게임 정보 / ROGUE BY ROGUEMonster Train
원문 · 영어Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
이 점수의 이유는?
원문 · 중국어 간체
把布阵和卡组发展结合得很紧密,路线规划足以影响胜负;主要局限在敌人变化和高难度下的策略收缩。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Monster Train · Steam 官方商店
2026-10-08 访问。Steam 商店核对三层战场、双氏族、卡牌改造复制、契约难度与首领预览。未据商店介绍推定性能或故障已修复。
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플레이어 의견 요약
원문 · 영어A 2020 roguelike deckbuilder from Shiny Shoe in which you defend a multi-floor demon train's pyre from angel invaders by placing units on vertical floors, pairing two clans per run.
원문 · 영어Monster Train is broadly regarded as one of the best roguelike deckbuilders after Slay the Spire. Steam shows about 96% positive across roughly 23k reviews (Overwhelmingly Positive), Metacritic critic score is 86 from 27 reviews (all positive), and the Metacritic user score is 7.9 (lower and more mixed than Steam). Critics and players praise the floor-placement tactics, clan mixing and snowball-into-broken-combo runs. Criticism centres on the small enemy/boss roster, a long unlock grind, balance at top Covenant ranks, and dated art. It is not early access; it has had free content updates and a paid DLC (The Last Divinity), and since 2025 many reviewers steer newcomers to Monster Train 2 instead.
플레이어가 칭찬한 점
- 원문 · 영어Multi-floor train layout adds spatial tactics (what goes on which floor, floor-wide effects, hit-point math) that Slay the Spire lacks; critics called it its own kind of puzzle
- 원문 · 영어Pairing a main clan with a secondary clan produces many synergy combinations and encourages experimentation
- 원문 · 영어Each clan has a distinct signature mechanic, which keeps runs feeling different
- 원문 · 영어Snowballing into an over-the-top 'exodia' deck and steamrolling enemies is deeply satisfying; some players say it feels more empowering than Slay the Spire
- 원문 · 영어Boss challenges are telegraphed up front, so you can draft toward them; several reviewers like this clarity
- 원문 · 영어Runs are fairly short and playable in bursts; the game is accessible to genre newcomers and ramps up via the Covenant difficulty system
- 원문 · 영어Upbeat soundtrack, and strong replay value (players report hundreds of hours and 100% achievements)
- 원문 · 영어Steady free updates added champions, mutators, run records and Steam Workshop mod support
플레이어가 비판한 점
- 원문 · 영어Very small enemy and boss variety: players say you see essentially every enemy within a single run, and encounters feel like repetitive bullet sponges
- 원문 · 영어Runs are short and deckbuilding feels cut off just as it gets interesting; only about 10 fights per run compared with dozens in Slay the Spire
- 원문 · 영어High Covenant ranks (around 20-25) scale enemies so aggressively that many cards and some clan pairings become unviable, forcing the same 'broken' combos
- 원문 · 영어Some complain drafted cards are not much better than starters, or that picks are obvious, so choices feel less meaningful
- 원문 · 영어Art style and animation are polarising: several call it mobile-game or Hearthstone-like, cheap looking or ugly
- 원문 · 영어Reported crashes or hangs on startup linked to the intro video (AVProVideo/Unity errors) that some say persist years later
- 원문 · 영어With Monster Train 2 containing the first game's clans and more, a number of recent negative reviews say not to buy the original at $25
차별화된 특징
- 원문 · 영어Vertical multi-floor battlefield with a pyre you must protect, mixing deckbuilding with tower-defence-style positioning
- 원문 · 영어Two-clan deck construction (main plus allied clan) with a champion choice defining the strategy
- 원문 · 영어Units persist and level up across fights via upgrades, making the deck feel like an army that grows stronger
- 원문 · 영어Covenant ladder, with a campaign structure where bosses are known in advance and players draft toward them
- 원문 · 영어Playing the demons defending hell against angels gives it a goofier, lighter tone than Slay the Spire; one reviewer calls it Slay the Spire's chiller, goofier cousin
- 원문 · 영어Competitive PvP multiplayer mode, unusual for the genre, and later Steam Workshop mod support
의견이 갈리는 점
- 원문 · 영어Versus Slay the Spire: many say Monster Train is deeper and more empowering, while others find it less tightly balanced and more luck-dependent or 'braindead'
- 원문 · 영어Difficulty: some call it much easier than Slay the Spire and relaxing, others call high Covenants punishing and unfun
- 원문 · 영어Art direction and music: praised as slick and upbeat by some, called dated, ugly or only serviceable by others
- 원문 · 영어Whether to buy the original or go straight to Monster Train 2, which many see as strictly better for the same price
