게임 정보 / ROGUE BY ROGUEBloodDome99
원문 · 영어BloodDome99 is a game about nostalgia, capitalism, violence, and over-the-top absurdist fun. 80s arcade meets modern horde-survival roguelike. Create unique builds, master more than 40 weapons, and kill ever-growing hordes of contestants in the retro-futuristic gladiator gameshow BLOODDOME99
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플레이어 의견 요약
원문 · 영어A retro 80s-arcade twin-stick horde-survival roguelite set in a satirical dystopian 1999 gladiator gameshow, where money earned is also money that keeps you from buying your freedom.
원문 · 영어BloodDome99 is a small, well-liked indie from Halftone Gaming that sits at Very Positive on Steam (about 94-96% of roughly 80-100 reviews). Players praise the pixel-art style, synth soundtrack and weapon/perk variety, and compare it to Vampire Survivors crossed with Smash TV. It has no Metacritic or OpenCritic critic scores; Metacritic has a page but shows critic and user scores as tbd. Coverage is limited to launch/update news (GamingOnLinux, CoGConnected) rather than formal reviews. It went into Early Access in December 2023 and hit 1.0 on 15 Nov 2024, is Steam Deck Verified, and is sold cheaply (about $4.99), with very low review volume and modest ownership estimates.
플레이어가 칭찬한 점
- 원문 · 영어Retro pixel-art style and 80s dystopian/retrowave atmosphere, repeatedly called the best part
- 원문 · 영어Soundtrack described as a banger by reviewers
- 원문 · 영어Diverse arsenal of 40+ weapons (paper planes, flamethrowers, bee guns, snow blowers) and interesting perks enabling different builds
- 원문 · 영어Addictive, well-made core loop that feels like a Vampire Survivors / Smash TV hybrid
- 원문 · 영어Satirical premise where earning and spending money trades off against winning your freedom
- 원문 · 영어Good achievement chase and challenge for completionists (one reviewer compares it to a polished version of mobile horde games)
- 원문 · 영어Steam Deck Verified; one reviewer reports it runs fine on an M4 Mac mini
- 원문 · 영어Reviewers say it is nothing groundbreaking for the genre but very well made, with real love and effort behind it
플레이어가 비판한 점
- 원문 · 영어Shallow for some: lack of variety and little progression according to a 5/10 reviewer
- 원문 · 영어Key options like auto-aim/auto-fire are gated behind an unlock (the bouncer) instead of being a plain menu setting
- 원문 · 영어Character moves very slowly while auto-firing and some upgrades slow movement further
- 원문 · 영어Bosses have a huge health pool that some find infeasible early with few weapons
- 원문 · 영어Enemy projectiles can be hard to read amid bullet hell (for example slow carriage projectiles easily missed)
- 원문 · 영어Late-game EXP scaling is steep (asked to be easier)
- 원문 · 영어Pace is noticeably slower than other horde survivors
- 원문 · 영어Reported bug where the bouncer weapon can spawn dozens of looping bullets and cause lag
차별화된 특징
- 원문 · 영어Economy twist: money buys power but pushes you further from the freedom goal
- 원문 · 영어Satirical 'Running Man' style 1999 gameshow setting
- 원문 · 영어Twin-stick arena shooter feel with manual aiming rather than pure auto-attack survivors gameplay
- 원문 · 영어Meta-progression that unlocks weapons, perks, music, cosmetics and game modes
- 원문 · 영어Started as a Juice Jam II entry with a free early version on itch.io
의견이 갈리는 점
- 원문 · 영어Twin-stick manual shooter vs survivors-like auto-attack identity; some want it to pick one
- 원문 · 영어Pace: called a slow burn by some and sluggish by others
- 원문 · 영어Value: a 5/10 reviewer calls it exceptionally shallow for the price, while others call it a fantastic, challenging 100% chase
반복과 부담
- 원문 · 영어Grind to pay for access to the next arena even after beating the first one
- 원문 · 영어Slow-paced progression and slow character movement compared with peers
- 원문 · 영어Unlocking basic quality-of-life (auto-aim) through the bouncer gate is considered annoying
- 원문 · 영어Long boss fights with few weapons
- 원문 · 영어Late-game XP curve requiring long grinding
- 원문 · 영어Unlockable perks that worsen your build diluting the rotation
기대하는 개선 사항
- 원문 · 영어Make auto-aim/auto-fire plain menu options rather than progression unlocks
