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Crown Trick

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원문 · 영어Enter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!

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플레이어 의견 요약

원문 · 영어A turn-based, Mystery Dungeon-style roguelite by NEXT Studios (published by Team17) in which the dungeon only moves when you do, with elemental magic, a limited teleport (Blink) and monster Familiars as the core toolkit.

원문 · 영어Crown Trick is received as a good-to-very-good tactical roguelite: Steam sits at Very Positive (about 85% of roughly 5,400 reviews), Metacritic PC is 83 and OpenCritic is 81 from 37 critic reviews. Critics and players praise the pace-flexible turn-based combat, cute pixel art and build variety, while the most common complaints are opaque UI and tooltips, uneven item and boss balance, punishing curses and repetitive dungeon layouts. The user Metacritic score is lower at 6.7 (only 35 ratings), and a few critics found it derivative. Several recent Steam reviewers say the developer has stopped updating the game, leaving long-standing readability and translation issues unfixed. It launched on Switch, PS4 and Xbox in 2020-2021 and reached Steam later; the Steam price is now about $4.99.

플레이어가 칭찬한 점

  • 원문 · 영어Turn-based combat where time only advances when you act lets you rush through trash rooms and slow down for bosses
  • 원문 · 영어Blink (teleport) and the Break/stun mechanic reward positioning and planning over reflexes
  • 원문 · 영어Elemental magic and debuff combos, plus a large pool of weapons, relics and spells, give lots of build variety
  • 원문 · 영어Mid-boss Familiars grant inheritable abilities, swappable between runs, which gives a satisfying sense of progression
  • 원문 · 영어Charming, colourful pixel art and funny enemies; the chessboard-style tile layout keeps the grid readable
  • 원문 · 영어Approachable for newcomers to roguelikes, with a gentle entry and plenty of unlockables (blueprints, soul shard upgrades)
  • 원문 · 영어Magic resources reset each room, which encourages actually using tools instead of hoarding them

플레이어가 비판한 점

  • 원문 · 영어Poor information design: many keywords lack tooltips, there is no icon glossary, and elemental debuffs are explained only in wiki footnotes
  • 원문 · 영어Hard to tell which enemy is starting an AOE attack, since only the danger area on the floor is shown
  • 원문 · 영어Item balance is swingy: a few items carry a run while others ruin it, and level-up choices are sometimes all weak
  • 원문 · 영어Boss fights can demand specific builds, run long, and sometimes end a run with an instant-cast skill
  • 원문 · 영어Curses are effectively unavoidable and the downsides often outweigh the upside; one curse can destroy gems needed for permanent upgrades
  • 원문 · 영어Translation and skill wording are confusing (for example what 'shield absorption' means), and some relics read as nonsense
  • 원문 · 영어Enemy variety is limited, with stronger versions of the same foes, and dungeon layouts feel samey
  • 원문 · 영어Busy turns with many simultaneous triggered events make it hard to follow why you won or lost
  • 원문 · 영어Hard to read what is happening on your tile depending on camera angle, per a helpful negative review

차별화된 특징

  • 원문 · 영어Mystery Dungeon/classic-roguelike style synchronized turns where every action, even attacking, is its own step
  • 원문 · 영어Blink teleport that does not cost a turn and recharges on room entry or after breaking enemies
  • 원문 · 영어Labyrinth that shifts as you move and a chessboard grid, described as a more accessible modern take on Brogue or Tangledeep-like design
  • 원문 · 영어Elemental system with debuffs and cross-element synergy as the main build axis
  • 원문 · 영어Mid-boss Familiars whose abilities you absorb and carry into later runs
  • 원문 · 영어Pace control: a turn-based game you can play fast or slow depending on the room

의견이 갈리는 점

  • 원문 · 영어Replayability and depth: some call it a favourite that hooks them, others say meta progression feels thin and it is not something to return to after beating it
  • 원문 · 영어Difficulty: described as challenging without being too punishing by some, while others find bosses and curses unfair
  • 원문 · 영어Originality: praised as a fresh turn-based take on roguelikes, but one reviewer called it derivative and mobile-like
  • 원문 · 영어Audio and presentation: some love the art, others find the music and sound effects sleepy or limited