반복과 부담
- 원문 · 영어Unlocking all clans, cards and Covenant levels means replaying the same handful of stages many times, and some reviewers describe it as more grind than strategy
- 원문 · 영어Low Covenant ranks are seen as too easy, and reaching meaningful difficulty takes 15-20 runs
- 원문 · 영어Late-game balance feels restrictive: players can sense at the start of a run whether it is doomed, and failing is less fun than in Slay the Spire
- 원문 · 영어Repetitive encounters and bloated card mechanics make runs feel samey after the first dozens of hours
- 원문 · 영어Weak narrative, so there is little story motivation between runs
- 원문 · 영어Drafted cards often feel only marginally better than the starter cards, so some players feel drafting choices matter little and the meta-progression is outrageously long
기대하는 개선 사항
- 원문 · 영어Add more enemy types and bosses (Metacritic users and critics such as Softpedia asked for more boss variety)
- 원문 · 영어Fine-tune Covenant scaling and clan balance at the top ranks so more cards and clan combinations stay viable
- 원문 · 영어Reduce or streamline the unlock grind, since factions and content are gated behind repeated runs of the same short campaign
- 원문 · 영어Give players more ways to reduce variance (starting-hand or loadout options) rather than rerolling setups
- 원문 · 영어Lengthen or deepen the drafting phase so deck building feels less rushed
- 원문 · 영어Fix the persistent startup crash and improve Steam Deck and other platform stability
원문 · 영어Launched May 2020 to strong reviews (IGN 9/10, Game Informer 9/10, Rock Paper Shotgun called it possibly the best deckbuilder since Slay the Spire; Northernlion dubbed it 2020's best deckbuilder) and was nominated for IGN Best Strategy/Tactics and a D.I.C.E. strategy/simulation award. Ported to Xbox One (Dec 2020), Switch (Aug 2021, later the First Class complete edition), iOS (Oct 2022) and PS5 (July 2024). Post-launch free updates include Friends & Foes (champions, bosses, run records), Wild Mutations (35 mutators) and Herzal's Workshop (Steam Workshop mods); paid DLC is The Last Divinity. Steam's all-time rating stays around 96% but the recent 30-day sample was 88% (small sample), partly reflecting negative reviews urging buyers toward Monster Train 2 (released May 21, 2025). Steam shows Windows only. Revenue estimate is approximate: steam-revenue-calculator.com estimates about $23.6M gross and $7.0M net on Steam (Boxleiter-style estimate, not audited), and SteamSpy lists 500k-1M owners. OpenCritic could not be retrieved (search budget exhausted and the page was not located), so opencritic is null.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Local Steam metadata: review counts, SteamSpy owners, Metacritic 86, revenue estimate ↗
- 원문 · 영어Steam store page: review summary, DLC, critic quotes, update list ↗
- 원문 · 영어Metacritic Metascore 86, 27 critic reviews, user score 7.9, outlet snippets ↗
- 원문 · 영어Metacritic user review themes: limited enemies, easy low Covenants, weak narrative ↗
- 원문 · 영어Wikipedia: IGN 9/10, Screen Rant 4/5, awards nominations, platforms and release dates ↗
- 원문 · 영어Steam community discussion themes: crashes, balance, DLC bugs, localization ↗
- 원문 · 영어Estimated gross/net revenue (approximate, Boxleiter method) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Monster Train is a deck-building roguelike set on a three-floor train, where you manage three separate boards at once. He calls the gameplay amazing, with one of the largest pools of possible builds thanks to faction and champion choices. He admits it can overwhelm people new to deck builders and that it is challenging. He has played it a lot, loves the art and soundtrack, and ranks it high A, possibly S.
제작자가 칭찬한 점
- 원문 · 영어Huge variety of builds and decks, possibly the biggest roster of builds in the genre
- 원문 · 영어Pick a main faction with its own champion (two per faction), then a secondary faction, so every run starts differently
- 원문 · 영어Replayability: he says it never gets old
- 원문 · 영어Challenging gameplay
- 원문 · 영어Phenomenal art style
- 원문 · 영어Great soundtrack
제작자가 지적한 문제
- 원문 · 영어Managing three levels at once can feel overwhelming, especially for newcomers to deck builders
- 원문 · 영어Not suited to people who don't know deck-building games
- 원문 · 영어Animations are pretty basic (he corrects himself to say the art style is what shines)
설계에 대한 관찰
- 원문 · 영어The three-level train means you manage three boards simultaneously, placing minions on different floors
- 원문 · 영어Main plus secondary faction pairing changes the run completely from the start


