게임 정보 / ROGUE BY ROGUEGoing Under
원문 · 영어Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
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플레이어 의견 요약
원문 · 영어A satirical action roguelite from Aggro Crab (published by Team17) where an unpaid intern fights through dungeons built from failed tech startups, using office junk as breakable weapons.
원문 · 영어Players rate it Very Positive on Steam (about 90% of roughly 4,175 reviews) and critics were mostly favourable (Metacritic PC 78 from 11 reviews). Almost everyone agrees the art direction, writing and corporate-satire theming are the main draw. The action roguelite gameplay is the weak point: many reviews call the combat sluggish, shallow or janky, and the content thin. Commercially it underperformed: Wikipedia says Aggro Crab cancelled a planned extra dungeon because of poor base game sales. It is a complete, 2020-released game with a post-launch 'Working from Home' update, it is frequently discounted to around $2, and a recommend-on-sale verdict is common even among lukewarm reviewers.
플레이어가 칭찬한 점
- 원문 · 영어Sharp, funny satire of startup and gig-economy culture; several reviewers say it has aged well and will trigger flashbacks for anyone who worked at a startup
- 원문 · 영어Distinctive art direction that turns corporate clip-art/Memphis-style design into something charming rather than soulless, plus a solid soundtrack
- 원문 · 영어Charming, archetypal cast and witty dialogue; talking to coworkers between runs is a highlight
- 원문 · 영어Everything-is-a-weapon system: you pick up desks, office supplies and more to swing, throw or shoot, with a varied weapon pool
- 원문 · 영어Generous accessibility and difficulty options: an Assist mode and difficulty changes at any time without disabling achievements
- 원문 · 영어Choose-your-starting-item mechanic avoids runs ruined by a bad first pickup
- 원문 · 영어Good length that does not overstay its welcome (roughly 10 hours for a casual clear) and runs well, including on Steam Deck
- 원문 · 영어Boss fights and enemy/dungeon theming (three themed dungeons) praised as creative
플레이어가 비판한 점
- 원문 · 영어Combat described as floaty, sluggish and clunky: commitment to attack animations, slow dodges, imprecise hits, and enemies able to stun-lock you
- 원문 · 영어Cluttered, cramped rooms and exploding traps can make damage feel unfair rather than hard, with off-screen enemies hard to spot
- 원문 · 영어Thin content: only three dungeons, and the second half replays them in a hard mode, so many feel they saw everything in the first section
- 원문 · 영어Weapon durability means weapons break every few fights, which some find tedious rather than fun, and shields on many enemies make this worse late game
- 원문 · 영어Humour leans on dated memes and references for some reviewers, and characters lack depth
- 원문 · 영어Final boss and late game spikes are called out as frustrating or unfair
- 원문 · 영어Keyboard support is poor: controls cannot be rebound, and the weapon-switch keys are awkward; it plays best on controller
- 원문 · 영어Progression and unlocks feel unimpactful; runs feel samey and skill descriptions are unclear
- 원문 · 영어Sluggish, poorly optimized menus; one top negative review also says known bugs were never patched
차별화된 특징
- 원문 · 영어Dungeons are the ruins of failed tech startups, each themed on a parody of a startup archetype
- 원문 · 영어Breakable office-supply and furniture weapons you can also throw, instead of a fixed weapon loadout
- 원문 · 영어Mentor and coworker bonding system that unlocks abilities, tied into the narrative
- 원문 · 영어Corporate clip-art aesthetic with a mix of 2D and 3D art and gibberish-style voice work
- 원문 · 영어Narrative-first roguelite where the satire drives the structure, and the ending is widely praised by fans
- 원문 · 영어Assist and difficulty toggles that can be changed mid-game without penalty
의견이 갈리는 점
- 원문 · 영어The humour and writing: many find it the best part, a minority find it dated, meme-heavy or unfunny
- 원문 · 영어Combat feel and difficulty: some call it light and accessible, others call it janky or unfair, with Assist mode the usual recommended fix
- 원문 · 영어Whether the game is a worthwhile roguelite or mostly a narrative/satire experience: several positive reviewers say it is for people who want the theme, not the mechanics