- 원문 · 영어Remove or reduce the movement-speed penalty when firing
- 원문 · 영어Improve projectile readability and color clarity in busy fights
- 원문 · 영어Let players ban unwanted perks from the rotation, or start with better default perks so unlocks do not dilute the pool
- 원문 · 영어Ease late-game EXP scaling and reduce boss health or give more early firepower
- 원문 · 영어Balance autofire versus click-spamming so autofire is not slower (fire rate clamp or ramp)
원문 · 영어Entered Steam Early Access 4 Dec 2023 with 20 weapons and 30 perks at about $2.99, promising more modes, arenas, bosses and difficulty modifiers; the 1.0 release followed on 15 Nov 2024 with 40+ weapons. Steam Deck Verified. Reception has been consistently positive with small review counts; older negative reviews (early 2025 and before) focus on the unlock gating and slowness, while recent positives (late 2025 to mid 2026) suggest the game is still played and appreciated. Available on Windows and macOS (not Linux natively) on Steam; a free early jam version exists on itch.io. No aggregator critic scores; SteamSpy lists owners at 0-20k with low concurrent players and revenue estimates of essentially nil/unreliable.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews ↗
- 원문 · 영어Steam store page: Very Positive summary, release 15 Nov 2024, features ↗
- 원문 · 영어GamingOnLinux coverage of early access update, Steam Deck/Proton, meta-progression ↗
- 원문 · 영어Early access launch press release: 20 weapons, 30 perks, roadmap, price ↗
- 원문 · 영어Metacritic page exists but critic and user scores are tbd ↗
- 원문 · 영어Free early jam version (Juice Jam II) and premise ↗
- 원문 · 영어Steam Deck Verified announcement ↗
- 원문 · 영어SteamSpy ownership estimate and tags ↗
- 원문 · 영어Revenue estimate page (shows $0, unreliable) ↗
- 원문 · 영어Community post on autofire balance and bouncer weapon bug ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 3 (2025)
원문 · 영어Blood Dome 99 is a horde-like shooter sent to the channel by a viewer; he played it in early access and it is now fully released with three levels and an endless mode. You shoot from the center of the arena with a dash, and the twist is a money system: kills give XP and gold, gold buys upgrades, and the goal is to reach a gold target as fast as possible. He admires its unique visuals and mechanical upgrades but wants more depth in the money mechanic and end-of-run stats. Verdict: a solid B tier that stands out without reinventing the genre.
제작자가 칭찬한 점
- 원문 · 영어Minimalist old-TV visual style with one color per element (player, bullets, blood, enemies), keeping the screen readable and cutting visual chaos
- 원문 · 영어Accessibility options, including changing the colors
- 원문 · 영어Money mechanic: spending gold on upgrades versus finishing the run quickly creates a real timing decision, since enemies scale and will eventually overwhelm you
- 원문 · 영어Upgrades are mechanical changes rather than flat percentage boosts, with unique per-weapon upgrades (e.g. the bee gun)
- 원문 · 영어Weapons offered every few minutes as a choice of three you must pay for, forcing spend-or-save choices
- 원문 · 영어Meta unlocks do not feel bad because items do not depend on narrow synergies
- 원문 · 영어Dash and movement feel great; music and the announcer narrator add charm
제작자가 지적한 문제
- 원문 · 영어Run stats are lacking: only clear speed matters, not gold earned, and he wants big numbers at the end
- 원문 · 영어No damage breakdown per weapon or item, which makes it hard to judge what is actually strong in a chaotic horde-like
- 원문 · 영어Money and XP are effectively the same since both come from kills, so the fast-versus-level-up tension feels muted
- 원문 · 영어The money concept was hard to grasp at the beginning
- 원문 · 영어Wants more things to find during runs, such as events and mini bosses
설계에 대한 관찰
- 원문 · 영어Gold as both currency and win-condition progress makes you choose between speed and power, a mechanic he rarely sees in horde-likes
- 원문 · 영어Upgrades that change behavior per weapon instead of stat bumps
- 원문 · 영어A game does not need to be wildly original; standing out visually and mechanically is enough
- 원문 · 영어Suggests end-of-run damage stats should be a staple of horde-likes