반복과 부담

  • 원문 · 영어Intrusive tutorial prompts and the talking crown NPC interrupting play to explain things
  • 원문 · 영어Slow start and some grinding for soul shard/meta unlocks; 100% achievements need the free DLC and hard-mode boss clears
  • 원문 · 영어Controller inputs can be dropped while animations finish, causing accidental wrong-direction attacks that throw runs
  • 원문 · 영어Slot machines, cursed chests and curse deals widely seen as poor risk/reward, making chunks of each floor feel skippable
  • 원문 · 영어Long boss fights and repetitive room structure once you have seen what the game offers
  • 원문 · 영어Weak, generic story and dialogue per several critics

기대하는 개선 사항

  • 원문 · 영어Add tooltips for keywords, a proper icon glossary and real numeric values for items and skills
  • 원문 · 영어Show which enemy is causing each AOE telegraph
  • 원문 · 영어Let players decline or skip the intrusive tutorial pop-ups that cover half the screen
  • 원문 · 영어Rebalance items, curses and boss design so more build types are viable, and tame overpowered combos like the ice familiar stun
  • 원문 · 영어Make hub/meta upgrades and gold use more impactful and clearer about what gold is for
  • 원문 · 영어Fix Steam Deck/Windows launch problems, improve the translation, and vary audio and music more

원문 · 영어Launched on consoles first (Switch, PS4, Xbox One in autumn 2020 to 2021) and got generally positive critic scores (Metacritic 78-83 by platform). Steam reception is Very Positive. Estimated Steam gross revenue is about $3.16M (net to developer about $0.93M) and owners around 500k-1M per SteamSpy-style estimates; these are modelled figures, not audited. Steam is Windows-only; there were Steam Deck/Proton launch problems, with reviewers reporting that an older Proton version works. A recent Steam review says the developer stopped updating the game, and 100% achievements require the free Requiem of Elements DLC. Steam price is now about $4.99.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 3 (2025)

원문 · 영어Crown Trick is a turn-based, board-style roguelike where a sleeping princess explores a dream fantasy world, beats a realm boss, and returns for light meta progression. He loves its sense of grand adventure, with varied biomes, bosses and monsters that are hard to achieve in an indie game. The gameplay undercuts it: the free blink is so strong that most fights collapse into the same dodge-and-hit loop. Inconsistent enemy attack telegraphing led to deaths that felt unfair during long runs, and he never finished it. He places it at low B, saying it could have been a high A with some tweaks.

제작자가 칭찬한 점

  • 원문 · 영어Strong sense of a grand adventure from level, biome, monster and boss design
  • 원문 · 영어Clear run structure with an end goal that cannot be reached on the first attempt, with multiple realms and final bosses
  • 원문 · 영어Bosses with unique mechanics, such as the chess board boss where pieces move like chess pieces
  • 원문 · 영어Mini bosses convert into spirit buddies granting abilities, a concept he likes
  • 원문 · 영어Distinctive visuals and good story, characters and world building
  • 원문 · 영어Lots of content and enemy variety

제작자가 지적한 문제

  • 원문 · 영어Blink ability is so strong it distorts balance and makes most encounters a repetitive dodge-then-attack loop
  • 원문 · 영어Enemy attacks are telegraphed only some of the time, so instant unpredicted attacks cause cheap deaths (the Poseidon boss example)
  • 원문 · 영어Spirit buddies are unbalanced and there is little incentive to switch, so players stick with one build
  • 원문 · 영어Weapons feel similar to each other and meta progression is minimalistic
  • 원문 · 영어Runs are long (about an hour), which makes unfair deaths demotivating

설계에 대한 관찰

  • 원문 · 영어Turn-based movement combined with a free teleport blink that regenerates each room
  • 원문 · 영어Converting defeated mini bosses into spirit allies, two equipped at a time
  • 원문 · 영어Chess-themed boss that moves pieces by chess rules
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