Hades 2 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Hades 2

액션 전투Hades류

원문 · 영어Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.

ROGUE BY ROGUEV1

자체 평점

86.5/ 100
전체 공동 순위 #05
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

法力战斗与多层配置增加了策略空间,双路线改善局面变化;资料中的复杂成长流程拖慢入门。

01

핵심 게임플레이

가중치 25%9.0 / 10
원문 · 중국어 간체

法力与蓄力招式给近身战加入施法节奏,快照肯定动作深度;比前作复杂的操作与系统增加入门负担。

02

빌드와 전략

가중치 25%9.0 / 10
원문 · 중국어 간체

武器形态、祝福、Hex 和 Arcana 形成多层搭配,局前配置有作用;部分武器和祝福协同仍偏弱。

03

다회차 플레이 가치

가중치 20%8.5 / 10
원문 · 중국어 간체

双路线及不同武器要求重新适应遭遇,反复对话辅助推进;多种材料采集也带来重复劳动。

출처01 ↗
04

무작위성과 공정성

가중치 20%8.0 / 10
원문 · 중국어 간체

可用局前配置与战斗技巧调整风险,资料仍记录流派强弱差异及成长资源负担,补救空间并非均等。

출처01 ↗
05

완성도와 편의성

가중치 10%8.5 / 10
원문 · 중국어 간체

快照肯定操作反馈和整体打磨,但复杂材料及成长菜单提高理解成本;剧情结局争议本身不作为性能扣分。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录资料与官方页面的主观归纳,未进行试玩。快照含 2024/2025 Early Access 评论与正式版反馈,不能据此锁定同一补丁;以可交叉支持的核心机制评分,未复测结局更新或新平衡。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 3 (2025)、Top 10 of 2024 (#3) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Hades II 官方产品说明

    2026-10-08 访问。官方游戏页确认黑暗法术、冥界之外战斗及续作身份;具体 Arcana 和平衡反馈来自项目快照。 官方页面不单独证明平衡或稳定性。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 5개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어Supergiant Games' isometric action roguelite sequel to Hades, in which Melinoe, witch princess of the Underworld, fights through Underworld and Surface routes to kill the Titan of Time, Chronos.

원문 · 영어Hades II is received as a near-universal success. Steam shows roughly 95.7% positive (about 123.7k reviews, Overwhelmingly Positive), PC Metacritic is 94 from 46 critic reviews with no mixed or negative scores, and Wikipedia cites 99% of critics recommending it on OpenCritic. Most players and critics say it improves on the original in combat depth, build variety, content volume, art and music. It left Early Access (launched May 2024) for a full release on Sep 25, 2025, then came to PS5 and Xbox in April 2026. The main fault line is the story ending and some repetition or grind in the late game, not the moment-to-moment gameplay. Third-party estimates put it at 2-5 million Steam owners and over $100M gross revenue (estimates, not audited).

플레이어가 칭찬한 점

  • 원문 · 영어Combat is praised as faster, deeper and more skill-driven than Hades 1, with critics calling it some of the best action combat in games
  • 원문 · 영어Weapon variety (multiple distinct weapon types with aspects) plus the Magick bar and Omega moves give many viable build styles
  • 원문 · 영어Boons, Hexes and the Arcana (tarot) system combine into varied, experimental builds; progression is allocated after a run, which pulls you into the next one
  • 원문 · 영어Art direction, character design, Darren Korb's music and the voice acting are singled out by both critics and players
  • 원문 · 영어The witchy, tarot and Greek-myth setting feels fresh rather than a reskin; Melinoe has a distinct feel from Zagreus
  • 원문 · 영어Huge content volume and replayability, with reviewers reporting hundreds of hours and still seeing new dialogue
  • 원문 · 영어Story and dialogue are woven into the run loop, with witty characters and reactive bosses (e.g. Chronos and Scylla reacting to pausing or muting music)
  • 원문 · 영어Supergiant's polish and responsiveness to feedback, from a long Early Access period to post-launch ending patches, is widely appreciated

