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Below the Stone

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원문 · 영어Below the Stone is an extraction roguelike about dwarves on the quest for the deepest depths. A place where each and every descent will lead to new adventures -- and where only the most determined dwarves with many lost lives will be rewarded by the hidden world lying below the stone.

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플레이어 의견 요약

원문 · 영어A pixel-art mining/extraction action roguelike by Strollart (published by Apogee) in which dwarves dive into procedurally generated caverns, loot and craft, and risk losing carried gear if they die before extracting.

원문 · 영어Below the Stone is a modestly successful Early Access title (Steam, Nov 2023) with a Very Positive Steam rating of roughly 84% across about 440 reviews. Players like the cozy dwarven presentation, pixel art and ambient music, and the risk/reward loop, but many describe it as thin, repetitive and unfinished, with progression that stalls once you pass the early layers. It has no Metacritic or OpenCritic scores and almost no outlet coverage beyond news and roadmap posts, so reception is driven by Steam reviews. It is still in Early Access: sources say the developer is working toward a final update (Layer 3 plus bosses on Layers 2 and 3) in summer 2026, and the Steam page lists a planned exit around Nov 2026 that depends on feedback.

플레이어가 칭찬한 점

  • 원문 · 영어Charming dwarven fantasy setting and pixel art that reviewers call cute, chill and easy on the eyes
  • 원문 · 영어Ambient soundtrack (over an hour of music) praised for atmosphere, though one critical reviewer calls it generic
  • 원문 · 영어Core loop of mine, loot, craft, extract, with a risk/reward tension around what to carry down and what to leave safe at home
  • 원문 · 영어Gear progression through ore tiers (tin, copper, iron...) gives clear power increases, and gem socketing and potions add prep depth
  • 원문 · 영어Hub-building and unlocking vendors, NPCs and quests keeps some players going despite the lack of a big goal
  • 원문 · 영어Responsive, community-driven developer with Discord engagement, playtests and regular content updates (combat update, new biomes, Kingdom o' Quests)
  • 원문 · 영어Relaxed, cozy feel for short afternoon sessions; some reviewers compare it to Core Keeper but on a harder setting

플레이어가 비판한 점

  • 원문 · 영어Too little content and no ultimate goal; several reviewers say it feels like an early alpha despite five years of development
  • 원문 · 영어Weak progression: no levels or real meta-progression, only ore-tier crafting and a simple 'resistance' armor stat, so dying mostly just sets you back
  • 원문 · 영어UI described as a nightmare and frustrating, plus reported freezes when buying or selling and unfixed bugs
  • 원문 · 영어Combat is called clunky, with weapon animations not matching enemy hitboxes; one critic says there are few real threats or challenges
  • 원문 · 영어Harsh death penalty: carried items are lost unless you pay to keep them, which some find punishing for a game with limited depth
  • 원문 · 영어Seen as too expensive for the current content at about $15-20 in Early Access
  • 원문 · 영어Economy and quest balance problems, e.g. bar-repair missions costing more in materials than they pay in gold, and many items with no use
  • 원문 · 영어Bugs and unanswered bug reports: reviewers report freezes when buying or selling and community-reported game-breaking bugs left unfixed for months

차별화된 특징

  • 원문 · 영어Extraction-style structure applied to a dwarf mining roguelike: choose what you keep safe at home versus what you wear and carry into the dive
  • 원문 · 영어Gem socketing for magical buffs and pre-dive potion brewing/crafting as part of preparation
  • 원문 · 영어Dwarven kingdom hub used for crafting, storage, trading and recruiting NPCs (10-12 planned)
  • 원문 · 영어Dark caves where you must hold a torch, which shapes exploration
  • 원문 · 영어Combat update added secondary melee attacks and armor set bonuses with biome-specific armor recipes

의견이 갈리는 점

  • 원문 · 영어Extraction structure: fans enjoy the tension, while one negative reviewer calls extraction a mistake that strips the meta-upgrade feel of action roguelikes
  • 원문 · 영어Difficulty: some call it extra-hard Core Keeper, others say it has very few real threats and the challenge is mostly tedium
  • 원문 · 영어Value and content: many positive reviews accept the early access state and recommend it for potential, others say it is overpriced for what exists

