게임 정보 / ROGUE BY ROGUEReturnal
원문 · 영어BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
이 점수의 이유는?
원문 · 중국어 간체
强项在移动射击、首领战和探索氛围,自有评分会因构筑层次较浅及 PC 稳定性反馈而保留明显扣分。
핵심 게임플레이
가중치 25%9.0 / 10원문 · 중국어 간체
根据资料评估:冲刺、射击和抓钩移动与弹幕首领配合紧密,快照对操控与反馈有一致具体肯定;大地图往返有时拖慢节奏。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。评价对象为 PC 资料;技术故障来自收录反馈,未实测。官方列有辅助功能,不采用快照“没有辅助选项”的笼统说法。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025)、Top 10 of 2024 (#8))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Returnal for PC — PlayStation 官方介绍
2026-10-08 访问。官方 PC 页面确认 Suspend Cycle、合作、Tower of Sisyphus、输入提示与性能选项。该页不作为实测性能或缺陷已修复的证据。
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플레이어 의견 요약
원문 · 영어A third-person sci-fi bullet-hell shooter by Housemarque in which astronaut Selene relives death on the alien planet Atropos, with a roguelike run structure, Metroidvania-style traversal unlocks and a cosmic-horror time-loop story.
원문 · 영어Critics received Returnal very well: Metacritic is 86 on both PS5 (115 reviews) and PC (Climax Studios port, Feb 2023), and it won Best Game at the British Academy Games Awards. Players are more split: Metacritic user score is 7.4 (68% positive, 12% mixed, 20% negative), and Steam sits at Very Positive (about 81%, roughly 11,100 reviews). Nearly everyone loves the gunplay, movement, sound and atmosphere; the split comes from the brutal difficulty, long runs with thin meta-progression, and (on PC) technical problems. Sony has effectively finished updating it, so PC issues that appeared after the last patch are still open. The game is fully released, not early access.
플레이어가 칭찬한 점
- 원문 · 영어Fluid, responsive third-person shooting and movement (dash, jump, melee, adrenaline mechanic) that feels arcade-tight and addictive
- 원문 · 영어Bullet-hell enemy and boss design that is readable and rewards pattern mastery; players talk about getting noticeably better over time
- 원문 · 영어Best-in-class sound design, music and lighting; the oppressive, eerie alien atmosphere (Giger/Beksinski-style visuals) is widely praised
- 원문 · 영어Strong voice performance by Jane Perry and a mysterious psychological-sci-fi story that rewards digging into scout logs and secret endings
- 원문 · 영어Weapon traits, parasites and artifacts create risk/reward decisions inside a run; Metroidvania-style tool unlocks open up traversal
- 원문 · 영어Post-launch content: Ascension update added online co-op and the Tower of Sisyphus endless mode, praised by fans who want pure gameplay with no story
- 원문 · 영어Runs acceptably on modest PCs and supports suspend-cycle saves since Update 2.0, making long runs less punishing
- 원문 · 영어High feel of mastery: many Steam reviewers with 50-180+ hours call it a favourite game of the decade and a Hades alternative for action fans
플레이어가 비판한 점
- 원문 · 영어PC port stability: widely reported VRAM/memory leak and texture-streaming degradation after a late patch, forcing restarts every hour or two and never fixed
- 원문 · 영어Crashes on launch or after the logos, black screens and poor frametimes for some players despite high fps
- 원문 · 영어Unwanted Epic Online Services install and optional PlayStation account linking (with region-locked prompts) on Steam drew a wave of negative reviews
- 원문 · 영어Co-op is buggy: lost runs after disconnect as guest, locked shops, reticle/ammo UI bugs, curses carrying over, loading-screen joins, and story progress only counting for the host
- 원문 · 영어Very punishing difficulty with no accessibility or easier mode; a single early hit can cripple a run because healing only raises max health when already full
- 원문 · 영어Environments are repetitive across biomes (same structures, palette swaps) and the loop feels samey after many runs
- 원문 · 영어Sony effectively abandoned PC support; full price on PC years later is criticised, and the next Housemarque game (Saros) is not coming to PC
차별화된 특징
- 원문 · 영어Third-person bullet-hell shooter hybrid, rare in a genre dominated by top-down/2D roguelikes
- 원문 · 영어Runs are long (often 1-3 hours) and open-ended with persistent tools and Metroidvania-style gating rather than short quick runs
- 원문 · 영어Procedurally shuffled rooms paired with hand-built biome bosses and handcrafted story progression
