항
- 원문 · 영어A proper tutorial and clearer in-game explanation of items, economy and farming rules
- 원문 · 영어Better visual clarity and enemy/projectile readability, especially late in a run
- 원문 · 영어More meaningful meta-progression and more weapon and shop variety
- 원문 · 영어Rebalancing of characters, weapon pricing and upgrade cost scaling
- 원문 · 영어More map or level variety (or randomization) plus an endless mode, which some users request
- 원문 · 영어Co-op multiplayer and a sequel or further DLC, frequently asked for in recent Steam reviews; ongoing patch support
원문 · 영어Metacritic's 78 rests on only 9 critic reviews and 27 user ratings, so treat the user 7.1 as low-sample. OpenCritic lists 30 critic reviews (top-critic average 75, 69% recommend) across PC, Xbox, PlayStation and Switch; Eurogamer recommended it after the launch build improved health management, IGN called it less relaxing than farming sims but recommended it to fans of both genres, and PlayStation Universe flagged framerate issues. Early access ran on the Epic Store before the May 28 2020 full launch on consoles and PC (Steam page lists Sep 17 2020, Windows only). Post-launch support included a free Steam update with a revamped crop progression system and the $4.99 Halloween DLC Deerly Beloved (Oct 2022) plus other DLC packs; a mid-2026 Steam reviewer says there has been no patch in about two years, and fans keep asking for co-op and a sequel. Third-party estimates (steam-revenue-calculator.com) put Steam gross revenue near $2.6M and net about $765k with SteamSpy owners 200k-500k, which are order-of-magnitude guesses.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative Steam reviews for Atomicrops (local file) ↗
- 원문 · 영어Steam app data: appid 757320, review totals, tags, SteamSpy owners, revenue estimate ↗
- 원문 · 영어OpenCritic page: top critic average 75, 69% recommend, 30 reviews ↗
- 원문 · 영어Metacritic page: Metascore 78 (9 reviews), user 7.1 (27 ratings) ↗
- 원문 · 영어Release history, design inspirations, critic reception summary (RPS, Eurogamer, IGN) ↗
- 원문 · 영어Community forum thread on synergies, accidental tool use and year 9 difficulty ↗
- 원문 · 영어God is a Geek review (seen via search snippet and OpenCritic summary; page itself blocked) ↗
- 원문 · 영어Deerly Beloved DLC launch and free base-game crop progression update ↗
- 원문 · 영어Action roguelite thread with criticism of the ant colony meta-progression and character balance ↗
- 원문 · 영어Boxleiter-method revenue estimate (gross ~2.59M, net ~765k) ↗
- 원문 · 영어Early access launch coverage (via search result) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 2 (2024)
원문 · 영어Atomicrops is a top-down bullet-hell shooter fused with a farming sim, where you plant and harvest crops while fighting at the same time. He had not played it before this video and found it surprisingly deep, with a large pool of unique passives and builds. His main complaints are the poor tutorial, the overwhelming simultaneous farming and fighting, and the lack of any pause or time-stop for planting and choosing pickups. He considers it a really solid game that he would not recommend broadly, and places it in A tier.
제작자가 칭찬한 점
- 원문 · 영어Gameplay is very satisfying and entertaining once you are comfortable with it
- 원문 · 영어Surprising variety of unique passive abilities and builds (pig, chicken, bee) that change how you farm and fight
- 원문 · 영어Many weapons and marriageable NPCs that grant unique bonuses, giving run choices
- 원문 · 영어Late game is super cool, with a variety of bosses and many ways to approach each run
- 원문 · 영어Huge content volume keeps long runs from feeling the same
- 원문 · 영어Would be a pick for hundreds of hours on a desert island, even over some S-tier games
- 원문 · 영어Simple, straightforward shooting is a good choice since extra mechanics would clutter an action game
제작자가 지적한 문제
- 원문 · 영어Tutorial is poor and jokey, leaving new players overwhelmed and confused
- 원문 · 영어No pause: farming and combat happen simultaneously, which is chaotic and discouraging at first
- 원문 · 영어Planted items (like trees) cannot be removed, so mispositioned placement under fire feels bad
- 원문 · 영어Information presented is confusing, making the game hard to get into
- 원문 · 영어Reading and choosing between passives while being shot with seconds before sundown is punishing for new players
- 원문 · 영어Roguelite unlocks take very long because runs are slow
설계에 대한 관찰
- 원문 · 영어Fusing a farming sim with a bullet-hell shooter in real time creates a chaotic multitasking design
- 원문 · 영어Passive abilities that themed around animals reshape both farming and combat strategy
- 원문 · 영어Suggests a limited time-stop for farming or a paused choice menu would make it more approachable without losing the chaos
- 원문 · 영어Long runs make each run feel important and unique


