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Goobies

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원문 · 영어Battle thousands of blobs in this roguelike auto-shooter. Travel from island to island, defeat bosses, collect and upgrade items to become more powerful and discover lag-inducing combos in an endless blobbath.

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플레이어 의견 요약

원문 · 영어A cheap 3D-rendered, top-down roguelike auto-shooter (bullet-heaven/survivor-like) where you kite thousands of goofy blobs across islands, beat bosses and stack item and weapon synergies, from solo Swedish studio Hoganas Spel.

원문 · 영어Goobies is Very Positive on Steam (about 91% of roughly 1,960 reviews, 1,868 counted on the store page) and sells for about $6, so most players treat it as a charming, cheap, easy-to-pick-up survivor-like. The praise centres on the bubbly art style, build combos and quick runs. The criticism is slow progression, repetitive enemies and maps, balance that breaks once everything is unlocked, severe late-game lag and clutter, and cloud/save problems. It has no Metacritic critic coverage and no confirmed OpenCritic coverage, so reception is almost entirely player-driven. The developer shipped patches from 1.0.6 (Aug 2023) to 1.1.3 (Jan 2024), plus a small artifact tweak in Oct 2025, then announced development was on hold to focus on the sequel. Recent negative reviews complain of no content updates, and Goobies 2 (third-person co-op, demo out, 2026 release) is the successor.

플레이어가 칭찬한 점

  • 원문 · 영어Cute, goofy, bubbly blob visuals and humorous character names give it a distinctive charm; even negative reviewers call the look its strongest part
  • 원문 · 영어Simple to start and easy to begin or abandon a run, which suits short sessions and casual players
  • 원문 · 영어Item and weapon synergies, including 'lag-inducing' combos, and weapon upgrades that evolve into stronger versions with added traits rather than plain stat boosts
  • 원문 · 영어Satisfying power fantasy of mowing through swarms of thousands of blobs; described as addictive and mindless in a good way
  • 원문 · 영어Five champions with different passives, 30+ items and 20 artifacts give a fair amount of build variety for the price
  • 원문 · 영어Developer was praised in Steam reviews for quickly implementing player suggestions (leaderboards, rerolls, boss mutations)
  • 원문 · 영어Low price (about $6) and low barrier; one reviewer suggests it is a gentle, non-violent way to introduce kids to the genre

플레이어가 비판한 점

  • 원문 · 영어Severe late-game performance problems: FPS drops, lag that can crash the engine, and lag from large numbers of XP pickups
  • 원문 · 영어Visual clutter in mid and late game makes threats hard to read ('I can't see anything')
  • 원문 · 영어Repetitive content: basic maps, low enemy and boss variety, and runs feel same-y after a few hours
  • 원문 · 영어Balance issues: with everything unlocked from the start and no real stacking limits, builds converge and runs feel too easy or dull; some also call RNG harsh
  • 원문 · 영어Cloud save handling is a recurring complaint; some players report save resets or wiped progress after touching save settings
  • 원문 · 영어Bugs: Queen units spawning inside terrain and becoming invincible, a controller menu selection bug, and swarm spawns landing on the player
  • 원문 · 영어Development has been paused, with no major content updates in a long time

차별화된 특징

  • 원문 · 영어Soft, inky, non-violent blob aesthetic in 3D with a bouncy momentum-based player character, unlike gritty Vampire Survivors clones
  • 원문 · 영어Island-to-island structure with discrete levels and a boss at each island, instead of one continuous timer
  • 원문 · 영어Weapons evolve into stronger variants with added traits rather than just stat upgrades
  • 원문 · 영어Boss mutations that accumulate over time, a daily leaderboard and a 'Mega Crit' mechanic (added in patches)
  • 원문 · 영어Item and roulette rerolls (one per island) plus artifacts that change core mechanics
  • 원문 · 영어Sequel Goobies 2 adds third-person camera, co-op, genetic mutations and Omens, showing the series moving beyond top-down

의견이 갈리는 점

  • 원문 · 영어Simplicity: praised as approachable and kid-friendly, but others find the strategy too shallow and boring
  • 원문 · 영어Difficulty and balance: some love the broken combos, others say everything unlocked from the start makes runs trivial and samey
  • 원문 · 영어Momentum-based player movement feels charming to some and awkward or nauseating to others
  • 원문 · 영어Value: at about $6 many call it a bargain, while some say it does not respect your time and recommend other genre entries

