Ember Knights 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Ember Knights

액션 전투협동 모험Hades류

원문 · 영어Ember Knights is an action rogue-lite for 1-4 players where you play as legendary knights, the last spark of hope against the mad sorcerer Praxis and his hordes of unwavering fiends. Wield weapons & skills, build synergies with game-changing relics and free the universe of Praxis’ corruption.

ROGUE BY ROGUEV1

자체 평점

77.0/ 100
전체 공동 순위 #41
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

合作连击和武器手感扎实,首领变化能支持进一步挑战;构筑平衡和合作流程等待降低整体顺畅度。

01

핵심 게임플레이

가중치 25%8.5 / 10
원문 · 중국어 간체

连击与闪避响应受到反复肯定,合作能围绕控制和输出配合;不可跳过的演出、无敌阶段及轮流领奖会拖慢节奏。

02

빌드와 전략

가중치 25%7.5 / 10
원문 · 중국어 간체

武器改造、技能和遗物可产生协同,但快照指出暴击路线偏强、部分法术贡献弱,高难度的有效选择受压缩。

03

다회차 플레이 가치

가중치 20%8.0 / 10
원문 · 중국어 간체

不同世界、变体首领和挑战模式会要求改变操作;部分战斗与扩展被认为相似,内容体量不直接转成分数。

04

무작위성과 공정성

가중치 20%7.0 / 10
원문 · 중국어 간체

敌人与首领有可学习的攻击模式,高难度也有招式变化;屏外远程和冲刺以及近远程不均衡会削弱反应机会。

출처01 ↗
05

완성도와 편의성

가중치 10%7.0 / 10
원문 · 중국어 간체

不少反馈肯定性能与基本操作;合作领奖、重连和房间加入有阻力,另有冻结及启动失败的报告,综合保守评价。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Ember Knights · Steam 官方商店

    2026-10-08 访问。核对四人合作、武器改造、遗物协同、首领变体及每日地牢等模式。未据商店介绍推定性能或故障已修复。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A Hades-inspired top-down action roguelite by Doom Turtle (published by Twin Sails Interactive) built around 1-4 player local/online co-op, relics, weapon mods and skills, fighting the sorcerer Praxis across planets.

원문 · 영어Ember Knights is well liked by players: Steam shows Very Positive overall (about 94% of roughly 7,000 reviews positive in the local snapshot), and is most often recommended as a polished, snappy co-op roguelite with lots of build variety and an endless supply of relic synergies. Critical coverage is thin: Metacritic has only one critic review (God is a Geek, 85) so no Metascore exists yet, and the user score is 7.5 from a handful of ratings. The recurring caveat is value and depth: several reviewers call it solid but not standout, more a discount or co-op pick than a Hades replacement, and some say it gets repetitive or grindy. It left Early Access (April 2022) in July 2023, later got free modes (Daily Dungeon, Boss Rush, Chaos Run, pets) and a paid DLC, Wrath of the Architect. Note: the web search budget was exhausted during this research, so community detail leans on Steam reviews, Steam forum thread titles, Metacritic pages and the store page rather than Reddit.

플레이어가 칭찬한 점

  • 원문 · 영어Co-op is the headline: 1-4 players, local split-screen and online, described as easy to access and not drastically raising difficulty
  • 원문 · 영어Fluid, responsive controls and snappy combat; a large build space (7 weapons, 9 mods per weapon, dozens of skills, 100+ relics per the store page) with synergies that can get gloriously broken
  • 원문 · 영어Cohesive, cute pixel-art visuals and charming touches (pet companions, dialogue, secrets, weapon skins from trials)
  • 원문 · 영어Good performance and polish for most players; described as optimized with no crashes or slowdowns
  • 원문 · 영어Plenty of post-clear content: Endless mode, Boss Rush, Daily Dungeon, Chaos Run, trials and the DLC, which adds biomes, weapons and relics
  • 원문 · 영어Reads as Hades-like without being a clone; often recommended to Hades fans and for playing with kids or family as a gentle intro to build-crafting
  • 원문 · 영어Meaningful two-currency meta-progression (ability/weapon upgrades plus permanent health and damage buffs)

플레이어가 비판한 점

  • 원문 · 영어Multiplayer loot flow: rewards are picked one player at a time and stat gems drop in a shared pile, which some find a slow, excruciating time waster and poor design
  • 원문 · 영어Unskippable cutscenes and boss intros/outros, plus invulnerable boss phases that force waiting, are repeatedly called out as killing the pace
  • 원문 · 영어Enemy design: many enemies have ranged or dash attacks from across the screen, which makes ranged weapons much stronger than melee and makes charge attacks impractical
  • 원문 · 영어Balance and depth complaints: weapons unbalanced, build diversity felt lacking by some, and the DLC final boss described as easy or a joke
  • 원문 · 영어Technical problems for some: freezing or stuttering, high CPU use in menus, launch hangs, and it fails to run under Proton for at least one reviewer
  • 원문 · 영어Online lobby friction: hard to rejoin after a crash, no Steam direct join, no visible lobby ID, plus multiplayer lag and lobby-start failures discussed in the Steam forum
  • 원문 · 영어Value: multiple reviewers say it should cost about $10 rather than $19.99, and that the DLC feels like a reskin of the main campaign

