게임 정보 / ROGUE BY ROGUEDreamscaper
원문 · 영어By night, delve deep into your subconscious and discover powerful artifacts to conquer your nightmares. By day, explore the city of Redhaven and build relationships to unlock the power of your dreams. DREAM. DIE. WAKE. REPEAT.
자체 평점
다섯 항목의 평가가 끝나면 순위에 반영됩니다
게임 등록 완료. 평가는 준비 중.
이 게임은 아직 다섯 항목의 평가가 완료되지 않았습니다. 먼저 게임 정보와 외부 자료를 살펴보세요.
영상 리뷰
언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.
참고할 만한 다른 목소리.
보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.
플레이어 의견 요약
원문 · 영어A Hades-style isometric action roguelite from Afterburner Studios in which you play Cassidy, alternating between building relationships in the waking city of Redhaven and fighting nightmares in procedurally generated dream dungeons, with a story centred on anxiety, isolation, grief and loss.
원문 · 영어Dreamscaper is well liked by both critics and players, with a Metacritic critic score in the low 80s (80 listed on Steam for PC, 82 on the Switch Metacritic page, 12 reviews, 92% positive) and a Steam rating of Very Positive (about 88% of roughly 3,200 reviews). The praise clusters around the acrobatic dodge-heavy combat, the build variety, the painterly dream visuals, the soundtrack, and an emotionally sincere mental-health story. The recurring reservations are the daytime overworld (dialogue, crafting and gifting felt like padding to many), combat balance and clarity, and a rough start for new players. Metacritic user score is noticeably lower (6.8 from only 28 ratings), which reflects a small, more divided sample. The game went through Early Access before its 1.0 release on 5 Aug 2021 and players mention later patches (such as 1.1) that nerfed overpowered leech effects; there is no sign it was abandoned. Steam lists it as Windows-only, with console versions covered by the Switch critic reviews.
플레이어가 칭찬한 점
- 원문 · 영어Fluid, dodge-centred melee combat with weighty acrobatic moves; critics called it fun and rewarding
- 원문 · 영어Large amount of build variety from weapons, dodges, shields, elemental affinities and artifacts, so runs feel different (players mention fire/lightning/water combos such as extinguish crits)
- 원문 · 영어Emotionally sincere story about anxiety, grief and loss; several reviewers (including But Why Tho) called the mental-health focus well done and powerful
- 원문 · 영어Striking painterly, surreal dream-world art and atmosphere
- 원문 · 영어Soundtrack widely praised as atmospheric and non-repetitive over long sessions
- 원문 · 영어The day/night structure ties narrative to mechanics, with relationships unlocking permanent upgrades (critics cited the synergy of story and roguelike loop)
- 원문 · 영어Good pick-up-and-play pacing: players like being able to do a floor and save after bosses, and a difficulty ramp that can be raised after the first clears
- 원문 · 영어Calmer, cosier alternative to Hades for people who want a lower-pressure action roguelite
플레이어가 비판한 점
- 원문 · 영어The waking overworld is the most criticised part: NPC dialogue felt slow, cringey or skippable to many players, and some called the dialogue the weakest element
- 원문 · 영어Combat balance: life-leech / heal-on-hit effects are regarded as far stronger than other stats even after a nerf, and some weapons and moves feel clearly worse than others
- 원문 · 영어Some players find movement and combat clunky or slow, with attacks lacking punch compared with Hades
- 원문 · 영어Visual clarity problems: busy effects and sparkles make it hard to tell important items or telegraphs from decoration
- 원문 · 영어Enemy variety wears thin over long playtimes (one 60+ hour reviewer called enemies samey)
- 원문 · 영어Story and characters outside the core emotional themes were called simple or forgettable by some players
- 원문 · 영어Confusing onboarding: several negative reviews say the tutorial bombards you with controls and mechanics and leaves you without direction
차별화된 특징
- 원문 · 영어Day/night loop: daytime social exploration of Redhaven and nighttime dream dungeons feed each other, with relationships giving permanent power
- 원문 · 영어Direct, personal treatment of mental health (anxiety, isolation, grief) that is rare in action roguelites
- 원문 · 영어Bosses are embodiments of emotions such as Isolation, Fear and Loss
- 원문 · 영어Lucid powers that let you manipulate the environment and surreal artifacts in the dream levels
- 원문 · 영어Nintendo Life summed it up as lacking originality in genre terms but making up for it in heart
의견이 갈리는 점
- 원문 · 영어Story and mental-health themes: some players say it pulled them through hard times and is among their favourites, while others find it depressing, shallow or heavy-handed
- 원문 · 영어Combat feel: praised as smooth and weighty by critics, called clunky or slow by some Steam reviewers
