게임 정보 / ROGUE BY ROGUEDungeon Souls
원문 · 영어Dungeon Souls is an action-adventure roguelike dungeon crawler which draws heavy inspiration from Nuclear Throne, Risk of Rain, and Overture. Explore vast procedurally generated dungeons, collect loot, and slay hordes of challenging enemies!
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플레이어 의견 요약
원문 · 영어A 2D pixel-art action roguelite dungeon crawler by Lamina Studios (Dec 2016) that mixes Nuclear Throne-style shooting/melee, Risk of Rain-style item stacking and snowballing power, with 10 classes and local co-op.
원문 · 영어Dungeon Souls is received as a decent but derivative budget roguelite. Steam players rate it Mostly Positive (about 74% of ~2,200 reviews by the local data; the store page shows 77% of 1,310), and Metacritic sits at a Mixed 67 from 8 critic reviews with a 6.0 user score. Critics called it a fun, casual tribute to older dungeon crawlers that borrows heavily from its inspirations and is quickly forgotten. Long-time players say it gets addictive once the between-run upgrades start compounding. It is a finished 2016 release (not early access); the Steam forum has threads asking whether the game is dead, and recent negative reviews cite unresolved controller and crash problems on modern systems. Web searches were unavailable for this run (search budget exhausted), so community color is drawn from Steam reviews, Steam forum titles, and the Destructoid and Metacritic pages.
플레이어가 칭찬한 점
- 원문 · 영어Ten distinct hero classes with different abilities (e.g. Barbarian with health and area attacks, Cleric with bouncing projectiles and a shield) that change how a run plays
- 원문 · 영어Items and passives (50+) provide a snowballing, overpowered-build feeling in the Risk of Rain mould; one 40-hour reviewer says runs start short but become an avalanche once meta upgrades kick in
- 원문 · 영어Addictive, replayable loop with lots of RNG and unlocks; one reviewer calls it among the most addictive dungeon crawlers they have played in a while
- 원문 · 영어Bite-sized, turn-your-brain-off action that suits short sessions; Hardcore Gamer said practice and learning the characters eventually pays off
- 원문 · 영어Pleasant pixel-art presentation and simple fitting audio, plus local split-screen co-op
- 원문 · 영어Nostalgic old-school dungeon crawler feel; one reviewer feels it set a standard later games improved on
플레이어가 비판한 점
- 원문 · 영어Heavily derivative of Nuclear Throne, Risk of Rain and Spelunky without its own identity (Destructoid, LEVEL, High-Def Digest: forgettable)
- 원문 · 영어Bland, repetitive procedurally generated environments with poor visibility; traps blend into the dark
- 원문 · 영어Melee characters are poorly balanced in a bullet-heavy game with no dodge mechanic; enemies feel like bullet sponges
- 원문 · 영어Unfair hazards: floor traps in narrow corridors, ritual-marker rooms, and enemies that spawn directly on the player
- 원문 · 영어Confusing interface and item placement (chests look like shop items, accidental warps to secret levels)
- 원문 · 영어Technical issues: stated Xbox controller support reportedly does not register input (negative reviewers say unresolved since at least 2018), mouse is not captured on multi-monitor setups, black screen and crash reports on newer Windows
- 원문 · 영어Low-sophistication story and visuals; the plot is described as merely present
차별화된 특징
- 원문 · 영어Cross-breed of Nuclear Throne action, Risk of Rain item scaling and Overture-style dungeon crawling, according to its own store description
- 원문 · 영어Activating marks/altars on a level to open the escape portal rather than simply reaching an exit
- 원문 · 영어Crafting system with recipes that players must discover, plus permanent meta upgrades between runs
- 원문 · 영어Ten hero classes with unlockable characters such as the Brawler and Redeemer
- 원문 · 영어Shared/split-screen local co-op and Remote Play Together support in a pixel-art roguelite at a low price
의견이 갈리는 점
