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R.E.P.O

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원문 · 영어An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.

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플레이어 의견 요약

원문 · 영어A physics-based online co-op horror looter for up to 6 players where the team hauls fragile valuables (and each other) to an extraction point while proximity-voice-chatting and dodging monsters, with shop upgrades between randomized levels.

원문 · 영어R.E.P.O. is a breakout hit: Steam shows Overwhelmingly Positive (about 96% of roughly 426k reviews) and the local data estimates 10-20M owners, at $9.99. Players love it as a cheap, hilarious, friend-group chaos generator in the vein of Lethal Company. Critic coverage is thin (PC Gamer early-access impressions, Vice praise; Metacritic has only one critic review so no score), and it won Best Early Access Game at the Golden Joystick Awards in Nov 2025. It is still Early Access (launched Feb 26, 2025; devs originally estimated about 1.5 years) and is actively updated (v0.4.0 in May 2026 added cosmetics, a shop redesign, a racing mode and items). The most visible current complaints, from recent negative Steam reviews, are difficulty and RNG for small groups and solo players, plus server/timeout problems, rather than anything about the core loop.

플레이어가 칭찬한 점

  • 원문 · 영어Physics-driven looting is the core joke and the core challenge: every object has weight and can break, so carrying a piano or sofa through a doorway becomes a team puzzle
  • 원문 · 영어Emergent, story-generating chaos with friends (accidental deaths, friendly fire, using teammates as projectiles, cart mishaps) is the most repeated reason for positive reviews
  • 원문 · 영어Proximity voice chat makes monsters that react to noise and speech part of the comedy and tension
  • 원문 · 영어Very low price ($9.99) for the amount of fun; reviewers call it great value
  • 원문 · 영어Easy to learn: mechanics are simple enough that friends pick it up within a run
  • 원문 · 영어Charming, slightly cute-creepy art and tone that mixes horror with slapstick
  • 원문 · 영어Shop/upgrade loop between levels plus varied maps and many enemy types keeps runs from feeling linear
  • 원문 · 영어Reviewers see strong Early Access potential
  • 원문 · 영어No microtransactions promised, regular quality updates and no bad update since launch per long-time reviewers

플레이어가 비판한 점

  • 원문 · 영어Balance and fairness: players say many deaths feel like bad luck or instant one-shots rather than their own mistakes, especially with tougher tier-3 monsters appearing very early
  • 원문 · 영어Huntsman AI is called inconsistent, sometimes shooting the nearest player instead of the noise source, with complaints it is worse when hosting
  • 원문 · 영어Solo play and small groups are described as punishing; one bad situation can force a full restart, and recent changes are said to hurt single-player
  • 원문 · 영어Recent updates are accused of adding many new monsters of uneven quality (some trivial, some frustrating, e.g. a fast ghost and a bug that locks out defending) and spawning multiple enemies near the player at once
  • 원문 · 영어Server timeout issues where matches close on their own, plus regional connection and visual bugs reported in the Steam community
  • 원문 · 영어Motion sickness complaints: heavy head bob/sway and no FOV option
  • 원문 · 영어Some long-term players say the game has declined since the October 2025 update, with new monsters raising difficulty more than adding interesting challenge

차별화된 특징

  • 원문 · 영어Fully physics-based valuables that degrade in value when knocked around, so handling items carefully is the scoring mechanic, not just grabbing loot
  • 원문 · 영어Horror-comedy co-op with up to 6 players, larger than most Lethal Company-like games
  • 원문 · 영어Dead players can be carried back to extraction and revived, leading to a lot of dark teammate-handling humor
  • 원문 · 영어Robot-themed setting with permanent upgrades bought at a Service Station using in-game currency, and monsters that also obey physics
  • 원문 · 영어Roguelike run structure with randomized room layouts, item placement and enemy distribution, now with cosmetics and a racing mode

의견이 갈리는 점

  • 원문 · 영어Difficulty: many love the brutal, funny fail-state while others say recent updates made it unfun and unfair, especially solo
  • 원문 · 영어Direction of updates: cosmetics, racing mode and many new monsters are welcomed by some and seen by others as distracting from core balance
  • 원문 · 영어Huntsman and similar enemies: some think they are fine, others consider them broken or unfair
  • 원문 · 영어Accessibility debate: motion-sickness complaints drew a hostile reaction from some fans in review comments

