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REDACTED

슈팅액션 전투Hades류

원문 · 영어Get ready to massacre monsters, race your rivals, and combat corpses of your fellow guards as you race to escape Black Iron Prison in the critically acclaimed roguelike, [REDACTED].

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플레이어 의견 요약

원문 · 영어A fast, Hades-inspired action roguelike from Striking Distance Studios (The Callisto Protocol) where a low-ranking guard races rival survivors and infected inmates to the last escape pod out of Black Iron Prison.

원문 · 영어Critics and players land in the same place: a confident, stylish, punchy Hades-like with a distinctive twist (rival survivors and a run clock), held back by grind, repetition and some design friction. Metacritic shows a 77 Metascore from 11 critics (9 positive, 2 mixed, 0 negative) and a 7.9 user score; Steam sits at Very Positive (about 82% of ~360 reviews). It launched Oct 27, 2024 on PC (Steam and Epic), PS5 and Xbox Series X as a full release, not early access, and Steam reviews show the game still being played and patched into 2026. Commercially it looks modest: a third-party Steam estimate puts gross revenue at only about $142k, though that tool is an order-of-magnitude guess and ignores console and Epic sales. The YouTuber whose ranking prompted this research put it in a fairly high B tier.

플레이어가 칭찬한 점

  • 원문 · 영어Combat feels smooth and punchy, with a mix of melee, gun and kick/push, and environmental hazards and destructible areas to exploit
  • 원문 · 영어The Rivals system (competing survivors racing you to the escape pod, who you can sabotage via prison systems) is called a fresh take on the genre by several critics and players
  • 원문 · 영어Strong comic-book / cel-shaded art style and dark humor that gives the Callisto Protocol universe a punk, arcade tone
  • 원문 · 영어Fast-paced soundtrack (Mark Mothersbaugh is credited by a Steam reviewer) that matches the pace of the action
  • 원문 · 영어Wide variety of suits, weapons and experiments to build around; specific weapons (e.g. broken bottles, shankers) are fan favorites
  • 원문 · 영어Good level design and pacing once the game clicks; after the first win, many difficulty modifiers add replay value
  • 원문 · 영어Plays well on Steam Deck and with a controller, per Steam reviewers
  • 원문 · 영어Fighting your own corpse from previous runs and the do-or-die final run are memorable ideas

플레이어가 비판한 점

  • 원문 · 영어Progression is very grindy: around six separate currencies, each unlocking one specific thing, and runs often yield only a handful of the one you need
  • 원문 · 영어The first roughly 8 hours are described as a slog because difficulty starts high and upgrades arrive slowly
  • 원문 · 영어Quick-time-event style button-combo minigames for attacking rivals get repetitive, often 10+ times per run (QTE can be turned off in settings)
  • 원문 · 영어Persistent bugs reported, including a long-standing screen-blocking bug that ruined a run late in the game, a locked-door exploit, and crashes entering a rare computer room
  • 원문 · 영어Difficulty scaling feels artificial to some, ramping as you play better rather than feeling earned
  • 원문 · 영어Very little synergy between upgrades: players say pure single-target damage is the only real strategy and status effects are not worth taking because key enemies are immune
  • 원문 · 영어Melee combat is considered weaker than the gun play by some critics, and level/room design gets repetitive
  • 원문 · 영어Epic Games version reportedly has support problems, e.g. achievement sync and a broken launcher screen
  • 원문 · 영어Constant choice between a temporary upgrade and currency for permanent unlocks: taking the currency leaves you underpowered and dying fast

차별화된 특징

  • 원문 · 영어Rival survivors race you to the single escape pod and you can attack them remotely through the prison's systems during the run
  • 원문 · 영어You fight the corpse of your previous self / fallen guards, tying death into the loop
  • 원문 · 영어Runs are on a clock, so speed matters more than in most Hades-style games; a top Steam review describes it as Hades on speed
  • 원문 · 영어Final-run gimmick: after clearing objectives, a high-stakes do-or-die run can wipe your unlock progression if you fail
  • 원문 · 영어Twin-stick shooter plus melee blend in the Callisto Protocol sci-fi prison setting with a punk graphic-novel look

