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Risk Of Rain

액션 전투플랫포머협동 모험

원문 · 영어Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.

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플레이어 의견 요약

원문 · 영어A 2D pixel-art action platformer roguelite from Hopoo Games where up to four players fight through escalating, time-scaled waves on a hostile planet while stacking passive items.

원문 · 영어Risk of Rain is regarded as a genre classic: Steam shows Very Positive (about 93% of roughly 29.8k reviews) and Metacritic has a 77 critic score (PC) with an 8.0 user score. Critics called it addictive and worth the struggle, while noting dated presentation and rough controls. Today many players recommend it as an important, still fun game but point newcomers to the 2023 remake Risk of Rain Returns, which fixes many of the original's rough edges. Recent Steam sentiment has been dented by a 2025-2026 EULA change (forced arbitration and a class action waiver under Take-Two/2K ownership), plus reports of crashes and poor controller support. It is a finished game, not early access.

플레이어가 칭찬한 점

  • 원문 · 영어Difficulty-equals-time design creates constant risk/reward tension between looting for items and rushing the teleporter
  • 원문 · 영어Item stacking: dozens of passive pickups combine until a run turns from barely surviving to screen-clearing chaos
  • 원문 · 영어Distinct survivors with different abilities, unlocked through challenges, that change how each run plays
  • 원문 · 영어Chris Christodoulou's soundtrack and lonely sci-fi atmosphere are near-universally praised
  • 원문 · 영어Gritty pixel art that is readable once you adjust to the visual noise
  • 원문 · 영어Fun online/local co-op for up to 4 players
  • 원문 · 영어Good value: very cheap, frequently on sale, and with a strong modding community
  • 원문 · 영어Runs escalate into a satisfying power fantasy by the late stages

플레이어가 비판한 점

  • 원문 · 영어Dated presentation: PC Gamer (via Metacritic summary) criticised awful maximum resolution and tiny sprites
  • 원문 · 영어Poor controller support, especially in menus and on Steam Deck; many keyboard-rebinding complaints, including awkward diagonal jumping
  • 원문 · 영어Crashes and stutter reported by recent reviewers, including crashes during the final boss
  • 원문 · 영어Combat feels repetitive: for many survivors it is run away, fire abilities, run again, which gets old in 2D and makes melee survivors and the sniper feel weak
  • 원문 · 영어Difficulty can feel artificially inflated by the timer, with enemies that take ages to kill once you linger
  • 원문 · 영어Enemies can spawn very close to the player, and some elites (e.g. Overloading Magma Worm) kill suddenly
  • 원문 · 영어Opaque item effects and little onboarding make the first hours unintuitive
  • 원문 · 영어Recent review bombing over the EULA/arbitration terms and distrust of Take-Two

차별화된 특징

  • 원문 · 영어Difficulty scales with elapsed time rather than stage count, so the player controls pacing and risk
  • 원문 · 영어Enemy spawning uses a director point system that also creates elite variants when the player gets strong
  • 원문 · 영어Near-total reliance on stackable passive items over permanent upgrades, so each run is about emergent builds
  • 원문 · 영어Roguelite platformer blending 2D movement/platforming with bullet-hell chaos and boss-rush teleporter events
  • 원문 · 영어Born as a two-student University of Washington project that raised over $30,000 on Kickstarter (goal $7,000) and won the 2014 IGF Student Prize
  • 원문 · 영어Launched the franchise that became Risk of Rain 2 and the 2023 remake Returns

의견이 갈리는 점

  • 원문 · 영어Original versus remake: many say Returns is strictly better, others say the original has more enemies and items, better exploits/cheese and a rawer indie charm
  • 원문 · 영어Original versus Risk of Rain 2: some call the sequel superior in nearly every way, while others prefer the 2D game's levels and feel that it has less punishing RNG
  • 원문 · 영어Difficulty: celebrated as fair and learnable by some, called unfair and artificially inflated by others
  • 원문 · 영어Simple mechanics: loved as tight and approachable by some, dismissed as shallow by others

반복과 부담

  • 원문 · 영어Repetitive levels and a grindy unlock structure, cited by some as getting boring after a while
  • 원문 · 영어Kiting-based play that some find unengaging (run, shoot, repeat) especially with melee survivors
  • 원문 · 영어Lack of permanent upgrades is a dealbreaker for some players who want meta progression
  • 원문 · 영어Stressful, steep difficulty for casual players, one negative reviewer compared it to The Binding of Isaac and did not enjoy it
  • 원문 · 영어Late-run slowdowns and frame rate drops on weak hardware as the screen fills
  • 원문 · 영어Having to accept a new EULA to keep launching a game already owned

기대하는 개선 사항

  • 원문 · 영어Proper controller support and menu navigation, including Steam Deck
  • 원문 · 영어Higher-resolution graphics and UI scaling (addressed by Returns)
  • 원문 · 영어Better netcode and co-op stability (Returns reworked networking)
  • 원문 · 영어Stability fixes for crashes and periodic freezes on the Steam version
  • 원문 · 영어Clearer tutorialisation and item descriptions for newcomers
  • 원문 · 영어Reversal of the forced-arbitration EULA that players have to accept to keep playing

원문 · 영어Launched on Windows in Nov 2013 after a 2013 Kickstarter; Mac/Linux followed in Oct 2014, PlayStation in 2016, Switch in Sep 2018 and Xbox One in Aug 2019; it passed 3 million copies sold by 2019 (Wikipedia). Steam-revenue-calculator estimates about $2.0M gross for the Steam PC version alone (Boxleiter-style estimate), and SteamSpy lists 500k-1M owners. Gearbox acquired the franchise in 2022 and released the Returns remake in Nov 2023, after which the original became the cheaper, rougher option. The 2025-2026 EULA/arbitration change and the Take-Two/2K ownership have triggered a wave of negative Steam reviews from otherwise fond players. OpenCritic's numeric average could not be retrieved; only the 73% recommend figure from Wikipedia was found. Note: web search quota was exhausted, so community detail relies mainly on Steam reviews plus fetched Metacritic/Wikipedia pages; Reddit and Polygon fetches were blocked.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어The original 2D side-scrolling action roguelike where each survivor has fixed abilities and runs are shaped by the items you collect. He played it years ago, including in clunky IP-based multiplayer, and recently again. He finds it flashy, satisfying and still fun today, especially for fans of Risk of Rain 2, though builds feel samey. He lands it at high B and is excited about the announced remake.

제작자가 칭찬한 점

  • 원문 · 영어Gameplay is enjoyable, fun and flashy overall
  • 원문 · 영어Characters each have unique abilities that stay constant across runs
  • 원문 · 영어Items found during runs are what change the gameplay
  • 원문 · 영어You can get really overpowered with the right item combinations
  • 원문 · 영어Still holds up today; an oldie but a goodie
  • 원문 · 영어Very satisfying to play, especially for Risk of Rain 2 fans

제작자가 지적한 문제

  • 원문 · 영어Builds don't feel unique run to run; you end up powerful with much the same kind of stuff
  • 원문 · 영어Item variation is mostly more crit, more attack, etc., nothing super unique
  • 원문 · 영어Original multiplayer was barely functional and required manual IP setup

설계에 대한 관찰

  • 원문 · 영어Fixed character abilities with all run variety coming from items
  • 원문 · 영어Power fantasy of snowballing into overpowered combinations
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