반복과 부담

  • 원문 · 영어Slow levelling: around level 40 players report roughly one level-up per world or boss
  • 원문 · 영어Steep meta-progression grind that feels unrewarding for the hours invested
  • 원문 · 영어Kiting blobs in circles and dodging AOEs against a limited roster of enemies feels repetitive
  • 원문 · 영어Endless runs with no satisfying conclusion; the only real goal is Steam achievements
  • 원문 · 영어Late-game lag and screen clutter turn the endgame into a chore
  • 원문 · 영어Motion sickness from the bouncing or wobbling protagonist movement around screen centre, reported by at least one reviewer

기대하는 개선 사항

  • 원문 · 영어Fix late-game optimization and lag from pickups and enemy counts
  • 원문 · 영어Add more content: enemy and boss variety, maps, and a real objective or ending for runs, since runs are endless
  • 원문 · 영어Rework balance and add limits or unlock gating so builds stay varied and challenge holds up
  • 원문 · 영어Improve readability: transparent projectiles, fewer cluttering effects, and options to reduce screen shake or protagonist motion
  • 원문 · 영어Make cloud saves work reliably and expose clear save management
  • 원문 · 영어Quality-of-life and feature requests from reviews: multiplayer, better mouse and dual-monitor handling, and better keyboard control for some characters

원문 · 영어Released July 14, 2023 on Windows only (no Mac/Linux) at about $5.99. Early patches added cloud saves (1.0.6, Aug 2023), daily leaderboard and Mega Crit (1.0.7), boss mutations and rerolls (1.1.0), Queen nerfs (1.1.1, 1.1.2), and Chinese/Russian localization, autosave cycling and save-loss fixes (1.1.3, Jan 2024). An Oct 2025 tweak made the Abnormal Autopsy artifact easier to unlock. A pinned developer post says development is on hold, and players ask whether the game is dead. Despite that, recent negative reviews in 2025 to 2026 still complain about cloud saves and lost progress, so those issues persisted or recurred. Metacritic has a page with no critic score and only 3 user ratings (below the 4-rating threshold, so no user score shown), and OpenCritic coverage could not be confirmed. My WebSearch budget was exhausted, so no press reviews or Reddit threads were read; the picture rests on Steam data, store and community pages, and sampled Steam reviews. The top helpful positive review sample was empty in the local file, so praise comes from the Steam community top-rated page summary and the store page.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Goobies is a top-down, single-level horde roguelite that embraces chaos and does not care about balance or taking itself seriously. He finds it satisfying to become absurdly overpowered and break the game, and he was briefly addicted while pushing it. The appeal fades after a few runs once you know how to break it. He first considered C tier but, having had a blast, moved it higher and calls it a guilty pleasure that is cheap and worth grabbing if you like breaking games. He never states the final tier letter aloud.

제작자가 칭찬한 점

  • 원문 · 영어Satisfying power fantasy of becoming completely overpowered and broken
  • 원문 · 영어Chaotic, fun, explosion-filled gameplay that does not take itself seriously
  • 원문 · 영어Level-up stat wheel gives wildly random boosts (5% vs 50% crit damage)
  • 원문 · 영어Different game modes and several characters that play a little differently
  • 원문 · 영어Hub world meta-progression points that let you max stats once you learn to break it
  • 원문 · 영어Cute, charismatic main character and very cheap price

제작자가 지적한 문제

  • 원문 · 영어Deliberately unbalanced, with no real care for balance
  • 원문 · 영어Abilities are fun but somewhat forgettable
  • 원문 · 영어Once you learn to break it, it is easy and you are done after a few runs
  • 원문 · 영어Visual mess, such as the screen filling with a single colour from massive explosions
  • 원문 · 영어Not very minimalistic or deep; a basic game overall

설계에 대한 관찰

  • 원문 · 영어Embraces being broken as a core design choice, focusing on player power fantasy over balance
  • 원문 · 영어Random stat wheel with huge variance between outcomes
  • 원문 · 영어Breaking the game quickly unlocks full meta-upgrade maxing in about three or four runs

변경된 의견

원문 · 영어Considered placing it in C tier, then decided to put it higher after enjoying it; placed as a guilty pleasure. Letter not stated.

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