반복과 부담

  • 원문 · 영어Slow, repetitive loop of mining ore to craft the next tier, with little variety once the early layers are learned
  • 원문 · 영어Early-game grind: the first missions demand large amounts of materials (for example glowweed) and the start is described as a challenge
  • 원문 · 영어Fiddly item pickup and inventory clutter, including aiming at plants and picking up junk you cannot filter out
  • 원문 · 영어Losing everything carried on death unless you pay, which makes failed runs feel like a setback rather than progress

기대하는 개선 사항

  • 원문 · 영어Add a long-term goal, more biomes, enemies, bosses and equipment (Layer 3 and boss fights are the announced final update)
  • 원문 · 영어Build real meta-progression and chase items so runs feel cumulative instead of just repeating ore tiers
  • 원문 · 영어Quality-of-life fixes: item pickup filters (auto-ignore tin, for example), better UI, less fiddly picking up of plants and mushrooms
  • 원문 · 영어Fix combat hitboxes and balance difficulty, and squash reported crashes and freezes
  • 원문 · 영어Rebalance crafting ingredient availability and quest rewards (for example missing ingredients on layer 2, gold rewards lower than crafting cost)
  • 원문 · 영어Add localization (Japanese, Chinese, French requested) and more reasons to use the many currently useless items

원문 · 영어Launched into Steam Early Access on Nov 17, 2023 (also GOG and Epic listings) at $19.99 with a launch discount, now listed at $14.99. A full release across PC, PS4/PS5, Xbox Series and Switch was once planned for 2024, and the 2024 roadmap listed a Fashion update, Caves Awaken parts 1 and 2, and a Layer 3 update by mid-2024. Later coverage says the combat update is the penultimate Early Access update, with a final summer-2026 update adding Layer 3 and bosses on Layers 2 and 3, so the schedule has slipped well past the original roadmap. Steam lists the game for Windows only and the store page expects a flexible exit from Early Access around Nov 2026. Metacritic has a page but shows no critic or user scores yet; I could not confirm any OpenCritic entry. Some reviewers complained about old bug reports going unfixed before and after launch. Data from SteamSpy and the revenue calculator are rough estimates.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Below the Stone is an Early Access Terraria-style digging roguelite: you descend underground, mine gems and minerals, return to the surface for upgrades, and repeat. He was excited to see a real roguelike built on this traditional formula but came away very disappointed. He found the content shallow, repetitive and quickly exhausted, with little reason to keep exploring. He sees potential if the developers add much more content and mobility, and will revisit after updates. He never states a tier letter in this segment.

제작자가 칭찬한 점

  • 원문 · 영어Enjoys the general dig-and-upgrade exploration loop and is a big Terraria fan
  • 원문 · 영어Likes exploration and discovering new biomes in principle
  • 원문 · 영어Sees real potential if it receives substantial content updates
  • 원문 · 영어Design is straightforward and can be satisfying when exploration feels purposeful

제작자가 지적한 문제

  • 원문 · 영어Gameplay is very repetitive; he felt he had found everything almost from the start
  • 원문 · 영어Underground quests never change (kill X bats, kill X ooze)
  • 원문 · 영어Biomes are essentially the same with different, merely upgraded minerals
  • 원문 · 영어Armor and weapons are the same items with better stats, nothing unique
  • 원문 · 영어Combat/movement is basic, with no dash or roll, just swinging a sword
  • 원문 · 영어No goal to work towards, so he maxed things out and lost motivation to explore

설계에 대한 관찰

  • 원문 · 영어Uses a traditional Terraria-like mining formula as a roguelite structure, which he found promising in concept
  • 원문 · 영어Design lesson: exploration only works if new finds are meaningfully different, not stat upgrades
  • 원문 · 영어Lack of other activities (unlike Stardew Valley's mines) leaves the loop hollow
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