- 원문 · 영어Haptic/adaptive trigger and 3D audio design built around the DualSense, carried into a cosmic-horror time-loop narrative
- 원문 · 영어Adrenaline, overload and malfunction systems (parasites, cursed items, weapon proficiency that persists) make every pickup a risk decision
- 원문 · 영어Tower of Sisyphus endless mode and 2-player online co-op added after launch
의견이 갈리는 점
- 원문 · 영어Permadeath and no-checkpoint structure: fans see it as thematically perfect and the source of mastery, detractors call it exhausting and unfair
- 원문 · 영어Story: some love the ambiguity and secret endings, others cannot follow it or find the heroine sparsely written
- 원문 · 영어Roguelike credentials: judged as a roguelike, some say it lacks build variety and quick runs; others say it reinvents the genre
- 원문 · 영어PC port: some report flawless performance on cheap hardware, others unplayable instability or VRAM leaks
반복과 부담
- 원문 · 영어Losing a long run to a single mistake, with minimal carry-over; runs feel like they do not respect player time
- 원문 · 영어Having to replay early biomes repeatedly to reach where you died, seeing the same sequences dozens of times
- 원문 · 영어Random trap rooms, laser-heavy rooms and spikes felt cheap or cause lag on some PCs
- 원문 · 영어Incoming attacks are hard to track in chaotic fights, making hits feel unavoidable to some
- 원문 · 영어Needing to restart the PC game every hour because of the memory leak
- 원문 · 영어Unlocks and permanent progression feel too minor to help performance, so the grind feels unrewarding (a top-voted negative review)
기대하는 개선 사항
- 원문 · 영어Add an easier or accessibility/narrative difficulty so story-focused players can progress
- 원문 · 영어Stronger permanent meta-progression so failed runs feel like they move the needle
- 원문 · 영어Fix the PC VRAM leak and crash bugs and keep patching the port
- 원문 · 영어More build variety: larger pool of weapons, artifacts and non-stat-boost upgrades, plus more biome/environment variety
- 원문 · 영어Shorter runs or more checkpoints beyond suspend-cycle for players with limited time
- 원문 · 영어Fix co-op reliability (reconnect handling, shared story progress) and drop the forced extra launcher/online services
원문 · 영어PS5 launch (Apr 2021) was critically acclaimed, with debate over the no-save design; Update 2.0 (Oct 2021) added suspend cycle saves, and the free Ascension update (Mar 2022) added co-op and the Tower of Sisyphus. It sold about 866,000 copies by Feb 2022 and won Best Game at BAFTA. The PC version released Feb 15, 2023 (Climax Studios, PlayStation Publishing) with the same Metacritic 86; many current Steam negatives concern a VRAM leak introduced in a late patch, Epic Online Services and PSN linking, and co-op bugs. Steam data estimates 500k-1M owners and about $10.8M gross / $3.2M net on Steam (Boxleiter-style estimate, not audited). OpenCritic score could not be retrieved (web search budget exhausted, fetches failed), so left null. No first-hand Reddit or IGN pages were readable.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews for Returnal ↗
- 원문 · 영어Steam store page data: review summary, developers, release date, price, tags (via local steam_data.json) ↗
- 원문 · 영어Metacritic critic scores (PS5 86 from 115 reviews, PC 86) and PS5 user score 7.4 ↗
- 원문 · 영어Metacritic user review themes: gunplay and atmosphere praised, meta-progression and run length criticised ↗
- 원문 · 영어Critical reception, sales, awards, Update 2.0, Ascension update, PC port details ↗
- 원문 · 영어Estimated Steam gross/net revenue (Boxleiter method) ↗
보관된 제작자의 의견 2
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 3 (2025)
원문 · 영어Returnal is a third-person shooter action roguelike, billed as the first AAA roguelike, where a big-budget studio adapted the indie-dominated subgenre. He loves the story, atmosphere, biomes, bosses and Metroidvania-style traversal unlocks, and he finished the whole game and enjoyed it. His main frustration is that the roguelike elements (relics, abilities) are dull and make runs feel too similar, which leaves replayability weak. He frames the game as one he likes and wants to be better, and places it on the board with only a vague location cue rather than a tier letter.