- 원문 · 영어Simplicity: some enjoy mindless, easy-to-pick-up action; others find it monotonous and shallow
- 원문 · 영어Difficulty and balance: Hardcore Gamer says mastery pays off, while Destructoid found melee classes badly outmatched by bullets
- 원문 · 영어Derivativeness: some see a loving tribute to the genre's greats, others an unoriginal copy
- 원문 · 영어Class variety: praised by critics and many players, but one negative reviewer says characters offer little gameplay variety
반복과 부담
- 원문 · 영어Early runs feel short with little progress until meta upgrades accumulate; one reviewer calls the meta progression 'dark' and monotonous
- 원문 · 영어Slow walking speed makes fleeing traps and enemies hard
- 원문 · 영어Random monster spawns punish stopping to level up, so the pace forces constant movement
- 원문 · 영어Crafting reportedly disables gameplay while it is active (one negative review)
- 원문 · 영어Losing a run's progress by exiting to the main menu (Steam forum PSA) and unclear save behaviour
- 원문 · 영어Limited variety between characters according to a negative reviewer, with monotonous gameplay over time
기대하는 개선 사항
- 원문 · 영어Fix controller detection and make the advertised Xbox controller support actually work
- 원문 · 영어Capture the mouse cursor and fix window/taskbar handling for multi-monitor play
- 원문 · 영어Add a dodge or mobility option and rebalance melee classes against projectile-heavy enemies
- 원문 · 영어Make traps, chests and shop items readable against dark backgrounds; clarify interface and warp triggers
- 원문 · 영어Stabilise the game on modern Windows 11 to stop crashes and black screens
- 원문 · 영어Clearer explanation of how to unlock characters (Brawler, Redeemer) and find crafting recipes such as Nimby's Grace
원문 · 영어Launched Dec 2, 2016 to mixed-positive reviews (Metacritic 67, 8 critics ranging 60 to 80). The Steam page lists a Digital World Game Expo Best Game award. Steam forum has a v1.1 bugs thread, a 'Dungeon Souls 2?' thread and an 'Is the game dead?' thread, suggesting development has stopped. Recent (2025-2026) Steam reviews are still mostly positive from nostalgic players, but negative ones report crashes on Windows 11, non-working controller support and mouse capture issues. Available on Windows, Mac and Linux. OpenCritic has no matching entry that could be confirmed (the page fetched belonged to a different game), so opencritic is null. Revenue and owner figures are third-party estimates, not audited.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Local Steam metadata: review counts, Metacritic 67, SteamSpy owners, revenue estimate ↗
- 원문 · 영어Steam store page: features, 10 characters, 50+ items, co-op, review summary, award ↗
- 원문 · 영어Metacritic: Metascore 67 from 8 critics, user score 6.0, critic blurbs ↗
- 원문 · 영어Destructoid review 6/10: pros and cons on classes, balance, traps, interface ↗
- 원문 · 영어Steam discussion thread titles: controller, black screen, unlocks, 'is the game dead', Dungeon Souls 2 ↗
- 원문 · 영어Boxleiter-method revenue estimate ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Dungeon Souls is a basic top-down dungeon crawler that got a little recognition at one point. He says nothing about it is unique, but it is chaotic and unbalanced, and you quickly become overpowered if you survive. He has a soft spot for it, played it multiplayer with a friend, and calls it a guilty pleasure rather than a great game. He places it in low B because it is fun.
제작자가 칭찬한 점
- 원문 · 영어Chaotic, unbalanced feel that is part of the fun
- 원문 · 영어You quickly become overpowered if you survive long enough
- 원문 · 영어Different characters and a few secrets
- 원문 · 영어Bugs he finds amusing
- 원문 · 영어Good for quick, low-thought fun
- 원문 · 영어Enjoyable multiplayer with a friend
제작자가 지적한 문제
- 원문 · 영어Nothing unique about it; extremely basic design
- 원문 · 영어Pretty unbalanced
- 원문 · 영어Lots of bugs
- 원문 · 영어Not a great game, just enjoyable
설계에 대한 관찰
- 원문 · 영어Its charm comes from chaos, imbalance and bugs rather than design quality; he treats it as a guilty pleasure


