게임 정보 / ROGUE BY ROGUEDandy Ace
원문 · 영어Dandy Ace is an over the top action game that follows this fabulous magician seeking to combine and use his magical cards, fighting and looting his way to defeat the Green-Eyed Illusionist and free himself from a cursed mirror.
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플레이어 의견 요약
원문 · 영어A stylish isometric action roguelite from Brazilian studio Mad Mimic in which a flamboyant magician trapped in a cursed mirror palace fights through branching runs using a deck of stackable magic cards as his moves.
원문 · 영어Dandy Ace is a well-liked but modestly sized indie roguelite: Steam shows Very Positive (about 87% of roughly 1,300 reviews) and Metacritic PC is 80 from 12 critics, with no negative critic reviews. Critics and players praise the art direction, humor, and the card-slot combat system, and compare it to Hades and Dead Cells while noting it lacks their depth. The recurring complaints are low enemy, boss and room variety, a repetitive narrator, and cooldown-heavy, sometimes clunky combat. It is a released (not Early Access) game, launched on PC/Mac in March 2021 and on Switch, Xbox One and PS4 late 2021; a recent Steam review mentions a late update adding an earlier healing flask to soften difficulty, so it still seems to receive some support. Players who bounce often do so within the first 1-2 hours.
플레이어가 칭찬한 점
- 원문 · 영어Card-slot combat: cards fill dash, main attack and special slots in any combination, and each card also grants a secondary modifier effect, which produces a large number of build options
- 원문 · 영어Art style and colour use are the most consistently praised element (Shacknews, Steam reviewers, Metacritic critics)
- 원문 · 영어Fast, responsive movement and fluid action feel once a build comes together
- 원문 · 영어Humour, personality and a memorable cast of characters (Cultured Vultures, PC Invasion)
- 원문 · 영어Branching palace routes lead to different boss fights so runs are not identical
- 원문 · 영어Short runs plus three extra difficulty tiers above Normal give replay value for those who like a challenge
- 원문 · 영어Full voice acting and stylish music that add charm for many players
- 원문 · 영어Good value when discounted; several players say it is worth picking up on sale
플레이어가 비판한 점
- 원문 · 영어Low enemy variety, with many recolors and variations, and only around four bosses in total
- 원문 · 영어Rooms and scenarios feel samey; route choices make little practical difference
- 원문 · 영어Narrator has a small pool of voice lines, repeats often, and some find the delivery grating (many mute him)
- 원문 · 영어Combat can feel underwhelming or clunky: ability cooldowns make chaining moves hard and enemy density in small arenas is high
- 원문 · 영어Some cards, trinkets and skills are weak or trap picks, so experimenting feels stale and poisons the unlock pool
- 원문 · 영어Progression pacing: players can finish the game before unlocking half the cards and trinkets
- 원문 · 영어Mac release problems reported: poor controller support on an M1 Mac and a generic OS cursor instead of the in-game cursor
- 원문 · 영어Reviewers compare it unfavourably to Hades for depth, variety and presentation polish
- 원문 · 영어Active skills and passives are unevenly balanced, with some players saying most of them are not worth using and enemies feel strong for the balance
차별화된 특징
- 원문 · 영어Weapons are replaced by a four-slot card system where any card can go in any slot and each slot also takes a secondary modifier, rather than a fixed weapon plus upgrades
- 원문 · 영어Even movement (dash) is a card you equip, so you can build around unusual kit such as all dashes
- 원문 · 영어Bright, colourful, comedic magician theatre aesthetic, lighter in tone than typical dark roguelites
- 원문 · 영어A live narrator comments on your performance, which is a Supergiant-style device with a comedic bent
의견이 갈리는 점
- 원문 · 영어Difficulty: some call it brutally hard even on Normal, others find it fair and like the higher tiers
- 원문 · 영어Voice acting and narration: praised as charming and fully voiced by some, described as stiff, nasal or cringe by others
- 원문 · 영어Hades comparison: seen as a solid budget alternative by some and a weaker, shallower copy by others
- 원문 · 영어Build depth: some find limitless card combinations, others find no real strategy beyond making initial cards' numbers bigger
반복과 부담
- 원문 · 영어Repetitive narrator lines wear out quickly, with multiple reviewers muting him
- 원문 · 영어Clearing near-identical rooms of the same small enemy roster becomes a slog, with some levels feeling like a dash to the boss
- 원문 · 영어Losing shards on death makes unlocking cards and trinkets feel slow, while weak unlocks dilute the random pool
