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Cursorblade

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원문 · 영어Cursorblade is a bullet hell game where you play as the cursor, fighting your way through waves of enemies. Combine weapons and items to become more powerful with your own unique builds. Slash, dodge, upgrade, and repeat!

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플레이어 의견 요약

원문 · 영어A cheap Windows-only arcade bullet-hell roguelite by solo-ish studio RealPeach in which you are the mouse cursor, slashing waves of cute enemies and picking weapons and passives between waves.

원문 · 영어Steam players rate it Very Positive (about 85% of roughly 1,045 reviews) and treat it as a short, satisfying, cheap ($4.99) arcade score-chase with an original mouse-only hook. The most common complaint, even in positive reviews, is thin content: few weapons, enemies and upgrades, one boss, one map, and most people see everything in 1-3 hours. There are no professional critic reviews; Metacritic shows no critic score and too few user ratings for a score. Content additions since the demo appear minimal and a Steam discussion thread raises worries about the project being abandoned.

플레이어가 칭찬한 점

  • 원문 · 영어Novel concept: the mouse cursor is both character and weapon, with one-to-one mouse-only control that players say they have rarely seen in a bullet hell
  • 원문 · 영어Fluid, responsive, fair arcade feel; difficulty is described as challenging but fair by many, and as a good nice timekiller or relaxing pause
  • 원문 · 영어Wave structure with a choice of one of three random weapons after each wave and a passive every few waves, giving simple survivors-like build decisions
  • 원문 · 영어Cute art and animation (goofy-eyed monster sprites) and satisfying sound and visual effects
  • 원문 · 영어Very cheap, short, easy to pick up and addictive for quick runs; some players lost track of time
  • 원문 · 영어Achievement hunting and the wave-50 boss give a clear goal; some players pushed to wave 57 and beyond chasing high scores

플레이어가 비판한 점

  • 원문 · 영어Very little content: roughly 6 weapons, about 12 upgrades, fewer than 10 enemy types, one map and a single boss at wave 50, after which waves continue endlessly with the same enemies
  • 원문 · 영어Builds feel bland and a handful of options dominate, so runs feel identical; many upgrades are just 'X appears more often'
  • 원문 · 영어Almost no meta progression: currency only unlocks new swords/cursors, so there is little reason to keep playing after unlocking everything (several say you have seen it all by the third game)
  • 원문 · 영어Late waves become cluttered, so skilled dodging matters less and play turns into slowly picking off stragglers
  • 원문 · 영어Looping, short and generic music gets grating; a few players mute it, though others praise the soundtrack
  • 원문 · 영어Technical bareness: no Steam Cloud saves, essentially no graphics options (no resolution or FPS cap), some reports of bugs and slowness
  • 원문 · 영어Some unlockable cursors/characters are seen as weak or useless, and right-click abilities have a slight activation delay that makes them unappealing
  • 원문 · 영어Shallow, barebones feel: several negative reviews call it unfinished and Flash-game-like, with no saving and little build diversity

차별화된 특징

  • 원문 · 영어You play literally as a mouse cursor, using mouse motion alone to move, attack and dodge
  • 원문 · 영어Bullet hell blended with survivors-like level-up choices but with no persistent stat meta-progression, closer to an endless arcade high-score chase
  • 원문 · 영어Cursor-themed characters/blades each with a right-click active ability
  • 원문 · 영어Combo meter and score-driven unlock points, where raising wave difficulty earns unlocks faster than perfecting combos
  • 원문 · 영어Tiny runs and a playable free demo on itch.io (v0.27f), making it a pick-up-and-play desktop toy

의견이 갈리는 점

  • 원문 · 영어Difficulty: some call it fair and even easy (100% in a couple of hours), others call it punishing and unfun
  • 원문 · 영어Value at $4.99: fun short game for the price versus not worth it for the content, with some recommending alternatives like 20 Minutes Till Dawn
  • 원문 · 영어Roguelike versus roguelite label: debate over whether the lack of meta progression makes it a true roguelite
  • 원문 · 영어Music: praised as awesome by some, called repetitive and grating by others

반복과 부담

  • 원문 · 영어Content exhausted within 30 minutes to 3 hours, making repeat runs feel padded and monotonous
  • 원문 · 영어Some players say runs feel like chore-like work, one comparing it to cleaning windows
  • 원문 · 영어Reliance on RNG weapon offers to carry runs
  • 원문 · 영어Difficulty spikes: a minority find it too hard from the start, and demo players say it gets annoying past wave 10
  • 원문 · 영어Endless post-boss waves repeat the same enemies with nothing new
  • 원문 · 영어Looping music and lack of settings options

기대하는 개선 사항

  • 원문 · 영어More weapons, items, enemy types, bosses, maps and characters; players note little has been added since the demo
  • 원문 · 영어Real meta progression or build-diversity systems (and a save feature) so unlocks matter beyond new swords
  • 원문 · 영어Make cursor-specific active abilities more useful and responsive
  • 원문 · 영어Options: FPS unlock, resolution/graphics settings, Steam Cloud, and more music tracks
  • 원문 · 영어Modding or Steam Workshop support (repeatedly requested in Steam discussions), plus community translations
  • 원문 · 영어Clearer developer communication about the project's future and fixes for balance issues such as a blade bypassing invincibility frames and concern about the round-80 boss

원문 · 영어Released Nov 6, 2023 on Steam (Windows only) at $4.99 after a free itch.io demo; Steam has held steady at Very Positive since launch (85-86%). Nodal.gg reports average playtime of about 2.2 hours with 65% of players reaching 1+ hour. No Metacritic critic or user score (only a couple of user ratings, below the 4-rating threshold) and no OpenCritic entry found. The last itch devlog found was a balancing and bug fixes post from Aug 2023, reviewers say little was added beyond the demo, and a Steam discussion thread (about 12 comments) worries the game is abandoned. Workshop/modding, FPS unlock, extra powerups and translations are popular requests. Family Sharing and achievements supported.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Cursorblade is a cute, very simple top-down bullet-hell-ish game where your cursor is both hitbox and weapon; you damage enemies by touching them and dodge by not getting hit. He finds it satisfying and charming but basic, with a game-jam feel. Upgrades arrive once per wave but barely change how you play. He places it in C tier while stressing it is not a bad game, just not something he would replay.

제작자가 칭찬한 점

  • 원문 · 영어Cute and satisfying to play
  • 원문 · 영어Very straightforward concept that does what it sets out to do well
  • 원문 · 영어Does not over-reach; restrained content suits the game
  • 원문 · 영어Could be a fun, easy intro to basic roguelike action for a younger audience

제작자가 지적한 문제

  • 원문 · 영어Upgrades (rockets, spinners, fire damage) are not impactful, so runs play the same regardless of picks
  • 원문 · 영어Gameplay loop of hitting then evading is very repetitive
  • 원문 · 영어Pace is so fast it feels random, like swiping without thinking
  • 원문 · 영어Would be more interesting slower, leaving room for more attacks and mechanics
  • 원문 · 영어Feels like a game jam project; he would not play it again

설계에 대한 관찰

  • 원문 · 영어The cursor is both hitbox and weapon, dealing damage by touching enemies
  • 원문 · 영어One upgrade per completed wave keeps the structure minimal
  • 원문 · 영어Design lesson: slowing the pace would allow richer enemy attacks and more thoughtful bullet-hell play
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