- 원문 · 영어Art style: praised as distinctive, but a few find it fuzzy or hard to read
반복과 부담
- 원문 · 영어Long menu and loading sequence between death and the next run
- 원문 · 영어Constant weapon breakage and needing to spend scarce cash on food and healing in shops
- 원문 · 영어Repetition: hard mode repeats the same three dungeons, and runs feel similar
- 원문 · 영어Grinding for unlocks, with many skills described as pointless or unclear, which some players only finish by beating the game before unlocking everything
- 원문 · 영어Dodge and stun-lock frustration when crowds of enemies or explosions pile on in tight rooms
- 원문 · 영어Slow animations combined with imprecise weapons make fights feel like work
기대하는 개선 사항
- 원문 · 영어Add rebindable controls and better keyboard/mouse defaults, including an option to stop auto-pickup on dodge
- 원문 · 영어Speed up the post-run flow: multiple menus and loads before you can restart a run are a frequent complaint
- 원문 · 영어Tune combat: more responsive attacks and dodges, clearer enemy telegraphs, less unavoidable off-screen damage
- 원문 · 영어More content and variety: a fourth or fifth dungeon (the cancelled extra dungeon is the obvious gap) and less copy-paste in the hard-mode half
- 원문 · 영어Clearer perk and skill descriptions and more meaningful unlocks
- 원문 · 영어Camera improvements, or a locked isometric-style view, so furniture and walls do not hide threats
원문 · 영어Launched September 24, 2020 on PC, Switch, PS4 and Xbox One, with physical editions for Switch and PS4 from Limited Run Games. Critics were mostly favourable, with platform Metacritic scores ranging 73 to 81, praising the satire and weapon variety, while a minority such as TheGamer (2.5/5) found the combat repetitive versus Dead Cells or Hades. Post-launch the 'Working from Home' update added weapons and a hard mode, but a planned additional dungeon was cancelled because of weak base sales. Steam lists it at about $2.49 at time of data collection, with estimated 200k to 500k owners and roughly $1.8M gross (Boxleiter-style estimate, order of magnitude only). Recent Steam reviews in 2025 to 2026 remain positive, with some players finding it via Game Pass or sales. Steam is Windows only. OpenCritic score could not be retrieved because the web search budget was exhausted and direct page fetches failed.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam store data: review counts, tags, owner and revenue estimates ↗
- 원문 · 영어Steam store page (review summary, price, developer and publisher) ↗
- 원문 · 영어Metacritic: Metascore 78 from 11 critics, user score 7.3, critic theme summary ↗
- 원문 · 영어Wikipedia: development, platform Metacritic scores, updates, cancelled dungeon ↗
- 원문 · 영어TheGamer review, 2.5/5: praise for satire, criticism of repetitive combat and weapon degradation ↗
- 원문 · 영어Revenue estimate (Boxleiter method): about $1.78M gross, $524k net ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Going Under is an action dungeon crawler roguelite with a heavy story focus, set in a corporate workplace where you play an intern. Its signature gimmick is that you can pick up almost any object in a room and use it as a weapon. He loves the art, music and humor and had a blast, but sees it as a one-and-done campaign with little reason to return after the story ends. He mentions some bugginess. Overall he recommends it and places it at the high end of B.
제작자가 칭찬한 점
- 원문 · 영어Amazing art style and great music
- 원문 · 영어Story, NPCs and character relationships are a big draw
- 원문 · 영어Very goofy and genuinely funny humor
- 원문 · 영어Grab-anything-as-a-weapon gimmick (tables, computers, keyboards)
- 원문 · 영어Fun endgame with a unique and cool final boss
- 원문 · 영어Overall a fun, good game he would recommend
제작자가 지적한 문제
- 원문 · 영어Campaign-style roguelite with little reason to return once the story is finished
- 원문 · 영어Has a separate roguelite mode outside the story, but it does not pull him back
- 원문 · 영어Somewhat buggy (he went out of bounds on stream and broke things), though still enjoyable
설계에 대한 관찰
- 원문 · 영어Any object in the room can be used as a weapon, so no dedicated weapon is needed
- 원문 · 영어Story-driven intern-in-a-corporation setting with a distinctive final boss