- 원문 · 영어Cooldown-gated abilities make crowded fights feel restrictive
- 원문 · 영어Normal difficulty is seen as tough by some, with new players needing several attempts for a first win (about 10 runs for one reviewer), though a later update eased the early game
기대하는 개선 사항
- 원문 · 영어Make dash a baseline ability instead of consuming a card slot
- 원문 · 영어Let players keep shards between runs, or otherwise speed up unlocks, so progression is not lost on death
- 원문 · 영어Add more enemy types, bosses and distinct room/scenario types; make path choices more meaningful
- 원문 · 영어Rebalance weak cards and trinkets and reduce cooldown friction so combos chain more easily
- 원문 · 영어Widen the narrator's line pool or make him less intrusive; better voice direction for secondary characters
- 원문 · 영어Improve controller support and cursor handling on macOS; Steam forum threads also mention achievement bugs and crashes
원문 · 영어Launched March 25, 2021 on Windows and macOS, then Switch and Xbox One (Sept 28, 2021) and PS4 (Nov 15, 2021). Critics were generally favorable: 9 of 12 Metacritic critic reviews positive, 3 mixed, none negative, with scores between 70 and 90. Metacritic user score is only 7.3 from about 25 ratings, so the sample is small. SteamSpy-style estimates put owners at 50k-100k; revenue estimates are around $393k gross (Boxleiter method, rough). Recent Steam reviews (2025-2026) show it is still played and that a late update added an earlier health flask; the Steam forum had open threads about gamepad support, achievement bugs and crashes. A Mac-specific negative review cites controller and cursor problems. OpenCritic numeric score could not be retrieved; the OpenCritic page fetch returned a different game, and web search was unavailable (quota exhausted), so Reddit and deeper outlet text could not be read.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam appdata: review totals, tags, SteamSpy owners, revenue estimate ↗
- 원문 · 영어Metascore 80 (12 critics), user score 7.3 (25 ratings), outlet scores and verdicts ↗
- 원문 · 영어Steam store page: description, features, critic quotes, review summary ↗
- 원문 · 영어Steam discussions: gamepad support, achievement bugs, crashes, FAQ ↗
- 원문 · 영어Release timeline, platforms, reception table (Shacknews, Eurogamer Italy, Multiplayer.it, CD-Action) ↗
- 원문 · 영어Revenue estimate (Boxleiter method) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 5 (2026)
원문 · 영어Dandy Ace is a top-down action roguelike that is essentially Dead Cells with a magician theme, where you escape imprisonment by a jealous rival magician. Its one distinctive hook is card fusion, letting you slot a spare ability as a passive on another piece of equipment. He feels it copied the surface elements of Dead Cells without the depth that makes that game work. Combat is okay but clunky and repetitive, biomes look alike, and there is little left to do after the first win. He still had a good time, beat it on his third attempt, and recommends it to people wanting a different Dead Cells-style experience, placing it in B tier.
제작자가 칭찬한 점
- 원문 · 영어Card fusion mechanic (using an ability as a passive on another) allows customization and is the game's unique twist
- 원문 · 영어Enjoyable and satisfying once you get comfortable with dashing and learning enemy movesets
- 원문 · 영어Funny story and opening cinematic with a magician antagonist narrating
- 원문 · 영어Strong meta-progression with gems given to NPCs for permanent unlocks and a sense of growing stronger
- 원문 · 영어Distinct biomes with different bosses and a fitting magician theme with magic references
제작자가 지적한 문제
- 원문 · 영어Copied most of Dead Cells' elements without doing much new with them
- 원문 · 영어Fusion passives are too simple, static, and do not improve during the run; abilities lack randomized passives, only level differences
- 원문 · 영어Gameplay is clunky, slower than Dead Cells, and stiff animation; basic attack gets spammed with no combos
- 원문 · 영어Biomes look too similar and rooms are all just enemy-filled rooms; little sense of adventure
- 원문 · 영어Metroidvania gating is shallow (coloured keys and gates opening similar-looking areas)
- 원문 · 영어Narrator voice lines in every room get to be too much; little content or secrets after first win; off-screen projectiles in late game feel unfair
설계에 대한 관찰
- 원문 · 영어Card fusion: slot an equipped ability as a passive onto a new item instead of discarding it
- 원문 · 영어Magician theme could have been pushed further into distinct environments like a circus or Las Vegas world
- 원문 · 영어Design lesson: cloning a successful game's parts fails without the blend that makes the original work