제작자가 칭찬한 점
- 원문 · 영어Story and first-person segments are captivating
- 원문 · 영어Big budget gives massive, immersive biomes and great visuals
- 원문 · 영어Metroidvania feel: new traversal tools (e.g. sword) unlock across runs
- 원문 · 영어Bosses feel cool
- 원문 · 영어Core third-person gameplay is super enjoyable
- 원문 · 영어Exploration and moving between worlds, especially the first time
제작자가 지적한 문제
- 원문 · 영어Roguelike elements are disappointing; studio seems not to be a roguelike developer
- 원문 · 영어Relics are boring (more health, more damage, simple triggers)
- 원문 · 영어Runs do not feel different enough from one another
- 원문 · 영어Replayability is weak once the story is finished
- 원문 · 영어The more roguelike mode (the tower) is enjoyable but should be in the core game
설계에 대한 관찰
- 원문 · 영어First AAA-budget roguelike, bringing narrative and world scale to the genre
- 원문 · 영어Plays like a non-roguelike adventure with Metroidvania progression
- 원문 · 영어Design lesson: relics and abilities should subtly change gameplay to differentiate runs without straying from core gameplay
변경된 의견
원문 · 영어He discussed it in his top 10 list of the previous year, so he keeps detail short here.
원문 · 영어Top 10 of 2024 (#8)
원문 · 영어Returnal is a third-person action shooter roguelite with metroidvania and horror elements, and one of the first big-budget non-indie roguelites. He thinks the core gameplay, presentation, story and bosses are excellent, but that the roguelite systems are disappointing. He has mixed feelings and regrets not being able to place it higher. It still lands at number 8 and remains one of his favorite roguelites he played this year.
제작자가 칭찬한 점
- 원문 · 영어Looks great, with huge, detailed biomes and an immersive world
- 원문 · 영어Grand-adventure campaign feel that indie games rarely match
- 원문 · 영어Story full of mysteries and twists that holds attention
- 원문 · 영어Genuinely creepy, compelling horror segments
- 원문 · 영어Crisp, satisfying controls with great sound design and visual effects
- 원문 · 영어Solid movement, including the grappling hook for high-speed mobility
- 원문 · 영어Fantastic bosses
제작자가 지적한 문제
- 원문 · 영어Most artifacts/parasites are simple number tweaks with no unique mechanical changes
- 원문 · 영어Consumables are interesting but situational and not impactful enough to use over the weapon
- 원문 · 영어Weapons drop constantly but with one weapon slot and no recycling they feel unnecessary
- 원문 · 영어Chests are underwhelming, keys are hard to find, and the malignant mechanic is rarely worth the risk
- 원문 · 영어Huge maps can be slow to traverse and sometimes feel like a chore
- 원문 · 영어Runs do not feel different enough from one another
설계에 대한 관찰
- 원문 · 영어One of the first non-independent roguelites, with AAA-scale production and campaign feel
- 원문 · 영어Blends roguelite structure with metroidvania and horror elements
- 원문 · 영어He thinks many consumable effects should have been artifacts instead