의견이 갈리는 점

  • 원문 · 영어Rivals system: praised as the standout idea by critics, but disliked by players who find it a hindrance and time pressure in the early game
  • 원문 · 영어Comparison to Hades: some say it borrows heavily but has its own personality, others call it a worse clone while a few say it beats Hades in places
  • 원문 · 영어The do-or-die reset: loved by some as real stakes, hated by others as deleting progress
  • 원문 · 영어Difficulty: rewarding once the rhythm clicks versus unforgiving from the start

반복과 부담

  • 원문 · 영어Multi-currency grind and slow unlocks, especially early
  • 원문 · 영어Repeated button-combo minigames to hit or hinder rivals
  • 원문 · 영어The end-game reset: failing the final do-or-die run wipes unlocks, which several Steam reviewers call the worst design choice (others later came to like it)
  • 원문 · 영어Bosses and rooms that throw a lot of stuff at you and feel unfair or badly designed to some users
  • 원문 · 영어Keeping track of several rivals while fighting hordes under a time limit feels stressful and cluttered

기대하는 개선 사항

  • 원문 · 영어Add in-game health bar / clearer health readout and a slot or list view of boons and which are mutually exclusive
  • 원문 · 영어Allow full controller button remapping (asked for on Steam discussions and in reviews)
  • 원문 · 영어Better explain the multiple currencies and accessibility options such as Guard Mode, and reduce the currency bottlenecks
  • 원문 · 영어Make the rival system less punishing early on; some players asked for an option to remove the rival entirely
  • 원문 · 영어Fix the recurring screen-blocking and softlock bugs, and improve Epic version support
  • 원문 · 영어Broaden build variety and synergies so non-damage upgrades matter; critics also wanted more variety in rooms and enemies

원문 · 영어Launched Oct 27, 2024 (PC, PS5, Xbox Series X) at $24.99 from KRAFTON and also released on Epic Games Store. Launch criticism on Steam forums targeted the marketing and trailers, and the Epic version has been called unsupported. Critic reception was solid and consistent (only GameSpot at 60 and GAMES.CH at 76 fell below 80), while Steam user sentiment is Very Positive but with a small sample. Steam reviews through 2026 show players with 100 to 700+ hours still playing, with bug complaints about a screen-blocking glitch persisting. SteamSpy lists 0-20k owners and very low concurrent users, and a Boxleiter-based estimate gives about $142k gross / $42k net on Steam alone, so treat the commercial picture as unverified and probably understated for multi-platform.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 3 (2025)

원문 · 영어Redacted is a content-rich, Hades-like action roguelike from the indie wave he has been showcasing. He already made a long deep-dive video on its design, so he keeps this quick. He thinks it looks great and feels like a full game, but has real design issues with its combat depth and roguelike elements. He places it high in B tier, partly because its grindy length kept him playing.

제작자가 칭찬한 점

  • 원문 · 영어Looks great visually
  • 원문 · 영어Large amount of content, feels like a full-fledged game
  • 원문 · 영어Gameplay feels good at first
  • 원문 · 영어One of few Hades-likes with this much content
  • 원문 · 영어Long and grindy enough to keep him playing for a while

제작자가 지적한 문제

  • 원문 · 영어Hard to combo things together easily as you play more
  • 원문 · 영어Roguelike elements are pretty disappointing
  • 원문 · 영어Rival system (NPCs racing to beat the run faster) keeps you on a clock and isn't to his taste
  • 원문 · 영어Quite a few design issues when examined closely
  • 원문 · 영어Gameplay is only okay overall

설계에 대한 관찰

  • 원문 · 영어Rival system where NPCs try to finish the run faster than you, creating constant time pressure
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