반복과 부담

  • 원문 · 영어Restarting at level 1 repeatedly after unlucky runs; one reviewer described replaying level 1 ten times before reaching level 2
  • 원문 · 영어Reliance on luck for shop stock and item spawns, which can gate progression
  • 원문 · 영어Solo runs feeling too dangerous and slow, with vehicles awkward to loot with
  • 원문 · 영어A Steam community thread complains the game becomes time-consuming too quickly
  • 원문 · 영어Weapon-less early rounds: hiding spots reportedly fail and monsters find you, so early levels feel like hide-and-hope until weapons randomly appear in the shop

기대하는 개선 사항

  • 원문 · 영어Add a difficulty slider or host options for monster spawns/tiers so mixed-skill groups and solo players can tune the experience
  • 원문 · 영어Rebalance early levels so tier-3 monsters do not appear before players have tools and upgrades
  • 원문 · 영어Rework Huntsman detection (clear audio warning before firing, always target the sound source) similar to Lethal Company's eyeless dogs
  • 원문 · 영어Add accessibility options: FOV slider and reduced head bob/camera sway
  • 원문 · 영어Improve server stability and fix match timeouts and regional connection issues
  • 원문 · 영어Reduce RNG punishment in shop spawns and make solo-friendly tools (revive item, vehicles) more accessible; give solo players smaller, sturdier cargo and solo-tuned monsters

원문 · 영어Launched into Early Access on Feb 26, 2025 at $9.99 for Windows only, with about 230,000 concurrent players on opening weekend and about 145,000 by March 11, 2025; it was Steam's top-grossing paid game that week per Wikipedia. Revenue estimate from the Boxleiter-style calculator: about $94M gross, about $27.7M net (an order-of-magnitude figure, not audited). Local data shows peak-tracked CCU around 32k recently. Metacritic lists one critic review (PC Gamer), so no Metascore and no user score; I could not find an OpenCritic page (a guessed URL resolved to a different game, so opencritic is null). Wikipedia notes v0.4.0 (May 7, 2026) with cosmetics, shop redesign, racing mode and items. Recent negative Steam reviews cite an October 2025 update and later ones as turning points for difficulty and single-player. Web search budget was exhausted this session, so Reddit threads could not be read directly; community sentiment is drawn from top Steam reviews and the Steam community discussion list.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 5 (2026)

원문 · 영어R.E.P.O. is a first-person co-op horror game from the makers of Void Go where players scavenge loot, haul it to a truck, and use the earnings to buy items and permanent upgrades across increasingly dangerous levels. He admits it is only a roguelike to an extent and was included partly for its popularity. He loves it in co-op thanks to proximity chat and chaotic clunkiness, but finds the single player disappointing and the underlying design basic. He settles on top of B tier.

제작자가 칭찬한 점

  • 원문 · 영어Proximity chat is hilarious, especially the death mechanic with a brief window to speak in a high-pitched voice
  • 원문 · 영어Clunky physics and buggy moments are part of the charm and create funny accidents
  • 원문 · 영어Monster encounters produce great panic and social moments with friends
  • 원문 · 영어Lots of content and steady developer support adding monsters and things to discover
  • 원문 · 영어Variety in items, guns, and player roles (carrier, runner)
  • 원문 · 영어Two layers of enjoyment: discovering monsters, then mastering how to handle each

제작자가 지적한 문제

  • 원문 · 영어Single player is poorly balanced and has no real point; needs fewer big items, less aggressive enemies, or unique solo twists
  • 원문 · 영어Dying early means a long wait to be revived, and you come back on low health, punishing less comfortable players
  • 원문 · 영어Loop is repetitive (hide, come out, drag loot, hide) and depends heavily on having good friends
  • 원문 · 영어Some enemies feel similar to each other
  • 원문 · 영어Less confident players can end up being carried, which can be annoying

설계에 대한 관찰

  • 원문 · 영어Social proximity chat with a death-voice cooldown mechanic is the standout hook
  • 원문 · 영어Clunkiness is deliberately beneficial to the comedy and charm
  • 원문 · 영어Game design is basic but works precisely because it is basic
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