차별화된 특징

  • 원문 · 영어First-class 1-4 player co-op, including couch split-screen, in a genre that is mostly solo
  • 원문 · 영어Abilities recharge by landing attacks rather than on pure cooldowns
  • 원문 · 영어Weapon modification system (9 mods per weapon) layered on top of relics and skills
  • 원문 · 영어Hades-style structure combined with a planet-hopping sci-fantasy setting and cute pixel look
  • 원문 · 영어Game modes beyond the main run: Daily Dungeon, Boss Rush, Endless and Chaos Run, plus pet companions you can pet
  • 원문 · 영어Time-limit challenges per planet and tiered trials that unlock cosmetic weapon skins

의견이 갈리는 점

  • 원문 · 영어Multiplayer: praised by most as the best reason to play, yet a vocal minority calls it one of the worst co-op roguelites because of loot handling
  • 원문 · 영어Solo play: some say it is amazing alone, others say it is not built for single player and is grindy
  • 원문 · 영어Hades comparison: a strength for fans who want more, a turn-off for others who say just buy Hades
  • 원문 · 영어Price and value: many call it a great deal or worth it with DLC, others say it is only worth it on sale

반복과 부담

  • 원문 · 영어Long, unskippable cutscenes and boss invulnerability phases in every run
  • 원문 · 영어Solo players report a grind-heavy progression; the Daily Dungeon pays far more resources per room than regular runs, pushing players to repeat it
  • 원문 · 영어Repeating the same worlds with no checkpoints makes runs feel samey after a while; several reviewers say it wears out its welcome or gets boring quickly
  • 원문 · 영어Taking turns at the end-of-stage loot pick in co-op, and loot piling up on top of each other or under the HUD
  • 원문 · 영어Screen clutter from enemies and effects makes combat hard to read; you can usually only land a light attack or two before needing to dodge

기대하는 개선 사항

  • 원문 · 영어Let co-op players pick rewards simultaneously and offer personal loot or a shared-out option instead of a shared pile
  • 원문 · 영어Add quality-of-life options: skippable or shorter cutscenes, pause or stop the speedrun timer out of combat, and show the time goal for the time-limit capsule
  • 원문 · 영어Add more skills (one reviewer suggests about 45 versus the roughly 32 they counted) and more build variety or balance between weapons
  • 원문 · 영어Improve online connectivity tools: direct Steam join, visible lobby ID, reliable rejoin after a crash
  • 원문 · 영어Consider checkpoints or shorter runs, since replaying the same worlds is boring for some
  • 원문 · 영어Make unlocks require using items or skills in runs (Binding of Isaac style) rather than unlocking nearly everything in about 10 hours; clearer indicators for attack-recharged abilities near the character

원문 · 영어Early Access launched April 20, 2022 and 1.0 released July 18, 2023 on Steam ($19.99); it is also on Nintendo Switch, PlayStation 5 and Xbox Series X (Windows only on Steam, no Mac or Linux). Free updates later added Daily Dungeon, Boss Rush, Chaos Run and pets; the paid DLC Wrath of the Architect (2024-25) adds biomes, weapons, relics and a new final boss, which some players found too easy. An older store snapshot showed Overwhelmingly Positive (95% of about 3,900 reviews); the local snapshot shows 93.8% of 7,056 reviews, and recent reviews are still mostly positive with a steady stream of complaints about multiplayer and performance. Steam forum threads include pinned multiplayer-issues and controller-issues threads. Metacritic had only 1 critic review and 13 user ratings at fetch time. OpenCritic page could not be located (no search access) so that value is null.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Ember Knights is a basic, traditional top-down action roguelike dungeon crawler that does not try any unique mechanic but executes the fundamentals very well. He loves its visuals, distinct worlds, bosses with difficulty-scaled forms, and long meta-progression. His main gripes are disconnected spells and overpowered crit builds at high difficulty. He sees it as a very solid Hades-like and places it in A tier.

제작자가 칭찬한 점

  • 원문 · 영어Great visuals and art style, with each world looking completely different, giving a strong sense of adventure
  • 원문 · 영어Cool bosses; higher difficulties give bosses entirely new move sets and forms (e.g. the first-world spider has three forms)
  • 원문 · 영어Meta-progression is substantial, requiring many roguelite elements to reach the first boss and ten more levels of difficulty to reach the true final boss
  • 원문 · 영어Weapons have unlockable forms and play fairly differently from each other
  • 원문 · 영어Satisfying, fun fights and gameplay without needing gimmicks
  • 원문 · 영어Probably fun in multiplayer

제작자가 지적한 문제

  • 원문 · 영어Spells feel disconnected from the rest of the game and are not impactful
  • 원문 · 영어Crit builds are overpowered and practically required at the highest difficulties, a balance issue
  • 원문 · 영어He could be nearly invincible against the final boss on top difficulty because the game is easy to break
  • 원문 · 영어Can get chaotic on higher difficulties with fast enemy move sets bundled together

설계에 대한 관찰

  • 원문 · 영어Deliberately does nothing unique mechanically; shows action roguelikes can succeed on satisfying fights alone
  • 원문 · 영어Boss difficulty scaling swaps in different move sets and forms rather than just raising stats
  • 원문 · 영어Each world has a very distinct visual identity, which he says many top games struggle with
원본 영상 보기 ↗