플레이어가 비판한 점

  • 원문 · 영어The ending is the most criticised element: Rock Paper Shotgun noted the game did not end with Chronos being killed as advertised, and Final Weapon called it extremely disappointing
  • 원문 · 영어Many Steam negative reviews call the narrative resolution weak or an anticlimax, even while praising the gameplay
  • 원문 · 영어Players complained that Zagreus and the Hades 1 cast overshadow Melinoe in her own game
  • 원문 · 영어Some feel the boon system is less tightly tuned for synergies than in Hades 1, with some weapons or builds feeling weaker or too limited
  • 원문 · 영어Several users feel it is a polished more-of-the-same iteration rather than a leap, with a familiar boon, weapon and gifting loop
  • 원문 · 영어Some negative reviewers find the progression loop hollow or unrewarding after long play
  • 원문 · 영어Several negative reviewers say the supporting characters feel static, with little growth or plot twists compared with Hades 1

차별화된 특징

  • 원문 · 영어Two separate routes, an Underworld path and a Surface path, instead of one descent (Erebus/Oceanus/Fields of Mourning/Tartarus vs Ephyra/Thessaly Rift/Mount Olympus/Summit)
  • 원문 · 영어Magick bar that recharges by attacking, used for casts and Omega moves that pin or control enemies
  • 원문 · 영어Witchcraft systems: Hexes channelling Selene's power, plus a tarot-style Arcana deck with Fear-style difficulty
  • 원문 · 영어Gathering and crafting resources in the Crossroads and between runs, with a larger hub and overworld feel
  • 원문 · 영어Story told through run-by-run reactive dialogue, with a sequel that took years of Early Access updates (Olympic, Warsong, Unseen)

의견이 갈리는 점

  • 원문 · 영어The ending and Zagreus's role: praised story depth from some, called a nothingburger or emotional letdown by others
  • 원문 · 영어Whether it is a huge improvement over Hades 1 or a safe refinement of the same formula
  • 원문 · 영어Late-game grind for the true ending: seen as satisfying replay value by some, padding by others
  • 원문 · 영어Boon balance: some like the varied viable options, others miss the tuned synergies of the original

반복과 부담

  • 원문 · 영어Resource farming and the many runs required to reach the true ending are called padding by some Metacritic users
  • 원문 · 영어Repetitive boss encounters and limited level variety over long playtime
  • 원문 · 영어Some players dislike specific weapons as too limited or uninteresting, and feel the loop wears thin after 100+ hours

기대하는 개선 사항

  • 원문 · 영어A more satisfying, better-paced story conclusion and payoff for Melinoe specifically (Supergiant added extra scenes and an option to revert to the pre-ending state about a month after launch)
  • 원문 · 영어Less reliance on returning Hades 1 characters; more focus on Melinoe's own arc
  • 원문 · 영어Tighter boon and weapon balance so every weapon feels worthwhile and build synergies are clearer
  • 원문 · 영어Reduce the resource farming and number of runs needed to reach the true ending
  • 원문 · 영어More variation in levels and boss encounters to cut down repetition over long playtime

원문 · 영어Early Access began May 5, 2024 (Windows), with macOS in Oct 2024; updates included Olympic (Oct 2024), Warsong (Feb 2025, final boss and expanded story) and Unseen (Jun 2025). Version 1.0 launched Sep 25, 2025 on Windows, macOS, Switch and Switch 2; PS5 and Xbox Series X/S followed Apr 14, 2026, including Game Pass. Launch reception was overwhelmingly positive, with backlash on Steam focused on the ending; Supergiant responded roughly a month later with added scenes and an option to revert to the pre-conclusion state. The game won Best Action Game at The Game Awards 2025 and several audio and Steam Deck awards, and was nominated for Game of the Year at several ceremonies. Steam price is $20.99 (Mac supported, no Linux build). Revenue and ownership figures are third-party estimates: Steam-revenue-calculator estimates about $109.7M gross and $32.4M net to the developer; SteamSpy lists 2-5M owners. The OpenCritic integer score could not be retrieved because web search budget was exhausted and the OpenCritic page fetch failed.

