Roboquest 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Roboquest

슈팅협동 모험

원문 · 영어Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.

ROGUE BY ROGUEV1

자체 평점

79.5/ 100
전체 공동 순위 #26
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

移动和枪感是可靠的核心吸引力,职业成长能形成不同战斗路线;合作稳定性与少数攻击的可读性拉低综合表现。

01

핵심 게임플레이

가중치 25%9.0 / 10
원문 · 중국어 간체

快速移动、跳跃和枪械反馈形成明确的操作乐趣,基础 FPS 循环得到一致肯定;屏外控制效果会打断流动感。

02

빌드와 전략

가중치 25%8.0 / 10
원문 · 중국어 간체

职业升级、武器和能力协同支持多条可胜路线,不完全依赖指定掉落;快照中即命中武器较可靠,近战与慢弹速路线收益较差。

03

다회차 플레이 가치

가중치 20%8.0 / 10
원문 · 중국어 간체

分支路线、秘密和难度条件改变探索与战斗目标;熟悉后普通敌人与房间仍较重复,部分移动能力也需先解锁。

04

무작위성과 공정성

가중치 20%7.0 / 10
원문 · 중국어 간체

难度选项和多数可行构筑允许调整,熟练移动有明显收益;叠加弹幕、屏外致盲和敌人爆发仍会造成不易预警的损失。

출처01 ↗
05

완성도와 편의성

가중치 10%7.0 / 10
원문 · 중국어 간체

单人控制与较低配置运行得到好评,但合作断线、崩溃后不能回局的反馈集中,整局进度可能因此丢失。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Roboquest · Steam 官方商店

    2026-10-08 访问。核对快速 FPS、职业差异、局内协同、预制与随机混合关卡和营地升级。未据商店介绍推定性能或故障已修复。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

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자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A fast, colourful co-op-capable first-person shooter roguelite from French studio RyseUp Studios, where a rebooted Guardian robot blasts through branching, procedurally arranged levels of hostile bots.

원문 · 영어Roboquest is received very warmly: Steam shows Overwhelmingly Positive (about 95% of roughly 24k reviews, 97% of the most recent 30-day sample), and its small Metacritic critic set (5 reviews) averages 85 with a 8.5 user score. Players praise its movement, gunplay and soundtrack and often call it the best or fastest FPS roguelite. Criticism concentrates on unreliable peer-to-peer co-op with no rejoin after a disconnect, bullet-sponge enemies and unclear projectiles, and some weapons and build archetypes being far weaker than hitscan. It was in Steam Early Access from August 2020 and hit 1.0 on 7 Nov 2023; the developers announced in May 2025 that they would stop producing content updates, so it is effectively finished rather than abandoned mid-way. It later reached PS4/PS5 (May 2025) and has a separate VR spin-off.

플레이어가 칭찬한 점

  • 원문 · 영어Movement and gunplay feel: the most repeated praise, with reviewers calling it a fast, flow-state shooter with smooth mobility and satisfying weapon animation and feedback
  • 원문 · 영어Synthwave soundtrack (critic: Carpenter Brut-inspired) is singled out by critics and many players as a standout
  • 원문 · 영어Buildcrafting and variety: many characters/classes, weapons, abilities and upgrades so that most builds can win, and runs do not hinge on finding one perfect seed
  • 원문 · 영어Branching level paths, secrets and multiple difficulty levels give replay value; easier modes do not lock you out of content
  • 원문 · 영어Colourful comic-book art style praised; one top reviewer says it does the look better than Borderlands
  • 원문 · 영어Meta-progression that feels meaningful, with gadgets and unlocks that change how you move
  • 원문 · 영어Co-op with friends is considered very fun when it works, and it runs well on modest PCs
  • 원문 · 영어Good value and feature-complete: players call it an 'ol reliable' they keep installed since 2020, with years of post-launch content (weapons, a class, Endless mode, Dead Cells crossover)

플레이어가 비판한 점

  • 원문 · 영어Co-op stability: a very large share of negative reviews cite disconnects or crashes mid-run with no way to rejoin, which wipes 30-45 minutes of progress
  • 원문 · 영어Enemies are described as bullet sponges, and ranged enemy projectiles of different speeds overlap and hide fast attacks, so hits feel unavoidable
  • 원문 · 영어Status effects (hacks, stuns, blinding orbs) that come from off-screen interrupt the movement flow and feel unfair in a twitch game
  • 원문 · 영어Weapon balance: hitscan weapons are consistently the reliable choice; melee, projectile and close-range options fall off in later stages
  • 원문 · 영어Some enemy types (hidden turrets, teleporting one-shot enemies, no-cover arenas) punish aggressive movement and push players into camping or sniping
  • 원문 · 영어Difficulty curve is uneven, with easy modes described as a cakewalk and the jump to standard/hard described as steep
  • 원문 · 영어Repetitive enemies, levels and music after long sessions, and a limited weapon/upgrade pool cited by veteran roguelike players