- 원문 · 영어Comparison with Hades: some call it a relaxing Hades-like, others say it is not like Hades at all and does not hold up to it
- 원문 · 영어Controls: at least one PC reviewer felt it was designed for controller and played poorly with mouse and keyboard (Steam lists full controller support)
반복과 부담
- 원문 · 영어Overworld conversations and gifting/relationship chores that many players skip without feeling guilt
- 원문 · 영어Crafting described as pointless by a 100%-completion reviewer
- 원문 · 영어Grinding weapons up and hunting for completion, which some enjoy but others find repetitive (the same player enjoyed the weapon grind but not the rest)
- 원문 · 영어Dungeon layouts and encounters repeating immediately after a failed run, cited by a new player as frustrating
- 원문 · 영어Early difficulty spikes and being thrown out after a scripted first boss loss for unprepared newcomers
- 원문 · 영어Sluggish movement and slower pacing compared with Hades-style peers
- 원문 · 영어The grind: a positive reviewer calls it insane, and a negative one dislikes that run unlocks and purchases vanish when a run ends
기대하는 개선 사항
- 원문 · 영어Better onboarding and tutorial: negative reviewers describe being overloaded with controls and mechanics early and not being told about dodge and mana
- 원문 · 영어Clearer in-game guidance or map for the overworld, since some players report getting stuck with no direction
- 원문 · 영어Rebalance leech and other dominant stats and underperforming weapons and moves to make more builds viable
- 원문 · 영어Improve combat feedback and readability (punchier hits, clearer audio and visual telegraphs)
- 원문 · 영어Make the overworld relationship and crafting systems less padded or more optional/skippable, and tighten the writing
- 원문 · 영어Smooth the early difficulty curve
원문 · 영어Launched into Early Access before the full 1.0 release on 5 Aug 2021 on Steam (price $24.99, developer Afterburner Studios, publishers indie.io and Maple Whispering Limited). A long-time Steam reviewer who followed Early Access mentions that patch 1.1 prompted them to restart, and another notes a recent nerf to leech effects, so post-release balance support is visible. Critics scoring the Switch version were 92% positive with no negative reviews; Nintendo Life's take was that it deserves more attention than it received, hinting at a modest commercial profile. The Metacritic PC score (80) and Switch page (82) differ slightly; the critic sample is small (12). I could not retrieve an OpenCritic score, and revenue and owner figures are third-party estimates, not audited numbers. Steam is Windows-only with Steam Cloud and full controller support. Note that Steam shows a 2020 to 2021 span because of the Early Access period.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Local Steam metadata: appid, review summary 87.8% of 3,185, Metacritic 80, SteamSpy owners ↗
- 원문 · 영어Metacritic PC page: Metascore and user score 6.8 from 28 ratings, themes of critic reviews ↗
- 원문 · 영어Switch critic reviews: Metascore 82, outlet scores and quotes ↗
- 원문 · 영어Metacritic user reviews: 54% positive, what users praise and criticise ↗
- 원문 · 영어Steam store page: release date, features, description of bosses and lucid powers ↗
- 원문 · 영어Third-party Boxleiter-method revenue estimate ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 2 (2024)
원문 · 영어Dreamscaper is a story-heavy action roguelite split between a hub world, where you explore a city and befriend NPCs, and dungeon runs. PepperHead is impressed by its visuals, mood, theme and the care put into the outside-world content and unlocks. His problem is the gameplay, which he finds slow, repetitive and low on animation cancelling. He hasn't finished it but wants to go back for the story, and he lands it in the middle of B tier.
제작자가 칭찬한 점
- 원문 · 영어Visually impressive, with great care put into aesthetics, theme and mood
- 원문 · 영어Mysterious story that is slowly uncovered through the hub world
- 원문 · 영어Hub world with NPCs and conversations that build character and story
- 원문 · 영어Plenty of roguelite unlocks: new abilities, stats and rooms
- 원문 · 영어Mechanical variety such as dash, bow, spells and slowing down time
- 원문 · 영어Bosses look awesome and are cool to fight
제작자가 지적한 문제
- 원문 · 영어Gameplay is slow-paced, with animations that take a while to trigger
- 원문 · 영어Little animation cancelling, so you can get hit mid-spell
- 원문 · 영어Repetitive: same first world and same few enemies on restart made him bored within hours
- 원문 · 영어Few bosses, with the same boss each world
- 원문 · 영어Gameplay doesn't match the effort put into content and aesthetics
설계에 대한 관찰
- 원문 · 영어Heavy story focus with a dedicated hub world for a roguelite
- 원문 · 영어Outside-world effort drives the roguelite progression and unlocks
- 원문 · 영어Dream-themed visual identity that stands out