보관된 제작자의 의견 2

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 3 (2025)

원문 · 영어Hades II is the early-access sequel to Supergiant's Hades, starring Melinoe, a magic-wielding protagonist fighting to save her family from Kronos. He considers the original a masterpiece and finds the sequel a true sequel rather than DLC, keeping the feel while twisting the mechanics. He calls the current early access build fantastic, and even bigger than Hades 1. It becomes his first S tier of the night, and he likes it more than the original, though he is pausing until full release and suggests newcomers may want to wait.

제작자가 칭찬한 점

  • 원문 · 영어Keeps the original Hades feel while feeling like a real sequel, not a DLC
  • 원문 · 영어Melinoe as a magic user changes pacing: longer dash, running, mana, chargeable attacks
  • 원문 · 영어Arcana cards replace the mirror with far more build and permanent-ability customization
  • 원문 · 영어Two full paths (surface and underground) with entirely different biomes and monsters, both feeling full
  • 원문 · 영어Developers actively take player feedback and change mechanics in each update
  • 원문 · 영어Voice acting, art and a deeper, more serious story with flashbacks are excellent
  • 원문 · 영어Wider resource/crafting currencies (seeds, minerals, fishing) that tie into route choice

제작자가 지적한 문제

  • 원문 · 영어More complicated mechanics than Hades 1, losing some of the first game's simplicity
  • 원문 · 영어Wonders whether building two paths was necessary versus one path with double the content
  • 원문 · 영어Many currencies and systems are hard to grasp without seeing them
  • 원문 · 영어Still in early access, so he recommends newcomers consider waiting for the full release

설계에 대한 관찰

  • 원문 · 영어Two entirely separate paths with no reused biomes or monsters, effectively two games in one
  • 원문 · 영어Route choice driven by which craftable materials you want to bring back to the hub
  • 원문 · 영어Arcana card system with unlock-by-filling-slots progression is a richer meta-progression than the mirror
  • 원문 · 영어Sequel design that adds complexity yet stays playable even when tired

변경된 의견

원문 · 영어He says he already discussed Hades 2 in depth a few months earlier; this is an early-access evaluation and things have changed since.

원본 영상 보기 ↗

원문 · 영어Top 10 of 2024 (#3)

원문 · 영어Hades II is Supergiant's action roguelite sequel, still in early access in 2024, where Melinoe fights to rescue her family from Kronos. He calls it one of his top games of the year and keeps the original as a long-time favourite. He finds it slightly slower and more complex than the first game, and more reliant on meta-progression and grind, which he enjoys. He is unsure the dual-path (underworld or surface) split was necessary, but finds it an impressive inclusion and praises the developers for listening to feedback.

제작자가 칭찬한 점

  • 원문 · 영어New mechanics added while keeping the feel of the original
  • 원문 · 영어Hack-and-slash combat that still feels good despite Melinoe being more of a magic user
  • 원문 · 영어Hub full of NPCs, permanent upgrades and cosmetic options that keep players engaged between runs
  • 원문 · 영어Story is more serious, which he prefers
  • 원문 · 영어Large amount of content for an early access game, at least as much as Hades 1
  • 원문 · 영어Start-of-run choice between underworld and surface, each a complete world with its own biomes, enemies and bosses
  • 원문 · 영어Developers keep listening to player feedback and updating the game

제작자가 지적한 문제

  • 원문 · 영어Everything is a bit more complex, which may not suit every player
  • 원문 · 영어Meta-progression needs multiple ingredient types, making it more grindy and longer to finish
  • 원문 · 영어Unsure the two-path split was needed versus doubling content on one path
  • 원문 · 영어Some players may be disappointed by changes from the first game

설계에 대한 관찰

  • 원문 · 영어Choosing the underworld or surface path before a run, each a fully separate world
  • 원문 · 영어Additional dash/sprint mechanic, extra Omega weapon moves, and Arcana cards that are more intricate than the Mirror
  • 원문 · 영어Heavier meta-progression tied to the increased importance of story