차별화된 특징

  • 원문 · 영어Arguably the fastest-paced FPS roguelite, combining mobility gadgets (grapple, rocket jumping) with boomer-shooter-style arena combat
  • 원문 · 영어Hero-shooter-style classes (Guardian and others) with their own upgrade trees inside a roguelite structure
  • 원문 · 영어Branching level route choice between stages, Star Fox-like, with secrets and side paths
  • 원문 · 영어Meta-progression delivered as gadgets and crystals that unlock movement and abilities rather than pure stat boosts
  • 원문 · 영어Cross-platform co-op and a cheerful comic-book robot world with a light story, backed by a synthwave soundtrack
  • 원문 · 영어Crossover content such as the Dead Cells collaboration and an Endless mode

의견이 갈리는 점

  • 원문 · 영어Difficulty and fairness: some find it fair and well balanced, others find normal and above spiky, with deaths from unseen projectiles or status effects
  • 원문 · 영어Movement: many call it top-tier and smooth, while others find it sluggish and want a dodge mechanic
  • 원문 · 영어Replayability: long-time players log hundreds of hours, but others find the weapon and upgrade pools thin and the game quickly repetitive
  • 원문 · 영어Weapon feel: praised as lovingly animated by many, but a few call the weapons bland or unimpactful
  • 원문 · 영어Story, characters and music: liked by many, but some players dismiss the characters and story as weak (music is also called repetitive by a minority)

반복과 부담

  • 원문 · 영어Grinding meta-progression (gadgets, crystals, upgrades) before the final boss becomes beatable, reported by one reviewer as roughly 20 hours
  • 원문 · 영어Time-based level grading that pushes speed over exploration, disliked by players who want to poke around
  • 원문 · 영어Long runs with no way to resume after a disconnect, making co-op feel risky
  • 원문 · 영어Hunting for hidden gadgets and collectibles that are key to movement, which some say requires guides
  • 원문 · 영어Eye strain reported by at least one player from fast motion and saturated colours
  • 원문 · 영어Repetitive enemy attack patterns (lobs, missiles, zaps) that reduce play to cover-peek cycles

기대하는 개선 사항

  • 원문 · 영어Fix co-op networking and add rejoin/reconnect so a dropped player does not end the run for everyone
  • 원문 · 영어Make projectile, melee and close-range weapons more viable against late-game enemies, and rebalance hitscan dominance
  • 원문 · 영어Add a dodge/dash or proper strafing option, since some players find base movement sluggish
  • 원문 · 영어Improve readability of enemy projectiles and status-effect sources; reduce visual clutter
  • 원문 · 영어Smooth difficulty scaling between easy, standard and hard, and revisit the final boss being effectively gated behind full meta-progression
  • 원문 · 영어Offer shorter runs or a way to save or pause a long run (runs can exceed 30-45 minutes)

원문 · 영어Launched in Early Access in August 2020 and was well liked well before 1.0 (Nov 7, 2023, on Steam, Epic, Xbox One and Series X/S). Post-launch updates included the Arsenal update (April 2024), a Super Update with a new class, weapon and level (June 2024), a Dead Cells crossover (August 2024) and Endless mode (November 2024), with PS4/PS5 versions on May 27, 2025. In May 2025 the developers said they could not keep supplying content to players with over 1,000 hours and ended content updates, stating it was never meant as a games-as-a-service title; recent Steam reviews largely accept this while noting it feels complete. The biggest persistent controversy is co-op disconnects without rejoin, which players say has lasted for years and was not fixed by an attempted patch. Windows-only on Steam; consoles via Xbox and PlayStation. Sales estimate from steam-revenue-calculator.com (Boxleiter-style, order of magnitude only): about 13.2M USD gross and 3.9M net, with SteamSpy-style owner range of 500k to 1M. Limitation of this research run: the session's WebSearch budget was exhausted, so no additional press reviews or Reddit threads were read and OpenCritic's numeric score could not be confirmed.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Roboquest is a first-person shooter roguelike that he calls one of the two big FPS roguelikes alongside Gunfire Reborn. He says it was a notable omission from his original list. He thinks it is a very solid game that does everything well, and shines most as a campaign-like adventure in its first ~15 hours. He would put Gunfire Reborn just barely above it, but says he will rank Roboquest very highly too, without naming a tier letter.

제작자가 칭찬한 점

  • 원문 · 영어Strong core mechanics: dash, jump, projector, jetpack and varied abilities from the start
  • 원문 · 영어Character upgrades and mobility make the moment-to-moment FPS gameplay fun even before unlocks
  • 원문 · 영어Lots of unique worlds, secrets, characters and bosses to unlock, giving a campaign feel
  • 원문 · 영어Builds still differ between runs and the roguelike elements are good
  • 원문 · 영어Both the shooting and mobility are done very well for first-person shooter fans

제작자가 지적한 문제

  • 원문 · 영어Runs feel more repetitive than Gunfire Reborn, with weaker replayability
  • 원문 · 영어Abilities found during a run are less impactful than in Gunfire Reborn
  • 원문 · 영어Much of the mobility must be unlocked and takes a while
  • 원문 · 영어So much exploration content that the ending is somewhat disappointing (spoiler, not elaborated)

설계에 대한 관찰

  • 원문 · 영어Campaign-like structure: scattered unlockables and a required quest before reaching the final boss
  • 원문 · 영어Emphasizes core movement and character kit over run-found abilities, the opposite of Gunfire Reborn
  • 원문 · 영어Gives a unique adventure rather than endless run variety

변경된 의견

원문 · 영어Not covered in his original list; newly added in this video. He says Gunfire Reborn would sit just above it.

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