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Deck of Ashes

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원문 · 영어Deck of Ashes is an adventure game with tactical card combat. One character at a time, lead the cast of antiheroes on a quest for redemption. Explore the cursed fantasy world and hunt down powerful cards. Forge a unique Battle Deck, and crush your foes! Can you rid the world of the Ash Curse?

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플레이어 의견 요약

원문 · 영어A dark-fantasy deckbuilding roguelite/RPG from AYGames in which a cast of antiheroes explores a camp-and-map world fighting turn-based card battles where played cards turn to ash and must be paid back with health to reuse.

원문 · 영어Deck of Ashes is received as a mixed-to-decent, niche deckbuilder. Steam sits at Mostly Positive (about 72 percent of roughly 1,070 reviews), while critics land in the 6-7 out of 10 band, with a Metacritic score of 66 from 4 reviews and outliers at both ends (Gamer's Palace 93/100 versus Xbox Hub 2.5/5). Nearly everyone praises the art, voice work, character writing and boss fights; nearly everyone dislikes the slow, padded combat, the housekeeping after battles, and uneven polish. It spent just over a year in Early Access (April 2019) before a full PC/Mac release on June 9, 2020, then reached Xbox One, PS4 and Switch in 2021-2022 as the Complete Edition. Recent Steam reviews (2025-2026) still complain about broken controller/menu handling, and the game is now regularly bought very cheaply on sale.

플레이어가 칭찬한 점

  • 원문 · 영어Hand-drawn, original art direction and distinctive, instantly readable card art
  • 원문 · 영어Four likeable, flawed antihero characters, each with their own mechanics and story campaign
  • 원문 · 영어Voice acting, music and sound design are strong for an indie, especially Magnus and the Ash Master
  • 원문 · 영어Boss fights feel epic and puzzle-like, rewarding adapting your strategy
  • 원문 · 영어The Ash Deck risk/reward system (spend health to renew used cards) creates real tactical tension
  • 원문 · 영어Badlands mode offers a streamlined, Slay the Spire-style pure card-battle roguelike run
  • 원문 · 영어Dark, grimy tone and narrative give it more story weight than most roguelike deckbuilders
  • 원문 · 영어Good value when discounted; some players report being happy with 7+ hours at a few pounds

플레이어가 비판한 점

  • 원문 · 영어Combat is slow and spongy: trash fights take too many turns even on easy difficulty, and balance is conservative
  • 원문 · 영어Ash (the resource that gets you new cards) is tightly limited, so card acquisition is a bottleneck; other resources feel meaningless until late
  • 원문 · 영어The node/map and camp exploration feel repetitive and boring, with repetitive events and little sense of going anywhere
  • 원문 · 영어Early chapters repeat almost identically across characters and runs, hurting roguelite variety
  • 원문 · 영어Persistent bugs reported since launch: NPC upgrade failures, visual glitches, sound mixing, and debuff balance problems (one debuff reportedly distorts crafting by a large margin)
  • 원문 · 영어Controls are broken for many players, with controller confirm prompts getting stuck and the ESC menu sometimes impossible to close (one reviewer says the problems go away with the gamepad unplugged and mouse used)
  • 원문 · 영어Presentation inconsistencies: awkward font choices, localization/translation errors, uneven voice acting and disproportionate character designs
  • 원문 · 영어Dodge chance and monster first-turn speed advantage feel arbitrary in an otherwise deterministic system, with no action log to review

차별화된 특징

  • 원문 · 영어The titular Deck of Ashes: cards used in battle are temporarily consumed into an ash pile and must be renewed by paying life points (strain)
  • 원문 · 영어A camp/survival-expedition structure with resource management layered on top of card combat, rather than a pure node-map climb
  • 원문 · 영어Card recipes and crafting instead of straightforward card rewards, with persistent negative cards entering your deck
  • 원문 · 영어Each character has a unique story campaign, alongside the separate Badlands roguelike mode
  • 원문 · 영어Visual cues often compared to Darkest Dungeon combined with Slay the Spire mechanics, with a narrative-first angle
  • 원문 · 영어One Steam reviewer compares it to a smaller, lighter Gordian Quest (single mention, not a broad consensus)

의견이 갈리는 점

  • 원문 · 영어The ash/strain system is praised as a clever tactical layer by some and called a terrible, counterintuitive extra chore by others
  • 원문 · 영어Conservative, methodical balance: good for newcomers and slow-play fans, but experienced deckbuilder players say the fun (speed, synergy, randomness) is sucked out
  • 원문 · 영어Price: fine at a deep discount, but several players say the full price (around 16 pounds or 20 dollars) is too much

반복과 부담

  • 원문 · 영어Paying to renew and housekeeping your deck after every battle is slow and laborious
  • 원문 · 영어Wandering around camp repeatedly gathering resources until a boss shows up
  • 원문 · 영어Long trash fights and padded boss encounters that require extra map traversal
  • 원문 · 영어Camp upgrade system that overwhelms with analysis paralysis
  • 원문 · 영어Recipe-based rewards and unpredictable negative cards that dilute decks instead of giving the satisfaction of picking a card
  • 원문 · 영어Grinding battles early because other resources are irrelevant until endgame

기대하는 개선 사항

  • 원문 · 영어Fix and polish controller and keyboard/mouse input, menu handling and save loading
  • 원문 · 영어Add more playable characters beyond the current four and more variety in early-game encounters
  • 원문 · 영어Speed up combat and reduce spongy enemy health so ordinary fights do not drag
  • 원문 · 영어Make non-Ash resources matter earlier and loosen the card acquisition bottleneck
  • 원문 · 영어Improve the map/node events and camp progression so exploration feels purposeful
  • 원문 · 영어Add a combat log and clearer information about speed, dodge and debuff effects

원문 · 영어Early Access launched April 2019 and lasted just over a year before the 1.0 release on June 9, 2020 (PC/Mac; Steam lists Windows and Mac only). Console versions followed in 2021 and the Complete Edition reached Switch in April 2022. Launch critics called it solid but uneven, and a Turn Based Lovers review flagged lingering bugs, balance and localisation issues at release. Revenue estimates are low (Steam revenue calculator about 67.7k gross and 20k net, SteamSpy owners 50k-100k), consistent with a small niche hit. Steam currently shows about 872 recommendations and very low concurrent players; recent 2025-2026 reviews still report controller and ESC-menu bugs, and the game is commonly discounted to a few dollars. Paid DLC includes a soundtrack, artbook, skins and the Tome of Dimensions.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Deck of Ashes is a deck-building roguelike where you play a single character with traditional cards, travelling a node-style map where each stop is an event or a fight. He finds nothing especially unique in it and considers the gameplay pretty basic. He dislikes the art style and the game's overly serious tone that clashes with the goofy visuals. He found it boring and places it in the bottom tier, a D as best the ASR suggests, while acknowledging some people enjoy it.

제작자가 칭찬한 점

  • 원문 · 영어Concedes some players liked it
  • 원문 · 영어One small gimmick: cards played do not need to be restored outside of battle (though he calls it annoying)

제작자가 지적한 문제

  • 원문 · 영어Nothing unique; he has seen this kind of deck-builder many times
  • 원문 · 영어Gameplay is pretty basic: single character, traditional cards
  • 원문 · 영어World is a simple clicking map with just an event or a fight at each point
  • 원문 · 영어Dislikes the art style, which reads as goofy at times
  • 원문 · 영어Takes itself too seriously, clashing with the art
  • 원문 · 영어Found it boring overall

설계에 대한 관찰

  • 원문 · 영어The only possible gimmick is not having to restore played cards outside battle, which he finds annoying rather than clever
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